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Character Cards

Copyright
© © All Rights Reserved
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Available Formats
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0% found this document useful (0 votes)
54 views5 pages

Character Cards

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Blank Character Cards

Y
ou’ve got the Complete Spell Cards and the
Complete Monster Cards, or at least their blank com-
panions. Now you’d need some cards to hold the
stats for your NPCs and PCs - and here they are. Think of
them as an alternative to our Blank Monster Cards, better sui-
ted for any creature with class levels. http://www.theothergamecompany.com

How to use these Character Cards the cards yourself, you could print out page 2 and 3, go to
your local copy shop, photocopy both sides on one piece of
On page 2 of this document are nine blank character cards. paper and as often as you like. Then ask the staff if they can

Blank Character Cards


Print out as many as you like, on as heavy a paper as you can cut the cards for you (normally they should be able to do
fit into your printer. Then cut them out along the lines. that). The dotted marks on page 2 are just for that occasion.
All you have to do is fill in the stats of the character. All The size of each card is 59 by 83 cm (or in inches: 2,323 by
feats, skills and special abilities are on the back, page 3 of 3,268, rounded to 2,3 by 3,3), if printed by 100 %.
this document. All boxes are self-explanatory. In some cases, there’s
Make sure that you print the back before you cut the enough room so you can fit in all the boni, not only the total
cards (as if I´d have to tell you...). The back is provided with (saves, for instance). The ability boxes can hold both the
no borders, so your average printing gap shouldn´t be any ability score and the ability modifier - you should use brak-
problem - the back still fits the front. If you don´t want to cut klets for the latter, for example: STR 16 (+3).

Related links:
Complete Spell Cards
Complete Monster Cards
Free download of various blank cards

©2004 The Other Game Company and Stefan Pietraszak. All rights reserved unless otherwise noted. Requires the use of the Dungeons & Dragons® Player´s
Handbook, Third Edition, published by Wizards of the Coast®. ´D20 System´ and the ´D20 System´ logo are Trademarks owned by Wizards of the Coast, a
subsidiary of Hasbro®, Inc., and are used according to the terms of the D20 System License version 6.0.
The Other Game Company, TOGC, the TOGC logo, Complete Spell Cards, Complete Monster Cards, Blank Monster Cards and Blank Character Cards
are trademarks of The Other Game Company and Stefan Pietraszak. All rights reserved.
Name: Name: Name:
Character Card

Character Card

Character Card
Class & Level: Race: Class & Level: Race: Class & Level: Race:

HP: TOTAL WOUNDS NON-LETHAL HP: TOTAL WOUNDS NON-LETHAL HP: TOTAL WOUNDS NON-LETHAL

AC: TOTAL (and boni) TOUCH FLAT AC: TOTAL (and boni) TOUCH FLAT AC: TOTAL (and boni) TOUCH FLAT

STR: BAB: Initiative: STR: BAB: Initiative: STR: BAB: Initiative:

DEX: Grapple: Size: DEX: Grapple: Size: DEX: Grapple: Size:

CON: Speed: DR: SR: CON: Speed: DR: SR: CON: Speed: DR: SR:
TOGC

TOGC

TOGC
INT: Fort Save: INT: Fort Save: INT: Fort Save:

WIS: Ref Save: WIS: Ref Save: WIS: Ref Save:

CHA: Will Save: CHA: Will Save: CHA: Will Save:

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

NOTES NOTES NOTES


Text (but not company names) is considered Open Game Content. Permission granted to print and/or photocopy for personal use.

Name: Name: Name:


Character Card

Character Card

Character Card
Class & Level: Race: Class & Level: Race: Class & Level: Race:
©2004 The Other Game Company and Stefan Pietraszak. All rights reserved unless otherwise noted.

HP: TOTAL WOUNDS NON-LETHAL HP: TOTAL WOUNDS NON-LETHAL HP: TOTAL WOUNDS NON-LETHAL

AC: TOTAL (and boni) TOUCH FLAT AC: TOTAL (and boni) TOUCH FLAT AC: TOTAL (and boni) TOUCH FLAT

STR: BAB: Initiative: STR: BAB: Initiative: STR: BAB: Initiative:

DEX: Grapple: Size: DEX: Grapple: Size: DEX: Grapple: Size:

CON: Speed: DR: SR: CON: Speed: DR: SR: CON: Speed: DR: SR:
TOGC

TOGC

TOGC
INT: Fort Save: INT: Fort Save: INT: Fort Save:

WIS: Ref Save: WIS: Ref Save: WIS: Ref Save:

CHA: Will Save: CHA: Will Save: CHA: Will Save:

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

NOTES NOTES NOTES

Name: Name: Name:


Character Card

Character Card

Character Card

Class & Level: Race: Class & Level: Race: Class & Level: Race:

HP: TOTAL WOUNDS NON-LETHAL HP: TOTAL WOUNDS NON-LETHAL HP: TOTAL WOUNDS NON-LETHAL

AC: TOTAL (and boni) TOUCH FLAT AC: TOTAL (and boni) TOUCH FLAT AC: TOTAL (and boni) TOUCH FLAT

STR: BAB: Initiative: STR: BAB: Initiative: STR: BAB: Initiative:

DEX: Grapple: Size: DEX: Grapple: Size: DEX: Grapple: Size:

CON: Speed: DR: SR: CON: Speed: DR: SR: CON: Speed: DR: SR:
TOGC

TOGC

TOGC

INT: Fort Save: INT: Fort Save: INT: Fort Save:

WIS: Ref Save: WIS: Ref Save: WIS: Ref Save:

CHA: Will Save: CHA: Will Save: CHA: Will Save:

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE Attack: WEAPON ATTACK DAMAGE
BONUS BONUS BONUS

CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES CRITICAL RANGE TYPE NOTES

NOTES NOTES NOTES

2
NAME NAME NAME

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

FEATS FEATS FEATS

SPELLS / SPECIAL ABILITIES SPELLS / SPECIAL ABILITIES SPELLS / SPECIAL ABILITIES

© 2004 The Other Game Company. All rights reserved. © 2004 The Other Game Company. All rights reserved. © 2004 The Other Game Company. All rights reserved.

NAME NAME NAME

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

FEATS FEATS FEATS

SPELLS / SPECIAL ABILITIES SPELLS / SPECIAL ABILITIES SPELLS / SPECIAL ABILITIES

© 2004 The Other Game Company. All rights reserved. © 2004 The Other Game Company. All rights reserved. © 2004 The Other Game Company. All rights reserved.

NAME NAME NAME

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD SKILL MOD

FEATS FEATS FEATS

SPELLS / SPECIAL ABILITIES SPELLS / SPECIAL ABILITIES SPELLS / SPECIAL ABILITIES

© 2004 The Other Game Company. All rights reserved. © 2004 The Other Game Company. All rights reserved. © 2004 The Other Game Company. All rights reserved.

3
4 Blank Character Cards Legal Information

OPEN GAME LICENSE Version 1.0a


The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights
Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative
Material" means copyrighted material including derivative works and translations (including into other computer languages), potation,
modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may
be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to
the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative
works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos
and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents,
language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or
audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special
abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic
designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and
which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by
Open Game License

a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use",
"Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game
Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be
Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to
or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game
Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-
free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your
Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPY-
RIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date,
and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly
licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibili-
ty or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as
expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity
used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are
Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized ver-
sion of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You
have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open
Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30
days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary
to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, Skip Williams, Rich
Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson.
Blank Character Cards Copyright 2004, The Other Game Company (TOGC); Author: Stefan Pietraszak.
Part III. Money Services Information registrant has authorized to sell or distribute its MSB services. A bank is
Item 23. Where services are offered. -- Mark the box(es) for any not an agent for this purpose. See 31 CFR 103.11(c) and 103.11(uu).
state, territory or district in which the money services business offers Part IV Primary Transaction Account
services through its branches, its agents, or both. If a service is Item 28. -- Mark this box if the money services business (registrant) has
offered on tribal lands, mark the box for the state, territory or district more than one primary transaction account. Example: If the registrant is
in which the tribal lands are located. both an issuer of money orders and an issuer of traveler’s checks and the
Item 24. Number of Branches of Registrant. -- Enter the number of registrant has a separate clearing account for money orders and one for
branches of the money services business at which one or more Money traveler’s checks, the box should be checked because there is a primary
Services Business (MSB) services are offered. transaction account for money orders and a primary transaction account
Item 25. Services Offered by Registrant. -- The services listed in for traveler’s checks.
Items 25a through 25g are MSB services. Mark the box of each MSB Items 29, 30, 31, 32, 33, and 34. Name, Address, and Account Number
service that is offered by the registrant at its branches. of Primary Transaction Account. -- Enter the name and address of the
Item 26. Mobile Operation. -- If any part of the money services business is bank or other depository institution where the money services business has
conducted as a mobile operation, check yes here. A mobile operation is its primary transaction account.
one based in a vehicle, for example, a check cashing service offered from If the business has more than one primary transaction account and the
a truck. For purposes of Item 24, each mobile operation is counted as a box in Item 28 has been checked, enter information about the account
separate branch. with the greatest transaction volume as measured by value in dollars.
Item 27. Number of Agents. -- Enter the number of agents that the A transaction account is defined in 12 U.S.C. 461(b)(1)(c).

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