Generations of Comp - Merged
Generations of Comp - Merged
Foundations of Information
Systems and Society
Individual Assignment
Title-Generations of
Computers
Name-Natan Mesfin
ID- UGR/6679/16
section- 2
Table of Contents
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Technology.......................................................................................................................................... 17
Memory .............................................................................................................................................. 17
Size and Efficiency .............................................................................................................................. 17
Input/Output Devices ........................................................................................................................ 17
Technological Advances ......................................................................................................................... 17
Transistors .......................................................................................................................................... 17
High-Level Programming Languages .................................................................................................. 18
Applications ............................................................................................................................................ 18
Advantages and Disadvantages ............................................................................................................. 19
Advantages ......................................................................................................................................... 19
Limitations .......................................................................................................................................... 19
Impact on Society ................................................................................................................................... 20
Notable Innovations ............................................................................................................................... 20
Legacy and Transition............................................................................................................................. 20
.................................................................................................................... 21
Introduction to the Third Generation of Computers(1964-1975) ........................................................ 21
Key Characteristics of Third-Generation Computers ............................................................................ 21
Technology: ........................................................................................................................................ 21
Technological Advances of the Third Generation ................................................................................. 23
Applications of Third-Generation Computers ....................................................................................... 24
Benefits and Limitations ........................................................................................................................ 24
........................................................................................... 25
Introduction to the Fourth Generation of Computers .......................................................................... 25
Key Characteristics of Fourth-Generation Computers .......................................................................... 26
Examples of Fourth-Generation Computers ......................................................................................... 28
Applications of Fourth-Generation Computers ..................................................................................... 29
Personal Computing ............................................................................................................................ 29
Business and Office Applications ........................................................................................................ 30
Entertainment ..................................................................................................................................... 30
Education ............................................................................................................................................ 30
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1st 2 nd 3rd
Generation Generation Generation
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4th 5th
Generation Generation
Pascal's calculator
German inventor Wilhelm Schickard (1592-1635) created the first functional calculator in 1623,
but a fire shortly after it was built destroyed the design's specifics. At the age of 19, French
scholar Blaise Pascal (1623-1635) created a mechanical calculator in 1642. His machine was
powered by hand and used mechanical gears. To add or subtract, one could use dials to enter
numbers up to eight digits long, and then spin a crank. The German mathematician Gottfried
Wilhelm von Leibniz (1646–1716) expanded on Pascal's work thirty years later to create a
mechanical calculator with multiplication and division capabilities. Throughout the 19th
century, a version of Leibniz's calculator, constructed in 1820 by Thomas de Colmar (1785-
1870), was in widespread use.
Jacquard's loom
While mechanical calculators developed in notoriety within the early 1800's, the primary programmable
machine built was not a calculator at all, but a linger. Around 1801, Frenchman Joseph-Marie Jacquard
(1752-1834) designed a programmable linger that utilized detachable punched cards to speak to
designs. Some time recently Jacquard's linger, creating embroidered works of art was complex and
repetitive work. In arrange to deliver a design, distinctive colored strings (called wefts) had to be woven
over and under the cross-threads (called twists) to create the required impact. Jacquard concocted a
way of encoding the designs of the strings utilizing metal cards with gaps punched in them. When a card
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was bolstered through the machine, hooks passed through the gaps to specifically raise twist strings,
and so create the required over-and-under design. The result was that complex brocades may be
encoded utilizing the cards, and after that duplicated precisely. Essentially by changing the cards, the
same linger can be utilized to consequently weave distinctive designs.
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Electromagnetic relay
It wasn't until the 1930's and the appearance of electromagnetic transfers that computer
innovation truly begun to create. An electromagnetic hand-off could be a mechanical switch
that can be opened and closed by an electrical current that magnetizes it. The German build
Konrad Zuse (1910-1995) is credited with building the primary computer utilizing transfers
within the late 1930's. In any case, his work was classified by the German government and
inevitably crushed amid World War II, and so did not impact other analysts. Within the late
1930's, John Atanasoff (1903-1995) at Iowa State and George Stibitz (1904-1995) at Chime Labs
autonomously outlined and built programmed calculators utilizing electromagnetic transfers.
Within the early 1940's, Howard Aiken (1900-1973) at Harvard rediscovered the work of
Babbage and started applying a few of Babbage's thoughts to cutting edge innovation. Aiken's
Stamp I, built in 1944, may be seen as an implementation of Babbage's Expository Motor
utilizing transfers.
In comparison with cutting edge computers, the speed and computational control of these
early computers could appear primitive. For case, the Stamp I computer may store as it were 72
numbers in memory, in spite of the fact that it might store an extra 60 constants through
manual switches. The machine might perform 10 increases per moment, but required up to 6
seconds to perform a duplication and 12 seconds to perform a division. Still, it was assessed
that complex calculations could be completed 100 times quicker utilizing the Check I as
contradicted to existing innovation at the time.
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Introduction
What is the first generation of computer?
First-generation computers are from the 1940s to the 1950s; in fact, this is where the beginning
of electronic digital computing occurs. These early machines used vacuum tubes on their
circuitries, which were relatively big, generated so much heat, and were going into failure quite
often. However, vacuum tubes proved to be an important improvement from earlier
mechanical and electromechanical components because they provided faster computation
speeds.
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computers. First-generation computers made use of vacuum tubes as the base element for
circuitry and logical operations.
3. Scientific Research: Scientific research, in general, but especially in physics and engineering,
underwent rapid development in the post-war period. Early computers were being applied to
carry out complicated calculations for scientific experiments, including weather forecasts and
calculations of atomic energy.
4. Military Applications: The military remained a significant force for the development of
computers, using early computers to perform such tasks as trajectory calculations and logistical
analysis.
5. Business Data Processing: With the growth of businesses, a need for effective data
processing arose. Payroll processing, inventory, and accounting are some of the areas in which
early computers were being utilized.
Technology used
The technologies that were used by first generation computers are:
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▪ Memory Storage:
-Flip-flops used vacuum tubes to store single bits of data in early computers.
- These tubes could store information in the forms of electrical charges, which
was crucial to the temporary storage during computations.
▪ Amplification of Signals:
- Vacuum tubes were amplifiers of electric signals, and it helped to sustain signal
integrity down the circuits.
▪ Processor Construction:
Processors in these computers were developed with several thousand vacuum tubes
wired together to create the CPU.
However, vacuum tubes had some serious limitations:
✓ They generated a great deal of heat.
✓ They consumed enormous amounts of electricity.
✓ They were large and prone to frequent failures.
Magnetic Drums: Magnetic drums were one of the earliest forms of data storage
employed by the first generation of computers. They played a dual role, both as
memory and secondary storage.
Structure
A magnetic drum was a cylindrical metal drum coated with a magnetic material.
It was rotated at a very high speed, and the data was written or read from its
surface by read/write heads positioned along its length.
Each head was used to get access to the data stored in one specific track on the
drum surface.
First-Generation Usage
1. Primary Memory
2. Secondary Storage
3. Execution of Programs
4. Examples of Usage
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- The IBM 650 and early machines like the UNIVAC used magnetic drums for memory and
storage.
Limitations
Punched Cards
Punched cards were the primary method of data input and output for the first generation of
computers; they also functioned as data storage. They were hard pieces of paper with data
represented by patterns of punched holes.
Structure
❖ Each card would have rows and columns where holes might be punched.
❖ Whether there was a hole or not at any particular point would be binary information
("1" if there was a hole, "0" if not).
Usage:
1. Data Entry:
- Programs and data were first input into the computer via punched cards. The programs were
generally written in some type of coded form and copied onto cards.
- The computer then sorted the decks of cards entered by the users one by one.
2. Program Storage:
- The computer instructions were punched into these cards for reusable code and program
portability.
3. Data Storage:
- Punched cards also served for offline data storage.
4. Output:
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- The output of the calculation would then be printed out on punched cards for subsequent use
or analysis.
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Big sized and bulky computers: These were room-sized and required a large surface
area for operations. Parts such as vacuum tubes, magnetic drums, and gigantic wiring
systems increased the physical size.
High power consumption: They used huge amounts of power, and it was often
required to build an entire building to provide electricity. The vacuum tubes created
tremendous heat. So, massive cooling systems needed to be used.
Relatively Slow: Their clock cycles were in the milliseconds, orders of magnitude slower
than modern computers.
Limited Processing Power: With no advanced memory or storage, these machines were
only capable of performing basic linear operations and nothing with much flexibility
associated.
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Commercial Applications:
Military Applications:
Limitations
1. Size and Heat Generation:
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Development, installation, and maintenance were too costly, making it accessible only
to governments and big organizations.
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Key Characteristics
Technology
-Transistors: a very important characteristics of 2nd generation computers was that the use of
transistors instead of vacuum tubes to perform any processing. These semiconductor devices
enabled the operation to be more reliable and generally allowed less power consumption.
Memory
- Magnetic Core Memory: Magnetic core memory utilized in the second-generation systems
considerably improved upon the unreliable delay line storage of first-generation machines.
Magnetic cores were faster and more stable, given the progress of large computation loads.
Size and Efficiency
These machines were smaller, used less power, and threw out less heat than those housed,
power-consuming, heat-generating huge first-generation computers.
- Reliability became paramount, and computers were able to run for extended durations
without failure.
Input/Output Devices
- Input via punched cards and paper tapes persisted as standard, but they were now
complemented with much faster and more efficient peripherals, in the form of early line
printers, for example, to produce data output.
Technological Advances
Transistors
Transistors came and replaced vacuum tubes with a huge improvement in
computational speed and much better efficiency. Smaller size reduced the physical
size of computers; therefore, computers became more feasible for organizations with
limited space and resources.
Heat dissipation: the Transistors were running cooler, meaning fewer failures and
longer life of computers.
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Figure 6: Transistors
Magnetic Storage
Development of magnetic tapes and disks allowed for faster, more reliable, and larger data
storage. This was a significant departure from the dependence on punched cards used
previously. Magnetic tapes allowed sequential access while disks supported random access in
catering to more complex applications.
High-Level Programming Languages
Programming became easier and more accessible when “FORTRAN” (1957) was introduced for
scientific calculations, and “COBOL” (1959) introduced business data processing. Both
languages re-abstracted the complex languages of the machines into readable commands,
allowing more people to use the computer.
Examples of Second-Generation Computers
A number of computers defined this era. They showcase the different uses second-generation
technology could be put to:
IBM 1401: Economical yet versatile, hence widely used for business applications.
UNIVAC II: A very powerful machine commercially for data processing.
Honeywell 800: Application in industrial automation at an early stage.
PDP-1 (Programmed Data Processor-1): Its unique application in interactive computing
made real-time applications possible.
Applications
The second generation expanded the scope of computing into areas other than government
and military research:
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Scientific Research: Greater speed and higher storage capacity made these systems
appropriate for handling complex calculations associated with physics, engineering,
and biology.
Business Operations: It was the beginnings of computer applications taking their
position in such industries as banking and insurance to replace manual processing of
tasks like payroll, inventory, and customer records.
Military Application: The high speed and reliability allowed defense studies and
simulations.
Space Exploration: The first space research was carried out with the computational
capacity of a second-generation computer.
Increased
• Transistors reduced failures due to heating.
Reliability:
Power
• Consumption of less power as compared to vacuum tubes.
Economy:
Limitations
1. Size and Cost: Machines were considerably smaller in size than the first generation but were
nevertheless bulky and expensive by today's standards.
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2.Memory Limitation: Magnetic core memory had relatively low capacity compared with later
generations.
3.Programming Complexity: Although high-order languages eased the task, to a large extent,
programming remained a specialized skill, few people had mastery over.
Impact on Society
Second-generation computers were to democratize computing, making it accessible to
medium-sized businesses, research institutions, and universities. This generation played an
important role in shaping the data-driven industries that we see today, affecting even the
operational styles of businesses and governments alike. This generation also laid the basis for
mass production and miniaturization that would characterize future generations.
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integrate those components into "integrated circuits (ICs)" in order to achieve further
miniaturization and advances in performance.
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reduced the size of computers and made smaller machines with improved performance and
reliability possible. It also led to the use of faster processors, as the compact size of the ICs
allowed faster delivery of signals across the circuitry.
I/O Devices
Third-generation devices featured improved input/output peripherals. The use of monitors,
keyboards, and line printers became standard for these devices, and punched cards and paper
tape became obsolete. The further development led to computers being more user-friendly
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than ever before, with the development of text-based user interfaces, among other things,
improving efficiency in data entry and retrieval. Hence, the ability to display output on the
screen and interactively communicate with computers in real time made it a huge leap toward
the goal of making computers more accessible and interactive.
Time-Sharing Systems
•A major development of the third generation was the time-sharing systems, whereby more than one
user could operate an individual computer simultaneously. This is contrary to the second generation,
whereby the processing of a job was done one at a time. Time-sharing allowed interactive computing
whereby users were able to talk to the computers in real time, and their productivity became higher.
Operating systems like Multics and CTSS paved the way for the much more sophisticated ones to
follow in subsequent generations.
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Cost-Effective: The utilization of ICs reduced the prices of computers and made them more
affordable for a wide range of users.
Improved Performance: With quicker processors and enhanced memory systems, computers
were able to perform more difficult tasks.
-Interactive Computing: Time-sharing systems opened the way to real-time communication
with end-users, a leap beyond previous generations.
Limitations:
- Complexity: Third generation machines were relatively small and powerful but were also
technologically quite difficult-to-use, difficult-to-maintain complex machines.
- Cost of Early Systems: Although cheaper than earlier systems, early third-generation
computers were expensive, especially for small business users. Legacy and Transition to the
Fourth Generation
The third generation set the pace for the fourth: Very Large-Scale Integration-VLSI and
microprocessors. Employing ICs in this third generation directly led to developing
microprocessors, which would define the personal computer revolution of the 1980s. The
development of time-sharing, high-level programming languages, and interactive computing
within the third generation allowed further advances in useability to be offered by the fourth
generation.
In summary, the third generation of computers represented a major leap in terms of speed,
efficiency, and accessibility. Due to the advent of integrated circuits, minicomputers and time-
sharing systems, computers gradually became both more powerful and common, a fact that has
borne down on businesses, teaching and research. The innovations of this period have
established the foundation for present day computing systems.
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computer revolution. At the end of this generation computers moved from being big,
professional, and corporative tools to a size that enabled the general public to use them in their
homes, schools and small businesses.
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• The key characteristic of the fourth generation was the microprocessor. In the earlier generations, the computer's
components such as CPU, memory, and input/output interfaces were constructed as separate units, which often occupied
abundant physical space and consumed large amounts of power. But with the microprocessor, all these units were
Microprocessors: combined into one chip; thus, the computers highly shortened in size and became cheaper to deliver.
Heart of the • The Intel 4004, released in 1971, was the first commercially available microprocessor. Operating at a clock speed of 108
Fourth kHz, it could run only a few thousand instructions per second. However, by the late 1970s, microprocessors evolved
significantly. Intel's 8080 (1974) and 8086 (1978) processors became the heart of many early computers, allowing for
Generation significant improvement in speed and processing power.
• The advent of the microprocessor made personal computers a possibility because now it could be housed within small,
reasonably priced systems and its production was easy to manufacture. Also, with microprocessors, computers could boast
of better energy efficiency and reliability compared to earlier systems.
• Along with microprocessor development, another significant feature of the fourth generation was the increased storage
capacity of computers. The more powerful the microprocessors became, the more and faster primary storage was needed
Increased Storage by computers. In the fourth generation, it became common to use semiconductor memory in the form of dynamic RAM
and (DRAM) and static RAM (SRAM). These types of memories are much faster and more reliable than the magnetic core
Semiconductor memory of the higher generations and thus grant a much bigger capacity for storing data and quicker retrieval of data.
Memory •Coupled with that, hard disk drives introduced a non-volatile storage device capable of holding much more data than
magnetic tapes and floppy disks. Early hard drives had immense storage capacities ranging from 5 MB to 10 MB, a
quantum leap from the earlier constraints of other prior storage technologies
• The fourth generation introduced personal computers (PCs), as it were. Before this era, computers were
•expensive, bulky, and the general application was directed to large corporations, government agencies, and research
institutions. However, once the microprocessor arrived, computers could be mass-produced that were small, inexpensive,
and easy to use; thus the PC revolution got underwa.
Personal • Personal computers in the fourth generation were designed to be used for word processing, accounting, gaming, and
Computers educational software by individuals and small businesses. The Apple II, which was introduced in 1977, was one of the first
highly successful personal computers. With its color graphics, built-in keyboard, and wide range of software applications,
(PCs) the Apple II revolutionized computing for home users and small businesses.
• Another milestone was the 1981 introduction of the IBM PC, which became the industry standard for personal
computers. Unique among computers at the time, the IBM PC had an open architecture; that is, it allowed other
companies to create compatible components and software. The result was an enormous ecosystem of third-party
hardware and software that made PCs more available and inexpensive than at any previous time.
Enhanced • The fourth generation also saw significant enhancements in the field of display technology. Early personal computers
made use of text-based displays, but by the 1980s the utilization of color graphics and graphical user interfaces (GUIs) had
Display entirely changed the way users interacted with their computers. The Apple Macintosh, started in 1984, featured a
Technology and revolutionary GUI that used icons, windows, and menus, which made computers much easier to use for non-technical
users.
Graphical User • General acceptance of GUI OS platforms, such as Microsoft Windows-which started with Windows 1.0 in 1985-made the
Interfaces use of the computer more intuitive and accessible. Users could now interact with their computers using a mouse and
(GUIs) graphical elements instead of through difficult command-line interfaces. This made a radical shift in user experience
possible and expanded computer use significantly to the home and office fronts.
• The fourth generation also saw the development of more powerful and user-friendly software. Earlier
•generations of computers required users to program in assembly languages or machine code that were considered difficult and
Software prone to errors. However, with the introduction of high-level programming languages such as C, BASIC, and Pascal, software
development became more manageable and streamlined.
Advances • Software tool development also helped build the functionality of computers. Such software as word processing packages,
such as WordStar and WordPerfect, spreadsheets, such as VisiCalc and Lotus 1-2- 3, and database management systems, such
as dBASE, allowed businesses and individuals to create documents, analyze data, and manage information more efficiently
and effectively.
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Figure 9: Apple II
IBM PC
The IBM Personal Computer (PC), introduced in 1981, is probably the most significant computer
of the fourth generation. It also got into an embedded Intel 8088 microprocessor-based
microcomputer, MS-DOS as a system of control, an idea of money to earn and availability onto
other computers. Its open architecture allowed other companies to design compatible
hardware and software and, in the end, the IGFPC.
Commodore 64
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The personal computer (Commodore 64) introduced in 1982, another popular personal
computer, is discussed here. It featured a 64KB RAM along with integrated graphics and sound
capabilities, thus finding wide applications in the field of gaming and educational software.
Even today, the C64 is argued to be the most successful home computer ever sold.
Macintosh
The Apple Macintosh, released in 1984, brought the graphical user interface (GUI) to the
mainstream. And with its 9-inç black-and-white screen, integrated mouse, and unprecedented
usability in this field the Macintosh offered a totally different experience than the IBM PC. It
targeted the home user and graphic designer, but eventually also succeeded in the education or
business field.
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Artificial intelligence is responsible for the hallmark of the fifth generation of computers. The
thought here is to devise systems that could mimic human intelligence. Some applications of AI
are machine learning, expert systems, natural language processing, and computer vision. Such
systems are created such that they will approach problems which previously have been outside
the reach of classical computer solutions.
Machine Learning and Neural Networks: Such algorithms allow computers to be trained
and responsive to data, to identify and elucidate patterns, and to serve as predictors.
Especially the neural networks, simulation the function of the human brain can bring up
more complex solve problems.
Natural Language Processing: A computer to be navigable by the human user in terms of
natural language, and in which the natural input to the human language is the human
user. Just like it is applied to chatterbot applications or translation software and speech
recognition applications.
Expert Systems: This is AI-based systems. In this model, the goal is to "create" human
experts in specific fields, e.g., medicine or finance. Expert systems consist upon a
knowledge substrate and rule sets that lead to the implication of a reasoning inference
solution to a problem.
2. Parallel Processing
The fifth generation of computers, and along with it, also made significant contributions to the
parallel process. This includes cross-threading of more than one computation, and computers
can therefore scale up very well from high-level operations or operations with hierarchical
steps in the way that multiple computations are run in parallel.
Multiprocessor Systems: Systems composed of a number of processors executing in a
sequential manner to complete a task, e.g. By decomposing the problem into
subproblems and performing them in parallel, parallel processing can make a significant
reduction in the time that is used to solve the problem.
Distributed Computing: Multiprocessor parallelism can also scale out of a single
computer all the way up to a single computer—in sequence across a network. This
results in grid computing and cloud computing that utilize large amounts of data
distributed by interconnected large systems.
3. Very Large-Scale Integration (VLSI)
Micro-sizing of components has also been among the key characteristics of the fifth generation.
Inventions like VLSI technology, encapsulating millions of transistors onto a chip, enabled highly
complex processors and memory components to be incorporated into smaller, more powerful
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systems. Again and again with this enhanced parallelism hardware/software for parallel
processors and artificial intelligence (AI) systems, such as neural networks.
4. Knowledge-Based Systems
And as Knowledge continues to be more than just data, generation 5 computing will be capable
of continuing on with knowledge. Expert and decision support systems today are used in
knowledge-based programs that simulate the human expert-like decision-making behavior in
specialized fields. These systems can receive very complex inputs, solve tasks, and generate
output that can be used as input in a decision-making process for medical diagnosis, financial
prediction, and business decision making.
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1. Supercomputers
Supercomputers, made possible by parallel processing and VLSI, represented a leap into advanced
computational capability. Supercomputers are designed for the most complex simulations, whether in
weather forecasting, scientific research, or cryptography. Examples include supercomputer systems like the
Cray-2, the Blue Gene, and IBM's Summit. These machines can process millions of calculations per second,
enabling tasks that were previously unthinkable.
2. Robotics
•Because AI has a very ambitious objectives line, its development has been quite intense in robotics. Fifth-
generation computers support robots executing complex tasks within an environment and in settings like
manufacturing, healthcare, and space. Autonomous robots, operating without human intervention, are now
very real with an advancement in AI and parallel processing.
•- Industrial Robots: In factories, they help assemble products, perform welding, and even take care of
hazardous materials. They will use AI algorithms to make decisions, solve problems.
•- Service Robots: Applications involving robots in healthcare include surgery-assisting, while service
industries include automated customer service or delivery robots.
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answers from large databases of information. Watson has found applications across industries:
health care for diagnosis and treatment recommendations, finance for investment analysis, and
customer service via automated chat.
Fujitsu Fifth Generation Systems
In the 1980s, Japan initiated the Fifth Generation Computer Systems project to make machines
able to process natural language and reason like human beings. While it did not fully meet the
original, ambitious goals, this program had significant consequences in advancing the
technologies for AI and parallel processing. Results of this work during that period included
Fujitsu's VP series of computers, among the first integrated with AI algorithms for solving real-
world problems.
The applications of fifth-generation computing have dramatically redefined the health industry,
especially the role of the fusion of artificial intelligence (AI) and machine learning (ML). These
technologies have been applied to improve diagnostic sensitivity, shorten treatment time and
also to provide personalized medicine.
AI in Diagnostics: Intelligent diagnostic systems using information processing from fifth-
generation computers analyze medical data within the framework of a patient's radiology
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images all the way to DNA sequences for the diagnosis of cancers, pathophysiology of
cardiovascular disease and neuropathology. Diagnostic systems such as artificial intelligence
(AI)-based systems (e.g., Google's DeepMind) have been shown to be able to diagnose ocular
diseases analyzing retinal photographs and exhibiting high accuracy (sensitivity), in some
instances even surpassing human ophthalmologists.
Personalized Medicine: Through the intelligence of AI to work on huge volume of data, AI can
construct patient in a more individualized therapy plan depending on the patient's genetic
profile, medical history and daily living condition. System as basate BIG data analytics and
machine learning are used, for instance, to predict the patientsʼ response to specific treatments
in such a way that doctors can choose the most appropriate treatment for each single patient.
Robot-Assisted Surgery: Robotic systems show potential for use in the OR, most notably during
microsurgical intervention. These robot-assisted systems-based da Vinci (invented by Intuitive
Surgical) enable surgeons to perform actions more accurately and with more freedom of
motion and greater control in the room for the ultimate goal of superior outcomes and faster
postoperative recovery of the patients.
AI in Drug Discovery: One of those processes is drug discovery which includes the
experimentation of thousands of compounds to achieve an efficacy against a specific one
disease. Describe fifth-generation computers designed to predict activity of multiple
compounds in the human body based on artificial intelligence and deep learning. At atom wise
AI predicts the interaction between two molecules, and the technology has already yielded
multiple exciting results in the discovery of potential Ebola and cancer therapies.
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Algorithmic trading: Trading systems that are reactive to fast changes of market conditions use
very complex algorithms to determine the situation, and execute trades at speed that a human
could not have managed. Parallel processing and machine learning are used to predict future
market movements and improve trading strategies. An instance of this is the flash crash of
2010, which was at least partly responsible to algorithmic trading, where algorithms made
flash-in-the-pancake trading decisions and led to mass market mayhem.
Fraud Detection: AI-based systems have been used by banks, financial institutions and so on, in
the pursuit of fraud detection. Machine learning (ML) algorithms used in transaction pattern
analysis identify anomalies which define malicious activity (e.g., abnormal expenditure, foreign
expenditure) in users. These systems are continuously improving by always learning something
new and feeding that something to them.
Customer Service Automation: AI-powered chatbots and virtual assistants are in action, offering
round the clock customer support. Bank of America employs AI to respond to customer calls,
address account questions, and to support customers in navigating transactions. These bots
employ natural language processing in order to interpret customer requests and generate a
response immediately.
Predictive Analytics in Business: AI-powered predictive analytics is now a resource that enables
companies to predict trends and thus to take data-driven decisions. Using historical data, AI
could predict future demand for goods, customer behavior to buy, and even trend of the
market, which will be useful to improve inventory, marketing and pricing strategies,
respectively.
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Autonomous Vehicles and Drones: Unmanned Aerial Vehicles (drones) are also increasingly for
surveillance and reconnaissance applications. With these capabilities, fifth-generation
computers have made it possible for these to fly autonomously, process in real time, and take
decisions based on the data received, without diminished human interaction. This has
enhanced military intelligence gathering.
Cybersecurity: To keep pace with the increasing sophistication of cyber threats, artificial
intelligence (AI) has been applied to find security vulnerabilities and protect military and
government infrastructures. Machine learning models are used to analyze network traffic and
identify behavioral patterns that reflect the constantly evolving, sometimes unpredictable and
invasive, nature of malicious activity (i.e., malware or phishing attacks).
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customized feedback and exercises. Illustrations of examples given include Carnegie Learning
(AI-enhanced K-12 mathematics tutoring).
The Virtual Classrooms: Cloud based learning systems are becoming increasingly relevant e.g.,
Google Classroom or Zoom in education. Yet, it has proved of little help in the COVID-19
pandemic. These systems allow online learning in an interactive way through video lessons, and
real-time teamwork and by using educational resources. AIs are usable to assess students'
progression and provide feedback that will enhance learning.
Research in Science: Processing of big data sets in science has been greatly boosted by fifth-
generation computers. For instance, supercomputers and artificial intelligence are needed to
discretize systems that involve a large number of variables or to analyze the vast numbers of
data produced by experiments and simulations as in genomics, astronomy, and climate science
etc. However, e.g., supercomputers are used to model molecular motion in pharmaceutical
discovery, weather predictions, or to process large data sets produced by particle accelerator,
etc.
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to the players actions. Games like The Last of Us Part II have applied deep learning algorithms
to create increasingly naturalistic dialogue between characters and simulated changes to the
environment. Special Effects and Animation: AI and fifth-generation computing have also
entered the realm of creating special effects and animation. Nowadays, CGI relies on AI-based
algorithms in order to produce realistic visuals, simulate natural phenomena like water or fire,
and automate complex rendering tasks. Even studios like Pixar and Weta Digital use AI systems
for everything from animation to real-time rendering.
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