Aasimar Ranger Character Sheet
Aasimar Ranger Character Sheet
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+0 Constitution +3 17 40 --
8 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 6d10
Resistances - Radiant, SUCCESSES
Saving Throw Modifiers
DEXTERITY Necrotic FAILURES
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
16 PASSIVE PERCEPTION
Dragon Wing Light Crossbow +6 1d8+3 Piercing +1d6 Acid, +1d6 Cold, +1d6 Fire, +1d6 Force, +1d6 Lightning, +1d6 Necrotic, +1d6 Poison, +1d6 Psychic, +1d6 Radiant, +1d6 Thunder, Simple, Ammunition, Loading, Range, Two-Handed, Slow, Range (80/320)
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Ranger 6
CLASS & LEVEL PLAYER NAME
Mazanoor Nazanin
Aasimar Far Traveler (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === Wanderer Spells table, you thereafter always have the creature and they regain 3d4 HP.
listed spells prepared. You also possess a fey
* Core Ranger Traits • free-rules 119 blessing. Choose it from the Feywild Gifts table or | 1 / Long Rest • 1 Action
determine it randomly.
* Spellcasting • free-rules 119 * Light Bearer • PHB-2024 186
* Otherworldly Glamour • PHB-2024 124 You know the Light cantrip and Charisma is your
* Favored Enemy • free-rules 119 Whenever you make a Charisma check, you gain a +3 spellcasting ability for it.
You always have Hunter’s Mark prepared and can cast bonus.
it without expending a spell slot 3 times per Long Rest. * Celestial Revelation • PHB-2024 186
* Ability Score Improvement • free-rules 120 Once per Long Rest, you transform using one of the
| Hunter’s Mark: 3 / Long Rest • 1 Bonus Action options below (choose the option each time you
* Extra Attack • free-rules 120 transform). The transformation lasts for 1 minute or
* Weapon Mastery • free-rules 120 You can attack twice instead of once whenever you until you end it (no action required).
take the Attack action on your turn.
* Deft Explorer • free-rules 120 Once on each of your turns before the transformation
You gain Expertise with one of your skill proficiencies. * Roving • free-rules 121 ends, you can deal 3 extra damage (Necrotic for
Your speed increases by 10 ft. while you aren’t Necrotic Shroud or Radiant for Heavenly Wings and
You know two languages of your choice. wearing Heavy armor. You also have a Climb and Inner Radiance) to one target when you deal damage
Swim Speed equal to your speed. to it with an attack or a spell.
* Fighting Style • free-rules 120
Heavenly Wings. You have a Fly Speed equal to your
| Druidic Warrior • === AASIMAR SPECIES TRAITS === Speed.
You learn two Druid cantrips of your choice. The
chosen cantrips count as Ranger spells for you, and * Creature Type • PHB-2024 186 Inner Radiance. You shed Bright Light in a 10-ft. radius
Wisdom is your spellcasting ability for them. Whenever You are a Humanoid. and Dim Light for an additional 10 ft., and at the end of
you gain a Ranger level, you can replace one of these each of your turns, each creature within 10 ft. of you
cantrips with another Druid cantrip. * Size • PHB-2024 186 takes 3 Radiant damage.
You are Medium or Small, chosen when you select this
* Ranger Subclass • free-rules 120 species Necrotic Shroud. Creatures other than your allies
within 10 ft. of you must succeed on a Cha. saving
| Fey Wanderer * Speed • PHB-2024 186 throw (DC 12) or have the Frightened condition until
Your speed is 30 ft. the end of your next turn.
* Dreadful Strikes • PHB-2024 124
When you hit a creature with a weapon, you can deal * Celestial Resistance • PHB-2024 186 | 1 / Long Rest • 1 Bonus Action
an extra 1d4 Psychic damage to the target once per You have Resistance to Necrotic & Radiant damage.
turn. * Languages • PHB-2024 37
* Darkvision • PHB-2024 186 Your character knows at least three languages:
| 1 Action You have Darkvision with a range of 60 ft. Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a
* Fey Wanderer Spells • PHB-2024 124 * Healing Hands • PHB-2024 186 language means your character can communicate in it,
When you reach a Ranger level specified in the Fey Once per Long Rest as a Magic action, you touch a read it, and write it.
Shortsword 1 2 lb.
GP 7 Longbow 1 2 lb.
Quiver 1 1 lb.
WEIGHT CARRIED
EQUIPMENT
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Ranger 6 BrunoLaget
CLASS & LEVEL PLAYER NAME
Mazanoor Nazanin
Aasimar Far Traveler (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| Rapier (Vex) •
Vex. If you hit a creature with a Rapier and deal
damage to it, you have Advantage on your next attack
roll against that creature before the end of your next
turn.
| Scimitar (Nick) •
Nick. When you make the extra attack of the Light
property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can
only be made once per turn.
ADDITIONAL EQUIPMENT
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Female 38 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Mazanoor Nazanin Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
Mazanoor has come all the way from Chult giving DRAGON WING LIGHT CROSSBOW
chase to a mysterious cult that came from
overseas and caused a great deal of disturbance The limb tips of this magic bow are shaped like a
in the country. dragon’s wings, and the weapon is infused with the
essence of a chromatic, gem, or metallic dragon’s
Mazanoor is an expert hunter and poisoner, breath. When you hit with an attack roll using this
having been trained as an agent of the Triceratops magic bow, the target takes an extra 1d6 damage of
Society (or Ytepka society), a secret organization the same type as the breath infused in the bow—
dedicated to protect Chult from the influence of acid, cold, fire, force, lightning, necrotic, poison,
foreigners. psychic, radiant, or thunder.
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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Light Bearer DEX 12 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M
O Starry Wisp Fighting Style +6 1A 60 ft. V,S Instantaneous free-rules 320 V/S
O Thorn Whip Fighting Style +6 1A 30 ft. V,S,M Instantaneous PHB-2024 333 V/S/M
O Entangle Ranger STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S
O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V
P Charm Person Fey Wanderer Spells (Always Prepared) WIS 14 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S
P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V
O Healing Spirit Ranger -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S
O Locate Object Ranger -- 1A Self V,S,M Concentration, up to 10 minutes free-rules 293 D: 10m, V/S/M
O Pass without Trace Ranger -- 1A Self/30 ft. Emanation V,S,M Concentration, up to 1 hour free-rules 303 D: 1h, 30 ft. Emanation, V/S/M
P Misty Step Fey Wanderer Spells (Always Prepared) -- 1BA Self V Instantaneous free-rules 299 V
SPELLS
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