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Warrior

The document outlines the characteristics and abilities of a hero character, specifically a warrior type who specializes in unique fighting styles and weapons. It includes sections on fighting style preferences, personality traits, vulnerabilities, resistances, movement methods, and the mechanics of hero points in gameplay. Additionally, it provides a framework for developing the hero's backstory, aspirations, and potential story rewards.

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Jim Hague
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0% found this document useful (0 votes)
41 views4 pages

Warrior

The document outlines the characteristics and abilities of a hero character, specifically a warrior type who specializes in unique fighting styles and weapons. It includes sections on fighting style preferences, personality traits, vulnerabilities, resistances, movement methods, and the mechanics of hero points in gameplay. Additionally, it provides a framework for developing the hero's backstory, aspirations, and potential story rewards.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

WARRIOR
You are a trained fighter, usually specializing in an esoteric fighting style or archaic weapons. You live according
to your own warrior's code and hone your skills to prepare for the fight against evil. Examples from popular
comics include Iron Fist® and Mockingbird® (Marvel), and Green Arrow® and Katana™ (DC).

Fighting Style PERSONALITY TRAITS

What is your preferred method of fighting? Choose two of the following personality
‰ Brawler (you punch, kick, and headbutt your way to victory) traits that best describe your hero.

‰ Enhanced Strikes (you augment punches and kicks with your superpowers) ‰ Carefree ‰ Sarcastic

‰ Sharpshooter (from almost any distance your aim is true) ‰ Cold ‰ Serious
‰ Confident ‰ Short-Tempered
‰ Weapon Master (you are deadly with melee weapons)
‰ Flamboyant ‰ Wisecracking
‰ Other (fill in your answer in the Truths box)
‰ Honest ‰ _________
‰ Humorless ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit? TRUTHS
‰ Energy Limits (you must recharge the source of your powers)
‰ Goaded (you can be easily goaded into a fight by those who
know what buttons to push)
‰ Proximity Weakness (you grow weak when near a
rare substance)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Danger Sense (a sixth sense warns you of incoming attacks)
‰ Invulnerability (you shrug off attacks like they are nothing)
‰ Training (you possess combat training that
helps dodge attacks)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Brachiation (you swing from tall objects high overhead)
‰ Leaping (you leap long distances and great heights)
‰ Powers (one of your powers allows you to travel long distances)
‰ Vehicle (you have a custom vehicle designed to match your
heroic motif/theme)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


Peerless Fighter
When you spend any number of hero
points to make a Heroic Effort (see

SUPERP
below) on a physical attack, each
IDENTITY hero point you spend increases your
SKILLS

chance of success by 20 instead of


10, and you do not add any challenge

OWER 8
dice to the roll for doing so as
other heroes do.

0%
LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following: When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — When an enemy hits you, after the attack you
OWER 6

can make 1 attack against that enemy.


Spending hero points — Add 100 to your current & max resistance.
— You can take two different actions each turn.
You can spend hero points ( ) in the following ways:
0%

— Heroic Effort: After you roll dice, you can spend Distances
any number of hero points; increase your chance of There are three distances between things in a scene:
success on that roll by 10 and add 1 challenge die
( ) to the roll for each point spent. — Up Close: You can make melee and ranged
— Teamwork Maneuver: You can spend 1 hero point attacks against enemies you are up close to. Add
( ) to perform a teamwork maneuver you describe 1 advantage die ( ) to all melee attack rolls.
with another hero, adding 2 advantage dice — Near: You can make ranged attacks against
( ) to their roll. enemies that you are near to.
— Team Role: Use your team role's benefit. — Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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