05 - Eidolons
05 - Eidolons
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eidolons
EIDOLONS
They are not real, or at least not the same measure of realness that appearances are part of the translation process by which mortal
you and I possess. Eidolons are a placeholder for something else, minds perceive the eidolon.
something larger. The forms that they wear are just our mind’s Life would be simpler if eidolon appearances mapped
way of interpreting what we are seeing, a perceptual filter that logically to the concepts they embodied. No such luck. An
protects us from the madness of what lies beyond. eidolon of despair might sometimes appear like a golden-eyed
—Mattias “Maelstrom” Pennington, wizard angel, while an eidolon of joy may sometimes look like a hell beast.
Arrivals: There are two sure ways that eidolons enter the
THE RIDDLE OF
realms of mortals. First, they sometimes appear as a sort of
special add-on to summoning spells. It’s not clear why a tiny
THE EIDOLONS
fraction of summoning spells invite an eidolon into the world
rather than the intended creature. The Diabolist has hinted that
she knows more than anyone else about the phenomenon but
Eidolons come from outside this reality and are given shape by the knowledge doesn’t appear to be doing her any good, so the
the expectations and fears of those that perceive them. They rest of the icons aren’t taking her seriously. Wizards claim that
are neither angels nor demons, but rather powerful spirits their summoning spells aren’t as vulnerable to eidolon-leakage as
whose single-minded pursuit of their own core realities takes other spellcasters, but they would say that, wouldn’t they?
precedence over any other concern. There’s also a convincing argument that the distant gods
Every eidolon is an embodiment of a specific concept. Given somehow open the door to a few eidolons each year. Certainly
that the eidolons are creatures from inhuman dimensions, it’s many eidolons seem to function as proxies for deities that can’t
odd that the concepts they embody are mortal constructs such as visit the world themselves. But once their initial holy or unholy
honor, love, imagination, fear, destruction, despair, temptation, missions are complete, eidolons sent into the world by the gods
and remorse. It’s possible that the idea that each eidolon embodies don’t disappear like obedient summoned creatures, so it’s not
a concept is a translation error, an artifact of incompatible realities entirely clear who is using who in this relationship.
intersecting imperfectly, but if so, no one has been able to cut to Not entirely here: Eidolons are made of some sort of weird
the deeper truth. For the purposes of your 13th Age campaign, soul-stuff. It may look like an eidolon is wearing armor, carrying
eidolons are multi-purpose plot vehicles, embodiments weapons, and sporting a jaunty hat, but if an eidolon sets one of
of darkness or light depending on what the plot requires. its objects down, or dies, all its “normal” possessions fade into
Many eidolons can “serve” the same concept, though they mist. An eidolon killed while it was carrying a bag of real world
might have different interpretations of the concept or embody it coins would drop the coins, but don’t count on that style of luck.
slightly differently. For example, an eidolon of “strength” might Eidolons don’t care much about physical possessions; greed and
serve “strength-of-leadership” but be an enemy of an eidolon similar acquisitive concepts are notable exceptions to the list of
who is a living embodiment of “strength-of-community” and concepts eidolons represent.
friends with an eidolon of “strength-through-joy.” Varied forms: We’ve presented stats for eidolons in different
As these examples suggest, eidolons have less impact on the forms at several different levels and across tiers. It’s worth noting
world than they might if they were in any sense unified. Eidolons that all these stats could be used for the same eidolon, depending
famously entangle themselves in confrontations with opposing on what its current intentions are. Yes, this means that a specific
eidolons rather than managing to truly change the world. They eidolon could show up as a creature that is anywhere from 1st to
all seem to know each other and sometimes refer to broader goals 6th level! Given the undying ability mentioned below, it’s almost
and internal factions. So far, the eidolons’ self-referential vision certain this will happen if PCs end up having lethal battles with
means that they seldom rise to become a threat to the icons. The an eidolon. This isn’t how we usually handle monsters in 13th Age
icons’ servants, on the other hand, are less sanguine. . . . and eidolons aren’t our usual monsters.
Appearance: Eidolons come in a range of shapes and sizes.
An eidolon might have a double-row of blue eyes whether its form
is that of a wild beast or a little girl. Another eidolon might have
G A M E M A ST E R
skin covered in golden swirls, or be made of coral-shaped flowing
Eidolons are free agents that can surface most anywhere
blood, or be covered in singing harlequin diamonds. Other
you need a plot complication. Did the PCs wipe out
eidolons briefly assume wildly divergent sizes, becoming huge
the evil cult too quickly? Maybe the cult’s eidolon
for a few moments before shrinking down to human-sized, or
was away and will now return to hunt them. Have a
appearing as small as a house cat before blossoming into its ‘true’
5 on an icon relationship roll that needs explaining?
size. Each eidolon is different and can assume different forms (as
The appearance of an eidolon at cross-purposes to
mentioned later in the stats section), but each eidolon also has its
a PC might be a fine complication to accompany a
own distinct “look” and “voice” that it possesses no matter what
5, particularly if the eidolon is at least temporarily
shape mortals perceive it to be taking. These distinctive personal
involved with the forces or plans of an icon.
3
13 th age monthly
Madness With That? Removing insanity points: Insanity points fade slowly.
Every day (each full heal-up) roll a save. On an 11+, the character
Fighting something from outside of time and space
loses one insanity point. On a natural 20, the character loses three
that has reality-bending powers drives some people
insanity points. On a natural 1, the character gains an insanity
mad; hence the option of using the madness rules
point. Each time a character levels, they lose half their remaining
below. If your heroes can stare the impossible in the
insanity points (rounded up). As an optional rule you might allow
face without blinking then ignore these optional rules.
a PC to exchange all their insanity points for a permanent phobia.
The rules for insanity presented here can be adapted
Such a phobia is crippling, and the character must succeed on a
for other creatures if you are running a darker cosmic-
hard (16+) save to act in the presence of the object of the phobia,
horror themed game with lots of outer-realm monsters
but make it an easy save (6+) in combat.
with too many angles and far too many tentacles.
4
eidolons
AC 16
PD 15 HP 81 (see Undying)
MD 13
Attached Eidolon
Sometimes an eidolon adopts a mortal who possesses an
abundance of their desired concept. At best, it’s socially awkward.
At worst, the mortal is going to need new friends who measure up
to their angel/demon buddy.
Aid Another
It moves like a woman, but the proportions are all wrong. It has
arms, but from elbow to shoulder they are empty space. “Her” legs The eidolon’s presence can provide aid to its allies, especially the
move and her hips sway, but her gait doesn’t match the speed with one to which it’s attached. Once per round as a quick action, one of
which she moves through space. More than anything it reminds the eidolon’s nearby allies can gain one of the following benefits:
you of a marionette, with the puppeteer some vast cosmic force. Winning ways: The ally’s crit range expands by 1 until the end
of the battle.
Triple-strength 1st level troop [spirit]
Wide smile: The ally gains a +1 attack bonus until the end of
Initiative: +6
the battle.
Dark-matter fist +6 vs. AC—15 damage
Natural even hit: Choose a damage type for the attack: acid,
AC 19
cold, fire, lightning, poison, or thunder.
PD 17 HP 45 (see Undying)
Natural odd hit: Choose a damage type for the attack: force,
MD 13
holy, negative energy, or psychic.
5
13 th age monthly
Hunting Form the prayers of the faithful, or are there to report directly to the
Priestess. Eidolons that serve the dark gods avoid the Cathedral.
It resembles a beast. That is what your mind is telling you. Your
NAMES
eyes are reporting something far more horrifying.
6
eidolons
BLESSINGS
AND
CURSES
Some eidolons come into the realm with
the intention of testing heroes; when
they find a hero that exemplifies the
concept that the eidolon embodies, it
will (after proper trials) grant a blessing.
The duration of each blessing is up to
the GM.
Blessings
Runemarked Blessing: You gain a rune
upon your forehead. One battle per
day you can activate the rune as a free
action to give benefits to one item
that you are wearing or wielding as if
it had a tier-appropriate rune upon it. The rune normally looks
like a faded burn or old scar but it lights up when used.
Curses
Supernatural Aid: Once per day you can roll two d20s for a skill Who are we kidding? The PCs are more likely to be cursed by an
check. It’s obvious to anybody witnessing your act that you eidolon than blessed, right? Maybe the PCs killed the eidolon a
had supernatural aid. Discuss ahead of time with the GM what couple times. Or maybe a PC stands against everything the eidolon
would be an appropriate special effect (angels and trumpets, embodies. Okay. We’ve got it covered.
ghostly helpers, glowing with a baleful light, etc.) when you Eidolon curses are usually in the form of “If you X, then you
use this blessing. will Y.” They’re not always terribly damaging, as curses go. The
Preternatural Endurance: Until the end of your next level you eidolon’s dislocation from standard reality probably prevents
are no longer affected by one condition. While you carry this them from knowing exactly how to inflict curses that are dreadful
blessing, your body shows signs of abnormality; discuss with to normal mortals.
the GM how that manifests (armor-like metal strands woven Here are some examples:
through your skin, your outline occasionally blurring, your If you fail to show hospitality, you will not sleep until you
voice has a strange reverb effect, etc.). Roll a d10 to see which have made amends.
immunity you gain: If you boast of your prowess in battle, you will give a weapon
1: Fearless: Never affected by fear. away to the next child you meet.
2: Iron will: Never confused. If you are rude to a child, others will be rude to you for a week.
3: Liberty: Never hampered. If you become drunk in a tavern, you will be unable to leave
4: Nigh invulnerable: Never vulnerable. until you have cleaned the kitchens.
5: Robust: Never weakened. If you eat horse meat, you will offer rides on your back to the
6: Sureness: Never dazed. next ten strangers you meet.
7: Swift: Never stuck. Eidolon’s curses can only be removed by another eidolon or by
8: Unfazeable: Never stunned. becoming an exemplar of whatever concept the eidolon that
9: Watchfulness: Never helpless. cursed you embodied.
10: Exemplar (permanent): You are immune to some banal
irritation of mortal life . . . you never need to wash again
and are eternally clean, or you never suffer from the effects
Blessing Treasure
of non-magical weather or environmental conditions, or
The bonuses from eidolons’ blessings do not stack with
you never get lost if you know the route to where you are
bonuses from magic items. Blessings and curses are a
going, or you never need to sleep again, or you need neither
way to bestow rewards outside of traditional treasure
food nor water to survive, etc.
and magic items and to give risk outside of mere death.
If you prefer you could have eidolons simply make an
item magical or remove the magic from an item as an
alternate way of handling treasure and risk.
7
13 th age monthly
ADVENTURE HOOKS
Bliss—An eidolon of joy wants to treat the party to a night of Integrity—An eidolon appears on the path in front of the party.
carousing and celebration, but can they keep up with the It seeks to test the heroes to see how closely they match with
spirit? Why has it selected them? What unearthly delights will the concept it embodies. If they pass the test it will aid them,
the party be subjected to? As a twist the eidolon has an equally but failure will cause it to attack. Along the side of the road
powerful opposite number, which wishes to destroy those that are the corpses of those who have previously failed the test;
follow the eidolon of joy. if the PCs pass they can loot the corpses, but would that be
Exploit—An eidolon of adventure gives the party a map to an considered honorable? Maybe that’s the real test?
island on the Iron Sea. It will calm the sea’s waves, allowing Motley—The bones of a titan are strewn across a valley that the
them to travel there and back again. The only problem is that adventurers need to cross. An eidolon of chaos and destruction
the treasure is protected by an eidolon of guardianship, a fact appears and promises the party great riches if they dig under
the first eidolon deliberately failed to mention. the shin bone. Buried under the shin bone is an ancient evil
Fated—One of the adventurers discovers that their parents were that has wards around it to stop eidolons approaching, but the
brought together by an eidolon in order to beget them, and the characters are able to enter the area, which is a tomb. It holds
mentor who sponsored their learning to be an adventurer was treasure, but the party risks unleashing a plague of undead if
an eidolon. The adventurer has been groomed for something they disturb it.
great, but what? Whatever the reason is, they are the subject of Quietude—An eidolon of peace wishes to test the party. It will
a prophecy that a church (and its paladins) is willing to commit bless them if they are able to attend a high-class party and
murder for in order to avoid it being fulfilled. not start a fight. If they fail it will attack them the following
Herald—An eidolon approaches the party and hands them morning. Unknown to the PCs, a rival (and despised) band of
a sealed and coded message. It has selected them to deliver adventurers has been set an identical test. Can the adventurers
the message to the other side of the Dragon Empire. If they get themselves into the party, comport themselves with dignity,
refuse this quest the eidolon threatens to curse them, but as an and not start a bloodbath when they are forced to make nice
enticement, it offers to bless them if they deliver the message. with their arch-rivals?
The delivery of the message is a ruse to draw the eidolon’s
enemies out of hiding: the party will be dogged by assassins
and obstacles all the way.
Insight—An eidolon has given the people of a village a prophecy
that the party will save them from a dragon, and has now gone
off to arrange for a dragon to attack. Can the heroes save the
village by defeating the dragon, or getting to the dragon first
and convincing it not to listen to the eidolon?