Talents
NAME:___________________
Goldfinch CONCEPT:_________________
Angry Robin Hood
PLAYER:__________________
NPC ANIMA:___________________
A magpie with a key-shaped beak
CASTE:___________________
Night SUPERNAL ABILITY:___________
Larceny
ATTRIBUTES
STRENGTH___________OOOOO
●● CHARISMA__________ ●●
OOOOO PERCEPTION_________ ●●●
OOOOO
DEXTERITY__________●●●●●
OOOOO MANIPULATION_______ ●●●
OOOOO
● INTELLIGENCE________ ●●●●
OOOOO
STAMINA____________OOOOO
●●● APPEARANCE_________ ●●●
OOOOO
● WITS_____________ ●●●●
OOOOO
ABILITIES SPECIALIZATIONS MERITS
¨ ARCHERY___________ OOOOO _______________________
Larceny - Disguise _________________
Martial Artist OOOOO
●●●●
¨
■ A THLETICS __________
OOOOO
●●● _______________________
Larceny - Lockpicking _________________ OOOOO
Artifact - Soulsteel Razor Claws ●●●●
■ AWARENESS____________
¨ OOOOO
●●● _______________________
Larceny - Pickpocketing _________________
Evocations OOOOO
●●
■ BRAWL____________
¨ OOOOO
● _______________________
Stealth - In a Crowd _________________
Contact - Criminals OOOOO
●●●●●
¨ BUREAUCRACY__________
OOOOO
●● _______________________ _________________ OOOOO
¨ C RAFT _____________OOOOO _______________________ _________________ OOOOO
¨ DODGE_____________ OOOOO _______________________ _________________ OOOOO
¨ INTEGRITY__________ OOOOO _______________________ _________________ OOOOO
■ INVESTIGATION________
¨ OOOOO
● _______________________ _________________ OOOOO
¨
■ L ARCENY ___________OOOOO
●●●●●
¨ LINGUISTICS__________
OOOOO WILLPOWER LIMIT BREAK
¨ LORE______________ OOOOO
● O ●
● O ●
O ●
O ●
O O O O O O
■ MARTIAL ARTS___________
¨ OOOOO
●●● ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨
¨ M EDICINE ____________
OOOOO
¨ MELEE_____________ OOOOO ESSENCE LIMIT TRIGGER
¨ OCCULT____________ OOOOO O
● O O O O _______________________
¨ PERFORMANCE__________
OOOOO PERSONAL ___|___ _______________________
¨
■ P RESENCE ____________
OOOOO
●●● PERIPHERAL ___|___ _______________________
■ RESISTANCE___________
¨ OOOOO
● COMMITTED ________ _______________________
¨ RIDE______________ OOOOO
¨ SAIL_______________ OOOOO EXPERIENCE SOLAR EXPERIENCE
¨
■ S OCIALIZE ___________
OOOOO
●●●
■ STEALTH___________
¨ CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____
OOOOO
●●●●●
■ SURVIVAL____________
¨ OOOOO
●
¨ THROWN___________ OOOOO WEAPONS
¨ W AR ______________OOOOO WEAPON NAME ACC DMG DEF OVW TAGS DICE POOL
__________ ____ ____ ____ ____ __________ ____
ADDITIONAL ABILITIES __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
HEALTH & DEFENSE
ARMOR SOAK HARD MP TAGS PARRY:________ RESOLVE:________
____________ ___ ___ ___ ______________ EVASION:_______ GUILE:__________
____________ ___ ___ ___ ______________ RUSH:_________ DISENGAGE:_______
NATURAL SOAK:_________ FINAL SOAK:________ JOIN BATTLE:_________
HEALTH LEVELS
¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ o o o o o o o o o o o o o o o o o o o o o o
_
-0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion •
Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge •
Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks •
Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.
INTIMACIES
INTIMACY INTENSITY INTIMACY INTENSITY
________________________ _________ ________________________
Don't wait to be given something you can take _________
________________________ _________ ________________________
Live fast, die young and leave a beautiful corpse _________
________________________ _________ ________________________
There's no such thing as enough _________
________________________ _________ ________________________
There's honor amongst thieves _________
________________________ _________ ________________________
Opportunity makes the thief _________
________________________ _________ ________________________
Men are pigs _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
CHARMS
NAME TYPE DURATION COST BOOK PAGE# EFFECT
_______________ _________ _______ _____ _______ ____ ______________________
Athletics
_______________ _________ _______ _____ _______ ____ ______________________
Athletics
_______________ _________ _______ _____ _______ ____ ______________________
Athletics
_______________ _________ _______ _____ _______ ____ ______________________
Larceny
_______________ _________ _______ _____ _______ ____ ______________________
Larceny
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
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_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
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INVENTORY
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