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Aasimar Ranger Character Sheet

DnD Character

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0% found this document useful (0 votes)
32 views5 pages

Aasimar Ranger Character Sheet

DnD Character

Uploaded by

brunalagetm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Ranger 6

CLASS & LEVEL PLAYER NAME


Mazanoor Nazanin
Aasimar Far Traveler (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+0 Constitution +3 17 40 --
8 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 6d10
Resistances - Radiant, SUCCESSES
Saving Throw Modifiers
DEXTERITY Necrotic FAILURES

16 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
10 +3

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+0 -1 Athletics STR Drum, Poisoner's Kit
ABILITY SAVE DC
P +7 Deception CHA
=== LANGUAGES ===
+1 History INT Celestial, Common, Draconic, Elvish, Giant,
INTELLIGENCE
P +6 Insight WIS Undercommon
40 ft. (Walking), 40 ft. (Climbing), 40 ft.
12 +4 Intimidation CHA
(Swimming)
P +4 Investigation INT
+1 +3 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING


P

WISDOM P +6 Perception WIS


+4 Performance CHA === ACTIONS === a Bonus Action, you can apply a poison dose to a
17 +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
weapon or piece of ammunition. Once applied, the
poison retains its potency for 1 minute or until you hit
Hide, Ready, Search, Utilize, Opportunity Attack, with the poisoned item, whichever is shorter. When a
+1 Religion INT
+3 Grapple, Shove, Improvise, Two-Weapon Fighting, creature takes damage from the poisoned item, that
+3 Sleight of Hand DEX Interact with an Object, Study, Influence creature must succeed on a Con. saving throw (DC 8
+3 plus the modifier of the ability increased by this
+3 Stealth DEX Healing Hands • 1 / Long Rest feat) or take 2d8 Poison damage and have the
CHARISMA Once per Long Rest as a Magic action, you touch a Poisoned condition until the end of your next turn.
E +9 Survival WIS
creature and they regain 3d4 HP.
Celestial Revelation • 1 / Long Rest
13 === BONUS ACTIONS ===
Brew Poison
Once per Long Rest, you transform using one of
the options below (choose the option each time you
You gain proficiency with the Poisoner’s Kit. With 1 transform). The transformation lasts for 1 minute or
+1 hour of work using such a kit and expending 50 GP until you end it (no action required).
worth of materials, you can create 3 poison doses. As
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE PERCEPTION
Dragon Wing Light Crossbow +6 1d8+3 Piercing +1d6 Acid, +1d6 Cold, +1d6 Fire, +1d6 Force, +1d6 Lightning, +1d6 Necrotic, +1d6 Poison, +1d6 Psychic, +1d6 Radiant, +1d6 Thunder, Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)

Scimitar +6 1d6+3 Slashing Martial, Finesse, Light, Nick


16 PASSIVE INSIGHT

Starry Wisp +6 2d8 Radiant V/S


14 PASSIVE INVESTIGATION
Thorn Whip +6 2d6 Piercing V/S/M

Darkvision 60 ft. Unarmed Strike +2 0 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 6
CLASS & LEVEL PLAYER NAME
Mazanoor Nazanin
Aasimar Far Traveler (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === Wanderer Spells table, you thereafter always have the creature and they regain 3d4 HP.
listed spells prepared. You also possess a fey
* Core Ranger Traits • free-rules 119 blessing. Choose it from the Feywild Gifts table or | 1 / Long Rest • 1 Action
determine it randomly.
* Spellcasting • free-rules 119 * Light Bearer • PHB-2024 186
* Otherworldly Glamour • PHB-2024 124 You know the Light cantrip and Charisma is your
* Favored Enemy • free-rules 119 Whenever you make a Charisma check, you gain a +3 spellcasting ability for it.
You always have Hunter’s Mark prepared and can cast bonus.
it without expending a spell slot 3 times per Long Rest. * Celestial Revelation • PHB-2024 186
* Ability Score Improvement • free-rules 120 Once per Long Rest, you transform using one of the
| Hunter’s Mark: 3 / Long Rest • 1 Bonus Action options below (choose the option each time you
* Extra Attack • free-rules 120 transform). The transformation lasts for 1 minute or
* Weapon Mastery • free-rules 120 You can attack twice instead of once whenever you until you end it (no action required).
take the Attack action on your turn.
* Deft Explorer • free-rules 120 Once on each of your turns before the transformation
You gain Expertise with one of your skill proficiencies. * Roving • free-rules 121 ends, you can deal 3 extra damage (Necrotic for
Your speed increases by 10 ft. while you aren’t Necrotic Shroud or Radiant for Heavenly Wings and
You know two languages of your choice. wearing Heavy armor. You also have a Climb and Inner Radiance) to one target when you deal damage
Swim Speed equal to your speed. to it with an attack or a spell.
* Fighting Style • free-rules 120
Heavenly Wings. You have a Fly Speed equal to your
| Druidic Warrior • === AASIMAR SPECIES TRAITS === Speed.
You learn two Druid cantrips of your choice. The
chosen cantrips count as Ranger spells for you, and * Creature Type • PHB-2024 186 Inner Radiance. You shed Bright Light in a 10-ft. radius
Wisdom is your spellcasting ability for them. Whenever You are a Humanoid. and Dim Light for an additional 10 ft., and at the end of
you gain a Ranger level, you can replace one of these each of your turns, each creature within 10 ft. of you
cantrips with another Druid cantrip. * Size • PHB-2024 186 takes 3 Radiant damage.
You are Medium or Small, chosen when you select this
* Ranger Subclass • free-rules 120 species Necrotic Shroud. Creatures other than your allies
within 10 ft. of you must succeed on a Cha. saving
| Fey Wanderer * Speed • PHB-2024 186 throw (DC 12) or have the Frightened condition until
Your speed is 30 ft. the end of your next turn.
* Dreadful Strikes • PHB-2024 124
When you hit a creature with a weapon, you can deal * Celestial Resistance • PHB-2024 186 | 1 / Long Rest • 1 Bonus Action
an extra 1d4 Psychic damage to the target once per You have Resistance to Necrotic & Radiant damage.
turn. * Languages • PHB-2024 37
* Darkvision • PHB-2024 186 Your character knows at least three languages:
| 1 Action You have Darkvision with a range of 60 ft. Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a
* Fey Wanderer Spells • PHB-2024 124 * Healing Hands • PHB-2024 186 language means your character can communicate in it,
When you reach a Ranger level specified in the Fey Once per Long Rest as a Magic action, you touch a read it, and write it.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Travel Alchemical Kit 1 -- Bedroll 1 7 lb.

Serpent Scale Armor 1 45 lb. Tinderbox 1 1 lb.

SP 0 Dragon Wing Light Crossbow 1 5 lb. Torch 10 10 lb.

Studded Leather 1 13 lb. Waterskin 1 5 lb.


EP 0 Scimitar 1 3 lb.

Shortsword 1 2 lb.
GP 7 Longbow 1 2 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Backpack 1 5 lb.

Quiver 1 1 lb.
WEIGHT CARRIED

131 lb. Arrows 20 1 lb.

ENCUMBERED Sprig of Mistletoe 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Oil 2 2 lb. Dragon Wing Light Crossbow 1 5 lb.

PUSH/DRAG/LIFT Rations 10 20 lb.

240 lb. Rope 1 5 lb.

EQUIPMENT

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Ranger 6 BrunoLaget
CLASS & LEVEL PLAYER NAME
Mazanoor Nazanin
Aasimar Far Traveler (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

* Ability Score Increases • PHB-2024


When determining your character’s ability scores,
increase one score by 2 and a different one by 1, or
increase three scores by 1.

| Increase two scores (+2 / +1) •


Increase one scores by 2 and a different score by 1.

=== FEATS ===

* Poisoner • PHB-2024 206

| Brew Poison: 1 Bonus Action

* Weapon Mastery • PHB-2024 120

| Rapier (Vex) •
Vex. If you hit a creature with a Rapier and deal
damage to it, you have Advantage on your next attack
roll against that creature before the end of your next
turn.

| Scimitar (Nick) •
Nick. When you make the extra attack of the Light
property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can
only be made once per turn.

| Nick (Scimitar): 1 Action

| Vex (Rapier): 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Female 38 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Mazanoor Nazanin Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I'm serious most of the time, and


occasionally flirtatious - but in such a
subtle way it goes often unnoticed.

PERSONALITY TRAITS

There's no such thing as a low blow. A


poisoned arrow is more effective than a
show of martial prowess.
IDEALS

To protect Chult, by hunting its enemies


relentlessly - granting my daughters a safe
and prosperous place to grow up on.
BONDS

Can hyperfocus on a lead and


miss the big picture sometimes.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Mazanoor has come all the way from Chult giving DRAGON WING LIGHT CROSSBOW
chase to a mysterious cult that came from
overseas and caused a great deal of disturbance The limb tips of this magic bow are shaped like a
in the country. dragon’s wings, and the weapon is infused with the
essence of a chromatic, gem, or metallic dragon’s
Mazanoor is an expert hunter and poisoner, breath. When you hit with an attack roll using this
having been trained as an agent of the Triceratops magic bow, the target takes an extra 1d6 damage of
Society (or Ytepka society), a secret organization the same type as the breath infused in the bow—
dedicated to protect Chult from the influence of acid, cold, fire, force, lightning, necrotic, poison,
foreigners. psychic, radiant, or thunder.

If you load no ammunition in the weapon, it produces


its own, automatically creating one piece of magic
ammunition when you pull back the string. The
ammunition created by the bow vanishes the instant
after it hits or misses a target.

TRAVEL ALCHEMICAL KIT

Also at rank 3, Head Office provides you with a travel


alchemical kit—an uncommon magic item containing
miniaturized versions of both alchemist’s supplies
and a poisoner’s kit (glass vials, a mortar and pestle,
chemicals, and a glass stirring rod). You gain
proficiency with a poisoner’s kit as part of this
upgrade.

You can use this magical kit as long as it is on your


person, with no need to draw or stow it. If you are
ever searched, finding your travel alchemical kit
requires a successful DC 20 Intelligence
(Investigation) or Wisdom (Insight) check.

SERPENT SCALE ARMOR

This suit of magic armor is made from shimmering


scales. While wearing it, you can apply your full
Dexterity modifier (instead of a maximum of +2)
when determining your Armor Class. In addition, this
armor does not impose disadvantage on your
Dexterity (Stealth) checks.

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Light Bearer DEX 12 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M

O Starry Wisp Fighting Style +6 1A 60 ft. V,S Instantaneous free-rules 320 V/S

O Thorn Whip Fighting Style +6 1A 30 ft. V,S,M Instantaneous PHB-2024 333 V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Entangle Ranger STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S

O Hail of Thorns Ranger DEX 14 1BA Self V Instantaneous PHB-2024 283 V

O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

P Charm Person Fey Wanderer Spells (Always Prepared) WIS 14 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S

P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

=== 2nd LEVEL === 2 Slots OO

O Healing Spirit Ranger -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

O Locate Object Ranger -- 1A Self V,S,M Concentration, up to 10 minutes free-rules 293 D: 10m, V/S/M

O Pass without Trace Ranger -- 1A Self/30 ft. Emanation V,S,M Concentration, up to 1 hour free-rules 303 D: 1h, 30 ft. Emanation, V/S/M

P Misty Step Fey Wanderer Spells (Always Prepared) -- 1BA Self V Instantaneous free-rules 299 V

SPELLS

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