0% found this document useful (0 votes)
55 views6 pages

Console Car Game in C++ Code

The document contains a C++ program for a simple console-based car game where the player avoids incoming enemy cars. The game features controls for moving the player's car left and right, scoring, and a game over condition upon collision. It includes functions for drawing and erasing game elements, handling user input, and displaying instructions and scores.

Uploaded by

nyakushlewis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
55 views6 pages

Console Car Game in C++ Code

The document contains a C++ program for a simple console-based car game where the player avoids incoming enemy cars. The game features controls for moving the player's car left and right, scoring, and a game over condition upon collision. It includes functions for drawing and erasing game elements, handling user input, and displaying instructions and scores.

Uploaded by

nyakushlewis
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

@nyakushlewis

include<iostream>
#include<conio.h>

#include <windows.h>
#include <time.h>

#define SCREEN_WIDTH 90
#define SCREEN_HEIGHT 26
#define WIN_WIDTH 70

using namespace std;

HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);


COORD CursorPosition;

int enemyY[3];
int enemyX[3];
int enemyFlag[3];
char car[4][4] = { ' ','±','±',' ',
'±','±','±','±',
' ','±','±',' ',
'±','±','±','±' };

int carPos = WIN_WIDTH/2;


int score = 0;

void gotoxy(int x, int y){


CursorPosition.X = x;
CursorPosition.Y = y;
SetConsoleCursorPosition(console, CursorPosition);
}
void setcursor(bool visible, DWORD size) {
if(size == 0)
size = 20;

CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console,&lpCursor);
}
void drawBorder(){
for(int i=0; i<SCREEN_HEIGHT; i++){
for(int j=0; j<17; j++){

[Type text]Page 2
gotoxy(0+j,i); cout<<"±";
gotoxy(WIN_WIDTH-j,i); cout<<"±";
}
}
for(int i=0; i<SCREEN_HEIGHT; i++){
gotoxy(SCREEN_WIDTH,i); cout<<"±";
}
}
void genEnemy(int ind){
enemyX[ind] = 17 + rand()%(33);
}
void drawEnemy(int ind){
if( enemyFlag[ind] == true ){
gotoxy(enemyX[ind], enemyY[ind]); cout<<"****";
gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" ** ";
gotoxy(enemyX[ind], enemyY[ind]+2); cout<<"****";
gotoxy(enemyX[ind], enemyY[ind]+3); cout<<" ** ";
}
}
void eraseEnemy(int ind){
if( enemyFlag[ind] == true ){
gotoxy(enemyX[ind], enemyY[ind]); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+2); cout<<" ";
gotoxy(enemyX[ind], enemyY[ind]+3); cout<<" ";
}
}
void resetEnemy(int ind){
eraseEnemy(ind);
enemyY[ind] = 1;
genEnemy(ind);
}

void drawCar(){
for(int i=0; i<4; i++){
for(int j=0; j<4; j++){
gotoxy(j+carPos, i+22); cout<<car[i][j];
}
}
}
void eraseCar(){
Wrd
Wafuasi

[Type text]Page 3
for(int i=0; i<4; i++){
for(int j=0; j<4; j++){
gotoxy(j+carPos, i+22); cout<<" ";
}
}
}

int collision(){
if( enemyY[0]+4 >= 23 ){
if( enemyX[0] + 4 - carPos >= 0 && enemyX[0] + 4 - carPos < 9 ){
return 1;
}
}
return 0;
}
void gameover(){
system("cls");
cout<<endl;
cout<<"\t\t--------------------------"<<endl;
cout<<"\t\t-------- Game Over -------"<<endl;
cout<<"\t\t--------------------------"<<endl<<endl;
cout<<"\t\tPress any key to go back to menu.";
getch();
}
void updateScore(){
gotoxy(WIN_WIDTH + 7, 5);cout<<"Score: "<<score<<endl;
}

void instructions(){

system("cls");
cout<<"Instructions";
cout<<"\n----------------";
cout<<"\n Avoid Cars by moving left or right. ";
cout<<"\n\n Press 'a' to move left";
cout<<"\n Press 'd' to move right";
cout<<"\n Press 'escape' to exit";
cout<<"\n\nPress any key to go back to menu";
getch();
}

Wrd
Wafuasi

[Type text]Page 4
void play(){
carPos = -1 + WIN_WIDTH/2;
score = 0;
enemyFlag[0] = 1;
enemyFlag[1] = 0;
enemyY[0] = enemyY[1] = 1;

system("cls");
drawBorder();
updateScore();
genEnemy(0);
genEnemy(1);

gotoxy(WIN_WIDTH + 7, 2);cout<<"Car Game";


gotoxy(WIN_WIDTH + 6, 4);cout<<"----------";
gotoxy(WIN_WIDTH + 6, 6);cout<<"----------";
gotoxy(WIN_WIDTH + 7, 12);cout<<"Control ";
gotoxy(WIN_WIDTH + 7, 13);cout<<"-------- ";
gotoxy(WIN_WIDTH + 2, 14);cout<<" A Key - Left";
gotoxy(WIN_WIDTH + 2, 15);cout<<" D Key - Right";

gotoxy(18, 5);cout<<"Press any key to start";


getch();
gotoxy(18, 5);cout<<" ";

while(1){
if(kbhit()){
char ch = getch();
if( ch=='a' || ch=='A' ){
if( carPos > 18 )
carPos -= 4;
}
if( ch=='d' || ch=='D' ){
if( carPos < 50 )
carPos += 4;
}
if(ch==27){
break;
}
}

Wrd
Wafuasi

[Type text]Page 5
drawCar();
drawEnemy(0);
drawEnemy(1);
if( collision() == 1 ){
gameover();
return;
}
Sleep(50);
eraseCar();
eraseEnemy(0);
eraseEnemy(1);

if( enemyY[0] == 10 )
if( enemyFlag[1] == 0 )
enemyFlag[1] = 1;

if( enemyFlag[0] == 1 )
enemyY[0] += 1;

if( enemyFlag[1] == 1 )
enemyY[1] += 1;

if( enemyY[0] > SCREEN_HEIGHT-4 ){


resetEnemy(0);
score++;
updateScore();
}
if( enemyY[1] > SCREEN_HEIGHT-4 ){
resetEnemy(1);
score++;
updateScore();
}
}
}

int main()
{
setcursor(0,0);
srand( (unsigned)time(NULL));

do{
Wrd
Wafuasi

[Type text]Page 6
system("cls");
gotoxy(10,5); cout<<" -------------------------- ";
gotoxy(10,6); cout<<" | Car Game | ";
gotoxy(10,7); cout<<" --------------------------";
gotoxy(10,9); cout<<"1. Start Game";
gotoxy(10,10); cout<<"2. Instructions";
gotoxy(10,11); cout<<"3. Quit";
gotoxy(10,13); cout<<"Select option: ";
char op = getche();

if( op=='1') play();


else if( op=='2') instructions();
else if( op=='3') exit(0);

}while(1);

return 0;
}

Wrd
Wafuasi

[Type text]Page 7

You might also like