Algorithm Design & Problem-
Solving
Program Development Life Cycle (PDLC)
Analysis
Design
Coding
Testing
Maintenance
Analysis
Before solving a problem, it is essential to define and document the problem clearly,
known as the "requirements specification" for the program.
The analysis stage involves using tools like abstraction and decomposition to identify
the specific requirements for the program.
Abstraction focuses on the essential elements needed for the solution while
eliminating unnecessary details and information.
Decomposition involves breaking down complex problems into smaller, more
manageable parts that can be solved individually.
Daily tasks can be decomposed into constituent parts for easier understanding and
solving.
Design
The program specification derived from the analysis stage is used as a guide for
program development.
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During the design stage, the programmer should clearly understand the tasks to be
completed, the methods for performing each task, and how the tasks will work
together.
Documentation methods such as structure charts, flowcharts, and pseudocode can
be used to document the program's design formally.
Coding and iterative testing
The program or set of programs is developed based on the design.
Each module of the program is written using a suitable programming language.
Testing is conducted to ensure that each module functions correctly.
Iterative testing is performed, which involves conducting modular tests, making code
amendments if necessary, and repeating tests until the module meets the required
functionality.
Testing
The completed program or set of programs is executed multiple times using various
test data sets.
This testing process ensures that all the tasks within the program work together as
specified in the program design.
Running the program with different test data can identify and address potential
issues and errors.
The testing phase aims to verify the overall functionality and performance of the
program by evaluating its behaviour with various inputs.
Structure Diagrams
Every computer system is made up of sub-systems, which are in turn made up of
further sub-systems.
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Structure Diagrams – The breaking down of a computer system into sub-systems,
then breaking each sub-system into smaller sub-systems until each one only
performs a single action. A structure diagram diagrammatically represents a top-
down design. Example below.
Pseudocode & Flowcharts
Pseudocode - Verbal representation of an algorithm (a process or set of steps) and
flowcharts are a diagrammatic representation.
Flowcharts: A flowchart shows diagrammatically the steps required to complete a
task and the order that they are to be performed
Algorithm: These steps, together with the order, are called an algorithm
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An example of a flowchart is given below from a past paper question in which all of
the functions of a flowchart are shown:
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This flowchart’s task is to check if a rider’s height is more the requirement (1.2) in
this case. It then counts until the accepted riders are 8. After they are 8, it outputs
the number of rejected riders and tells the rest that they are ready to go!
Pseudocode
Declaration & Usage of Variables & Constants
o Variable – Store of data which changes during execution of the program (due to user
input)
o Constant – Store of data that remains the same during the execution of the program
Basic Data Types
Integer – Whole Number e.g. 2; 8; 100
o Real – Decimal Number e.g. 7.00; 5.64
o Char – Single Character e.g. a; Y
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o String – Multiple Characters (Text) e.g. ZNotes; COOL
o Boolean – Only 2 Values e.g. True/False; Yes/No; 0/1
Input & Output (READ & PRINT) – Used to receive and display data to the user
respectively. (It is recommended to use input and output commands)
INPUT Name
OUTPUT "Hello Mr." , Name
// Alternatively //
READ Name
PRINT "Hello Mr," , Name
Declaration of variable - A variable/constant can be declared by the following
manner
DECLARE [Variable Name] : [DATATYPE OF VARIABLE]
Array: Array is similar to variable but it can store multiple values of same datatype
under single name
DECLARE [ARRAYNAME] : ARRAY [Lower Limit : Upper Limit ] OF [DATATYPE]
Assignment - Each variable is assigned using a left arrow.
[VARIABLE NAME] <---- [Value to be assigned]
ArrayName [IndexValue] <---- [Value to be assigned]
Conditional Statements:
IF…THEN…ELSE…ENDIF
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CASE…OF…OTHERWISE…ENDCASE – Multiple
conditions and corresponding consequences \n
Loop Structures:
FOR…TO…NEXT : Will run for a determined/known amount of times
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REPEAT… UNTIL – Will run at least once till condition is satisfied; Verification is
done after running code WHILE…DO…ENDWHILE – May
not ever run; Verification is done before running code
Note: When using conditions in these loop structures and conditional statement, it
has to be kept in mind that it can be done in two ways.
1. use of a Boolean variable that can have the value TRUE or FALSE
2. comparisons made by using comparison operators, where comparisons are made
from left to right
IF [BOOLEAN VARIABLE]
THEN
OUTCOME
ELSE
OUTCOME
ENDIF
IF ((CONDITION 1) OR ( CONDITION 2)) AND (CONDITION 3) AND (CONDITION 4)
THEN
OUTCOME
ELSE
OUTCOME
ENDIF
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Standard methods used in algorithm:
Totalling :Totalling means keeping a total that values are added to
Total ← 0
FOR Counter ← 1 TO LoopLimit
Total ← Total + ValueToBeTotalled
NEXT Counter
Counting: Keeping a count of the number of times an action is performed is another
standard method.
PassCount ← 0
FOR Counter ← 1 TO LoopLimit
INPUT Value
IF Value > Range
THEN
PassCount ← PassCount + 1
ENDIF
NEXT Counter
Maximum, minimum and average : Finding the largest and smallest values in a list
are two standard methods that are frequently found in algorithms
MaxiumumValue <--- Array[1] MinimumValue <--- Array[1]
FOR Counter ← 2 TO LoopLimit
IF Array[Counter] > MaximumValue
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THEN
MaximumValue ← Array[Counter]
ENDIF
IF Array[Counter] < MinimumValue
THEN
MinimumValue ← Array[Counter]
ENDIF
NEXT Counter
// Average//
Total ← 0
FOR Counter ← 1 TO NumberOfValues
Total ← Total + StudentMark[Counter]
NEXT Counter
Average ← Total / NumberOfValues
Linear Search: In a linear search, each item in the list is inspected sequentially until
a match is found or the entire list is traversed.
INPUT Value
Found ← FALSE
Counter ← 0
REPEAT
IF Value = Array[Counter]
THEN
Found ← TRUE
ELSE
Counter ← Counter + 1
ENDIF
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UNTIL Found OR Counter > NumberOfValues
IF Found
THEN
OUTPUT Value , " found at position " , Counter, " in the list."
ELSE
OUTPUT Value , " not found."
ENDIF
Bubble Sort: Iteratively compare and swap adjacent elements in a list to sort them.
Start from the first element and continue until the second-to-last element. After each
pass, the last element is in its correct place. However, other elements may still be
unsorted. Repeat the process, excluding the last element, until only one element
remains or no swaps are needed.
First ← 1
Last ← 10
REPEAT
Swap ← FALSE
FOR Index ← First TO Last - 1
IF Array[Index] > Array[Index + 1]
THEN
Temp ← Array[Index]
Array[Index] ← Array[Index + 1]
Array[Index + 1] ← Temp
Swap ← TRUE
ENDIF
NEXT Index
Last ← Last - 1
UNTIL (NOT Swap) OR Last = 1
Validation and Verification
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To ensure the acceptance of reasonable and accurate data inputs, computer
systems must thoroughly examine each data item before accepting it, and this is
where Validation and Verification come into play!
Validation
Validation in computer systems involves automated checks to ensure the
reasonableness of data before accepting it. If the data is invalid, the system should
provide an explanatory message for rejection and allow another chance to enter the
data.
\n There are many types of it.
Range check
A range check verifies that a numerical value falls within specified upper and lower
limits.
REPEAT
INPUT Value
IF Value < MinimumValue OR Value > MaximumValue
THEN
OUTPUT "The student's mark should be in the range", MinimumValue ," to ", MaximumValue
ENDIF
UNTIL Value >= MinimumValue AND Value <= MaximumValue
Length check
This can either ensure that data consists of a precise number of characters.
OUTPUT "Please enter your value of ", Limit , " characters "
REPEAT
INPUT Value
IF LENGTH(Value) <> Limit
THEN
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OUTPUT "Your value must be exactly" , Limit ," characters, please re-enter "
ENDIF
UNTIL LENGTH(Value) = Limit
It can also check if the data entered is a reasonable number of characters or not
OUTPUT "Please enter your value "
REPEAT
INPUT Value
IF LENGTH(Value) > UpperLimit OR LENGTH(Value) < LowerLimit
THEN
OUTPUT "Too short or too long, please re-enter "
ENDIF
UNTIL LENGTH(Value) <= UpperLimit AND LENGTH(Value) >= LowerLimit
Type check
A type check verifies that the entered data corresponds to a specific data type.
OUTPUT "Enter the value "
REPEAT
INPUT Value
IF Value <> DIV(Value, 1)
THEN
OUTPUT "This must be a whole number, please re-enter"
ENDIF
UNTIL Value = DIV(Value, 1)
Presence check
A presence check checks to ensure that some data has been entered and the value
has not been left blank
OUTPUT "Please enter the value "
REPEAT
INPUT Value
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IF Value = ""
THEN
OUTPUT "*=Required "
ENDIF
UNTIL Value <> ""
Format Check
A format check checks that the characters entered conform to a pre-defined pattern.
Check Digit
A check digit is the final digit included in a code; it is calculated from all the other
digits.
Check digits are used for barcodes, product codes, International Standard Book
Numbers (ISBN), and Vehicle Identification Numbers (VIN).
Verification
Verification is checking that data has been accurately copied from one source to
another
There are 2 methods to verify data during entry ( there are other methods during
data transfer, but they are in paper 1)
1. Double Entry
Data is inputted twice, potentially by different operators.
The computer system compares both entries and if they differ, an error message is
displayed, prompting the data to be reentered.
2. Screen/Visual check
A screen/visual check involves the user manually reviewing the entered data.
After data entry, the system displays the data on the screen and prompts the user to
confirm its accuracy before proceeding.
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The user can compare the displayed data against a paper document used as an
input form or rely on their own knowledge to verify correctness.
Test Data
Test data refers to input values used to evaluate and assess the functionality and
performance of a computer program or system.
It helps identify errors and assess how the program handles different scenarios
Normal Data
Normal data is the test data which accepts values in acceptible range of values of
the program
Normal data should be used to work through the solution to find the actual result(s)
and see if they are the same as the expected result(s)
e.g. in a program where only whole number values ranging from 0 to 100 (inclusive)
are accepted, normal test data will be : 23, 54, 64 , 2 and 100
Abnormal Data
Test data that would be rejected by the solution as not suitable, if the solution is
working properly is called abnormal test data / erroneous test data.
e.g. in a program where only whole number values ranging from 0 to 100 (inclusive)
are accepted, abnormal data will be: -1, 151, 200, 67.2, “Sixty-Two” and -520
Extreme Data
Extreme data are the largest and smallest values that normal data can take
e.g. in a program where only whole number values ranging from 0 to 100 (inclusive)
are accepted, extreme data will be: 0 and 100
Boundary Data
This is used to establish where the largest and smallest values occur
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At each boundary two values are required: one value is accepted and the other value
is rejected.
e.g. in a program where only whole number values ranging from 0 to 100 (inclusive)
are accepted, one example of boundary data will be: 100 and 101. 100 will be
accepted and 101 will not be accepted
Trace Table
A trace table is utilized to document the outcomes of every step in an algorithm. It is
employed to record the variable's value each time it undergoes a change.
A dry run refers to the manual process of systematically executing an algorithm by
following each step in sequence.
A trace table is set up with a column for each variable and a column for any output
e.g.
Test data is employed to execute a dry run of the flowchart and document the
outcomes in a trace table. During the dry run:
Whenever a variable's value changes, the new value is recorded in the respective
column of the trace table.
Each time a value is outputted, it is displayed in the output column.
An example of trace table is given below using a past paper question:
Q: The flowchart below inputs the height of children who want to ride on a
rollercoaster. Children under 1.2 metres are rejected. The ride starts when eight
children have been accepted.
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Complete the trace table for the input data: 1.4, 1.3, 1.1, 1.3, 1.0, 1.5, 1.2, 1.3, 1.4,
1.3, 0.9, 1.5, 1.6, 1.0
Rider Heigh
Reject OUTPUT
s t
0 0
1 1.4
2 1.3
1 1.1
3 1.3
2 1.0
4 1.5
3 1.2
5 1.3
6 1.4
7 1.3
4 0.9
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Rider Heigh
Reject OUTPUT
s t
8 1.5 Ready to go 4
Identifying errors:
Trace tables can be used to trace errors in a program. For example, if the
requirement for the previous question would be to accept riders that are of height 1.2
too, rather than rejecting them, then the error would have been caught in the trace
table as when 1.2 is entered, it would increment rejected which it shouldn’t in our
example
How to write an algorithm?
The ability to write an algorithm is very important for this syllabus and paper.
Some key steps/points to be known in-order to write the perfect algorithm are
as follows:
1. Make sure that the problem is clearly understood which includes knowing the
purpose of the algorithm and the tasks to be completed by the algorithm.
2. Break the problem into smaller problems (e.g. in a program which outputs average
values, divide the problem into multiple ones i.e. how to count the number of
iterations and how to count the total of all values)
3. Identify the data that is needed to be saved into variables/constants/arrays and what
datatype it is, and declare all the variables/constants/arrays accordingly, with
meaningfull names
4. Decide on how you are going to construct your algorithm, either using a flowchart or
pseudocode. If you are told how to construct your algorithm, then follow the
guidance.
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5. Construct your algorithm, making sure that it can be easily read and understood by
someone else. Take particular care with syntax e.g. when conditions are used for
loops and selection.
6. Use several sets of test data (Normal, Abnormal and Boundary) to dry run your
algorithm and check if the expected results are achieved (a trace table can be used
for this purpose) . If error is found, find the point of error in the trace table and fix it in
the code.
Note: The algorithms that you have looked at so far in these notes were not
designed with readability in mind because you needed to work out what the problem
being solved was.
Programming
Programming Languages
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There are many high-level programming languages to choose from. We will
only be treating Python, Visual Basic, or Java.
Python is an open-source, versatile programming language that encourages quick
program development and emphasises code readability. The integrated development
environment (IDE) showcased in this chapter is referred to as IDLE.
Visual Basic is a popular programming language that is extensively used for
Windows development. The integrated development environment (IDE) featured in
this chapter is known as Visual Studio, which is utilised for capturing screenshots.
Java is a widely adopted programming language utilised by numerous developers.
The integrated development environment (IDE) employed for capturing screenshots
in this chapter is known as BlueJ.
Programming Concepts
Constructs of a Program
Data use – variables, constants and arrays
Sequence – order of steps in a task
Selection – choosing a path through a program
Iteration – repetition of a sequence of steps in a program
Operators use arithmetic for calculations and logic and Boolean for decisions.
Variables and Constants
A variable within a computer program refers to a named storage unit with a value
that can be modified throughout the program's execution. To enhance
comprehension for others, it is advisable to assign significant names to variables.
A constant within a computer program represents a named storage unit that holds a
value which remains unchanged throughout the program's execution. Similar to
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variables, it is recommended to assign meaningful names to constants to enhance
comprehensibility for others.
Data Types
Different data types are assigned to computer systems for effective processing and
storage.
Data types allow data, such as numbers or characters, to be stored appropriately.
Data types enable effective manipulation using mathematical operators for numbers
and character concatenation.
Some data types provide automatic validation.
The types of datatypes are told in Chapter 1 already!
Input and Output
Programs require input and output statements to handle data.
In IGCSE Computer Science, algorithms and programs are designed to take input
from a keyboard and output to a screen.
Prompting the user with clear instructions for input is necessary for the user to
understand what is expected.
Input data in programming languages must match the required data type of the
variable where it will be stored.
By default, inputs are treated as strings, but commands can convert input to integer
or real number data types.
Users should be provided with information about the output/results for a program to
be useful.
Each output should be accompanied by a message explaining the result's meaning
or significance.
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If an output statement has multiple parts, they can be separated by a separator
character.
Basic Concepts
When writing the steps required to solve a problem, the following concepts need to
be used and understood:
Sequence
Selection
Iteration
Counting and totalling
String handling
Use of operators.
Sequence
The ordering of the steps in an algorithm is very important. An incorrect order can
lead to incorrect results and/or extra steps that are not required by the task.
Selection
Selection is a very useful technique, allowing different routes through the steps of a
program. The code of this is explained in the notes of previous chapters.
Iteration
As explained in the previous chapter, we already
Totalling and Counting
As explained in the previous chapter, we already
String Handling
Strings are used to store text and can contain various characters.
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An empty string has no characters, while the programming language specifies the
maximum number of characters allowed.
Characters in a string can be identified by their position number, starting from either
zero or one, depending on the programming language.
String handling is an important aspect of programming.
In IGCSE Computer Science, you will need to write algorithms and programs for the
following string methods:
o Length: Determines the number of characters in a string, including spaces.
o Substring: Extracts a portion of a string.
o Upper: Converts all letters in a string to uppercase.
o Lower: Converts all letters in a string to lowercase.
These string manipulation methods are commonly provided in programming
languages through library routines.
Finding the length of a string:
LENGTH("Text Here")
LENGTH(Variable)
Extracting a substring from a string:
SUBSTRING("Computer Science", 10, 7)
// returns the next 7 values starting from the 10th value of the string "Computer Science" i.e. "Science"
SUBSTRING(Variable, Position, Length)
Converting a string to upper case
UCASE("Text here")
UCASE(Variable)
Converting a string to lowercase
LCASE("Text Here")
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LCASE(Variable)
Arithmetic, Logical and Boolean Operators
As explained in the previous chapter, we already
Use of Nested Statements
Selection and iteration statements can be nested, meaning one statement can be
placed inside another.
Nested statements help reduce code duplication and simplify testing of programs.
Different types of constructs can be nested within each other, such as selection
statements within condition-controlled loops or loops within other loops.
Procedures and Functions
A procedure refers to a collection of programming statements organized under a
single name, invoked at any given point in a program to execute a specific task.
A function is a compilation of programming statements consolidated under a singular
name, invoked at any moment within a program to accomplish a particular task.
Unlike a procedure, a function also has the capability to return a value back to the
main program.
Parameters refer to variables that store the values of arguments passed to a
procedure or function. While not all procedures and functions require parameters,
some utilize them to facilitate their operations.
Procedures without parameters:
PROCEDURE ProcedureName ()
[Commands]
ENDPROCEDURE
//Calling/running the procedure
CALL ProcedureName()
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The procedure with parameters:
PROCEDURE ProcedureName (ParameterName : ParameterDatatype)
[Commands]
ENDPROCEDURE
//Calling/running the procedure
CALL ProecdureName (ParameterValue)
Function:
FUNCTION FunctionName (ParameterName : ParameterDatatype) RETURNS
DataTypeOfValueReturned
[Commands]
RETURN ValueToBeReturned
ENDFUNCTION
When defining procedures and functions, the header is the first statement in the
definition.
The header includes:
o The name of the procedure or function.
o Parameters passed to the procedure or function, along with their data types.
o The data type of the return value for a function.
Procedure calls are standalone statements.
Function calls are made as part of an expression, typically on the right-hand side.
Local and Global Variable
Any part of a program can use a global variable – its scope covers the whole
program
A local variable can only be used by the part of the program it is declared in – its
scope is restricted to that part of the program.
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Note: Any variables/arrays made in this procedure and functions will be local
and cannot be used out of these. To be made available all over the program,
they must be declared globally in the following way.
DECLARE [VariableName] : DataType AS GLOBAL
Library Routines
Programming language development systems often provide library routines that can
be readily incorporated into programs.
Library routines are pre-tested and ready for use, making programming tasks easier.
Integrated Development Environments (IDEs) typically include a standard library of
functions and procedures.
Standard library routines perform various tasks, including string handling.
MOD – returns the remainder of a division
DIV – returns the quotient (i.e. the whole number part) of a division
ROUND – returns a value rounded to a given number of decimal places
RANDOM – returns a random number.
Examples:
Value1 <--- MOD(10,3) returns the remainder of 10 divided by 3
Value2 <---- DIV(10,3) returns the quotient of 10 divided by 3
Value3 <--- ROUND(6.97354, 2) returns the value rounded to 2 decimal places
Value4 <--- RANDOM() returns a random number between 0 and 1 inclusive
Creating a Maintainable Program
A maintainable program should:
always use meaningful identifier names for variables, constants, arrays, procedures
and functions
be divided into modules for each task using procedures and functions
be fully commented using your programming language’s commenting feature
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Commenting in pseudocode:
// Now the text written is commented and thus ignored
""
This method can also be used to comment
multiple lines but the singular line method
is more widely accepted and reccomended too
""
Arrays
An array is a data structure containing several elements of the same data type; these
elements can be accessed using the same identifier name.
The position of each element in an array is identified using the array’s index.
There are two types of arrays
One-Dimensional Array
Explained in the previous chapter in detail
Two-Dimensional Array
A two-dimensional array can be referred to as a table with rows and columns.
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When a two-dimensional array
is declared in pseudocode, the first and last index values for rows and the first and
last index values for columns alongside the data type are included.
Declaring a 2D Array:
DECLARE Name : ARRAY[RowLower:RowUpper,ColumnLower:ColumnUpper] OF DATATYPE
Filling a 2-D array using a loop:
FOR ColumnCounter ← 0 TO 2
FOR RowCounter ← 0 TO 9
OUTPUT "Enter next value "
INPUT ArrayName [RowCounter, ColumnCounter]
NEXT RowCounter
NEXT ColumnCounter
File Handling
Computer programs store data that will be needed again in a file.
Data stored in RAM is volatile and will be lost when the computer is powered off.
Data saved to a file is stored permanently, allowing it to be accessed by the same
program at a later date or by other programs.
Stored data in a file can be transferred and used on other computers.
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The storage of data in files is a commonly used feature in programming.
Key point: When writing in a file, the program is outputing the data to the file,
and when reading a file, the program in inputing the data from the file
\n There are 3 ways a file can be opened in a program i.e. to write, to read and to
append
Writing in a file
OPENFILE "filename.txt" FOR WRITE
//When opening a file to write, all the data already existing in the file is OVERWRITTEN
WRITEFILE "filename.txt" , Value
// The next command of WRITEFILE would be writen on next line of the file
CLOSEFILE "filename.txt"
Reading a file:
OPENFILE "filename.txt" FOR READ
READFILE "filename.txt" , Variable
// The value in the line (which is identified by the number of times this is being run) is stored in the
variable
CLOSEFILE "filename.txt"
Reading a file till EOF:
OPENFILE "filename.txt" FOR READ
DECLARE DataVariable : STRING
WHILE NOT EOF("filename.txt) DO
READFILE "filename.txt", DataVariable
// here the line can be outputted or stored in an array. This process will repeat until every line
//before the file ends has been read
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ENDWHILE
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Databases
A database is a well-organized compilation of data that enables individuals to
retrieve information according to their specific requirements. The data contained
within a database can encompass various forms such as text, numerical values,
images, or any other type of digital content that can be stored on a computer system.
Why do we need a database?
To store data about people, things, and events.
Any modifications or additions need to be made only once, ensuring data
consistency.
All users access and utilize the same set of data, promoting uniformity.
Relational databases store data in a non-repetitive manner, eliminating duplication.
What makes a database?
Data is stored in tables in databases. Each table consists of a specific type of data
e.g. cars. These tables HAVE to be named according to what they contain e.g. a
table containing patient information will be PATIENT
These tables consist of records (rows). Each record consists of data about a single
entity (a single item, person or event ) e.g. a single car
These tables also have columns that are knows an fields. These consist of specific
information regarding the entities that are written later in records e.g. car name, car
manufacturer etc.
Note: In this chapter, skills of dealing with a database are also required so
working with Microsoft Access is needed to understand this chapter
better. You have to be able to define a single-table database from given data
storage requirements, choose a suitable primary key for a database table and also
be able to read, complete and understand SQL scripts.
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Source: Cambridge IGCSE and O Level Computer Science by Hodder Education
Validation in databases
Database management software automatically provides some validation checks,
while others need to be set up by the developer during construction.
For example; The software automatically validates fields like "DateOfAdmission" in
the PATIENT table to ensure data input is a valid date. \n
Basic Data Types
Each field will require a data type to be selected. A data type classifies how the data
is stored, displayed and the operations that can be performed on the stored value.
The datatypes for database are quite similar to original datatypes, however, there
are a few differences.
Note: Access datatype refers to the software Microsoft Access which is a
DBMS (DataBase Management System). Here, databases could be worked
upon in practical form
Primary Key
Each record in a table represents a unique item, person, or event.
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To ensure reliable identification of these items, a field called the primary key is
necessary.
The primary key is a unique field that distinguishes each item within the data.
In order to serve as a primary key, a field must have values that are never repeated
within the table.
An existing field can serve as a primary key if it is unique, such as the ISBN in the
book table.
In cases where all existing fields may contain repeated data, an additional field, such
as "HospitalNumber," can be added to each record to serve as the primary key.
Structured Query Language - SQL
Structured Query Language (SQL) is the standard language for writing scripts to
retrieve valuable information from databases.
By using SQL, we can learn how to retrieve and display specific information needed
from a database.
For instance, someone visiting a patient may only require the ward number and bed
number to locate them in the hospital, while a consultant may need a list of the
names of all the patients under their care. This can be done using SQL
SQL Scripts
An SQL script is a collection of SQL commands that are used to perform a specific
task, often stored in a file for reusability.
To comprehend SQL and interpret the output of an SQL script, practical experience
in writing SQL scripts is necessary.
Select Statements:
SELECT (fieldsname)
FROM (tablesname)
WHERE (condition)
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ORDER BY (sortingcondition) ;
Selecting Sum of values in a table:
SELECT SUM ( fieldsname )
FROM (tablesname)
WHERE (condition)
ORDER BY (sortingcondition) ;
Counting the number of records where the field matches a specified condition
SELECT COUNT ( fieldsname )
FROM (tablesname)
WHERE (condition)
ORDER BY (sortingcondition) ;
==ORDER BY Field1, Field2, etc. – this specifies a sort in ascending or alphabetical
order starting with the first field.==
==ORDER BY Field1, Field2 DESC – this specifies a sort in descending or reverse
alphabetical order starting with the first field.==
Note: ORDER BY is not necessary to add. It has to be only added if required!
Operators
Just like pseudocode, the operators used there can also be used here for conditions,
however, a few more are also used in databases
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Boolean Logic
Logic Gates and their functions
Six types of logic gates
NOT Gate
AND Gate
OR Gate
NAND Gate
NOR Gate
XOR Gate
NOT gate: an inverter, 𝐴‾A
A Output
0 1
1 0
AND gate: A.BA.B
A B Output
0 0 0
0 1 0
1 0 0
1 1 1
OR gate: 𝐴+𝐵A+B
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A B Output
0 0 0
0 1 1
1 0 1
1 1 1
NAND gate: A.B‾A.B
A B Output
0 0 1
0 1 1
1 0 1
1 1 0
NOR gate: 𝐴+𝐵‾A+B
A B Output
0 0 1
0 1 0
1 0 0
1 1 0
XOR gate: A ⨁ B
A B Output
0 0 0
0 1 1
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A B Output
1 0 1
1 1 0
Writing Logic Statements
Logic Statements is a way of showing all the logics that are in place for a logic
circuit.
Writing from a logic circuit
1. Look at the ciruit and go around the logic gates used in the circuit
2. Go from the one output that is being given towards the input
3. Write the last gate ( the first gate you walk through ) in the middle and then, for each
of the value coming into the gate, leave space at the side
4. If the value coming into the gate is coming from another gate, use a bracket for the
gate’s logic
5. Repeat process 3-4 till you are able to reach the input values fully
Writing from a truth table
1. Create logic circuit fom the truth table (shown later)
2. Write the logic statement using the ciruit
Writing from a Problem statement
1. See what logics go in place in the statement to take place
2. Go from the logic of any 2 inputs at the start, and then keep on going until you are
able to reach the final gate which gives the output
3. When writing the statement, make sure you show the logic statement where the
output is 1
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Example of a LOGIC STATEMENT
(B AND C) OR (A NOR (A NAND C)) is the logic statement for the following Logic
Circuit
Creating Truth Tables
From Logic Circuits
1. Create a truth table with each input possible, creating every possible combination of
inputs . Tip: For the first input, write it in the combination of 1,0,1,0 and so on.
For the second, go 1,1,0,0 and so on, and for the third one, go 1,1,1,1,0,0,0,0
going by the powers of 2 for each input. This would guarantee each possible
combination
2. Run through the circuit with the inputs and get the output that will be reached and
write it accordingly
For logic statements, and problem statements, convert them to
logic circuits first and then do the rest
Example
This is the example of a truth table of a logic circuit
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The circuit:
Logic Statements from Truth
Tables
1. Given the truth table above, take the rows where the output (x) is 1 (Rows 1, 2, 4, 5,
6, 7)
2. Create a logic expression from these rows (example, row 1 will be (NOT A AND NOT
B AND NOT C) = X
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3. Create logic expressions for all the rows with output 1 and connect them with OR
gate
Exam-Style Question
1. The Conditions are given so make logic statements using the conditions and the
table. (NOT S AND T) OR (S AND W) OR (NOT T AND W)
2. Make the logic circuit from the given equation
3. Make the truth table
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