NOME ATQ DANO/TIPO Total: 12 Total:
CP SP EP GP PP
1
1 Explorer's Pack KI
1 Common clothes
1 Backpack Total: Total:
1 Bedroll
1 Mess Kit
ATAQUES & CONJURAÇÃO
1 Tinderbox
10 Torch
Total: Total:
10 Rations
1 Waterskin
1 Hempen rope
EQUIPAMENTO
CARACTERÍSTICAS & TRAÇOS
Elf Traits Ki Features
Martial Arts
Fey Ancestry Starting at 2nd level, your training allows you to
Your practice of martial arts gives you mastery of
You have advantage on saving throws against being harness the mystic energy of ki. Your access to this
combat styles that use unarmed strikes and monk
charmed, and magic can’t put you to sleep. energy is represented by a number of ki points.
weapons, which are shortswords and any simple
Your monk level determines the number of points
melee weapons that don’t have the two-handed or
Trance you have, as shown in the Ki Points column of the
heavy property.
Elves don't need to sleep. Instead, they meditate Monk table.
You gain the following benefits while you are
deeply, remaining semiconscious, for 4 hours a day. You can spend these points to fuel various ki
unarmed or wielding only monk weapons and you
(The Common word for such meditation is features. You start knowing three such features:
aren’t wearing armor or wielding a shield:
“trance.”) While meditating, you can dream after a Flurry of Blows, Patient Defense, and Step of the
You can use Dexterity instead of Strength for the
fashion; such dreams are actually mental exercises Wind. You learn more ki features as you gain levels
attack and damage rolls of your unarmed strikes
that have become reflexive through years of in this class.
and monk weapons.
practice. After resting in this way, you gain the When you spend a ki point, it is unavailable until
You can roll a d8 in place of the normal damage of
same benefit that a human does from 8 hours of you finish a short or long rest, at the end of which
your unarmed strike or monk weapon. This die
sleep. you draw all of your expended ki back into
changes as you gain monk levels, as shown in the
yourself. You must spend at least 30 minutes of the
Martial Arts column of the Monk table.
Darkvision rest meditating to regain your ki points.
When you use the Attack action with an unarmed
Accustomed to twilit forests and the night sky, you Some of your ki features require your target to
strike or a monk weapon on your turn, you can
have superior vision in dark and dim conditions. make a saving throw to resist the feature’s effects.
make one unarmed strike as a bonus action. For
You can see in dim light within 60 feet of you as if The saving throw DC is calculated as follows:
example, if you take the Attack action and attack
it were bright light, and in darkness as if it were Ki save DC = 8 + your proficiency bonus + your
with a quarterstaff, you can also make an unarmed
dim light. You can’t discern color in darkness, only Wisdom modifier
strike as a bonus action, assuming you haven’t
shades of gray.
already taken a bonus action this turn.
Flurry of Blows
Certain monasteries use specialized forms of the
Fleet of Foot Immediately after you take the Attack action on
monk weapons. For example, you might use a club
Your base walking speed increases to 35 feet. your turn, you can spend 1 ki point to make two
that is two lengths of wood connected by a short
unarmed strikes as a bonus action.
chain (called a nunchaku) or a sickle with a shorter,
Mask of the Wild
straighter blade (called a kama). Whatever name
You can attempt to hide even when you are only Patient Defense
you use for a monk weapon, you can use the game
lightly obscured by foliage, heavy rain, falling You can spend 1 ki point to take the Dodge action
statistics provided for the weapon.
snow, mist, and other natural phenomena. as a bonus action on your turn.
Elf Weapon Training Step of the Wind
You have proficiency with the longsword, You can spend 1 ki point to take the Disengage or
shortsword, shortbow, and longbow. Dash action as a bonus action on your turn, and
your jump distance is doubled for the turn.
Shelter of the Faithful
As an acolyte, you command the respect of those Unarmored Movement
who share your faith, and you can perform the Starting at 10th level, your speed increases by 20
religious ceremonies of your deity. You and your feet while you are not wearing armor or wielding a
adventuring companions can expect to receive free shield.
healing and care at a temple, shrine, or other You have the ability to move along vertical
established presence of your faith, though you must surfaces and across liquids on your turn without
provide any material components needed for spells. falling during the move.
Those who share your religion will support you
(but only you) at a modest lifestyle.
You might also have ties to a specific temple
dedicated to your chosen deity or pantheon, and
you have a residence there. This could be the
temple where you used to serve, or a temple where
you have found a new home. While near your
temple, you can call upon the priests for assistance,
provided the assistance you ask for is not
hazardous and you remain in good standing with
your temple.
Unarmored Defense
Beginning at 1st level, while you are wearing no
armor and not wielding a shield, your AC equals 10
+ your Dexterity modifier + your Wisdom modifier.
MAGIAS