Rogue 1 AZ_SHINOBI
CLASS & LEVEL PLAYER NAME
Aeris Nightshade
Human Criminal 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +6 14 11 --
14 • +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+2
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
19 DEFENSES HIT DICE DEATH SAVES
+4 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
17 +2
+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip
+3 +2 Athletics STR === TOOLS ===
ABILITY SAVE DC Forgery Kit, Thieves' Tools
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Common Sign Language, Elvish,
30 ft. (Walking) Goblin, Thieves’ Cant
11 P +3 Intimidation CHA
P +2 Investigation INT
+0 +2 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & TRAINING
WISDOM P +4 Perception WIS
+1 Performance CHA === ACTIONS ===
15 P +3 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+0 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
E +8 Sleight of Hand DEX Interact with an Object, Study, Influence
P +6 Stealth DEX
CHARISMA +2 Survival WIS
13
+1
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
14 PASSIVE PERCEPTION
Unarmed Strike +4 3 Bludgeoning
12 PASSIVE INSIGHT
12 PASSIVE INVESTIGATION
SENSES WEAPON ATTACKS & CANTRIPS
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Rogue 1 AZ_SHINOBI
CLASS & LEVEL PLAYER NAME
Aeris Nightshade
Human Criminal 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === Vex. If you hit a creature with a Handaxe and deal
* Skillful • free-rules 193 damage to it, you have Advantage on your next attack
* Core Rogue Traits • free-rules 129 You gain proficiency in one skill of your choice. roll against that creature before the end of your next
turn.
* Expertise • free-rules 129 * Versatile • free-rules 194
You gain Expertise in two of your skill proficiencies of You gain an Origin feat of your choice. | Nick (Dagger): 1 Action
your choice.
* Languages • free-rules 37 | Vex (Handaxe): 1 Action
* Sneak Attack • free-rules 129 Your character knows at least three languages:
Once per turn you can deal an extra 1d6 damage to Common plus two languages you roll or choose from
one creature you with with an attack if you have the Standard Languages table. Knowledge of a
Advantage on the roll and the attack uses a Finesse or language means your character can communicate in it,
Ranged weapon. The extra damage’s type is the same read it, and write it.
as the weapon’s type.
You don’t need Advantage on the attack if at least one === FEATS ===
of your allies is within 5 ft. of the target, the ally doesn’t
have the Incapacitated condition, and you don’t have * Ability Score Improvement • free-rules 202
Disadvantage on the attack roll.
* Alert • free-rules 200
| 1 Action Initiative Proficiency. When you roll Initiative, add +2 to
the roll.
* Thieves’ Cant • free-rules 129
You know Thieves’ Cant and one other language of Initiative Swap. Immediately after you roll Initiative, you
your choice. can swap your Initiative with the Initiative of one willing
ally in the same combat. You can’t make this swap if
* Weapon Mastery • free-rules 129 you or the ally has the Incapacitated condition.
* Criminal Ability Score Improvements • PHB-2024 179
=== HUMAN SPECIES TRAITS ===
| Increase three scores (+1 / +1 / +1) •
* Size • free-rules 194
Your Size is Medium or Small, chosen when you select * Weapon Mastery • PHB-2024 129
this species.
| Dagger (Nick) •
* Speed • free-rules 194 Nick. When you make the extra attack of the Light
Your Speed is 30 ft. property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can
* Resourceful • free-rules 194 only be made once per turn.
You gain Heroic Inspiration whenever you finish a
Long Rest. | Handaxe (Vex) •
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Thieves' Tools 1 1 lb.
Leather 1 10 lb. Arrows 200 10 lb.
SP 0 Dagger 1 1 lb. Arrows 20 1 lb.
Dagger 1 1 lb. Oil 7 7 lb.
EP 0 Dagger 1 1 lb. Ball Bearings 1,000 2 lb.
Dagger 1 1 lb. Rations 5 10 lb.
GP 58 Shortbow 1 2 lb. Rope 1 5 lb.
Shortbow 1 2 lb. Bell 1 --
PP 0 Shortsword 1 2 lb. Tinderbox 1 1 lb.
Shortsword 1 2 lb. Waterskin 1 5 lb.
WEIGHT CARRIED
132.16 lb. Backpack 1 5 lb. Hooded Lantern 1 2 lb.
ENCUMBERED Backpack 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb. Quiver 1 1 lb.
PUSH/DRAG/LIFT Quiver 1 1 lb.
420 lb. Thieves' Tools 1 1 lb.
EQUIPMENT
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Rogue 1 AZ_SHINOBI
CLASS & LEVEL PLAYER NAME
Aeris Nightshade
Human Criminal 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
Candle 10 --
Crowbar 1 5 lb.
Oil 7 7 lb.
Ball Bearings 1,000 2 lb.
Rations 5 10 lb.
Rope 1 5 lb.
Bell 1 --
Tinderbox 1 1 lb.
Waterskin 1 5 lb.
Hooded Lantern 1 2 lb.
Candle 10 --
Crowbar 1 5 lb.
ADDITIONAL EQUIPMENT
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Male 21 Medium 5'10 158
GENDER AGE SIZE HEIGHT WEIGHT
Aeris Nightshade Neutral Good Hinduism White Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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