loadstring(game:HttpGet("https://raw.githubusercontent.
com/Juanko-Scripts/Roblox-
scripts/main/Chaos%20Destrozer%20Hub"))()
_G.HeadSize = 7 _G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~=
game:GetService('Players').LocalPlayer.Name then pcall(function()
v.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false end) end end end end)
loadstring(game:HttpGet('https://raw.githubusercontent.com/1111-ssss/Chaos_Script/
main/Chaos_script.txt'))()
loadstring(game:HttpGet("https://pastebin.com/raw/cWumdh0n"))()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/
master/source'))()
_G.HeadSize = 7
_G.Disabled = false -- Empieza visible por defecto
local Players = game:GetService('Players')
local RunService = game:GetService('RunService')
local UserInputService = game:GetService('UserInputService')
-- Función para cambiar la transparencia y el tamaño
local function updateHumanoidRootPart(transparency, size)
for i, v in next, Players:GetPlayers() do
if v.Name ~= Players.LocalPlayer.Name then
pcall(function()
local hrp = v.Character and
v.Character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = Vector3.new(size, size, size)
hrp.Transparency = transparency
hrp.BrickColor = BrickColor.new("Really blue")
hrp.Material = "Neon"
hrp.CanCollide = false
end
end)
end
end
end
-- Conexión a RenderStepped para actualizar constantemente
RunService.RenderStepped:Connect(function()
if _G.Disabled then
updateHumanoidRootPart(1, _G.HeadSize) -- Se oculta con transparencia 1
else
updateHumanoidRootPart(0.7, _G.HeadSize) -- Se muestra con transparencia
0.7
end
end)
-- Evento para detectar las teclas presionadas
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed then
if input.KeyCode == Enum.KeyCode.X then
_G.Disabled = true -- Ocultar al presionar X
elseif input.KeyCode == Enum.KeyCode.Z then
_G.Disabled = false -- Mostrar al presionar Z
end
end
end)