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RPG Character Sheet and Mechanics Guide

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0% found this document useful (0 votes)
39 views3 pages

RPG Character Sheet and Mechanics Guide

Uploaded by

joshuaarcs
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ATTRIBUTES & STATUS EFFECTS

NAME PRONOUNS He/Him BASE CURRENT

DEXTERITYO d10 d10 K SLOW


IDENTITY Charming Imperial Mage From The Moon K ENRAGED
TRAITS

INSIGHT O d8 d8 K DAZED
THEME Belonging ORIGIN Moon
MIGHT O d6 d6 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1 K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d8 d8 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS

2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 40
(MIG x 5) + LEVEL + OTHER
20
CRISIS
40
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 50
(WLP x 5) + LEVEL + OTHER
50
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 6 6
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Sharpshooter/3 FREE BENEFITS 5hp Martial Ranged Weapon/Shield
At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. BARRAGE - When you perform a ranged attack, you may spend 10 Mind Points to choose one
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 13 option: the attack gains multi (2); or you increase the attack's multi property by one,
up to a maximum of multi (3).
10
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level. CROSSFIRE - After a creature you can see performs a ranged attack, you may spend an amount of
MAGIC DEFENSE:
Mind Points equal to the total Result of their Accuracy Check in order to have the attack
EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons fail automatically against all targets. You can only use this Skill if you have a ranged


weapon equipped, and it has no effect if the Accuracy Check was a critical success.
EQUIPPED ITEM DESCRIPTION WARNING SHOT - When you hit one or more targets with a ranged attack that would deal damage, you
may have the attack deal no damage. If you do, choose one option: inflict shaken on
each target hit by the attack; or inflict slow on each target hit by the attack; or each
ACCESSORY
Runic Shield +2 Defense/Magic Defense target
CLASS Elementalist/2
hit by the attack losesSL × 10Mind Points. Describe your
/ LEVEL maneuver!
FREE BENEFITS Mp/5 Rituals
SKILL INFORMATION

Combat Tunic Defense DEX +1 SPELLBLADE - When you cast an offensive spell targeting a single creature, if the spell has a
ARMOR
Magic Defense INS +1 total Mind Point cost ofSL × 10or lower and you have one or more bow, brawling,
dagger, flail, spear or sword weapons equipped, you may choose one of those weapons.
Accuracy DEX + DEX If you do, your Magic Check for the spell will use the chosen weapon's Accuracy Check
MAIN HAND
Shortbow Damage HR+8 formula; for instance, the Magic Check for an Elementalist spell cast through a bronze
sword (page 131) will beDEX + MIG+1 instead ofINS + WLP
ELEMENTAL MAGIC - Each time you acquire this Skill, learn one Elementalist spell (see next two pages).
OFF-HAND
Shortbow Offensive (rr) Elementalist spells useINS + WLPfor the Magic Check.

BACKPACK & NOTES CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

ZENIT

80
CHARACTER NAME

OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

CLASS / LEVEL FREE BENEFITS NAME MP TARGETS DURATION

SKILL INFORMATION
Fulgur 10xT Up to 3 Instantaneous
You weave electricity into a wave of crackling bolts. Each target hit by this spell suffers
HR + 15bolt damage.
Opportunity: Each target hit by this spell suffers dazed.

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

CLASS / LEVEL FREE BENEFITS

SKILL INFORMATION

HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism


CHARACTER NAME

ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.

NAME MP TARGETS DURATION NAME MP TARGETS DURATION

RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism

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