Module 4
The Computer and Task
At the end of the chapter, the learner should be able to:
• Learn different interaction devices
• Know Abowd and Beale framework
• Understand different interaction elements
Module 4 – The Computer & Task
Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Human
Computer
Being
Task
Module 4: The Computer & Task > Advance Interaction
Human
Computer
Being
Task
Module 4: The Computer & Task > Advance Interaction
• What are our goals
when interacting
with people?
• Interaction is a
process of
information transfer
Module 4: The Computer & Task > Advance Interaction
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Module 4: The Computer & Task > Advance Interaction
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Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
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Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
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• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
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Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
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Module 4: The Computer & Task > Advance Interaction
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Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Short-term
Memory
Module 4: The Computer & Task > Advance Interaction
Long-term
Memory
Module 4: The Computer & Task > Advance Interaction
Long-term
Memory
Module 4: The Computer & Task > Advance Interaction
Long-term
Memory
Module 4: The Computer & Task > Advance Interaction
Long-term
Memory
Module 4: The Computer & Task > Advance Interaction
Long-term
Memory
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction
• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction
• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction
• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction
• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4 – The Computer and Task
Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Human
Computer
Being
Task
Module 4: The Computer & Task > Interaction Framework
Human
Computer
Being
Task
Module 4: The Computer & Task > Interaction Framework
• Occurs when a human performs a task using a
computing technology or some sort of.
• To accomplish a goal within an application
domain
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
• User formulates a goal and a task to achieve that goal
Presentation O Observation
Output
S
Core
U
Task
Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework
• Task must be articulated within the input language
Presentation O Observation
Output
S
Core
U
Task
Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework
• Input language is translated to the system’s core language as
operations to be performed
Presentation O Observation
Output
S
Core
U
Task
Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework
• The system transforms itself based on the operations
Presentation O Observation
Output
S
Core
U
Task
Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework
• Current values are presented to the user
Presentation O Observation
Output
S
Core
U
Task
Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
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Module 4: The Computer & Task > Interaction Framework
The four translations involved in the interaction framework are:
1. ARTICULATION - the user articulates the task in the input language
2. PERFORMANCE - the interface translates the input language into stimuli
for the system
3. PRESENTATION - the system presents the results in the output language
4. OBSERVATION - the user translates the output language into personal
understanding
Module 4 – The Computer and Task
Interaction Elements
Module 4: The Computer & Task > Interaction Elements
• Hard controls and soft controls
• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
• Hard controls and soft controls
• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
• Hard controls and soft controls
• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
• CD Relationships
• Sometimes called as “Mappings”
• Relationship on what the user does and how the
system responds
• Should be natural, seamless, intuitive, & efficient
Module 4: The Computer & Task > Interaction Elements
• Spatial
• Gain and transfer functions
• Latency
• Property sensed and order of control
Module 4: The Computer & Task > Interaction Elements
specifies how some object is located in space
in relation to some reference object.
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
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Module 4: The Computer & Task > Interaction Elements
• Ratio between movement of the controller and
movement of the display.
• Transfer function – nonlinear relationship
between C and D
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
• delay between an input action and the
corresponding response
• Lag
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
• Human actions – touching, tapping, grasping,
moving, pushing, flicking, squeezing
• Property sensed by controller – position,
displacement, force
• Does the property sensed control the position or
the velocity of the display?
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
Isometric Isotonic
Module 4: The Computer & Task > Interaction Elements
• Hard controls and soft controls
• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
• Natural relationships - spatially congruent
• Learned relationships - spatial transformation
(relationship must be learned)
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
• Hard controls and soft controls
• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
• physical analogy, metaphor, conceptual models
• a physical understanding of an interface or
interaction technique based on real-world
experience
• Interaction design base on human experience
Module 4: The Computer & Task > Interaction Elements
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Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
• Hard controls and soft controls
• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
• a functioning arrangement or condition
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
• Hard controls and soft controls
• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
• Touchscreens are the full embodiment of direct
manipulation
• No need for a cursor (cf. indirect input)
Module 4: The Computer & Task > Interaction Elements
Multi-touch
Drag
Swipe / Slide
Module 4: The Computer & Task > Interaction Elements
Accelerometers
Module 4: The Computer & Task > Interaction Elements
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Module 4: The Computer & Task > Interaction Elements
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Module 4: The Computer & Task > Interaction Elements
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Module 4: The Computer & Task > Interaction Elements
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Module 4: The Computer & Task > Interaction Elements
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