1920S ERA INVESTIGATOR
Name
Ingrid Wolf Birthplace
Köpenick Pronoun
Occupation Antique Dealer Residence Köpenick Age 36
STR 35 17 7 SIZ 55 27 11 Hit Points 11 11
CHARACTERISTICS
CON 55 27 11 POW 40 20 8 Magic Points 8 8
DEX 65 32 13 APP 35 17 7 Luck 40
INT 90 45 18 EDU 85 42 17 Sanity 40 40
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 20 10 4 Firearms 25 12 5 Persuade (10%) 45 22 9
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 45 22 9 First Aid (30%) 30 15 6 Psychoanalysis (01%) 35 17 7
Archaeology (01%) 20 10 4 History (05%) 65 32 13 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 22 11 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 40 20 8 None 1 0 0 Sleight of Hand (10%) 70 35 14
Cthulhu Mythos (00%) 0 0 0 English (EDU) 85 42 17 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 40 20 8 Stealth (20%) 20 10 4
Dodge (half DEX) 32 16 6 Library Use (20%) 30 15 6 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 40 20 8 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 15 7 3 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 75 37 15 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 60 30 12 None 1 0 0
Firearms 30 15 6 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 0
Dodge 32 16 6
Damage Bonus None
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $80.00
Assets
$2000.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.