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D&D Character Sheet: Aeris Nightshade

The document outlines the character details for Aeris Nightshade, a level 1 human rogue with a criminal background. It includes attributes, skills, equipment, and features relevant to gameplay, such as saving throws, proficiency bonuses, and languages known. Additionally, it provides personal details like age, alignment, and character appearance.

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syedazfarahmad
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0% found this document useful (0 votes)
14 views5 pages

D&D Character Sheet: Aeris Nightshade

The document outlines the character details for Aeris Nightshade, a level 1 human rogue with a criminal background. It includes attributes, skills, equipment, and features relevant to gameplay, such as saving throws, proficiency bonuses, and languages known. Additionally, it provides personal details like age, alignment, and character appearance.

Uploaded by

syedazfarahmad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rogue 1 AZ_SHINOBI

CLASS & LEVEL PLAYER NAME


Aeris Nightshade
Human Criminal 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+3 Constitution +6 14 11 --
14 • +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+2
+1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

19 DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +6 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
17 +2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip

+3 +2 Athletics STR === TOOLS ===


ABILITY SAVE DC Forgery Kit, Thieves' Tools
+1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Common Sign Language, Elvish,
30 ft. (Walking) Goblin, Thieves’ Cant
11 P +3 Intimidation CHA
P +2 Investigation INT
+0 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS ===
15 P +3 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+0 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
E +8 Sleight of Hand DEX Interact with an Object, Study, Influence

P +6 Stealth DEX
CHARISMA +2 Survival WIS

13
+1

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Unarmed Strike +4 3 Bludgeoning

12 PASSIVE INSIGHT

12 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 AZ_SHINOBI
CLASS & LEVEL PLAYER NAME
Aeris Nightshade
Human Criminal 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Vex. If you hit a creature with a Handaxe and deal
* Skillful • free-rules 193 damage to it, you have Advantage on your next attack
* Core Rogue Traits • free-rules 129 You gain proficiency in one skill of your choice. roll against that creature before the end of your next
turn.
* Expertise • free-rules 129 * Versatile • free-rules 194
You gain Expertise in two of your skill proficiencies of You gain an Origin feat of your choice. | Nick (Dagger): 1 Action
your choice.
* Languages • free-rules 37 | Vex (Handaxe): 1 Action
* Sneak Attack • free-rules 129 Your character knows at least three languages:
Once per turn you can deal an extra 1d6 damage to Common plus two languages you roll or choose from
one creature you with with an attack if you have the Standard Languages table. Knowledge of a
Advantage on the roll and the attack uses a Finesse or language means your character can communicate in it,
Ranged weapon. The extra damage’s type is the same read it, and write it.
as the weapon’s type.

You don’t need Advantage on the attack if at least one === FEATS ===
of your allies is within 5 ft. of the target, the ally doesn’t
have the Incapacitated condition, and you don’t have * Ability Score Improvement • free-rules 202
Disadvantage on the attack roll.
* Alert • free-rules 200
| 1 Action Initiative Proficiency. When you roll Initiative, add +2 to
the roll.
* Thieves’ Cant • free-rules 129
You know Thieves’ Cant and one other language of Initiative Swap. Immediately after you roll Initiative, you
your choice. can swap your Initiative with the Initiative of one willing
ally in the same combat. You can’t make this swap if
* Weapon Mastery • free-rules 129 you or the ally has the Incapacitated condition.

* Criminal Ability Score Improvements • PHB-2024 179


=== HUMAN SPECIES TRAITS ===
| Increase three scores (+1 / +1 / +1) •
* Size • free-rules 194
Your Size is Medium or Small, chosen when you select * Weapon Mastery • PHB-2024 129
this species.
| Dagger (Nick) •
* Speed • free-rules 194 Nick. When you make the extra attack of the Light
Your Speed is 30 ft. property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can
* Resourceful • free-rules 194 only be made once per turn.
You gain Heroic Inspiration whenever you finish a
Long Rest. | Handaxe (Vex) •

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Thieves' Tools 1 1 lb.

Leather 1 10 lb. Arrows 200 10 lb.

SP 0 Dagger 1 1 lb. Arrows 20 1 lb.

Dagger 1 1 lb. Oil 7 7 lb.


EP 0 Dagger 1 1 lb. Ball Bearings 1,000 2 lb.

Dagger 1 1 lb. Rations 5 10 lb.


GP 58 Shortbow 1 2 lb. Rope 1 5 lb.

Shortbow 1 2 lb. Bell 1 --


PP 0 Shortsword 1 2 lb. Tinderbox 1 1 lb.

Shortsword 1 2 lb. Waterskin 1 5 lb.


WEIGHT CARRIED

132.16 lb. Backpack 1 5 lb. Hooded Lantern 1 2 lb.

ENCUMBERED Backpack 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Quiver 1 1 lb.

PUSH/DRAG/LIFT Quiver 1 1 lb.

420 lb. Thieves' Tools 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 AZ_SHINOBI
CLASS & LEVEL PLAYER NAME
Aeris Nightshade
Human Criminal 0
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Candle 10 --

Crowbar 1 5 lb.

Oil 7 7 lb.

Ball Bearings 1,000 2 lb.

Rations 5 10 lb.

Rope 1 5 lb.

Bell 1 --

Tinderbox 1 1 lb.

Waterskin 1 5 lb.

Hooded Lantern 1 2 lb.

Candle 10 --

Crowbar 1 5 lb.

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 21 Medium 5'10 158
GENDER AGE SIZE HEIGHT WEIGHT
Aeris Nightshade Neutral Good Hinduism White Brown Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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