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Powerhouse

The document outlines the characteristics and abilities of a superhero, detailing their power source, personality traits, vulnerabilities, resistance, and movement methods. It includes sections for defining the hero's name, real name, first appearance, and various power slots. Additionally, it describes gameplay mechanics such as spending hero points and taking the spotlight during conflicts.

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Jim Hague
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0% found this document useful (0 votes)
61 views4 pages

Powerhouse

The document outlines the characteristics and abilities of a superhero, detailing their power source, personality traits, vulnerabilities, resistance, and movement methods. It includes sections for defining the hero's name, real name, first appearance, and various power slots. Additionally, it describes gameplay mechanics such as spending hero points and taking the spotlight during conflicts.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

POWERHOUSE
You might look like an ordinary human in street clothes, but when you exercise your powers you are among the
fastest, strongest, and hardest-hitting heroes in the world. Examples from popular comics include Captain Marvel®
and Rogue® (Marvel), and Superman® and Power Girl® (DC).

Power Source PERSONALITY TRAITS


To what do you attribute the strength of your powers?
Choose two of the following personality
‰ Born Powerful (you were born different, suffused with a power that far traits that best describe your hero.
outstrips others of your kind) ‰ Cautious ‰ Sarcastic
‰ Enhanced (you were given your tremendous power by someone else) ‰ Defensive ‰ Short-Tempered
‰ Natural Phenomenon (you absorb energy from some natural ‰ Gregarious ‰ Stoic
phenomenon, like solar radiation or magnetic fields) ‰ Haunted ‰ Wisecracking
‰ Other (fill in your answer in the Truths box) ‰ Humorless ‰ _________
‰ Kind ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit?
TRUTHS
‰ Elemental Vulnerability (you are severely harmed by a
specific elemental force)
‰ Limited Power (there is some limitation or flaw
in your powers)
‰ Proximity Weakness (you grow weak when near a
rare substance)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Deflection (you deflect incoming attacks using your powers)
‰ Improvised Defenses (you use cars, slabs of concrete, heavy
machinery, and other objects as improvised shields)
‰ Invulnerability (you shrug off attacks like they are nothing)
‰ Mobility (you move fast and dodge out of the way of attacks)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Bolt of Energy (you zip to another place as pure energy)
‰ Brachiation (you swing from tall objects high overhead)
‰ Leaping (you leap long distances and great heights)
‰ Powers (one of your powers allows you to travel long distances)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


Paragon of Power
You add 1 extra hero point ( ) to
your Hero Points per Conflict for

SUPERP
each Basic power you have in your
IDENTITY superpower, lesser power, and
SKILLS

minor power slots.

OWER 8
Additionally, you can spend 1 hero
point ( ) at any time to take any
Basic power and place it near your

0%
archetype sheet. For the rest of the
issue, you can use that power with a
70% chance of success and can use
any of that power's benefits.

LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following: When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — When an enemy hits you, after the attack you
OWER 6

can make 1 attack against that enemy.


Spending hero points — Add 100 to your current & max resistance.
— You add the Spotlight initiative card to the
You can spend hero points ( ) in the following ways: initiative track and act on its turns.
— Heroic Effort: After you roll dice, you can spend
0%

any number of hero points; increase your chance of Distances


success on that roll by 10 and add 1 challenge die
There are three distances between things in a scene:
( ) to the roll for each point spent.
— Teamwork Maneuver: You can spend 1 hero — Up Close: You can make melee and ranged
point ( ) to perform a teamwork maneuver you attacks against enemies you are up close to.
describe with another hero, adding 2 advantage dice Add 1 advantage die ( ) to all melee attack rolls.
( ) to their roll. — Near: You can make ranged attacks against
— Team Role: Use your team role's benefit. enemies that you are near to.
— Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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