D&D Character Sheet: Deep Gnome Rogue/Ranger
D&D Character Sheet: Deep Gnome Rogue/Ranger
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +9 Dexterity
+2 Constitution +7 18 80 --
+0 • +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
+2 Charisma
3d8 + 2d10 + 5d10
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on INT saving
+5 throws against spells
Advantage on WIS saving
DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
Shortbow +11 1d6+5 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)
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Rogue 3 / Fighter 2 / Ranger 5 n6maa10816
CLASS & LEVEL PLAYER NAME
Kint
Deep Gnome Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === | Archery • PHB you already have it). While in darkness, you are
You gain a +2 bonus to attack rolls you make with invisible to any creature that relies on darkvision to see
* Hit Points • PHB 90 ranged weapons. you in that darkness.
SP 0 Shortbow of Warning 1 --
Dagger 1 1 lb.
EP 0 Dagger 1 1 lb.
Shortbow 1 2 lb.
GP 110 Shortbow of Warning 1 --
PP 0
WEIGHT CARRIED
17 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
PUSH/DRAG/LIFT
300 lb.
EQUIPMENT
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Rogue 3 / Fighter 2 / Ranger 5 n6maa10816
CLASS & LEVEL PLAYER NAME
Kint
Deep Gnome Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
take the Dash, Disengage, or Hide action. | 1 / Short Rest • Special appropriate level.
=== FIGHTER FEATURES === * Creature Type • MotM 11 | 4 / Long Rest • Special
You are a Humanoid but are also considered a gnome
* Hit Points • PHB 71 for any prerequisite or effect that requires you to be a
gnome.
* Proficiencies • PHB 71
* Size • MotM 11
* Fighting Style • PHB 72 You are Small.
You adopt a fighting style specialty.
* Speed • MotM 11
| Defense • PHB Your walking speed is 30 ft.
While you are wearing armor, you gain a +1 bonus to
AC. * Darkvision • MotM 11
You can see in dim light within 120 ft. of you as if it
* Second Wind • PHB 72 were bright light and in darkness as if it were dim light
Once per short rest, you can use a bonus action to and discern colors in that darkness as shades of gray.
regain 1d10 + 2 HP.
* Gift of the Svirfneblin • MotM 11
| 1 / Short Rest • 1 Bonus Action You can cast <em>disguise self</em>, and at 5th level
you can cast <em>nondetection</em> once per long
* Action Surge • PHB 72 rest, without requiring material components. Once you
You can take one additional action on your turn. This cast either spell with this trait, you can’t cast that spell
can be used 1 times per short rest. again until you finish a long rest. You can also cast
these spells using any spell slots you have of the
ADDITIONAL EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
Kint Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Disguise Self Gift of the Svirfneblin -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S
P Disguise Self Gift of the Svirfneblin (Always Prepared) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Silence <C> Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
P Nondetection Gift of the Svirfneblin (Always Prepared) -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M
O Nondetection Gift of the Svirfneblin -- 1A Touch V,S,M 8 hours PHB 263 1/LR, D: 8h, V/S/M
SPELLS
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