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Network Programming and Class Libraries

The document discusses network programming in C#, highlighting the use of namespaces like System.Net and System.Net.Sockets for building TCP-based communication systems. It also covers the creation of class libraries, which are compiled into .dll files for code reuse and modularity, and explains how to integrate these libraries into projects using references. Overall, it emphasizes the importance of network programming and class libraries in enhancing development efficiency and organization.

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anees shahid
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0% found this document useful (0 votes)
10 views2 pages

Network Programming and Class Libraries

The document discusses network programming in C#, highlighting the use of namespaces like System.Net and System.Net.Sockets for building TCP-based communication systems. It also covers the creation of class libraries, which are compiled into .dll files for code reuse and modularity, and explains how to integrate these libraries into projects using references. Overall, it emphasizes the importance of network programming and class libraries in enhancing development efficiency and organization.

Uploaded by

anees shahid
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Network Programming and Class Libraries in C#

Network Programming
Network Programming is an essential concept in Visual Programming that enables communication

between computers over a network. In C#, network programming is made easier with namespaces

like System.Net and System.Net.Sockets. These provide classes such as TcpClient and TcpListener

for building TCP-based communication systems. For instance, a TCP server can listen for incoming

connections using TcpListener, while a client connects using TcpClient. These tools make it possible

to transfer data, handle requests, and build network-based applications efficiently.

Building Class Libraries


Building Class Libraries allows developers to create reusable and modular code in Visual

Programming. In C#, class libraries are compiled into .dll files, which can then be shared across

multiple projects. These libraries are created using the dotnet build command on the command line.

For example, a library named UtilitiesLibrary might contain classes like FileHandler for managing file

operations and LogManager for handling application logs. Class libraries promote code reuse and

better organization, making development faster and more efficient.

Class Libraries
Class Libraries are a structured way to encapsulate reusable code. They consist of related classes

and methods designed to be used across various applications. In Visual Programming with C#,

class libraries allow developers to define functionalities such as database operations, file handling,

or custom utilities in a single library. For example, a class library could include a class

DatabaseHelper for connecting to databases and executing queries. By using class libraries,

developers ensure that their code is clean, modular, and maintainable.


Using References
Using References is a critical part of integrating class libraries into different projects. In C#,

references can be added through the Add Reference option in the IDE or via the command line

using the dotnet add reference command. This process links the library to the project, allowing its

classes and methods to be accessed. For instance, if a library contains a class named MathHelper,

it can be referenced in another project to perform mathematical operations. References ensure

seamless integration and reusability of the code across multiple applications.

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