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D&D Character Sheet: Cleric Célestin

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0% found this document useful (0 votes)
38 views4 pages

D&D Character Sheet: Cleric Célestin

Uploaded by

Swag Chirac
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Cleric 2 ThunderBolt_

CLASS & LEVEL PLAYER NAME


Célestin
Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 18 17 --
+2 -1 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
14
• +2 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P
+3

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Simple Weapons

15 +2 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Celestial, Common, Dwarvish, Elvish
+0 Deception CHA
P +1 History INT
INTELLIGENCE
+3 Insight WIS
30 ft. (Walking)
-1 +0 Intimidation CHA
-1 Investigation INT
9 P +5 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +3 Perception WIS


+0 Performance CHA === ACTIONS ===
+3 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
P +1 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise,
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+1 Stealth DEX === SPECIAL ===


CHARISMA Channel Divinity • 1 / Short Rest
+3 Survival WIS
You can channel divine energy to fuel magical

+0 effects a number of times per short rest.

11

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Mace +4 1d6+2 Bludgeoning Simple

Unarmed Strike +4 3 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Cleric 2 ThunderBolt_
CLASS & LEVEL PLAYER NAME
Célestin
Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES ===


| 1 Action
* Hit Points • PHB 57

* Proficiencies • PHB 57 === HUMAN RACIAL TRAITS ===

* Spellcasting • PHB 58 * Ability Score Increase • BR 31


You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 13, Spell Attack +5) * Languages • BR 31
and prepared cleric spells as rituals if they have the You can speak, read, and write Common and one
ritual tag. You can use a holy symbol as a spellcasting extra language.
focus.

* Divine Domain • PHB 58


You choose a divine domain that grants you additional
spells and other features related to your deity.

| Life Domain

* Bonus Proficiency • PHB 60


You gain proficiency with heavy armor.

* Disciple of Life • PHB 60


Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.

* Channel Divinity • PHB 58


You can channel divine energy to fuel magical effects
a number of times per short rest

| 1 / Short Rest • Special

| Channel Divinity: Turn Undead: 1 Action

* Channel Divinity: Preserve Life • PHB 60


As an action, you can restore 10 HP. Choose any
creatures within 30 ft. of you, and divide those hit
points among them. This feature can restore a
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a construct.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Chain Mail 1 55 lb. Block of Incense 2 --

SP 0 Mace 1 4 lb. Censer 1 --

Crossbow, light 1 5 lb. Vestments 1 --


EP 0 Crossbow Bolts 20 1.5 lb.

Ink (1 ounce bottle) 1 --


GP 10 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Alms Box 1 --

Small Knife 1 --
WEIGHT CARRIED

92.5 lb. Holy Symbol 1 --

ENCUMBERED Blanket 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb. Candle 10 --

PUSH/DRAG/LIFT Rations (1 day) 2 4 lb.

420 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Célestin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I … speak … slowly … when talking … to idiots, …


which … almost … everyone … is … compared … to
me.

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 13 +5
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

P Bless <C> Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S

O Bane <C> Cleric CHA 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Command Cleric WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Guiding Bolt Cleric +5 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +5 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

SPELLS

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