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Character Sheet for RPG Gameplay

Goldfinch

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Fred_Atreides
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0% found this document useful (0 votes)
42 views2 pages

Character Sheet for RPG Gameplay

Goldfinch

Uploaded by

Fred_Atreides
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Talents

NAME:___________________
Goldfinch CONCEPT:_________________
Angry Robin Hood
PLAYER:__________________
NPC ANIMA:___________________
A magpie with a key-shaped beak
CASTE:___________________
Night SUPERNAL ABILITY:___________
Larceny

ATTRIBUTES
STRENGTH___________OOOOO
●● CHARISMA__________ ●●
OOOOO PERCEPTION_________ ●●●
OOOOO
DEXTERITY__________●●●●●
OOOOO MANIPULATION_______ ●●●
OOOOO
● INTELLIGENCE________ ●●●●
OOOOO
STAMINA____________OOOOO
●●● APPEARANCE_________ ●●●
OOOOO
● WITS_____________ ●●●●
OOOOO

ABILITIES SPECIALIZATIONS MERITS


¨ ARCHERY___________ OOOOO _______________________
Larceny - Disguise _________________
Martial Artist OOOOO
●●●●
¨
■ A THLETICS __________
OOOOO
●●● _______________________
Larceny - Lockpicking _________________ OOOOO
Artifact - Soulsteel Razor Claws ●●●●
■ AWARENESS____________
¨ OOOOO
●●● _______________________
Larceny - Pickpocketing _________________
Evocations OOOOO
●●
■ BRAWL____________
¨ OOOOO
● _______________________
Stealth - In a Crowd _________________
Contact - Criminals OOOOO
●●●●●
¨ BUREAUCRACY__________
OOOOO
●● _______________________ _________________ OOOOO
¨ C RAFT _____________OOOOO _______________________ _________________ OOOOO
¨ DODGE_____________ OOOOO _______________________ _________________ OOOOO
¨ INTEGRITY__________ OOOOO _______________________ _________________ OOOOO
■ INVESTIGATION________
¨ OOOOO
● _______________________ _________________ OOOOO
¨
■ L ARCENY ___________OOOOO
●●●●●
¨ LINGUISTICS__________
OOOOO WILLPOWER LIMIT BREAK
¨ LORE______________ OOOOO
● O ●
● O ●
O ●
O ●
O O O O O O
■ MARTIAL ARTS___________
¨ OOOOO
●●● ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨
¨ M EDICINE ____________
OOOOO
¨ MELEE_____________ OOOOO ESSENCE LIMIT TRIGGER
¨ OCCULT____________ OOOOO O
● O O O O _______________________
¨ PERFORMANCE__________
OOOOO PERSONAL ___|___ _______________________
¨
■ P RESENCE ____________
OOOOO
●●● PERIPHERAL ___|___ _______________________
■ RESISTANCE___________
¨ OOOOO
● COMMITTED ________ _______________________
¨ RIDE______________ OOOOO
¨ SAIL_______________ OOOOO EXPERIENCE SOLAR EXPERIENCE
¨
■ S OCIALIZE ___________
OOOOO
●●●
■ STEALTH___________
¨ CURRENT:_____ TOTAL:_____ CURRENT:_____ TOTAL:_____
OOOOO
●●●●●
■ SURVIVAL____________
¨ OOOOO

¨ THROWN___________ OOOOO WEAPONS
¨ W AR ______________OOOOO WEAPON NAME ACC DMG DEF OVW TAGS DICE POOL
__________ ____ ____ ____ ____ __________ ____
ADDITIONAL ABILITIES __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
¨ _________________
OOOOO __________ ____ ____ ____ ____ __________ ____
HEALTH & DEFENSE
ARMOR SOAK HARD MP TAGS PARRY:________ RESOLVE:________
____________ ___ ___ ___ ______________ EVASION:_______ GUILE:__________
____________ ___ ___ ___ ______________ RUSH:_________ DISENGAGE:_______
NATURAL SOAK:_________ FINAL SOAK:________ JOIN BATTLE:_________
HEALTH LEVELS
¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ o o o o o o o o o o o o o o o o o o o o o o
_
-0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion •
Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge •
Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks •
Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.
INTIMACIES
INTIMACY INTENSITY INTIMACY INTENSITY
________________________ _________ ________________________
Don't wait to be given something you can take _________
________________________ _________ ________________________
Live fast, die young and leave a beautiful corpse _________
________________________ _________ ________________________
There's no such thing as enough _________
________________________ _________ ________________________
There's honor amongst thieves _________
________________________ _________ ________________________
Opportunity makes the thief _________
________________________ _________ ________________________
Men are pigs _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
________________________ _________ ________________________ _________
CHARMS
NAME TYPE DURATION COST BOOK PAGE# EFFECT
_______________ _________ _______ _____ _______ ____ ______________________
Athletics
_______________ _________ _______ _____ _______ ____ ______________________
Athletics
_______________ _________ _______ _____ _______ ____ ______________________
Athletics
_______________ _________ _______ _____ _______ ____ ______________________
Larceny
_______________ _________ _______ _____ _______ ____ ______________________
Larceny
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
_______________ _________ _______ _____ _______ ____ ______________________
INVENTORY
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________
___________________________________ ___________________________________

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