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D&D Character Sheet: Human Druid 1

The document outlines the character sheet for a level 1 Human Druid named 'Druid 1', detailing their abilities, skills, spells, and equipment. The character has a focus on Wisdom and Intelligence, with various proficiencies in skills and spells related to nature and healing. Additionally, it includes personal traits, ideals, bonds, and flaws that define the character's personality and background.

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0% found this document useful (0 votes)
84 views4 pages

D&D Character Sheet: Human Druid 1

The document outlines the character sheet for a level 1 Human Druid named 'Druid 1', detailing their abilities, skills, spells, and equipment. The character has a focus on Wisdom and Intelligence, with various proficiencies in skills and spells related to nature and healing. Additionally, it includes personal traits, ideals, bonds, and flaws that define the character's personality and background.

Uploaded by

98mqkwyhcf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Druid 1

CLASS & LEVEL PLAYER NAME

Human Sage
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 12 11 --
+0 • +4 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
11
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 P
+3

+4
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

16 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit
-1 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
+3 Insight WIS Common, Druidic, Dwarvish, Elvish, Goblin
30 ft. (Walking)
+2 -1 Intimidation CHA
+2 Investigation INT
14 P +5 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM +3 Perception WIS


-1 Performance CHA === ACTIONS ===
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX
CHARISMA +3 Survival WIS

-1
9

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +2 1d6 Bludgeoning Simple, Versatile

Shillelagh +5 1d8+3 Bludgeoning D: 1m, V/S/M


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


12 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 1
CLASS & LEVEL PLAYER NAME

Human Sage
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===

* Hit Points • PHB 65

* Proficiencies • PHB 65

* Druidic • PHB 66
You know Druidic, the secret language of druids.

* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting
focus.

=== HUMAN RACIAL TRAITS ===

* Ability Score Increase • BR 31

* Languages • BR 31
You can speak, read, and write Common and one
extra language.

=== FEATS ===

* Aberrant Dragonmark • WGtE 52


You learn a cantrip and 1st-level spell from the
sorcerer spell list. You learn and can cast that spell at
its lowest level once per short rest.
When you cast this spell with your aberrant mark, you
can use one of your Hit Dice and roll it. Immediately
after you cast the spell, roll the Hit Die. If you roll an
even number, you gain a number of temporary hit
points equal to the number rolled. If you roll an odd
number, one random creature within 30 feet of you
(not including you) takes force damage equal to the
number rolled. If no other creatures are in range, you
take the damage.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb.

SP 0 Quarterstaff 1 4 lb.

Ink (1 ounce bottle) 1 --


EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Pouch 1 1 lb.

Sprig of Mistletoe 1 --
PP 0 Small Knife 1 --

Bedroll 1 7 lb.
WEIGHT CARRIED

78.2 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

330 lb. Torch 10 10 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Neutral Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m willing to listen to every side of an argument before I


make my own judgment. I am also horribly, horribly
awkward in social situations.

PERSONALITY TRAITS

No Limits. Nothing should fetter the


infinite possibility inherent in all
existence.
IDEALS

My life’s work is a series of tomes related


to astronomy.
The material culture and physical
characteristics of humans can BONDS

change wildly from region to region.


I speak without really thinking through my
words, invariably insulting others.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You spent years learning the lore of the


multiverse. You scoured manuscripts, studied
scrolls, and listened to the greatest experts on the
subjects that interest you. Your efforts have made
you a master in the field of astronomy.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Druid -- 1A 30 ft. V,S Instantaneous PHB 236 V/S

O Shillelagh Druid +5 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

=== 1st LEVEL === 2 Slots OO

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

SPELLS

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