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Ingrid Wolf

Ingrid Wolf is a 36-year-old antique dealer from Köpenick with various characteristics and skills, including high intelligence and dexterity. She possesses a range of skills from firearms to persuasion, along with a modest amount of wealth and possessions. The document outlines her backstory, personal traits, and quick reference rules for gameplay mechanics.
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© © All Rights Reserved
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Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
28 views3 pages

Ingrid Wolf

Ingrid Wolf is a 36-year-old antique dealer from Köpenick with various characteristics and skills, including high intelligence and dexterity. She possesses a range of skills from firearms to persuasion, along with a modest amount of wealth and possessions. The document outlines her backstory, personal traits, and quick reference rules for gameplay mechanics.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Ingrid Wolf Birthplace
Köpenick Pronoun
Occupation Antique Dealer Residence Köpenick Age 36

       

STR 35 17 7 SIZ 55 27 11 Hit Points 11 11


CHARACTERISTICS

       

CON 55 27 11 POW 40 20 8 Magic Points 8 8


       

DEX 65 32 13 APP 35 17 7 Luck 40


         

INT 90 45 18 EDU 85 42 17 Sanity 40 40


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 20 10 4 Firearms 25 12 5 Persuade (10%) 45 22 9


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 45 22 9 First Aid (30%) 30 15 6 Psychoanalysis (01%) 35 17 7


Archaeology (01%) 20 10 4 History (05%) 65 32 13 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 22 11 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 40 20 8 None 1 0 0 Sleight of Hand (10%) 70 35 14
Cthulhu Mythos (00%) 0 0 0 English (EDU) 85 42 17 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 40 20 8 Stealth (20%) 20 10 4
Dodge (half DEX) 32 16 6 Library Use (20%) 30 15 6 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 40 20 8 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 15 7 3 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 75 37 15 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 60 30 12 None 1 0 0
Firearms 30 15 6 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 25 12 5 1D3 + DB 1 - - - Build 0  

Dodge 32 16 6
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $80.00
Assets
$2000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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