1920S ERA INVESTIGATOR
Name
Manoel García Birthplace Pronoun
Occupation
Lojista Residence Age
42
STR 45 22 9 SIZ 50 25 10 Hit Points 11 11
CHARACTERISTICS
CON 60 30 12 POW 70 35 14 Magic Points 14 14
DEX 70 35 14 APP 35 17 7 Luck 35 35
INT 80 40 16 EDU 69 34 13 Sanity 70 70 14
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 30 15 6 Firearms 25 12 5 Persuade (10%) 36 18 7
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 (01%)
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 53 26 10 Psychoanalysis (01%) 40 20 8
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 36 18 7
(05%) Intimidate (15%) 40 20 8 Ride (05%) 5 2 1
Art / Craft
Jump (20%) 20 10 4 (01%)
Science
Charm (15%) 15 7 3 Inglês (01%) 21 10 4
Language (Other)
Climb (20%) 43 21 8
Credit Rating (00%) 40 20 8 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) Espanhol (EDU) 69 34 13 Spot Hidden (25%) 50 25 10
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 25 12 5
Dodge (half DEX) 35 17 7 Library Use (20%) 30 15 6 (10%)
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 40 20 8 Listen (20%) 40 20 8 Swim (20%) 20 10 4
Elec. Repair (10%) 36 18 7 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 35 17 7 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0
Natural World (10%) 10 5 2
Fighting
Navigate (10%) 10 5 2
Firearms 5 2 1
(Handgun) (20%) 40 20 8 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 0
Revólver .38 40 20 8 1d10 1 (3) 15m 6 100
Dodge 35 17 7
Damage Bonus 0
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Revólver .38 Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.