HERO
WARRIOR
You are a trained fighter, usually specializing in an esoteric fighting style or archaic weapons. You live according
to your own warrior's code and hone your skills to prepare for the fight against evil. Examples from popular
comics include Iron Fist® and Mockingbird® (Marvel), and Green Arrow® and Katana™ (DC).
Fighting Style PERSONALITY TRAITS
What is your preferred method of fighting? Choose two of the following personality
Brawler (you punch, kick, and headbutt your way to victory) traits that best describe your hero.
Enhanced Strikes (you augment punches and kicks with your superpowers) Carefree Sarcastic
Sharpshooter (from almost any distance your aim is true) Cold Serious
Confident Short-Tempered
Weapon Master (you are deadly with melee weapons)
Flamboyant Wisecracking
Other (fill in your answer in the Truths box)
Honest _________
Humorless _________
Vulnerability
What weakness or obligation can your enemies exploit? TRUTHS
Energy Limits (you must recharge the source of your powers)
Goaded (you can be easily goaded into a fight by those who
know what buttons to push)
Proximity Weakness (you grow weak when near a
rare substance)
Other (fill in your answer in the Truths box)
Resistance
What does resistance mean for this character?
Danger Sense (a sixth sense warns you of incoming attacks)
Invulnerability (you shrug off attacks like they are nothing)
Training (you possess combat training that
helps dodge attacks)
Other (fill in your answer in the Truths box)
Getting around
How does this character quickly move from one place to another?
Brachiation (you swing from tall objects high overhead)
Leaping (you leap long distances and great heights)
Powers (one of your powers allows you to travel long distances)
Vehicle (you have a custom vehicle designed to match your
heroic motif/theme)
Other (fill in your answer in the Truths box)
All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:
Real Name: First Appearance:
Peerless Fighter
When you spend any number of hero
points to make a Heroic Effort (see
SUPERP
below) on a physical attack, each
IDENTITY hero point you spend increases your
SKILLS
chance of success by 20 instead of
10, and you do not add any challenge
OWER 8
dice to the roll for doing so as
other heroes do.
0%
LESSER
TEAM RO
Hero Points per Conflict POWER
LE
0
70%
Resistance
/ 100
On Your Turn Taking the Spotlight
MINOR P
When it is your turn, you do the following: When you roll 4 boons ( ) on a
Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
Move and take one action, in any order. When an enemy hits you, after the attack you
OWER 6
can make 1 attack against that enemy.
Spending hero points Add 100 to your current & max resistance.
You can take two different actions each turn.
You can spend hero points ( ) in the following ways:
0%
Heroic Effort: After you roll dice, you can spend Distances
any number of hero points; increase your chance of There are three distances between things in a scene:
success on that roll by 10 and add 1 challenge die
( ) to the roll for each point spent. Up Close: You can make melee and ranged
Teamwork Maneuver: You can spend 1 hero point attacks against enemies you are up close to. Add
( ) to perform a teamwork maneuver you describe 1 advantage die ( ) to all melee attack rolls.
with another hero, adding 2 advantage dice Near: You can make ranged attacks against
( ) to their roll. enemies that you are near to.
Team Role: Use your team role's benefit. Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name
Superpower Lesser Power
Minor Power Identity
Origin Story
Aspiration
Turmoil
Story Reward! Story Reward!
Story Reward! Story Reward!
Story Reward! (REtirement)
Story Rewards
Bonus Reward
Lasting Repercussions (Maximum 4 at a time)
Notes