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Module 1 - Class 1 Notes

The document outlines a syllabus for a module on Entrepreneurship and Intellectual Property Rights (IPR), covering topics such as ideation, innovation frameworks, the entrepreneurial mindset, and types of IPR. It details effective ideation techniques like brainstorming, mind mapping, and SCAMPER, aimed at fostering creativity and problem-solving. Additionally, it emphasizes the importance of building a strong team and developing strategies to bring innovations to life.

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Meenu Pradeep
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0% found this document useful (0 votes)
24 views22 pages

Module 1 - Class 1 Notes

The document outlines a syllabus for a module on Entrepreneurship and Intellectual Property Rights (IPR), covering topics such as ideation, innovation frameworks, the entrepreneurial mindset, and types of IPR. It details effective ideation techniques like brainstorming, mind mapping, and SCAMPER, aimed at fostering creativity and problem-solving. Additionally, it emphasizes the importance of building a strong team and developing strategies to bring innovations to life.

Uploaded by

Meenu Pradeep
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

UCEST206 Entrepreneurship &

IPR
Module 1
SYLLABUS
• Introduction to Ideation, Innovation and Entrepreneurship
• What is Ideation-Understanding Innovation
• Frameworks for Innovation
• The Entrepreneurial Mindset
• Starting a Business, types formation statutory compliances.
• Resources for Aspiring Entrepreneurs
• Introduction to Intellectual Property Rights (IPR) Types of IPR: Patents, trademarks, copyrights,
trade secrets
• Strategies for protecting intellectual property based on the type of innovation
• Role of IPR in securing funding and competitive advantage
• Importance of building a strong team
• Identifying Pain Points and problem statement
• Developing and Refining Ideas
• Develop strategies for bringing your innovation to life
Introduction to Ideation, Innovation &
Entrepreneurship
What is Ideation?
• Ideation is the process of generating, developing, and
communicating ideas.

• It is a key step in problem-solving and creative processes,


particularly in areas like innovation, design thinking, and
brainstorming.

• Ideation involves exploring a range of possibilities and


solutions, often using structured or unstructured techniques, to
address a particular challenge or need
Ideation…..contd….
• It describes the sequence of thoughts, from the original concept to
implementation.
• Ideations can spring forth from past or present knowledge, external
influences, opinions, convictions, or principles. Ideation can be
expressed in graphical, written, or verbal terms
• Ideation is usually derived from brainstorming sessions, online
forums, seminars, surveys, social media platforms, and team-
building exercises.
● Ideation gives innovative ideas to address challenges or enhance
existing processes. It's often the first step in the journey from
concept to reality.
Effective ideation techniques
1. Brainstorming
• Brainstorming is a well-known technique that helps to interact
between a group of people to create solutions by building on one
another's ideas.

2. Worst idea
• The worst idea technique asks participants to come up with their
worst solutions to a problem. This technique removes that fear
because it welcomes bad ideas. It often provides a more fun
environment, as participants try to entertain one another and use
their creativity to create ridiculous ideas.
2. Worst idea contd…
• Facilitator will then ask them to list the attributes that make those
ideas bad.
• Now the participants must think about the opposites of those
negative attributes to find what would turn those bad ideas into
possible solutions.
• Even just discussing the worst ideas can lead to connections or
sources of inspiration that can lead to positive solutions,
demonstrating their unexpected value.
3. Storyboarding
• Storyboarding is a helpful technique when designing or improving
processes.
• Participants create a visual story that presents their ideas and the
possible outcomes of those ideas, allowing them to understand what
works and what needs improvement.
• Storyboarding each step of your process can also be helpful because
you may realize you missed an essential step.
4. Mind mapping
• Mind mapping is a visual technique that establishes relationships
between the problem your team is trying to solve and potential
solutions.
• In the middle of a piece of paper or whiteboard, write your problem
statement or a high-level keyword related to the problem.
• In the area surrounding that statement, you will describe any related
solutions or ideas raised by the team and link them to the central
theme using lines.
• Next, add another layer that specifies how you will achieve those
proposed solutions, linking them to the previous layer.
• By using a mind map, you can break large ideas or problems into
smaller, more manageable solutions.
5. Brainwriting
• Brainwriting is a version of brainstorming that works well for more
introverted participants.
• Each person has a piece of paper and five minutes to write down as
many solutions to the problem your team wants to solve.
• At the end of that time, they will then pass their piece of paper to
another participant, who will build upon the ideas they had written
down.
• You will repeat this process until everyone has contributed, then a
facilitator collects all of the papers and displays them.
5. Brainwriting contd…
• Once displayed, everyone will discuss each idea and determine
which ones best solve your needs.
• Now you can begin improving and building these concepts further for
potential use.
• The advantage of this technique is that it allows everyone to
contribute to the ideation process and have their ideas considered.
• In typical brainstorming sessions, some people speak less while
others might dominate the conversation, so this helps ensure a fairer
environment.
6. Questioning assumptions
• Many industries have an assumed set of beliefs about how to do
things, but this technique challenges those beliefs to try to create
more original ideas.
• For this reason, you may want to use this technique to improve an
existing product or build a new one.
• Think about what you want to solve or create, then write 20 to 30
assumptions about that product, service or idea as a group.
• These assumptions can be both positive and negative and should
cover all aspects of your business.
6. Questioning assumptions contd….
• Next, go through these assumptions (or choose a few, depending on
time constraints) and discuss whether they are true or just have not
faced questioning before.

• By doing this, your team might realize that some assumed


characteristics or strategies are not necessary, and you can replace
them with newer, more innovative ideas.
7. Sketching
• When designing a product, you may want to incorporate sketching to
help explore your ideas further.
• Some people have an easier time conveying their ideas visually rather
than verbally, and it can help your team think about more abstract
concepts.
• There is no pressure to create a perfect or final image of your
product, as these should be rough drafts or simple sketches that
illustrate your ideas.
7. Sketching contd…..
• Collaborative or group sketching is similar to brainwriting, but each
participant draws ideas instead of writing them.
• These drawings are then passed around and built upon by other
participants, and finally presented to everyone and discussed.
• During this discussion, you may find connections between the
drawings that will help you create the most optimal design solution.
• Again, this is a good option for more artistically minded teams and
also ensure that everyone's ideas receive consideration from the
group.
8. Analogies
• Analogy is a comparison between two items or concepts, which you
can use to generate new ideas.
• You can use an analogy to simplify the problem you are trying to
solve.
• To do this, compare your situation to a situation familiar to
everyone.
• As a group, you can use a template like this: If [x] is true for that
situation, how can we make it true for ours?
8. Analogies contd…
• For example, a marketing team might say their industry is a lot like
fishing.
• A fisherman needs to understand what type of fish he wants to catch
and what bait attracts them, much like a marketing campaign has a
target audience that they want to attract.
• Now they start generating ideas on what type of "bait" they need to
focus on or what strategies will lead to quicker customer acquisitions.
9. SCAMPER- 7 elements to be considered.
• Substitute: What features of this product or service can be substituted or
swapped for something else?
• Combine: How can we combine this product or service with another product or
service to improve it?
• Adapt: How could we adapt this product or service to another audience?
• Modify: What component of this product or service can we modify to improve
it?
• Put to another use: What is another use for this product or service that we have
not considered yet?
• Eliminate: What unnecessary elements can we eliminate from this product or
service to streamline it?
• Reverse: What would happen if we reversed our process or reorganized this
product?
10. Bodystorm
• The bodystorming technique asks individuals to act out situations.
• The use of physical movement can also help energize participants and
raise excitement for generating ideas.
• Bodystorming enables participants to take a hands-on approach to
potentially abstract problems.

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