Humanoid Robot Design Process
Humanoid Robot Design Process
Korea Advanced Institute of Science and Technology (KAIST), Department of Industrial Design
[email protected] [email protected] [email protected]
Abstract: This paper presents a design research conducted as a part of a larger project on
intelligent humanoid robots. The primary goal of this study was to develop an initial understanding
of how design on humanoid robots should be carried out.
Humanoid robot design is different from conventional industrial design. A humanoid robot needs to
have personality and character because it interacts emotionally with humans. Also, the design
process should differ from that of machines such as automobiles and airplanes because it moves
autonomously by recognizing its environment. As the development of human-computer interaction
and interface design owe to the growth of computer industry, humanoid robot design should be
studied widely and be accepted as a new design research area.
There is, however, few research approaches on humanoid robot design. In order to build a
fundamental study, we have developed new design processes of humanoid robot. They are role-
character design process and concurrent engineering process. The former is used to determine the
basic specifications of humanoid character, and the latter is applied to build the physical humanoid
structure. In order to verify the processes, we have carried out several types of humanoid robot
design. Through this research we found that the new design process could effectively solve the
traditional conflict between the design part and the engineering part. This paper presents our design
process and proposes initial guidelines for the design of humanoid robots.
1. Introduction
1.1 Background of Research
Humanoid robot, intelligent robot with anthropomorphic form, is regarded as one of the most important
growth engine technology in national economy and its application is also expected to be promising industry in
the new generation after the car industry dominant generation.
Currently developed humanoid robots such entertainment and personal service robots are required to
satisfy a lot of complex conditions such as height, weight, intimacy, safety and flexibility and with these reasons
the approach of product design start to be applied in humanoid robot development.
Humanoid robot design includes action and behavior structure design and human-robot interaction design
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as well as appearance design. Especially for personal service robot which assists and supports human life in
domestic environment it is more important to have emotional exchange with human and personality design for
humanoid robot is one of the essential issues.
Through this integrated process, humanoid robot design can play an important role as an interface between
human and high technology and this research on humanoid robot design process can reveal new possibilities of
solution to solve the problems of current technology-centered robot development.
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2. Robot Design Process
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Bartneck, robot design researcher, proposed properties of social robots in his literature: form, modality,
social norms, autonomy, and interactivity. Based on the Bartneck’s research, we classified robot design elements
into three groups for the humanoid robot design: character design, appearance design and interaction design.
Character design is the designing of properties and status felt from the type of feature as an example of
‘Pino(2000, Japan)’ motivated by Pinocchio. In this stage, designer defines the role and characteristic of robot
and then, builds a design scenario to represent detailed personality. The scenario methodology make robot
technology can operate effectively and friendly to human.
Appearance design is the designing of the exterior view style of a robot. In this step, designers should
consider the engineering specification for practical performance and the use and environment defined by role and
character of robot. This design stage includes structure as well as mechanism, shape, material and color.
Besides, interaction design is a process of finding the robot’s appropriate behavior model and designing
visual, auditory and haptic interaction. To realize easy, speedy and comfortable interaction, simulation technique
like a software-robot (Sobot) is needed
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Christoph Bartneck, 2004, “A Design-Centred Framework for Social Human-Robot Interaction”, Department of Industrial
Design, Eindhoven University of Technology
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1) Classification by living territory and roles:
According to the 2 research of JARA(Japan Robot Association) and IFR(International Federation of
Robotics), robots could be grouped in home, industry and public place by living territories. And they could be
classified in five by the roles: entertainment, information, help, security, chores. <Table 1>
Design Direction
In the point of robot’s role, tasks related with security and chores are suitable for differentiated form better
than humanoid form. And in the point of robot’s territory, very high level of interaction which would be
impossible to embody with current technology is needed to home robot. Accordingly we focused on
characteristics of ‘Infotainment (information + entertainment) robot for public use’ as the first step. And the
technology getting more developed, the direction of humanoid design could move from public robot to home
robot.
2) Classification by physiognomy:
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Physiognomy is a study on the character or personality by face-looking. Cognition of behavior model and
personality varies with the shape of a face. For the consistency between face-looking and characteristics of
humanoid robot, we applied physiognomy to humanoid robot design. There are representative eight shapes in
physiognomy: inverse triangular type, oval shaped type, round type, square type, rectangular type, triangular
type, trapezoidal type, elliptical type.
In this research, we took two types, a round face type which stands for sociable and passionate personality
and a square face type which stands for strong-willed and staunch character.
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Provisional Classification of Service Robots by JARA, 2005
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Min-ho Kim, 2003, “A Study for Character Expression Method based on Physiognomy”, Proceedings of the Korea Society
of Design Studies Conference, pp 98-99
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<Table 2. Examples of Classification by physiognomy>
3) Types of character
To apply stationary character pattern like human to humanoid robot, we studied character types on MBTI
(Myers- Briggs Type Indicator) which is representative classifying test of humane characters.
Extraversion (E)-Introversion (I) Where you like to focus your attention Energy orientation
Judging (J)- Perceiving (P) Life style you prefer to adopt Lifestyle
Through the questionnaire to design and engineering team, we fixed ENTP character pattern to our
humanoid robot. ENTP stands for extraversion and intuitive.
4) Classification by etcetera:
The gender of humanoid robot is an important design factor. But there are many disputes regarding how
the gender of robots reflects the social-cultural common idea and how much it is necessary to operate. For few
related researches and dimmed logics, designer’s subjective view intervenes in that matter. In this research, we
selected neutral gender near the male in aspect of strong and stability.
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2.2 Concurrent engineering design process
Intelligent humanoid robot will be the result of interdisciplinary research which extends over long time. In
this research, contrary to widely used sequential process such as first engineering- second designing approach we
took the concurrent engineering method which could help smooth communication between design team and
engineering team. <Fig. 2>
1. Design Development : As the determined appearance design specification, design team develops design agenda by sketching and modeling
2. System integration : To setting up the technical specification of robot, engineering team integrates hardware part and software part
In this process, we progressed considering the appearance properties in design part and frame properties in
engineering part. Firstly in engineering team, they gave the extra shape space to final level of design by creating
maximum available space in structure planning stage. And for the next in design team, we suggest expected
robot appearance image to engineering team, so we help them to apply design image to their building structure
process.
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<Table 4. Analysis chart of robot component >
Life size
Body Bust : legs
Engineering proportion Leg : arm
Ratio of front side view
+
Shape Design Division of upper body axis
Visualizatio
Shoulder joint according to DOF
n of joint Neck, knee, elbow, hand, food
Shape of face
Face image Visualization of feature
Design Impression of whole shape
Cosmetic factor Color, material
4
Jose RIVERA-CHANG, “Use of Scenarios as a Collaboration Tool between Industrial Design and Engineering Students”,
Industrial design California State University
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<Table 5. Questionnaire and the result >
어깨~팔꿈치(18cm),
•Head : body = 1 : 6 팔꿈치~손목(20cm)
•Head : body
어깨~팔꿈치
•Bust : leg = 2: 3
18 CM
•Bust : leg
키= 120 ~150 cm
4) 5) 6)
상반신:하반신
•Upper leg : lower leg
2:3
•Shoulder ~arm = 19cm
허벅지:장단지
Proportion 7) 8) 9)
•Arm~ wrist = 20cm
1 :1
•Smooth, rounded
•Smooth, rounded
Surface •Straight, solid
•Modified round
considering inner spec
a b
•Hidden joint
•Visualized •Soft elements
Joint type •Hidden •Solving shape a b
•Finger joint
•Finger joint •Simplification level
Hand
•Simplification level •Foot joint a b
•Closed to bust
(Hip joint) •Hip joint
•Closed to leg •Able to rotate
Hip (Not hip) for flexibility
a
2관절
회전 1관절
1관절
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2.3.2 Concept making
We defined humanoid robot design concepts into three types:
1. Concept 1 pursues the image that is mechanical in joint shape and color, and humane in the whole image
and face. Robots in this concept have strong mechanical impression, and they are built with straight
lines.
2. Concept 2 has a toy image in the joint shape, color and face. Robots in this concept have curvilinear
shapes, and could have child-like looks by the colors.
3. Concept 3 has an animal and toy shape. Robots in this concept could be developed to mascot-like image.
Joint, Color
Machine
Concept
1
Animal Human
Whole Image,
Face
Concept Concept
3 2
Toy
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looks. Concept 3 is a humanoid, but has characteristics of an animal such as a cat or dog.
Silver and white colors which are popular and acceptable in robots were applied on all concepts. Pastel
tone or vivid colors were used in concept 2 and 3 as accent points.
2.3.5 3D Modeling
On the basis of idea sketches, we moved to modeling process. Prior to the modeling the final sketches
defining the size and proportion –height 1400 mm, width 550mm – were selected as <Fig.5>. The final sketches
were slightly modified based on the results of questionnaire by the engineering team. After this process, the size
and proportion were modified continuously through the engineering team’s test.
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<Fig.6 Rendering of type A and type B>
Design quality represents the amount of designer’s intentions reflected to the output. The more intentions
are reflected, the more the process is effective. Design cost includes the time spent and expense for designing
and revising the design till the final output. If the design cost is in low level, the process can be regarded as high
efficient one.
To evaluate our process, we conducted a focus group interview with two representative robot designers in
Korea (KHR designer and NBh designer). And we compared each design process. First of all, we grasped each
robot design process and caught out different stages and distinctions in each process, shown in <Table 6>. And
for estimating design quality and design cost, we deployed evaluation items based on robot design element.
Through the analysis of each items, each process was evaluated and visualized in diagram shown in <Table 7>.
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Kwan-myung Kim, 1994, “A Study on the Application Concurrent Engineering Concept in Industrial Design Practice”,
KAIST
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<Table 7. Evaluation chart of robot design process >
From the perspective of design quality, which is described upon the dash line in <Table 7>, the pointing
line closer to right side means more efficient the process is. Because it stands for high contribution of design to
robot appearance, and that means process is efficiency. At the side of design cost, pointing lines are showed
under the blue dash line in <Table 7>. In design expenditure, the closer the pointing line comes to the left side,
the more efficient the process is. Because low design expenditure equivalent to high efficiency of process.
Through this assessment we found out that the new design process can effectively provide the design
solution of robot and minimize frequent conflict between the design part and the engineering part.
4. Conclusion
The area of intelligent robot has become clarified. This research was conducted to fulfill social needs,
focusing on the design process and guideline for humanoid robot design. The main procedure were the design
process based on role-character and the concurrent engineering design process, and these approaches proposed a
systematic framework to analyze the design problems of humanoid robots. Especially the concurrent engineering
design process played an important role in integrating the related academic fields in design.
In this research, we set the robot design’s direction and visualized its design. The technical research and
verification of its structure remained for future works to complete the robot design. Realization of robot should
be preceded to verify the structure, and we should conduct the simulation using software and RP(Rapid-
Prototyping) for its realization. We can overhaul the expected problems in structure and elements for its
combination in a short period of time using RP. The refinement of design would be continued through these
approaches.
Recently the diverse research related to robots such as the development of skin tissue for robot and
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actuator by polymer are being conducted, and as a consequence of that the design expectation about this research
is increasing. As a first step of robot design development, this research was conducted focusing the appearance
design. For future work, the development of robot’s behavior model and interaction design are needed.
Acknowledgements
This work was supported by the Ministry of Information & Communications, Korea, under the Information
Technology Research Center (ITRC) Support Program.
References
[1] Christoph Bartneck, 2004, “A Design-Centred Framework for Social Human-Robot Interaction”, Department
of Industrial Design, Eindhoven University of Technology
[2] Terutsugu Ando, 2005, “Provisional Classification of Service Robots”, JARA
[3] Min-ho Kim, 2003, “A Study for Character Expression Method based on Physiognomy”, Proceedings of the
Korea Society of Design Studies Conference, pp. 98-99
[4] Jose RIVERA-CHANG, “Use of Scenarios as a Collaboration Tool between Industrial Design and
Engineering Students”, Industrial design California State University
[5] Kwan-myung Kim, 1994, “A Study on the Application Concurrent Engineering Concept in Industrial Design Practice”,
KAIST
[6] John R. Hartley, 1992, “Concurrent Engineering” , Productivity Press
[7] Sona Kwak and MyungSuk Kim, 2002, “Emotional Robot Design by Abstracting Emotional Image from
Korean Folk Painting of Tiger”, In proceeding of the 1st Bi-annual Design conference of KSDS, pp.208-209
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