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Arrays Pointers References

Whoever wants to learn Arrays & Pointer references in C++, this pdf is for them

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0% found this document useful (0 votes)
38 views8 pages

Arrays Pointers References

Whoever wants to learn Arrays & Pointer references in C++, this pdf is for them

Uploaded by

takeeurrahman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Array, Pointers and References

Contents
• Arrays of Objects

• Using Pointers to Objects

• The this Pointer

• Using new AND delete

• References

• Exercises
Arrays of Objects
• Objects are variables and have the same capabilities and attributes as any
other type of variable.

• It is perfectly acceptable for objects to be arrayed.


Using Pointers to Objects
• Objects can be accessed via pointers.

• When an object pointer is incremented, it points to the next object.

• When an object pointer is decremented, it points to the previous object.


The this Pointer
• C++ contains a special pointer that is called this.

• this is a pointer that is automatically passed to any member function when it is


called, and it is a pointer to the object that generates the call.

• For example, given statement,


• ob.f1() //assume that ob is an object

• The function f1() is automatically passed a pointer to ob – which is the object that
invokes the call. The pointer is referred to as this.

• Only member functions are passed a this pointer. A friend function does not have a
this pointer.
Using new AND delete
• In C++, you can allocate memory using new and release it using delete.

• new is an operator that returns a pointer to dynamically allocated memory


that is large enough to hold an object.

• delete releases that memory when it is no longer needed.

• Dynamically allocated objects can be given initial values.

• Dynamically allocated arrays can be created. A dynamic array can not be


initialized.
References
• A reference is an implicit pointer that for all intents and purposes acts like
another name for a variable.

• The most important use of a reference is as a parameter to a function.

• When you pass the object by reference, no copy is made, and therefore its
destructor function is not called when the function returns.

• A function can return a reference.


Exercises
• Create a Student class with attributes like name, roll number, and an array of
marks. Implement methods to calculate the average and display student
information.

• Design a Car class with attributes like make, model, and year. Dynamically
allocate memory for an array of Car objects.

• Implement a swapping function that takes two Book objects by reference


and swaps their attributes.

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