Y7 Rulebook
Y7 Rulebook
g l o r y
f o r
rulebook
28th sept- 1st oct
g r i n d
YUVARDHA VII 2
general rules
1. Each participant can take part in a maximum of 2 formal events, excluding
athletics and mini-marathon. Additionally, they may participate in any 5 events
in athletics, including the 4x100 meter relay, and the mini-marathon.
3. The walk-over time for each sport is strictly 15 minutes unless the organizer's
discretion allows for an extension. The decision of the organizers in this regard
will be final and not subject to dispute. The final authority for walk-over
decisions lies with the Organizing Committee.
4. The decision of the referees/umpires shall be final and binding. Any dissent
or use of abusive language directed towards the referees/umpires will result in
immediate disqualification of the team from the event.
5. Similarly, any use of abusive language towards any player or member of the
organizing committee shall result in the team's disqualification from the event.
7. In case of rain, the referees, in consultation with the team captains, can
decide whether to continue the match or stop play. The decision will be
conveyed to the Organizing Committee, which will determine the procedure to
determine the outcome of the match. The decision of the Organizing Committee
in this regard will be final and binding.
DISCLAIMER
The Organizing Committee hereby retains ultimate authority regarding the rules, interpretation of this document,
and the design of the schedule for Y-7. All decisions, interpretations, and alterations to the schedule, rules, or any
aspect of the document are at the exclusive discretion of the Organizing Committee.
YUVARDHA VII 3
athletics
GENERAL RULES
The events shall be conducted according to the rules of the IAAF
100m, 200m, 400m, 800m, 1500m, 4x100m Relay, Long jump, Triple Jump, High Jump,
Javelin Throw, Discus Throw and Shotput are the events which will be conducted. All events
are for both men and women
In the 4x100m Relay, only one team of four athletes can be entered from each college
Each participant can take part in a maximum of 5 events, including the 4x100m relay
Only 2 athletes per college will be allowed to take part in a single event
In all the field events i.e., jump and throw events, every athlete will get 5 chances.
TRACK EVENTS
100m, 200m, 400m, 800m, 1500m and 4x100m are the track events. Specification for spikes Only
6mm synthetic spikes shall be allowed. The final authority will lie with the Organizing Committee.
In case the number of participants in the track events is too large to allow the competition to be
conducted satisfactorily in a single round, preliminary rounds shall be conducted and only those
qualifying will be eligible to compete in the final round. To reiterate the same, where preliminary
rounds are held, all athletes must compete in them to qualify for the final round. Foul Start In
every race, a foul start will result in the immediate disqualification from the event as per the ‘one-
strike rule’ of the IAAF.
Obstruction
Any competing athlete who jostles or obstructs another athlete, so as to impede their progress,
shall be liable to disqualification from that event. The referee shall have the authority to order the
race to be re-conducted, excluding any disqualified athlete or, in the case of a preliminary round,
to permit any athlete(s) seriously affected by jostling or obstruction (other than any disqualified
athlete), to compete in a subsequent round of the event. Normally, such an athlete should have
completed the event with bona fide effort.
Lane Infringement
In all races, each athlete shall keep within their allocated lane from start to finish. This shall also
apply to any portion of a race run in lanes.
One foul start is allowed per athlete, after which the race will be restarted. A subsequent foul
start will result in disqualification of the athlete from that particular race. There will be an
exchange zone within which the baton has to be exchanged. Dropping the baton will not lead to
disqualification if no interference is made to the other teams while retrieving it. Obstruction Any
competing athlete who jostles or obstructs another athlete, so as to impede their progress, shall
be liable to disqualification from that event. The Referee shall have the authority to order the race
to be re-conducted, excluding any disqualified athlete or, in the case of a preliminary round, to
permit any athlete(s) seriously affected by jostling or obstruction (other than any disqualified
athlete), to compete in a subsequent round of the event. Normally, such an athlete should have
completed the event with bona fide effort.
discus throw
YUVARDHA VII 4
▪The discus can only be thrown by an athlete when they stand inside a circle which
has a diameter of 2.5m.
▪During the course of the throw, the athletes are prohibited from touching the top of
the rim. However, they can touch the inner part of the rim.
▪If the athlete leaves the circle before the disc lands on the ground, then it will be
considered as a foul throw.
▪There is a particular boundary for the landing of the disc. If the disc lands outside
that zone, then that throw is considered invalid. The final authority will lie with the
Organizing Committee.
javelin throw
The weight of the javelin will be 600 grams (g) for women and 800g for men.
RULES-
• The javelin shall be held at the grip with one hand only. It shall be thrown over the
shoulder or upper part of the throwing arm and shall not be slung or hurled. Non-
orthodox styles are not permitted.
• A throw shall be valid only if the metal head strikes the ground before any other
part of the javelin.
• Until the javelin has been thrown, an athlete shall not at any time turn completely
around, so that his back is towards the throwing arc.
• If the javelin breaks during a throw or while in the air, it shall not count as a failure,
provided the trial was otherwise made in accordance with this Rule. Nor shall it
count as a failure if an athlete thereby loses his balance and as a result contravenes
any part of this Rule. In both the cases, the athlete shall be awarded a new trial.
▪ The distance between the take- ▪ An athlete shall take off from ▪ The Triple Jump shall
off line and the far end of the one foot.
consist of a hop, a
landing area shall be at least 7m.
▪ There shall be a qualifying step, and a jump, in
▪ The take-off line shall be placed height standard at the meet.
that order.
made so that an
Competition
▪ Once the athlete has
athlete lands first on
An athlete fails if
achieved the qualifying
standard, they will not jump the same foot as that
▪ The athlete, while taking off,
that height again and must from which they have
touches the ground beyond the
take-off line with any part of their wait for the bar to be raised.
taken off; in the step,
body, whether running up without ▪ If an athlete misses all three they shall land on the
jumping or in the act of jumping; attempts at the height, they other foot, from which,
or
will not continue in the event.
subsequently, the
▪ They take off from outside ▪ The event shall be jump is performed.
either end of the board, whether conducted on a high jump bed, ▪ It shall not be
beyond or before the extension of depending on the availability considered a failure if
the take-off line; or
of the same. If the high jump
an athlete, while
▪ They employ any form of bed is not available, the event
jumping, touches the
somersaulting whilst running up shall be conducted on a
ground with the
or in the act of jumping; or
sandpit.
ju
▪ In the course of landing, they number of total misses
touch the ground outside the throughout the competition.
mp
sand on landing, including any
break made on overbalancing on lowered if both miss. This shall
landing which is completely inside continue until one athlete
the landing area but closer to the clears and the other does not.
take-off line than the initial break The final authority will lie with
made on landing. The final the Organizing Committee.
authority will lie with the
Organizing Committee.
shotput
YUVARDHA VII 6
throw
specifications
The weight of the shot will be 4 kilograms for women and 7.260 kilograms for
men.
rules
Upon calling the athlete's name, the athlete has sixty seconds to commence the
throwing motion.
▪The athlete may not wear gloves; however, taping of individual fingers is
allowed.
▪The athlete must rest the shot close to the neck and keep it tight to the neck
throughout the motion.
▪The shot must be released above the height of the shoulder, using only one
hand.
▪The athlete may touch the inside surface of the circle or stopboard but must
not touch the top or outside of the circle or stopboard, or the ground beyond the
circle. Limbs may, however, extend over the lines of the circle in the air.
▪The shot must land in the legal sector of the throwing area.
▪The athlete must leave the throwing circle from the back.
▪Does not pause within the circle before beginning the throwing motion.
▪Allows the shot to drop below their shoulder or outside the vertical plane of
their shoulder during the put.
▪During the throwing motion, touch any part of the body (including shoes) to the
top or ends of the stopboard, the top of the iron ring, or anywhere outside the
circle.
▪Throws a shot which either falls outside the throwing sector or touches a sector
line on the initial impact.
▪Does not leave from the rear half of the circle. The final authority will lie with the
Organizing Committee.
badminton
TEAM COMPOSITION
The team should comprise of maximum 3 boys and 3 girls. The team composition
should remain constant throughout the tournament, and nobody other than those
who have registered shall be allowed to play.
TOSS
Before play commences, a toss shall be conducted and the side winning the toss shall
exercise the choice:
The side losing the toss shall then exercise the remaining choice.
format
Depending upon the number of teams participating, the format would be round-robin in 4
groups, with the 1st position in every group proceeding to the semi-finals at the end of the
round-robin.
1. Women’s Singles
2. Men’s Singles
3. Women’s Doubles
4. Men’s Doubles
5. Mixed Doubles
The team winning 3 games out these 5 shall be declared as the winners. The match shall end
as soon as one of the teams wins 3 games.
2. The games in the semi-finals and finals stage would be played for 21 points each, in 3 sets.
The side winning 2 sets first would be declared as the winners for the particular game.
3. Clauses (1) and (2) are subject to the situation of deuce, wherein if the score becomes
14-14 (in round-robin) or 20-20 (in semi-finals or finals), the side which gains a 2-point lead
first shall win that set.
4. A golden point would be played in case a score of 20-20 (in round-robin stage) or 29-29 (in
semi-finals and finals) is reached, wherein the side winning the immediate next point shall be
declared as the winner for the particular game.
YUVARDHA VII 7
badminton
The side winning a set shall serve first in the next set. In case the match goes
to a third set, the sides will be changed after the interval, which will take place
after whichever player secures 11 points first
The decision of the referee shall be final and binding on all players. The final
authority will lie with the Organizing Committee
The referee can overrule the line judges' call whenever there is a dispute
regarding the point
All the matches will be conducted using Yonex Mavis 350 (nylon)
shuttlecocks.
service rules
1. Neither side shall cause undue delay to the delivery of the service once the server
and the receiver are ready for the service. On completion of the backward movement
of the server's racket head, any delay in the start of the service shall be considered
to be an undue delay.
2. The server and the receiver shall stand in diagonally opposite service courts
without touching the boundary lines of these service courts.
3. Some part of both feet of the server and the receiver shall remain in contact with
the surface of the court in a stationary position from the start of the service until the
service is delivered.
4. The whole shuttle shall be below the server's waist at the instant of being hit by
the server's racket. The waist shall be considered to be an imaginary line round the
body, level with the lowest part of the server's bottom rib. The umpire shall have the
final discretion in case of service faults.
5. The shaft of the server's racket at the instant of hitting the shuttle shall be pointing
in a downward direction.
6. The server shall not serve before the receiver is ready. However, the receiver shall
be considered to have been ready if a return of the service is attempted.
7. In doubles, during the delivery of the service, the partners may take up any
positions within their respective courts, which do not un-sight the opposing server or
receiver.
YUVARDHA VII 8
volleyball
YUVARDHA VII
team composition
The squad shall consist of 10 players for boys and 9 players for the girls’ team. There
shall be 6 on-field players.
SERVICE
▪ The First game serve shall be determined by the toss, where the winner of the toss
will choose as to serve or the court to start with. The serve and the sides of the court
will alternate in the subsequent games. The final authority will lie with the Organizing
Committee.
▪ The server must serve from behind the restraining line (end line) until after contact.
▪ The served ball may graze the net and drop to the other side for a point.
▪ The deciding 5th or 3rd set (final set) is executed by the team determined by the
toss.
▪ Time-out requests must be made by showing the corresponding hand signal when the ball
is out of play and before the whistle for service. All requested time-outs last for 30 seconds.
volleyball
scoring
▪ Rally scoring will be used.
▪ Defense will score on an offensive miss, out-of-bounds hit, or serve into the net.
▪ The game will be played in 3 sets of 25 points each, the first two of 25 points and the final set of 15
points.
▪ The final match for the Boys’ and Girls’ Volleyball will be played in 5 sets, the first four of 25 points
and the final set of 15 points.
▪ A team must win a set by a minimum lead of 2 points. The final authority will lie with the Organizing
Committee.
▪ A player may not hit the ball twice in succession (a block is not considered a hit).
▪ The ball may be played off the net during a rally and on serve.
▪ A ball touching even the slightest part of the boundary line shall be considered good.
▪ A player may use his other body parts except hands which do not allow the ball to visibly come to a
rest.
▪ If two or more players contact the ball simultaneously, it is considered one play, and the players
involved may not participate in the next play.
BASIC VIOLATIONS
▪ Stepping on or over the line during a serve.
▪ Touching the net by any part of the body during the action of playing the ball, which includes take-
off, hit, or landing.
▪ Players may touch the post, ropes, or any other object outside the antennae, including the net itself,
provided that it does not interfere with the play.
▪ If the ball is driven into the net with such force that it causes the net to contact an opposing player,
no foul will be called, and the ball shall continue to be in play.
▪ Reaching over the net, except under these conditions a. When executing a follow-through; b. When
blocking a ball that is in the opponent’s court but is being returned (the blocker must not contact the
ball until after the opponent who is attempting to return it makes contact), except to block the third
play.
▪ Reaching under the net (if it interferes with the ball or opposing player).
YUVARDHA VII 10
1. The squads for this event will comprise of a 8. No player shall wear shorts on the field of
total of 14 players, and the playing 11 that will play. Adherence to the dress code (T-shirt and
feature in the match will have to be declared trousers) is mandatory.
number of overs before the start of the match. 10 Leg before wicket is not a mode of dismissal
2 bowlers can bowl 3 overs in the group stage in the tournament.
penalty.
6. The decisions made by the match officials 14. Only the team captain has the authority to
will be binding. In case of any dispute, the discuss any issues or disagreements with the
sports in charge will settle the dispute, taking umpires. The captain must approach the
into account the rules laid down by the umpires in a respectful and calm manner to
Marylebone Cricket Club and the latest resolve the issue amicably. Players are not
amendments to the rules of cricket.
permitted to directly address the umpires or
7. The mandatory power play will be for 4 overs opposing players regarding any dispute.
and 5 overs in a 12-over and 15-over match,
respectively. The fielding side can position a
maximum of 2 fielders outside the inner circle
in the mandatory powerplay, and after the end
of the power play, the team will have to
position at least 4 fielders inside the inner
circle at all times.
10 team members entitled to play, In group games, each quarter shall last for 8
including a captain. There shall be 5 on- minutes. A stop clock will be used during
court players and 5 substitutes. The final these games.
authority will lie with the Organizing In knockout games, each quarter shall last for
Committee.
10 minutes. A stop clock will be used during
Rules The official FIBA rules (Official these games.
FIBA Central Board) shall apply to the In group games, each quarter shall last for 10
basketball event at Yuvardha, so far as minutes. A running clock will be used during
they do not conflict with the rules these games.
mentioned herein. The final authority will In knockout games, each quarter shall last for
lie with the Organizing Committee. 10 minutes. A stop clock will be used
during these games.
RESIDUARY POWERS
▪ Referees appointed to officiate a match shall give the final decision as to the interpretation of an
official FIBA rule, and the same is final and binding on all competing teams.
▪ Notwithstanding anything, the Organizing Committee, inter alia, holds the right to determine the
format of the competition, lay down the rules for participation in and disqualification from the
basketball event, rules governing the basketball event, amend the Official FIBA rules, so far as they
shall apply to the event, and the rules mentioned herein, as and when necessary in order to further the
interest of the game of basketball and/or the spirit of Yuvardha. The final authority will lie with the
Organizing Committee.
▪ To clarify, in case of a conflict, the verdict of the Organizing Committee shall prevail over that of the
referees
Miscellaneous Guidelines
▪ The rules mentioned herein are general guidelines for the teams, are merely indicative, and are
subject to change as per the rules mentioned under the Residuary Powers. The final authority will lie
with the Organizing Committee.
▪ All matches shall be of 4 quarters of 10 minutes each (stopped clock for men and running time for
women). Except for semi-finals and finals wherein the quarter length will be 12 minutes each (stopped
clock for men and running time for women).
▪ All teams are responsible to find out the time of their match ("scheduled time") from the registration
desk or the Sports-in charge and are to report for the same at least 15 minutes before the scheduled
time.
▪ Teams are requested to strictly adhere to Article 3 of the official FIBA rules ("Equipment"), and the
referees may disallow a player from playing a match until such time as the required compliance is
made..
▪ Further, in view of the spirit of the game of basketball and the standard of conduct expected at
Yuvardha, all teams and team members are to be courteous and respectful to all other teams, other
team members, fellow participants, viewers, referees, and others, during match timings and otherwise.
The Organizing Committee may take steps to penalize teams, as required, for the same.
YUVARDHA VII 12
general rules YUVARDHA VII 13
Team Composition
Format
The preliminary round and quarterfinal matches will be doubles matches, with two players from each
team participating.
Three boards shall be played, and the team that wins two boards qualifies for the next level.
Commencement
- The umpire must decide the place of sitting and the method of toss for the first shot.
sitting
1. In singles, the players shall sit opposite each other.
2. In doubles, the partners shall sit opposite each other, occupying all four sides.
3. Players can change their sitting position before taking their turn, as long as the chair or stool is not
lifted, moved, or disturbed during their turn of play.
4. No part of the player's body, except the playing arm, shall touch the carrom board, stand, or table
during play.
5. Wearing clothing, rings, bangles, and watches is allowed during a player's turn, provided they do not
touch the playing surface.
6. Players may use materials to raise and adjust the height of the seat only after completing the board.
7. No part of the body, except the hand, may go beyond the imaginary lines of the arrows.
striker
1. The striker shall be struck and not pushed.
2. The stroke shall be made with the finger, with or without the support of other fingers.
4. While making a stroke, the hand may touch the playing surface.
5. The elbow of the playing hand shall not come within the playing surface, nor shall it extend beyond
the imaginary lines of the arrow. However, the hand may cross the arrow.
6. Taking support of the stool, chair, stand, or table of the carrom board or placing legs on the rim of
the stand/table is not permissible.
carrom
YUVARDHA VII 14
break
1. The player who is to break shall have the white carrom during that board, leaving the black carrom to
2. The break is considered to have been made if the striker touches any carrom, however slightly.
3. Break is not considered to have been made if the striker in its usual run or jumping out touches no
carom. In that case a maximum of two more chances shall be allowed. If still no carrom is touched, the
right to Break shall be lost and it shall pass on to the opponent who shall have black carom for play.
4. If a player in their attempt to break plays an improper stroke or pockets the striker without touching
any carrom, they shall lose their turn. However, no due/penalty shall be applicable.
5. The break shall be taken only after the Umpire calls 'Play,' and the stroke shall be made within ten
seconds of such call. The play shall be deemed to have begun from the moment the Umpire calls 'Play.'
1. A player may inquire about the score from the Umpire only during their turn of play.
2. A player shall not distract the attention of the opponent by any act.
3. While taking a stroke, the striker must touch both the base lines. If the stroke is made from the base
circle, the striker must cover the base circle fully but shall not touch the arrow.
4. In doubles, during the course of a board, the partners are not allowed to talk or communicate with
5. As long as a player pockets their own carrom and/or Queen in accordance with the laws, their turn
6. If the striker goes in, the player has to give back one carrom. The turn shall also be lost. However, if
a carrom piece also sinks in the same shot, two pieces shall be put on the table, and the shot shall be
taken again.
7. If a player pockets the striker with the carrom of their opponent by a proper stroke, the carrom so
8. If a player pockets the striker with carrom of their own and of their opponent by a proper stroke, the
number of their own carrom so pocketed, with an additional pocketed carrom, shall be taken out for
placing by the opponent, and the player shall continue their turn.
9. If a player pockets a carrom of the opponent, it shall be deemed to have been pocketed by the
10. A stroke shall be considered to have been made if the striker slips, leaving any base line or base
circle, irrespective of whether it has touched any carrom or not. However, if the striker slips and does
not leave any base line or base circle or move any carrom, the stroke shall not be considered to have
been made.
scoring
1. The player/team who completes pocketing all their carrom first wins the board.
2. Carroms earn 1 point each. The Queen will have different values at different stages, depending on
the number of carroms of a player pocketing the Queen. (Four points for Queen with 5 or more
3. A player who first reaches 25 points in 3 sets shall win. Each set must be completed within 20
4. A player has the right to pocket the Queen and cover it provided a carrom of their own has already
been pocketed. If the Queen is pocketed before any carrom of the player is pocketed, the Queen shall
be taken out for placing, and the player shall lose their turn. If the Queen and the carrom of a player are
5. While covering the Queen, if a player pockets the last carrom of their own together with the last
carrom of their opponent by a proper stroke, they shall be awarded 3 points. If the score is 22 or more,
they shall win by 1 point. While covering the Queen, if a player pockets the last carrom of their
opponent by an improper stroke, they shall lose the Board by the number of their carrom lying on the
carrom board, together with the points for the Queen. If the score of the opponent is 22 or more, they
shall lose by the number of carrom only. If demanded, an additional point shall be awarded to the
opponent. If a player pockets their own last carrom by a proper stroke, leaving the Queen on the
▪ Each team can comprise a maximum of 9 players, with 5 on-field players (including the goalkeeper)
and 4 substitutes.
Duration
▪ The Final will have 2 halves of 20 minutes each, with a 5-minute halftime break.
▪ If the match ends in a draw after normal time, there will be no Extra-Time. The winner will be decided
by a Penalty Shootout (5 penalties per team). In case of a tie after 5 penalties, the match will be
decided by sudden death.
rules
▪ Ball played over the shoulder level will not be
▪ Rolling Substitution is permitted. considered a technical violation or a foul.
Unlimited substitutions can occur ▪ When the ball goes out of bounds, a kick-in (from
throughout a match during the outline) is awarded to the deserving team.
stoppages in play from within the Opposing players must stand a minimum of 5 yards
match squad submitted to the away from the kick-in. There shall be no direct goal
match officials.
from kick-in. In case of a kick-in, the ball should be in a
▪ Each team must have 1 goalkeeper stationary position before being kicked, and violation
+ 4 outfield players on the field at all of this will result in the referee stopping the game and
times during the match.
restarting from the kick-in.
▪ Offside rule shall not be ▪ There is no restriction on the number of players who
applicable.
can be stationed inside the penalty box while
▪ Any foul inside the penalty box attacking as well as defending.
shall result in a penalty being ▪ All other relevant rules of Football apply, subject to
granted to the deserving team.
the rules mentioned above.
▪ The penalty shall be taken from
the penalty spot of the field, with
the goalkeeper guarding the goal
post.
football
yards away from the free kick spot.
men’s
football
team composition
▪ Each team may comprise a maximum of 15 players, with 11 on-field players and 4
substitutes.
▪ In the event of a draw after normal time in the group stage, each team will receive 1 point.
No Extra-Time will be played. In knockout matches, a penalty shootout will decide the winner
in case of a draw.
rules
▪ The relevant FIFA rules of
football apply, subject to the
rules mentioned herein.
football
on points, goal difference, and
goals scored, as necessary.
pool
format
§ Matches will be played in a "Best of 3" format, with a set of 3 frames to determine the winner.
general rules
§ Determining First Break: The player winning the lag has the option to determine who executes
the first break shot. Players will alternate breaking on each subsequent game.
§ Eight Ball Rack: The 15 object balls are racked in a tight triangle, with the apex ball on the foot
spot and the eight ball in the middle of the triangle. The other balls are placed without a specific
pattern.
§ Break Shot: To make a legal break, the player must hit the balls and ensure that four balls hit
cushions and that the cue ball doesn’t go down a pocket. If the 8-ball is potted on the break, the
player is entitled to ask for a re-rack. If the player fails to make a legal break, it is a foul, and the
incoming player has the option of (1) accepting the table in position and shooting, or (2) having the
balls re-racked and having the option of shooting the opening break himself or allowing the
offending player to rebreak.
§ Open Table/Choosing : Before groups are determined, the table is "open," and the shooter must
call their intended ball. If legally pocketed, the corresponding group becomes theirs, and the
opponent is assigned the other group.
§ Call Shot: In Call Shot, obvious balls and pockets do not have to be indicated. It is the opponent's
right to ask which ball and pocket if he is unsure of the shot.
§ Continuing Play: The shooter remains at the table as long as they continue to legally pocket
called balls or win the rack by pocketing the eight ball.
§ Spotting Balls: Only the eight ball is re-spotted if pocketed or driven off the table on the break.
No other object ball is ever spotted.
§ Fouls: If a player commits a foul, the opposition player is entitled to place the cue ball anywhere
on the table. It is a foul when a player does any of the following
Fails to hit your own object balls
Hits the cue ball off the table
Jumps the object ball off the table
Potts one of the opposition's object balls
Hits the cue ball twice
Pushes the cue ball rather than striking it
A player taking a shot when it is not their turn
Executes a jump shot.
§ Loss of Game: A player loses the game if he commits any of the following infractions:
o Pockets the 8-ball on the same stroke as the last of his group of balls.
format
tennis
Team Event
Individual Event
for both men and women, respectively. ii. Each match will be played between two
individual players.
scoring
iii. The team composition should be declared
before the start of the event and shall remain i. Games will be played to 11 points, and the player/
misc
unchanged throughout the tournament. team winning 11 points first will win the game.
iii. The team that wins three out of the five matches
will win the overall match between two teams.
Player Rotation
i. Players are allowed to take a one-minute timeout once during the
entire match.
of service or side.
ii. The order of players for
iv. Players are allowed two minutes of practice with their opponent the doubles match shall be
before the match begins.
determined by the team
v. The serving player will change after every two points, except captain before the match
during deuce (when the score is tied at 10-10) where the serve begins.
event
1. Men’s singles
2. Women’s singles
3. Mixed Doubles
team composition
Provided that the organising committee may, at its discretion,
The ITF Rules of Tennis, 2017 shall be applicable to all minimum of 2 members and
tennis
singles
events.
mixed doubles and the top two players with the most
particular match..
20
throwball
YUVARDHA VII
• The match will be of 3 sets of 21 points each and best of three • The server is not allowed to touch
will be considered. Finals will
the line during service and is allowed to
be of 5 sets. Two time-outs of 30 seconds each are permitted for enter the court only after the ball has
each set per team.
crossed the net. Default will result in
• Only 1 person can be substituted at a time up to a maximum of loss of point to the team. The ball
3 substitutes per set.
should not touch the net during
• A “dead zone” of 1 meter shall be present in each court.
service. However, ball touching the net
• The decision of the referee shall be binding on all teams. during rally is a good ball.
during
warning will be given by the referee. A
subsequent offence will result in loss of
point.
rally
• Any ball, after being caught, shall be released within 3 seconds. Delay in such shall result in loss of point.
• The ball shall be released validly only if the release is from above the shoulder/shoulder line.
• The ball has to be caught with both the hands and returned with one hand only
• During catching or releasing the ball, it should not touch any part of the body except the palm.
• A player should have contact with the ground at time of receiving the ball (no jumping allowed during
receiving the ball); and can jump and return the ball (however, jumping is allowed while returning the ball).
Spot jump is allowed while throwing the ball to the opponent court however, stepping jump.
• A player, after receiving the ball, is permitted to move only one step forward or backward.
• Two players cannot catch the ball simultaneously. If a player touches the ball but is unable to catch it,
another player of the team is allowed to catch it. This is only allowed up to 2 players.
• Any ball falling on the box line or in the dead zone is a foul. When a player is returning the
ball to the opponent court, no part of the body shall touch the box line.
• Shifting the ball from right to left or left to right is not allowed. Which means when a player
catches the ball from the right hand, they have to use the same hand to throw the ball. Catching
or throwing the ball from the centre of the body is not allowed.
• Any ball (service/rally) falling on the side-line or the end-line is a good ball.
• The player cannot turn a full 360 degrees while trying to catch the ball.
• If the ball is caught below knee level, it must be thrown from there.
21
general rules
YUVARDHA VII
· Each team shall comprise of 4 players. The team should be submitting their player’s
current rating and seeding will be given according to the player’s rating.
Match Format:
· Each preliminary game will have a time control of 10 minutes + 5 seconds increment
(10+5).
· Each semi-final and final game will have a time control of 15 minutes + 10 seconds
increment (15+10).
· Players will record their moves (if desired) using score sheets provided by the organizers.
Scoring:
· A win will score 1 point, a draw will score 0.5 points, and a loss will score 0 points.
· For the semi-finals and finals, the team that wins the match will advance.
Pairings:
· The semi-final and final pairings will be as specified in the tournament format section.
Tiebreaks:
· In case of a tie in the semi-finals or finals, a tiebreaker game (Armageddon game) can be
played to determine the winner.
Fair Play:
· Fair play guidelines must be strictly adhered to. Any form of cheating or violation of fair
play rules will result in immediate disqualification.
GAME RULES
chess
· Once the hand is taken off a piece, the move cannot be retracted
(if it is a legal move). When castling (see below), the player should
first move the king with one hand and then move the rook with the
same hand.
· There must be no pieces between the king and the chosen rook.
· The king must not pass through a square that is under attack by
enemy pieces.
their pieces as if having the intention of retract that move and make a legal move.
moving it, then the player must move it if it That move must be made with the same
· So long as the hand has not left the piece rule applies.
on a new square, the latter can be placed on · If the illegal move was an attempt to castle,
any accessible square.
the player must castle with that rook if it is · If it is discovered during the game that the
legal to do so. If the player completes a two- starting position was incorrect, the game is
the player must move the correct rook · If it is discovered during the game that the
accordingly if castling in that direction is board is oriented incorrectly, the game is
legal. If a player starts to castle illegally,
continued with the pieces transferred to a
another legal king move must be made if
correctly-oriented board.
· If a player wishes to touch a piece with the been made, or that pieces have been
square, the player must first alert their position before the irregularity. If that position
opponent of their intention by saying "I cannot be determined, the game is restored
adjust". Once the game has started, only the
to the last known correct position.
player with the move may touch the pieces
on the board.
The Completed
The game is won by the player:
Game
o who has checkmated his opponent's king.
king and bishop against king and bishop, with both bishops on diagonals of the same colour.
The game is drawn when the king of the player who has the move is not in check, and this
player cannot make any legal move. The player's king is then said to be "stalemated".
yuvardha vii
END,
28 Sept- 1 Oct
PLAY FAIR.
grind
for
@yuvardha glory