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M4 - The Computer and Task

Module 4 focuses on the interaction between humans and computers, covering various interaction devices, the Abowd and Beale framework, and essential interaction elements. It emphasizes the importance of input and output devices, memory, and processing in achieving user goals. The module also discusses the interaction framework, detailing the processes of articulation, performance, presentation, and observation in user-computer interactions.
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0% found this document useful (0 votes)
9 views113 pages

M4 - The Computer and Task

Module 4 focuses on the interaction between humans and computers, covering various interaction devices, the Abowd and Beale framework, and essential interaction elements. It emphasizes the importance of input and output devices, memory, and processing in achieving user goals. The module also discusses the interaction framework, detailing the processes of articulation, performance, presentation, and observation in user-computer interactions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Module 4

The Computer and Task


At the end of the chapter, the learner should be able to:
• Learn different interaction devices
• Know Abowd and Beale framework
• Understand different interaction elements
Module 4 – The Computer & Task
Advance Interaction
Module 4: The Computer & Task > Advance Interaction

Human
Computer
Being

Task
Module 4: The Computer & Task > Advance Interaction

Human
Computer
Being

Task
Module 4: The Computer & Task > Advance Interaction

• What are our goals


when interacting
with people?

• Interaction is a
process of
information transfer
Module 4: The Computer & Task > Advance Interaction

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Module 4: The Computer & Task > Advance Interaction

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Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction

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Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction

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Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction

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• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction

Short-term
Memory
Module 4: The Computer & Task > Advance Interaction

Long-term
Memory
Module 4: The Computer & Task > Advance Interaction

Long-term
Memory
Module 4: The Computer & Task > Advance Interaction

Long-term
Memory
Module 4: The Computer & Task > Advance Interaction

Long-term
Memory
Module 4: The Computer & Task > Advance Interaction

Long-term
Memory
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction

• Input devices
• Output devices
• VR systems, 3D displays
• Sound, smell, haptic interfaces
• Sensors
• Paper input and output
• Memory
• Processing
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction
Module 4: The Computer & Task > Advance Interaction

• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction

• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction

• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction

• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4: The Computer & Task > Advance Interaction

• Computation bound
• Storage channel bound
• Graphics bound
• Network capacity
Module 4 – The Computer and Task
Interaction Framework
Module 4: The Computer & Task > Interaction Framework

Human
Computer
Being

Task
Module 4: The Computer & Task > Interaction Framework

Human
Computer
Being

Task
Module 4: The Computer & Task > Interaction Framework

• Occurs when a human performs a task using a


computing technology or some sort of.

• To accomplish a goal within an application


domain
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework

• User formulates a goal and a task to achieve that goal

Presentation O Observation
Output

S
Core
U
Task

Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework

• Task must be articulated within the input language

Presentation O Observation
Output

S
Core
U
Task

Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework

• Input language is translated to the system’s core language as


operations to be performed
Presentation O Observation
Output

S
Core
U
Task

Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework

• The system transforms itself based on the operations

Presentation O Observation
Output

S
Core
U
Task

Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework

• Current values are presented to the user

Presentation O Observation
Output

S
Core
U
Task

Performance I Articulation
Input
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework
Module 4: The Computer & Task > Interaction Framework

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Module 4: The Computer & Task > Interaction Framework

The four translations involved in the interaction framework are:

1. ARTICULATION - the user articulates the task in the input language

2. PERFORMANCE - the interface translates the input language into stimuli


for the system

3. PRESENTATION - the system presents the results in the output language

4. OBSERVATION - the user translates the output language into personal


understanding
Module 4 – The Computer and Task
Interaction Elements
Module 4: The Computer & Task > Interaction Elements

• Hard controls and soft controls


• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements

• Hard controls and soft controls


• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements

• Hard controls and soft controls


• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements

• CD Relationships
• Sometimes called as “Mappings”
• Relationship on what the user does and how the
system responds
• Should be natural, seamless, intuitive, & efficient
Module 4: The Computer & Task > Interaction Elements

• Spatial
• Gain and transfer functions
• Latency
• Property sensed and order of control
Module 4: The Computer & Task > Interaction Elements

specifies how some object is located in space


in relation to some reference object.
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements

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Module 4: The Computer & Task > Interaction Elements

• Ratio between movement of the controller and


movement of the display.

• Transfer function – nonlinear relationship


between C and D
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements

• delay between an input action and the


corresponding response
• Lag
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements

• Human actions – touching, tapping, grasping,


moving, pushing, flicking, squeezing
• Property sensed by controller – position,
displacement, force
• Does the property sensed control the position or
the velocity of the display?
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements

Isometric Isotonic
Module 4: The Computer & Task > Interaction Elements

• Hard controls and soft controls


• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements

• Natural relationships - spatially congruent

• Learned relationships - spatial transformation


(relationship must be learned)
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements

• Hard controls and soft controls


• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements

• physical analogy, metaphor, conceptual models


• a physical understanding of an interface or
interaction technique based on real-world
experience
• Interaction design base on human experience
Module 4: The Computer & Task > Interaction Elements

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• Hard controls and soft controls


• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements

• a functioning arrangement or condition


Module 4: The Computer & Task > Interaction Elements
Module 4: The Computer & Task > Interaction Elements

• Hard controls and soft controls


• Control-display relationships
• Natural versus learned relationships
• Mental models and metaphor
• Modes
• Mobile context
Module 4: The Computer & Task > Interaction Elements

• Touchscreens are the full embodiment of direct


manipulation
• No need for a cursor (cf. indirect input)
Module 4: The Computer & Task > Interaction Elements

Multi-touch

Drag

Swipe / Slide
Module 4: The Computer & Task > Interaction Elements

Accelerometers
Module 4: The Computer & Task > Interaction Elements

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• https://cio-wiki.org/wiki/Abowd_and_Beale_Framework

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