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Blaster

The document outlines the characteristics and abilities of a superhero archetype known as the Blaster, who uses energy blasts to attack enemies from a distance while also facing challenges related to power control. It includes sections on personality traits, vulnerabilities, resistance, movement methods, and gameplay mechanics such as hero points and teamwork maneuvers. Additionally, it provides space for character details like origin story, aspirations, and lasting repercussions.

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Jim Hague
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0% found this document useful (0 votes)
36 views4 pages

Blaster

The document outlines the characteristics and abilities of a superhero archetype known as the Blaster, who uses energy blasts to attack enemies from a distance while also facing challenges related to power control. It includes sections on personality traits, vulnerabilities, resistance, movement methods, and gameplay mechanics such as hero points and teamwork maneuvers. Additionally, it provides space for character details like origin story, aspirations, and lasting repercussions.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

BLASTER
You use your powers like a cannon, hammering your enemies with blasts of energy. While you dish out pain from
a distance, you can also strike with precision and key timing, disrupting your enemies more accurately than
straightforward attacks might. Examples from popular comics include Cyclops® (Marvel) and Solar® (Vertigo).

Raw Power PERSONALITY TRAITS

What do you struggle with as a result of possessing such a strong font of power? Choose two of the following personality
‰ Collateral Damage (your power is imprecise and causes lots of damage) traits that best describe your hero.

‰ Self Control (your power is like walking around with a loaded gun, and every ‰ Confident ‰ Unstable
time someone goads you it is a struggle not to use it) ‰ Grim ‰ Wary
‰ Unpredictable Power (you struggle to keep your power under control) ‰ Gung-ho ‰ Wide-Eyed
‰ Other (fill in your answer in the Truths box) ‰ Honest ‰ Wisecracking
‰ Jaded ‰ _________
‰ Surly ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit?
TRUTHS
‰ Energy Limits (you need to recharge the source of your powers)
‰ Limited Power (there is some limitation or flaw
in your powers)
‰ Out of Control (you risk losing control when
using your powers)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Danger Sense (a sixth sense warns you of incoming attacks)
‰ Deflection (you deflect incoming attacks using your powers)
‰ Shield (you are protected by a layer of energy that
shields you from harm)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Bolt of Energy (you zip to another place as pure energy)
‰ Powers (one of your powers allows you to travel long distances)
‰ Slide (you ride a wave of energy created by an elemental force
under your control)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


Power Cannon
You can make ranged attacks
with powers that have time

SUPERP
tokens on them.
IDENTITY
SKILLS

Additionally, you have an intrinsic

OWER 8
power that you can use to make
ranged attacks, which you describe
as fits your character's aesthetic.

0%
Shoot a Blast of Energy��������� 70%

LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


When it is your turn, you do the following:
MINOR P

When you roll 4 boons ( ) on a


— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — Teamwork maneuvers add 4 advantage dice (
OWER 6

) to your roll.
Spending hero points — Add +20 to the damage of your attacks.
You can spend hero points ( ) in the following ways: — You can take two different actions each turn.
— Heroic Effort: After you roll dice, you can spend
0%

Distances
any number of hero points; increase your chance of
success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent.
— Up Close: You can make melee and ranged
— Teamwork Maneuver: You can spend 1 hero attacks against enemies you are up close to. Add
point ( ) to perform a teamwork maneuver you 1 advantage die ( ) to all melee attack rolls.
describe with another hero, adding 2 advantage dice
— Near: You can make ranged attacks against
( ) to their roll.
enemies that you are near to.
— Team Role: Use your team role's benefit.
— Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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