PLAYER EDITION - Drakkenheim Essentials
PLAYER EDITION - Drakkenheim Essentials
to Drakkenheim
D
RAKKENHEIM IS NO MORE. An eldritch storm h EXPLORATION. Characters embark on dangerous
of falling stars devastated the city on that woeful eve, expeditions into monster-filled ruins, haunted streets, decrepit
leaving behind a meteorite that would have lasting gardens, shattered mage towers, baroque cathedrals, and
effects. Fifteen years later, Drakkenheim is a dismal ancient castles to plunder treasure and solve mysteries.
urban wasteland contaminated by otherworldly magic and h INTERACTION. Five rival factions clash over the ruins
haunted by hideous monsters. Fantastic wealth, lost knowledge, of Drakkenheim. A tangled web of secrets, subterfuge, and
and powerful artifacts lie ready for the taking by adventurers sabotage awaits when the factions’ opposing objectives and
brave or foolish enough to venture into the ruins. However, even your characters’ personal goals come into conflict!
those who survive the dangers of Drakkenheim may not return h COMBAT. Beyond fierce warriors dispatched by the factions,
unmarked by its terrors! all manner of otherworldly horrors inhabit Drakkenheim.
Characters battle undead husks, predatory beasts, mutated
4
Delerium prey upon the pilgrims, prospectors, and explorers drawn to the
city, extort and rob adventurers, smuggle delerium to disrepu-
Iridescent crystals of vast magical potential are found through- table clients in distant lands, and plunder the fantastic treasures
out Drakkenheim. Known as delerium, these lambent stones and incredible wealth left behind in the city. The Queen of
emanate unnatural energies that induce madness and monstrous Thieves dreams of building an influential and powerful criminal
transformations. Despite these dangers, delerium is ideally suited empire forged in the anarchy and lawlessness of the ruins, and
to crafting magic items and fuelling mighty new spells. Sorcerers, conspires against the other factions at every turn.
warlocks, wizards, and all manner of occult magicians crave its
supernatural power, thus delerium commands a high price within
arcane circles and underground markets alike. Many prospectors
Knights of the Silver Order
The Knights of the Silver Order are an organization of oath-
risk everything to collect a few fragments, but the true origins of
bound paladins and devout warriors sworn to combat super-
the strange mineral remain unknown. The rival factions stand
natural evil, dark magic, and otherworldly incursions. The
divided over whether the crystals should be destroyed, harnessed,
questing knights normally travel the realms in small bands and
or worshipped, and their simmering disagreements threaten
companies, and adhere to the Faith of the Sacred Flame, the
outright war. Appendix D: Delerium, Magic & Spells covers
dominant religion across the continent. They believe delerium
the crystals in detail.
is a contaminating blight borne of the darkest chaos, and have
resolved to annihilate the corrupted crystals, slay every monster
Broken Realm it has created, and hunt down diabolical mages who would wield
its power to work evil magic. Now an entire regiment has been
Drakkenheim was the cosmopolitan capital of Westemär, ruled dispatched to Drakkenheim to carry out this righteous task, led
by the imperious House von Kessel. A decade of bloody civil by Knight-Captain Theodore Marshal.
war erupted after the city’s destruction. The realm was left
shattered and the royal line broken. Now, the political order of
the wider world lies in shambles, torn apart by religious schism Followers of the Falling Fire
and military conflict, and only a faint hope remains that the city The annihilation of Drakkenheim incited a serious religious
can be rebuilt and the nation restored. schism within the Faith of the Sacred Flame. A new sect has
emerged known as the Followers of the Falling Fire, who adhere
Rival Factions to the prophecies of former Flamekeeper Lucretia Mathias.
She attests that delerium is a divine gift, not a blight, and that
Five factions have arrived in Drakkenheim to advance their these sacred stones will offer salvation against a greater darkness
ambitious agendas. Though their ideologies and methods differ, yet to come. The mainstream clergy have excommunicated
each seeks valuable resources and lost secrets within the city. Lucretia Mathias and branded her followers as an insane cult
However, the ruins present many confounding obstacles for with heretical beliefs and blasphemous practices. Even still,
their agents. As such, all the factions hope to attract talented masses of devout commonfolk now embark on a dangerous
adventurers to their cause, drawing would-be heroes into a pilgrimage to Drakkenheim to take their place in a divine plan.
fierce political intrigue that may boil over into violent strug-
gle. Those who wish to decide the fate of Drakkenheim must
choose their allies well and their enemies carefully! Chapter 3: Amethyst Academy
Factions contains complete details for running each faction, The Amethyst Academy is a magical school for sorcerers and
but they are summarized below: wizards, where students learn magic in remote castles and
secluded universities. Directed by a shadowy cabal of powerful
archmages, the Academy also operates an enterprising mage
Hooded Lanterns guild that controls the manufacture of magical wares, and
Formally known as the 4th Provisional Expeditionary Force orchestrates an influential arcane syndicate that provides
to Reclaim the Capital, the Hooded Lanterns are an irregular occult counsel to the nobility of the continent. However, the
military drawn up from veterans of the Civil War and remnants Academy was dealt a terrible blow following Drakkenheim’s
of the old Drakkenheim City Watch. Led by the dour Lord destruction, as the city was home to their greatest stronghold:
Commander Elias Drexel, they wage a guerrilla war against the Inscrutable Tower. Archwizard Eldrick Runeweaver
the monsters, bandits, and scavengers who have taken root in leads the Academy’s efforts to access the tower and safeguard
their nation’s capital. Each has pledged their swords and lives to the secret lore within. Meanwhile, their survey teams conduct
rebuild Drakkenheim and restore the Realm of Westemär. Sever- ongoing research regarding delerium’s supernatural qualities and
al noble houses have set aside their feuds to support the Hooded unknown dangers. The mages plan to harness the crystals’ vast
Lanterns’ efforts. These families believe once the city is restored, energies to craft magical items and power new arcane spells.
evidence will emerge revealing the true heir to the throne of
Drakkenheim... or enable a cunning house to seize the crown.
Chapter 1: Introduction 5
The Haze Character Creation
There are more hazards in Drakkenheim than monsters and rival In a Dungeons of Drakkenheim campaign, the player characters
factions. A billowing mist filled with glinting multi-coloured motes are the heart of the story. Their choices, conflicts, and personal
has settled over the entire city, which adventurers call the Haze. goals could decide the fate of Drakkenheim, if they survive!
It’s like the dust never really settled after the meteor fell. Below are guidelines for creating a player character ready
Characters gain no benefit from taking a long rest to take on the dark city. We recommend players and Game
within the Haze. Adventurers should be well-rested before they Masters collaborate closely during character creation for the
head into the ruins, as they’ll need to escape the city to regain best possible results.
their hit points and spell slots. This effect cannot be circumvented
by any mundane equipment, nor bypassed with spells such as
rope trick, tiny hut, or similar character abilities. These effects are Character Options and Backgrounds
described in detail in Chapter 5: Exploring Drakkenheim. Adventurers of any race or class in the Core Rules can be found
in Drakkenheim.
Contamination h Appendix E: The World of Drakkenheim describes how
many character ancestries, religions, martial arts, and magical
Characters will also encounter deadly eldritch contamination
traditions fit into the wider world.
caused by creatures, delerium, and other magical phenomena h Appendix F: Character Backgrounds includes new back-
in Drakkenheim. Abilities, equipment, and spells that protect
grounds players may use to closely connect their characters to the
against diseases, magic, or poisons do not work against contam-
events, people, and mysteries in Drakkenheim.
ination. It cannot be healed naturally, nor readily removed with
low-level spells. Player characters will need to work with the
factions and find creative solutions to manage these problems
during their adventures. The full rules and debilitating effects of
Personal Quests
contamination are outlined in Appendix C: Contamination. A character’s core motivation for adventuring in Drakkenheim is
represented by their personal quest. This is a specific individual
Dangers of the Dark City objective for player characters to achieve during the campaign,
but players need not reveal their personal quest to each other.
Finally, be warned that in Drakkenheim, characters will often When a character completes their personal quest, they choose
stumble upon creatures and other perils far beyond what they one of the following rewards:
can defeat on their own. Discretion and cunning may prevail Ability Score Improvement. One ability score of your
when strength of arms fails. Adventurers must seek out like- choice increases by 2, as does your maximum for that score.
minded allies, and be wary of making new enemies. They New Feat. You gain a bonus feat of your choice, subject to
must have all the equipment they need before setting out on the GM’s approval.
an expedition, use their resources carefully, and be prepared to Player characters may select from the quests below, or work
retreat at a moment’s notice! with the Game Master to design one:
Apocalyptic Vision. I have been haunted by visions of the
meteor for fifteen years. Every time I sleep, I see it crashing
down upon me. My personal quest is to see for myself what lies
at the heart of the crater. I must overcome whatever I find there
Content Warning in order to stop these nightmares.
Arcane Secrets. Forbidden lore lies in Drakkenheim.
Drakkenheim portrays a dark fantasy world. We recommend Several dark wizards living in the ruins have mastered terrible
players and Game Masters have an open conversation at the and powerful new magic. The Inscrutable Tower library stands
start of the campaign to discuss their lines and veils. In support unguarded, filled with spellbooks containing secret arcana. My
of this conversation, please note references to the following are personal quest is to learn these spells.
common in this adventure: Blighted Landscape. A blight on the natural order envelops
h Violence, murder, blood, gore, cannibalism, and body horror. Drakkenheim, but the contamination could spread beyond the
h Degenerative mutations that cause physical disfigurement city. My personal quest is to study the unnatural phenomena
and madness/insanity. found within the most corrupt places in the city: Queen’s Park
h Rats, spiders, insects, demons, undead, ghosts, and other monsters. Garden, the underground waterways, and the Crater’s Edge.
h Natural disasters, large-scale loss of life, civil war, displaced Perhaps then I can develop a way to reverse the contamination.
persons, and refugees. Claim the Throne. Though my family has fallen on hard
h Moral ambiguity, social/political manipulation, religious times, we were distantly related to the royal House von Kessel.
zealotry and military nationalism. I may have a claim to the throne of Drakkenheim. My personal
quest is to search the cathedral, noble estates, and the castle for
The campaign does not contain explicit sexuality, sexual assault,
sufficient evidence to conclusively prove my inheritance. Then I
racial prejudice, systemic racism, homophobia, or transphobia.
will take the crown for myself.
Any inferences to such are wholly unintentional.
Faction Aspirant. I believe strongly in the ideals and goals
of one of the five factions: either the Amethyst Academy, the
Followers of the Falling Fire, the Hooded Lanterns, the Knights
6 Dungeons OF Drakkenheim
of the Silver Order, or the Queen’s Men. My personal quest is to
join the faction, aid their mission, climb the ranks, and rise to a Four Quick Facts about
high leadership position within their organization.
Family Matter. One of my family members or close friends the World of Drakkenheim
has become mixed up with one of the factions. Perhaps they
Appendix E: The World of Drakkenheim explains these back-
have foolishly decided to join the organization. Alternatively,
ground details further, but the setting of Drakkenheim diverges
they’ve been taken prisoner by the faction due to some trespass from the default assumptions of Fifth Edition in four key ways:
or misunderstanding. Either way, my personal quest is to bring
them back home. h The gods are silent and distant. They don’t manifest
Find a Cure. I have a friend, family member, or loved one physically nor speak with worshippers, and do not interfere
who was contaminated by delerium and turned into a monster. in earthly matters. Planar cosmology is mysterious and
They have gone mad, and are lost somewhere in Drakkenheim. unknowable, but sages have still developed many conflicting
My personal quest is to locate them, then discover a way to (and wildly incorrect) theories.
reverse their horrific transformation.
h Divine spellcasting powers aren’t granted by gods.
Instead, clerics, druids, and paladins tap into sacred energies
Lost Heirloom. I used to live in Drakkenheim. My
through devotion, meditation, and resolve. Violating one’s
personal quest is to recover a lost heirloom from my old home,
religious tenets won’t result in a loss of this ability, but a crisis
which was located somewhere in the Inner City. Perhaps the
of faith might.
item is sentimental, valuable only to members of my family. h Individuals can’t become wizards through study alone.
Alternatively it may have magical properties, and I wish to use The arcane magic of both sorcerers and wizards alike is borne in
these powers to aid my own ambitions. the blood, which may be harnessed via practice and study. The
Monster Slayer. I wish to leave behind a heroic legacy laws of the land bar arcane spellcasters from holding noble titles.
by defeating dread beasts. My personal quest is to slay three h igh-level NPCs and spellcasters are exceptionally
H
of the greatest monsters rumoured to dwell in Drakkenheim, rare in the wider world. Despite their few numbers, such
and bring back their heads as trophies. Each must be a notable people still have a profound impact on society. However,
creature with a challenge rating greater than my own level when Drakkenheim has attracted an uncommonly high concentra-
I defeat them. My allies can assist me, but I must strike the tion of such individuals.
decisive blow myself!
Overwhelming Debt. I owe a tremendous debt of 10,000
gold pieces, maybe more. My personal quest is to pay it back by
making a fortune in Drakkenheim collecting delerium, plunder,
and completing work-for-hire. Meanwhile, I must hide from
The Original Campaign
bounty hunters my creditor send to kill me. The adventure in this book is based on the Dungeons of
Personal Pilgrimage. As an acolyte of the faith, my personal Drakkenheim live stream campaign broadcast by the Dungeon
quest is to visit several holy places in the city and perform a sacred Dudes which ran from October 2018 to December 2019. It
ritual before the remains of the martyrs interred within each: the featured Kelly McLaughlin as Sebastian Crowe, Jill Danaitis as
Cathedral of Saint Vitruvio, Saint Selina’s Monastery, and the Veo Sjena, Joe O’Gorman as Pluto Jackson, and Monty Martin
Chapel in Castle Drakken. Through these devoted acts I will as Game Master.
understand my place in the divine order. You can watch it on the Dungeon Dudes YouTube Channel
Score to Settle. I have come to Drakkenheim to kill one (www.youtube.com/dungeondudes) and find it on most major
podcast platforms. Check it out if you’re looking for inspiration for
of the faction leaders: either Archwizard Eldrick Runeweaver,
how we ran the adventures in this book, but be warned: spoilers
Knight-Captain Theodore Marshal, Lord Commander Elias
abound! We’ve also created a wealth of instruction videos for
Drexel, Lucretia Mathias, or the Queen of Thieves. Perhaps I
players and Game Masters covering everything about tabletop
seek revenge for a past wrong. Alternatively, I may covet their roleplaying games, from character building to designing campaigns.
position and wish to replace them. Either way, my personal Every major event, location, and non-player character is
quest is to slay them. detailed in this book, and we’ve included many more completely
new ones for you to explore in your own game. In many ways, the
original campaign was a playtest for this book, and we’ve refined
Character Relationships and updated several sections since. If you’ve watched the original
series and notice an inconsistency between this book and the
The campaign begins with the player characters setting out on show (there are many), the version in this book takes precedence.
their first foray into the ruins, but how did they meet? Consider On the flipside, you should feel empowered to alter, change, and
establishing a personal connection between two or more player expand the material here, especially if doing so builds stronger
characters, such as one of the following: connections or better stories for you and your players.
The events of our original campaign are non-canonical with
...siblings, cousins, or childhood friends.
regards to this book, so several elements of Drakkenheim strongly
...a shared origin, religion, or teacher. connected to the original characters have been altered or removed.
...former rivals turned unlikely allies. If you wish, the original “Drakkenforce” characters may appear
...one saved the life of the other. in your campaign as rival adventurers, but their stories have been
...saw each other in a dream or vision. set aside herein so your players may take centre stage.
Chapter 1: Introduction 7
Origins of the Meteor and the mages of the Amethyst Academy to use divination
magic to discern what happened, but to no avail. They near-
ly bankrupted themselves by launching multiple large-scale
“Magic attracts more magic. Under extraordinarily rare circumstances, military expeditions attempting to reclaim Drakkenheim, all of
magical energies crystallize into delerium. The stones slowly draw which failed. Eventually, Mannfred became convinced further
more raw magic into the world from distant planes, possible realities, efforts were futile, and proposed he would take up the crown
and alternate dimensions. The rate is exponential. Considerably more and relocate the capital. However, Cecilia contested the claim,
leakage occurs around vast quantities of delerium. These chaotic arguing there was no conclusive evidence that confirmed their
energies are inherently destabilizing. Unfocused magic conjures up brother and his children were dead. The nobility was divided
paradoxical improbabilities at random, leaving behind lingering eldritch over the issue, and a civil war ensued that raged for nearly a
contamination. Uncontained, these magical forces manifest as the Haze. decade. As Westemär itself descended into political and financial
More delerium forms within, and so the process accelerates.” ruin, Mannfred von Kessel and his children were assassinated in
– Archwizard Ryan Greymere a dramatic betrayal. Cecilia von Kessel herself died unexpect-
edly only a few days later, leaving behind no heirs of her own.
The meteor left behind vast deposits of delerium, enough to Lacking a clear successor, the Civil War ended with a whimper.
manifest an erratic magical field called the Haze. New delerium
deposits gradually emerge within the Haze, which causes the
affected region to expand slowly over time. Left unchecked, the The Royal Family
Haze can overtake an entire world within a few centuries, leaving Since the royal household were recognizable public figures in
behind a chaotic landscape of churning madness and wild magic. their lifetimes, any character proficient in History instantly
The infected world cataclysmically shatters when more destruc- recognizes them in artwork or portraits.
tive magic inevitably erupts, sending a hail of delerium-filled com-
h King Ulrich von Kessel IV was a portly man of average
ets throughout the cosmos. After hurtling through the Astral Void
for eons, some collide with new worlds where the process begins height with a wiry beard and rather unremarkable features,
again. Countless worlds have met this fate, the rest are wholly artwork often exaggerates his appearance with a heroic barrel
ignorant of the doom that might one day descend upon them. chest, a lush curly beard, and a regal countenance. Stately
If nothing is done to stop the spread, the Haze will fully artwork shows him clad in a royal mantle wearing the Crown
engulf Westemär in roughly one hundred and fifty years. Once of Westemär. Those who knew the King in life remember him
this happens, little hope for reversal remains, and the dread as a capable if overindulgent ruler who left most matters of
mists will envelop the world two centuries thereafter. Civilization state to his administrators.
and society collapse into a monster-filled wasteland that
h Queen Lenore von Kessel was a woman in her late thir-
catastrophically ruptures about one thousand years later. ties; six feet tall with graceful limbs, hair dyed bright orange,
None know the complete truth about the Haze at the outset and bleached white skin. Her face had chiseled and angular
of the campaign, and little knowledge is revealed via divination features, and with every gesture she struck a pose. She wore
magic save mad whispers. Throughout the adventure, player outrageously ornamented gowns and jewelry, including a
characters may find clues about delerium from which they famous golden necklace set with eleven emeralds.
may develop their own theories and speculations regarding the
h Leonard von Kessel was eighteen years old when the
origins of the meteor. They can learn much by exploring deep meteor struck, but would be thirty three years old now.
into the ruins, especially locations such as the Inscrutable Tower, Leonard took to military interests at a young age. Artwork
the crater, and Castle Drakken. Faction leaders and malfeasant often depicts him as an aristocratic young soldier with sandy
wizards might also offer their research and insights to help brown hair wearing a dragon-decorated breastplate and
players along the way. wielding a longsword.
h Katarina von Kessel was an inquisitive and acrobatic
eleven-year-old with wide eyes and auburn hair. She typically
wore a frilled shirt, fitted trousers, and cape instead of dresses,
and had a penchant for stealing hats. She would now be
10 Dungeons OF Drakkenheim
Chapter 2: Running the Campaign 11
Appendix E: The World of Drakkenheim
T
his chapter describes the wider world surrounding
Drakkenheim. This material is meant to provide addi- Elves
tional ideas for players creating characters adventuring No one knows when elves came to these lands, or exactly how
in Drakkenheim, and useful background information to help they got here. Even the most ancient among them tell little
Game Masters understand the context behind the conflicts in more than vague myths about their origins. These stories claim
the ruined city. Perhaps it might also inspire future adventures! that millennia ago, the elves came into this world through fairy
realms and shadow gates from a distant and long-lost land.
236
Humans A Broken Realm
Drakkenheim was the capital of Westemär and home to the
Most of the population of the continent are humans, who range
ruling family, House von Kessel. After the meteor fell, the two
in all shapes, sizes, colours, skills, and beliefs. Humans tell
surviving scions of House von Kessel clashed over succession in a
countless tales of their origins, and tend to regard wherever they
brutal civil war that tore the nation apart. After many assassina-
were born as home. They formed many of the great noble and
tions, accidents, and disastrous battles, the civil war ended with
royal houses of the continent, and the endless conflicts between
no clear victor. Most believe House von Kessel is now extinct, and
these families have defined the political landscape of the realms.
the throne remains abandoned and empty in the ruins of Castle
One such family, House von Kessel, ruled Drakkenheim until
Drakken. The lands surrounding Drakkenheim are now contami-
the meteor and years of civil war ended their regal line.
nated, and most villages nearby are deserted.
Humans have long mingled with other peoples, resulting in
Lacking a sovereign ruler, the nobility manages their own
half-elves, half-orcs, and half-dragons. Though such people
domains directly. They remain deeply divided based on which
often bear distinct physical traits, such individuals are recog-
branch of House von Kessel they supported during the civil war.
nized for their shared human origin. Indeed, humanity has often
Many grievances remain, and occasional skirmishes occur be-
intentionally sought to enhance their lineages. During antiquity,
tween the squabbling barons, counts, and dukes. However, after
many powerful sorcerous dynasties infused their bloodlines with
nearly a decade of fighting, their coffers are empty and their blood
the essence of infernal and celestial entities, bequeathing their
is spent. Few possess the will or resources to continue these feuds
progeny with an enduring magical legacy. Though these old em-
for the time being. Many noble families possess some relation to
pires have long since fallen, their descendants have since spread
the royal line, yet none have the political clout or military strength
throughout the world.
to press a claim upon the throne and reunify the nation.
Realms of the Continent orthodox adherents to the faith are found amongst the Elyrian
people. Beyond Lumen, there are few large cities save several
The people who inhabit the world of Drakkenheim simply call bustling port towns that are hubs for international trade. The
it “the earth” or “the world”. They live on “the continent” Elyrian navy is amongst the finest in the continent.
that is divided into several nations which people refer to as
“the realms”. The largest and most politically influential of
these sovereign states are Caspia, Elyria, and Westemär.
A Rising Theocracy
Originally, Elyria was a monarchy, but today, the nation is effec-
Neighbouring each are several petty kingdoms and dozens of tively a theocracy ruled by the Divine Matriarch. As leader of the
city states. Faith of the Sacred Flame, the Divine Matriarch has traditionally
been regarded as a pillar of wisdom, truth, and justice, so they
Westemär often mediate difficult political matters. When the Elyrian royal
line went extinct, a parliament drawn from the Elyrian nobility
The Realm of Westemär stretches north from the Drakeclaw and determined that the Divine Matriarch would appoint a Lord Re-
Glimmer Mountains, along the Crystal Coast to northern tundras. gent to lead them. Together, the noble parliament and the Lord
The heartland is made up of deep dark forests surrounding wide Regent would serve as a ruling body for the nation.
flowing rivers, interspersed with areas of fertile marshland. The However, in recent decades, successive Divine Matriarchs have
land is prosperous and rich in natural resources: iron, salt, and used this power to select a line of caretaker regents who defer to
coal mines, fine timber, and excellent quarries. These industries the Faith on virtually all matters of state. While members of
supported the realm’s once-great military strength and built the clergy take vows of poverty that preclude them from holding
the impressive architecture of its cities. As such, the nobility are actual political station, the parliament is now mostly made up
distinguished, but materialistic and prideful, in contrast to the of fundementalist nobles staunchly loyal to the religion, and the
hard-working and pragmatic common folk. Lord Regent is almost always a close relative of a prominent High
Flamekeeper or the Divine Matriarch. As a result, the Divine
Matriarch wields de facto political authority in Elyria.
“I’ve seen plenty of Elyrians set places on fire, but who are in darkness the light. Offer mercy to the guilty; no
when I do it, it’s a “crime” and I am “dangerous.”” shadow is absolute so long as a flickering flame remains.
Followers of the Sacred Flame believe that when mortals die,
— Sebastian Crowe the divine light guides righteous spirits to the place where dawn
breaks over the Shadowlands. Their luminous souls shine eternal-
ly, driving back the endless darkness that threatens all life.