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W2 - C++ Basics

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0% found this document useful (0 votes)
33 views49 pages

W2 - C++ Basics

Uploaded by

mohammad3mhamdy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 49

Copyright © 2018 Pearson Addison-Wesley. All rights reserved.

Chapter 2
C++ Basics

Copyright © 2018 Pearson Addison-Wesley. All rights reserved.


Overview

2.1 Variables and Assignments

2.2 Input and Output

2.3 Data Types and Expressions

2.4 Simple Flow of Control

2.5 Program Style

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Slide 2- 3
2.1
Variables and Assignments

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Variables and Assignments
◼ Variables are like small blackboards
◼ We can write a value in them

◼ We can change the value

◼ We can erase the value

◼ C++ variables are names for memory locations


◼ We can write a value in them

◼ We can change the value stored there

◼ We cannot erase the memory location

◼ Some value is always there

Display 2.1
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Slide 2- 5
Identifiers
◼ Variables names are called identifiers
◼ Choosing variable names
◼ Use meaningful names that represent data to

be stored
◼ First character must be

◼ a letter
◼ the underscore character
◼ Remaining characters must be
◼ letters
◼ numbers
◼ underscore character

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Slide 2- 6
Keywords

◼ Keywords (also called reserved words)


◼ Are used by the C++ language

◼ Must be used as they are defined in

the programming language


◼ Cannot be used as identifiers (variable names)

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Slide 2- 7
Declaring Variables (Part 1)
◼ Before use, variables must be declared

◼ Tells the compiler the type of data to store

Examples: int number_of_bars;


double one_weight, total_weight;
◼ int is an abbreviation for integer.
◼ could store 3, 102, 3211, -456, etc.
◼ number_of_bars is of type integer
◼ double represents numbers with a fractional
component
◼ could store 1.34, 4.0, -345.6, etc.
◼ one_weight and total_weight are both of type double

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Declaring Variables (Part 2)

Two locations for variable declarations

◼ Immediately prior to use ◼ At the beginning

int main() int main()


{ {
… int sum;
int sum; …
sum = score1 + score 2; sum = score1 +
… score2;
return 0; …
} return 0;
}
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Slide 2- 9
Assignment Statements
◼ An assignment statement changes the value of a
variable
◼ total_weight = one_weight * number_of_bars;

◼ total_weight is set to the product one_weight *


number_of_bars

◼ Assignment statements end with a semi-colon


◼ The single variable to be changed is always on the left
of the assignment operator ‘=‘
◼ On the right of the assignment operator can be
◼ Constants -- age = 21;
◼ Variables -- my_cost = your_cost;
◼ Expressions -- circumference = diameter * 3.14159;
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Slide 2- 10
Assignment Statements and Algebra

◼ The ‘=‘ operator in C++ is not an equal sign!


◼ The following statement cannot be true in

algebra

◼ number_of_bars = number_of_bars + 3;

◼ In C++, it means the new value of


number_of_bars
is the previous value of number_of_bars plus 3

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Slide 2- 11
Initializing Variables
◼ Declaring a variable does not give it a value
◼ Giving a variable its first value is initializing the variable

◼ Variables are initialized in assignment statements

double mpg; // declare the variable


mpg = 26.3; // initialize the variable
◼ Declaration and initialization can be combined
using two methods
◼ Method 1
double mpg = 26.3, area = 0.0 , volume;
◼ Method 2
double mpg(26.3), area(0.0), volume;

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Slide 2- 12
Section 2.1 Conclusion
◼ Can you
◼ Declare and initialize two integers variables to zero?
The variables are named feet and inches.

◼ Declare and initialize two variables, one int and one


double?
Both should be initialized to the appropriate form of 5.

◼ Give good variable names for identifiers to store


◼ the speed of an automobile?
◼ an hourly pay rate?
◼ the highest score on an exam?

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Slide 2- 13
2.2
Input and Output

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Input and Output
◼ A data stream is a sequence of data
◼ Typically in the form of characters or numbers

◼ An input stream is data for the program to use


◼ Typically originates

◼ at the keyboard
◼ at a file

◼ An output stream is the program’s output


◼ Destination is typically

◼ the monitor
◼ a file

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Slide 2- 15
Output using cout

◼ cout is an output stream sending data to the monitor


◼ The insertion operator "<<" inserts data into cout
◼ Example:
cout << number_of_bars << " candy bars\n";
◼ This line sends two items to the monitor

◼ The value of variable number_of_bars


◼ The quoted string of characters " candy bars\n"
◼ Notice the space before the ‘c’ in candy
◼ The ‘\n’ causes a new line to be started following the ‘s’ in bars

◼ A new insertion operator is used for each item of output

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Slide 2- 16
Examples Using cout
◼ This produces the same result as the previous sample

cout << number_of_bars ;


cout << " candy bars\n";
◼ Here arithmetic is performed in the cout statement
cout << "Total cost is $" << (price + tax);

◼ Quoted strings are enclosed in double quotes ("Walter")


◼ Don’t use two single quotes (')

◼ A blank space can also be inserted with

cout << " " ;

if there are no strings in which a space is desired as


in " candy bars\n"

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Slide 2- 17
Include Directives
◼ Include Directives add library files to our programs

◼ To make the definitions of the cin and cout available to


the program:

#include <iostream>

◼ Using Directives include a collection of defined names

◼ To make the names cin and cout available to our program:

using namespace std;

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Slide 2- 18
Escape Sequences

◼ Escape sequences tell the compiler to treat characters


in a special way
◼ '\' is the escape character
◼ To create a newline in output use
\n – cout << "\n";
or the newer alternative
cout << endl;

◼ Other escape sequences:


\t -- a tab
\\ -- a backslash character
\" -- a quote character

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Slide 2- 19
Formatting Real Numbers

◼ Real numbers (type double) produce a variety of outputs

double price = 78.5;


cout << "The price is $" << price << endl;

◼ The output could be any of these:


The price is $78.5
The price is $78.500000
The price is $7.850000e01

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Slide 2- 20
Showing Decimal Places
◼ cout includes tools to specify the output of type double

◼ To specify fixed point notation


◼ setf(ios::fixed)

◼ To specify that the decimal point will always be shown


◼ setf(ios::showpoint)

◼ To specify that two decimal places will always be shown


◼ precision(2)

◼ Example: cout.setf(ios::fixed);
cout.setf(ios::showpoint);
cout.precision(2);
cout << "The price is "
<< price << endl;

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Slide 2- 21
Input Using cin
◼ cin is an input stream bringing data from the keyboard
◼ The extraction operator (>>) extracts data to be used
◼ Example:
cout << "Enter the number of bars in a package\n";
cout << " and the weight in ounces of one bar.\n";
cin >> number_of_bars;
cin >> one_weight;
◼ This code prompts the user to enter data then
reads two data items from cin
◼ The first value read is stored in number_of_bars

◼ The second value read is stored in one_weight

◼ Data is separated by spaces when entered

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Slide 2- 22
Reading Data From cin
◼ Multiple data items are separated by spaces
◼ Data is not read until the enter key is pressed
◼ Allows user to make corrections

◼ Example:
cin >> v1 >> v2 >> v3;

◼ Requires three space separated values


◼ User might type
34 45 12 <enter key>

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Slide 2- 23
Section 2.2 Conclusion

◼ Can you
◼ write an input statement to place a

value in the variable the_number?


◼ Write the output statement to prompt for

the value to store in the_number?


◼ Write an output statement that produces a

newline?
◼ Format output of rational numbers to show

4 decimal places?

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Slide 2- 24
2.3
Data Types and Expressions

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Data Types and Expressions

◼ 2 and 2.0 are not the same number!


◼ A whole number such as 2 is of type int

◼ A real number such as 2.0 is of type double

◼ Numbers of type int are stored as exact values


◼ Numbers of type double may be stored as approximate
values due to limitations on number of significant
digits that can be represented

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Slide 2- 26
Writing Double Constants
◼ Type double can be written in two ways
◼ Simple form must include a decimal point

◼ Examples: 34.1 23.0034 1.0 89.9

◼ Floating Point Notation (Scientific Notation)


◼ Examples: 3.41e1 means 34.1
3.67e17 means
367000000000000000.0
5.89e-6 means 0.00000589
◼ Number left of e does not require a decimal point
◼ Exponent cannot contain a decimal point

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Slide 2- 27
Other Number Types

◼ Various number types have different memory


requirements
◼ More precision requires more bytes of memory

◼ Very large numbers require more bytes of

memory
◼ Very small numbers require more bytes of

memory

Display 2.2
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Slide 2- 28
Type char
◼ Computers process character data too
◼ char
◼ Short for character

◼ Can be any single character from the keyboard

◼ To declare a variable of type char:

char letter;

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Slide 2- 29
char constants

◼ Character constants are enclosed in single quotes

char letter = 'a';

◼ Strings of characters, even if only one character


is enclosed in double quotes
◼ "a" is a string of characters containing one character

◼ 'a' is a value of type character

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Slide 2- 30
Reading Character Data
◼ cin skips blanks and line breaks looking for data
◼ The following reads two characters but skips
any space that might be in between

char symbol1, symbol2;


cin >> symbol1 >> symbol2;

◼ User normally separate data items by spaces:


J D
◼ Results are the same if the data is not separated
by spaces:
JD
Display 2.4
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Slide 2- 31
Type Compatibilities

◼ In general, store values in variables of the


same type
◼ This is a type mismatch:

int int_variable;
int_variable = 2.99;

◼ If your compiler allows this, int_variable will


most likely store 2, not 2.99

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Slide 2- 32
int → double (part 2)

◼ Integer values can normally be stored in


variables of type double

double double_variable;
double_variable = 2;

◼ double_variable will contain 2.0

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Slide 2- 33
char  → int
◼ The following actions are possible but generally not
recommended!
◼ It is possible to store char values in integer
variables
int value = 'A';
value will contain an integer representing 'A'

◼ It is possible to store int values in char variables:


char letter = 65;

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Slide 2- 34
bool  → int

◼ The following actions are possible but generally


not recommended!
◼ Values of type bool can be assigned to int variables
◼ True is stored as 1

◼ False is stored as 0

◼ Values of type int can be assigned to bool variables


◼ Any non-zero integer is stored as true

◼ Zero is stored as false

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Slide 2- 35
Arithmetic

◼ Arithmetic is performed with operators


◼ + for addition

◼ - for subtraction
◼ * for multiplication

◼ / for division

◼ Example: storing a product in the variable


total_weight

total_weight = one_weight * number_of_bars;

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Slide 2- 36
Results of Operators

◼ Arithmetic operators can be used with any


numeric type
◼ An operand is a number or variable used by the
operator
◼ Result of an operator depends on the types of
operands
◼ If both operands are int, the result is int

◼ If one or both operands are double, the result


is double

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Slide 2- 37
Division of Doubles
◼ Division with at least one operator of type double
produces the expected results

double divisor, dividend, quotient;


divisor = 3;
dividend = 5;
quotient = dividend / divisor;

◼ quotient = 1.6666…
◼ Result is the same if either dividend or divisor is
of type int

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Slide 2- 38
Division of Integers
◼ Be careful with the division operator!
◼ int / int produces an integer result
(true for variables or numeric constants)

int dividend, divisor, quotient;


dividend = 5;
divisor = 3;
quotient = dividend / divisor;

◼ The value of quotient is 1, not 1.666…


◼ Integer division does not round the result, the
fractional part is discarded!

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Slide 2- 39
Integer Remainders
◼ % operator gives the remainder from integer
division

◼ int dividend, divisor, remainder;


dividend = 5;
divisor = 3;
remainder = dividend % divisor;

The value of remainder is 2

Display 2.6

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Slide 2- 40
Arithmetic Expressions
◼ Use spacing to make expressions readable
◼ Which is easier to read?
Display 2.7
x+y*z or x+y*z

◼ Precedence rules for operators are the same as


used in your algebra classes
◼ Use parentheses to alter the order of operations
x + y * z ( y is multiplied by z first)
(x + y) * z ( x and y are added first)

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Slide 2- 41
Operator Shorthand
◼ Some expressions occur so often that C++
has shorthand operators for them
◼ All arithmetic operators can be used this way
◼ += count = count + 2; becomes
count += 2;
◼ *= bonus = bonus * 2; becomes
bonus *= 2;
◼ /= time = time / rush_factor; becomes
time /= rush_factor;
◼ %= remainder = remainder % (cnt1+ cnt2); becomes
remainder %= (cnt1 + cnt2);

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Slide 2- 42
Display 2.1 (1/2)
Back Next

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Display 2.1
(2 /2) Back Next

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Display 2.2 Back Next

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Display 2.3
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Display 2.4
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