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Champion

The document outlines the characteristics and traits of a Champion hero, including their fighting style, personality traits, vulnerabilities, and abilities. It also provides a framework for creating a hero's backstory, including their origin, aspirations, and potential story rewards. Additionally, it details gameplay mechanics such as hero points, resistance, and movement options during conflict scenes.

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Jim Hague
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0% found this document useful (0 votes)
25 views4 pages

Champion

The document outlines the characteristics and traits of a Champion hero, including their fighting style, personality traits, vulnerabilities, and abilities. It also provides a framework for creating a hero's backstory, including their origin, aspirations, and potential story rewards. Additionally, it details gameplay mechanics such as hero points, resistance, and movement options during conflict scenes.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

CHAMPION
Champions are formidable fighters who rely on raw strength, cunning, and grit, rising above all others they face in
combat. Many champions are current or former gladiators, proving themselves the greatest warriors in front of an
audience. Examples from popular comics include Drax the Destroyer® and Shatterstar™ (Marvel), and Warblade™ and
Zealot™ (Wildstorm/DC).
Pinnacle Moment PERSONALITY TRAITS

Under what label have you proven yourself to be a champion? Choose two of the following personality
‰ Commander (you are not just a fighter, but one who leads other fighters) traits that best describe your hero.

‰ Gladiator (you fight for show and rose through the ranks to become a ‰ Bitter ‰ Optimistic
celebrity among fighters) ‰ Defensive ‰ Sarcastic
‰ Warrior (you are an unrivaled warrior of a particular tradition) ‰ Edgy ‰ Wary
‰ Other (fill in your answer in the Truths box) ‰ Exuberant ‰ Wisecracking
‰ Gregarious ‰ _________
‰ Naive ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit? TRUTHS
‰ Dependents (you have family or loved ones depending on you)
‰ Out of Control (you risk losing control when
using your powers)
‰ Uncontrollable Rage (you lose your self-control when in a fight)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Danger Sense (a sixth sense warns you of incoming attacks)
‰ Improvised Defenses (you use cars, slabs of concrete, heavy
machinery, and other objects as improvised shields)
‰ Training (you possess combat training that helps
you dodge attacks)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Brachiation (you swing from tall objects high overhead)
‰ Leaping (you leap long distances and great heights)
‰ Powers (one of your powers allows you to travel long distances)
‰ Running (you run really, really fast)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


The Thrill of Victory
Each time you or any other heroes on
your team defeats a villain or a squad

SUPERP
of minions while you are on the scene,
IDENTITY you regain 20 resistance.
SKILLS

OWER 8
0%
LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following: When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — Your minimum damage on a hit is 50.
OWER 6

— If you start your turn with 0 hero points, you


Spending hero points gain 2 hero points ( ).
— You add the Spotlight initiative card to the
You can spend hero points ( ) in the following ways: initiative track and act on its turns.
— Heroic Effort: After you roll dice, you can spend
0%

any number of hero points; increase your chance of Distances


success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent.
— Teamwork Maneuver: You can spend 1 hero — Up Close: You can make melee and ranged
attacks against enemies you are up close to. Add 1
point ( ) to perform a teamwork maneuver you advantage die ( ) to all melee attack rolls.
describe with another hero, adding 2 advantage dice
( ) to their roll. — Near: You can make ranged attacks against
enemies that you are near to.
— Team Role: Use your team role's benefit. — Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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