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The document outlines the creation of a superhero character, detailing their divine origins, personality traits, vulnerabilities, and powers. It includes sections for defining the hero's name, real name, team, and various attributes such as mobility and resistance. Additionally, it provides mechanics for gameplay, including hero points, taking the spotlight, and distance in combat scenarios.

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Jim Hague
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0% found this document useful (0 votes)
32 views4 pages

Avatar

The document outlines the creation of a superhero character, detailing their divine origins, personality traits, vulnerabilities, and powers. It includes sections for defining the hero's name, real name, team, and various attributes such as mobility and resistance. Additionally, it provides mechanics for gameplay, including hero points, taking the spotlight, and distance in combat scenarios.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

AVATAR
You are the modern embodiment of some ancient deity or divine force. Some would call you a god, others
simply an alien, but regardless you stand above humanity with incredible powers and the weight of a deity's
responsibilities. Examples from popular comics include Ares™, Storm®, and Thor® (Marvel), and Big Barda™ and
Wonder Woman® (DC).
Pantheon PERSONALITY TRAITS
From what ancient pantheon of deities do your powers originate?
Choose two of the following personality
‰ Ancient Egyptian (the gods of the ancient Nile: Ra, Anubis, and Osiris) traits that best describe your hero.
‰ Greco-Roman (the gods of Greece and Rome: Zeus, Poseidon, Athena, ‰ Arrogant ‰ Prideful
and their Roman counterparts) ‰ Cold ‰ Serious
‰ Norse Myth (the gods of ancient Scandinavia: Odin, Balder, and Tyr) ‰ Excitable ‰ Short-Tempered
‰ Alien (new gods from the cosmos, unknown to Earth) ‰ Friendly ‰ Surly
‰ Other (fill in your answer in the Truths box) ‰ Grandiose ‰ _________
‰ Mercurial ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit?
‰ Elemental Vulnerability (you are severely harmed by a TRUTHS
specific elemental force)
‰ Energy Limits (you need to recharge the source of your
powers from time to time)
‰ Proximity Weakness (you grow weak when near a
rare substance)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Danger Sense (sixth sense warns of incoming attacks)
‰ Improvised Defenses (you use cars, slabs of concrete, heavy
machinery, and other objects as improvised shields)
‰ Invulnerability (you shrug off attacks like they are nothing)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Bolt of Energy (you zip to another place as pure energy)
‰ Leaping (you leap long distances and great heights)
‰ Powers (one of your powers allows you to travel long distances)
‰ Running (you run really, really fast)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


Immortality
When you are reduced to 0
resistance, you can spend 1 hero

SUPERP
point ( ) to not be knocked out of
IDENTITY the scene (or die, if the attack would
SKILLS

have otherwise killed you). If you take


any damage while at 0 resistance,

OWER 8
you can spend 1 hero point ( ) each
time to remain alive and in the scene,
acting normally; otherwise, you are
knocked out of the scene (or killed, if

0%
the attack would normally kill you).

LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following: When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — Enemy attacks against you add 2 challenge
OWER 6

dice ( ) to the roll.


Spending hero points — Halve all damage you would take.
— You add the Spotlight initiative card to the
You can spend hero points ( ) in the following ways: initiative track and act on its turns.
0%

— Heroic Effort: After you roll dice, you can spend


any number of hero points; increase your chance of Distances
success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent.
— Teamwork Maneuver: You can spend 1 hero — Up Close: You can make melee and ranged
attacks against enemies you are up close to. Add
point ( ) to perform a teamwork maneuver you 1 advantage die ( ) to all melee attack rolls.
describe with another hero, adding 2 advantage dice
( ) to their roll. — Near: You can make ranged attacks against
enemies that you are near to.
— Team Role: Use your team role's benefit. — Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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