Performance Phase
Performance Phase
Model Sessions The Football Periodisation Model is based on the principle that it’s totally
possible to get your players fit for playing football by playing football. This aligns
perfectly with our vision that a holistic approach to coaching is not only the most
The concept of rotating through pre-determined themes, which serves us well in educationally effective way but also the most time effective way. If done in the
the Skill Acquisition and Game Training phases, will not apply now. However, the proper way, football training automatically becomes conditioning and therefore it’s
basic structure of the ideal training session is almost identical to those in the Game unnecessary and unwise to separate fitness training from football training.
Training phase:
In the Football Periodisation Model there are three types of conditioning games:
• Welcome/explanation: 5 minutes
• The big games (8 v 8 or 9 v 9 or 10 v 10 or 11 v 11)
• Warm Up: 15-20 minutes
• The medium games (5 v 5 or 6 v 6 or 7 v 7)
• Positioning Games: 20 minutes
• The small games (3 v 3 or 4 v 4)
• Game Training component: 25-30 minutes
• Training Game: 20-25 minutes Put simply, if these games are conducted in the right way, they develop the
qualities of aerobic capacity and aerobic power specific to football players.
• Warm Down/wrap up 5-10 minutes However, a real understanding of this conditioning method, including football
sprints, can only be gained by attending FFA’s Advanced Coaching Courses.
The differences are:
Regarding the 6-week cycles in the Performance Phase the following points are
essential:
• The session with the Football Conditioning Games must always be planned for the
beginning of the week to avoid players still being fatigued on the day of the next
game
• We consider 4 sessions of 75-90 minutes and one game a maximum safe weekly
workload for the Performance Phase (Advanced level only)
• The planning and progression of the Football Conditioning Games requires expert
knowledge of the Football Periodisation Model. It is dangerous to experiment
with Football Conditioning without having the necessary knowledge
Click on the links below to go to specific sections withing the Performance Phase
Model Sessions:
1
Football problem: 3 7 4
“Our team struggles with playing out from the back. Too often we play 2
a senseless ball forward that is easily intercepted by the opponent. 2 6 8 5
10 20
The players do not recognise the right moments to play a forward pass or see
the solutions too late. 3 4 6
7 5 11
They are also hesitant to break the line and create a numerical advantage by
moving forward with the ball at their feet”. 9 19
• The passing sequence starts with the two goalkeepers (can be simultaneous):
one to the right side; the other to the left side
• The players pass the ball in a ‘logical’ order (1-7) while staying in their positions
• “Now follow your pass to the next position” (NB: #10 goes to position #3/4)
1
• “Here is another variation” (see diagram B) 3 4
• “Now just improvise but use a logical order and every player must touch the ball” 7
2 5
2 6 8
10 20 3
4
6 5
7 11
9 19
5. Performance Phase Model Sessions
2. Positioning game: 5 v 4 + 2 (7 v 4)
1
• A grid of approximately 40m wide x 30m long
• The 2 goalkeepers are neutral players who always play with the team in 3
possession and are positioned just behind each back line 4 9
• Yellow #1 starts the game for the yellow team, who must try to pass the ball to
orange #1 on the opposite side (see diagram)
1
• If they succeed, orange #1 must now pass the ball across the grid back to
yellow #1 on the opposite side, who must catch the ball and start again
• If orange wins the ball, they must try to pass the ball to orange #1 who restarts
the game with orange in possession and yellow defending
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Steps up or down:
• Free/limited touches
Remark:
• Position the grids in ‘game realistic’ areas of the field (see diagram on the right)
1
10 11
7 2
6
9 3
4
1
5. Performance Phase Model Sessions
• 2 grids approximately the width of a full pitch and 45m long as shown in 11 7
2 5
diagram A
• In both grids the defenders of one team play against the attackers of the
other team
• “Get the ball to the ‘free’ player who must run with the ball across the end line”
7
• If the attackers win the ball, attack the goal and try to score (one attempt only). 2
If the defenders win the ball back, the action has ended 5 11
9
1
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• If the yellow team loses the ball in their defensive grid, orange can try to score
(1 attempt only)
7 11
• If yellow loses the ball in the attacking grid, orange play back to their goalkeeper 2
5
and the action has ended 9
4 3
1
5. Performance Phase Model Sessions
• The same action starts again but now with orange playing out and attacking 2
9
7 11
9
5 4 2
1
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• Play 2 games of 10 minutes with two minutes rest between the games
1
5. Performance Phase Model Sessions
Football problem:
3
“Our team is not very effective when we attack in wide areas. The wingers, 3
The awareness and decision-making of our wingers and the cooperation with 2
the full-backs must improve to make our wing play more effective”.
11
4
• Players in their game positions (see diagram) 8
3
7
• Right side players (yellow) and left side players (orange) opposite of one another
5
but not interfering with each other 5
9
• Yellow works from top down; orange from bottom up (#7 yellow passes to #4
orange who starts the same combination in the opposite direction till #11 orange
passes the ball again to yellow #3)
• All players follow their pass to the next position but only on their own team
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• i.e. After pass 5 to orange #4, yellow #7 goes to the position of yellow #3
(same for orange #11: to position #4). 3
3
• Start with prescribed pattern (as shown)
1
10
• Introduce a 2nd (3rd?) pattern
2
Progression: 11
• Now yellow passes with passive resistance of orange: choose the right option
6
depending on the defensive positioning of the opposing players (this option is for 2
3
7
5
5
9
6
4
4
5. Performance Phase Model Sessions
2. Positioning game: 7 v 4
B
9
• 2 goalkeepers positioned on each back line
• #7 (yellow) keep possession against #4 (orange)
10
• Players as much as possible in their game positions (especially the team in BP) 7
4
• Provide 4 options (left; right; central and far) for the player on the ball through
8
proper positioning
• When orange wins the ball in grid A, they must try to pass to #9 in grid B or their
goalkeeper at the far end
A 6 5
3
2
• If they succeed, all players cross over to grid C where the game continues with 11
orange in possession and yellow defending
• If a yellow player passes the ball out of the grid, the coach immediately serves
a new ball to the orange goalkeeper and the game restarts in grid C with 1
possession for orange
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Steps up or down: 1
• Free/limited touches
Remark: 9
• Position the grids in ‘game realistic’ areas of the field (see diagram on the right)
10
4 7
8 6 5
11
3 2
1
5. Performance Phase Model Sessions
2
7
• In grid B, #9 & #10 yellow and an orange defender (#3) plus a goalkeeper
11
1
• In grid C, #7 yellow and an orange defender (#15) with yellow #2 outside the grid A B C
5 2
• #2-7 and #5-11 must beat the orange defenders in their respective grids
through effective wing play and deliver a cross to #9 & #10 in grid B who try to
finish 2 v 1
• The defenders in grids A & C cannot defend beyond the red dotted line
• The winger bounces with the full-back and becomes the 3rd man via 3 4
a combination with #9 or #10 (situation 4) 10 9
4 3
12
The option selected by the attacking player often depends on the action of the 11
7
defender. The coach may need to help the players develop their awareness and
insight to select the most effective option.
A B C
5 2
Communication between the players is essential.
• The field is positioned in a wide area of the full pitch (see diagram) 1
• In this particular game, it means that the right side of the team (#2-3-6-7) 6
+ central midfielder #10. It is essential that the coach maintains realistic positions 2
relative to a full field game (this explains the positions of the goals)
10
• Play four games of 4 minutes with 2 minutes rest between the games
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Football problem:
“Our team is not good at regaining the ball from the opponent. Our players are
generally too passive and give their opponents too much time and space to
receive, pass, shoot or run with the ball. We must improve our ability to defend
more aggressively as a team as well as individually”.
• The yellow players move freely in the grid while passing a ball in
an un-prescribed order
• The yellow players must actively ask for the ball, check off, anticipate, etc
• The orange players ‘pressure’ the ball without intercepting it or disrupting the
passing sequence
Progression:
2. Positioning game: 6 v 6
• One team keeps possession of the ball while the other team tries to win it back
Steps up or down:
• Free/limited touches
• Zonal marking/man-marking
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Organisation: 3 3
2 1 1 2
Outside the penalty box is a 15m x 15m grid with 6 cones placed as shown in the
diagram. B D
Two teams (orange and yellow) are divided into 2 groups of equal numbers and
positioned as shown.
Groups orange A and yellow C have a ball each. The exercise starts with A1 1
1
passing the ball to B1. A1 then runs around the central cone to receive the ball 2
2
back from B1. At the moment A1 starts their run around the cone, D1 also starts 3
3
The action stops when A1 has finished on goal; D1 captures the ball from A1
or the ball goes out of the grid.
After the action has finished the players involved move as follows:
2 1 1 2
1
1
2
2
3
3
C A
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• A field of approximately 30m x 25m with two big goals and plenty of balls next to
the goals
• The attackers can score from any position on the pitch, therefore the defenders
must mark closely and defend aggressively everywhere
• Play 12 games of 1 minute with 3 minutes rest between the games and
a longer (6 minutes) break after the 6th repetition
5. Performance Phase Model Sessions
• The rest periods must be a so-called ‘active rest’. This is a low intensity activity
like juggling individually or as a group
• This can be done while another group of players is working (see diagram)
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