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0% found this document useful (0 votes)
14 views4 pages

Unknown 8

Uploaded by

zbb2k8ptxp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Landilf 6 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Elf Scholar (Arcana) Wizard
Heritage and Traits Size Background Notes Class Notes
Seer Elf
Attributes

+0 Strength
Partial Boost
+3 Dexterity
Partial Boost
+2 Constitution
Partial Boost
+4 Intelligence
Partial Boost ✔
+1 Wisdom
Partial Boost
+2 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP ✔ T T T

+ / 10 E
M 13 ✔ E
M 11 ✔ E
M 54 Dying
21 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 2 + 8 + 0 3 + 10 + 0 1 + 10 + 0
✔ T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 3 + 8 +
0 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 Skill Notes
Acrobatics 3 3 0 0
E + + - None selected ✔ T
M
L Dex Prof Item Armor 9 E
1 + 8 + 0
M
L
30 feet
T Wis Prof Item
Arcana 14 ✔ E 4 + 10 + 0
M Senses and Notes Special Movement
L Int Prof Item
Low-Light Vision
T
0 0 0 0
Athletics E + + -
0 M
L Str Prof Item Armor
T
Strikes
Crafting 4 10 0
✔ E + +
14 M
L Int Prof Item Melee Strikes
T
0 Weapon Damage
Deception 2 0
E + +
2 M B
L Cha Prof Item Dagger 11 3 + 8 + 0 1d4 P P
S
✔ T Str Prof Item
Diplomacy 2 8 0
E + +
10 M Traits and Notes Agile, Finesse, Thrown 10 ft., Versatile S
L Cha Prof Item
T Weapon Damage
Intimidation 2 E 2 + 0 + 0 + +
B
M P
L Cha Prof Item S
Str Prof Item
✔ T
4 0
Lore 8
+ +
Academia 12 E
M
Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
1 8 Traits and Notes
Medicine 0
E + +
9 M
Wis Prof Item
L
T
Ranged Strikes
Nature 1 E
M
1 + 0 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S

Dex Prof Item
Occultism 0
E 4 + 8 +
12 M Traits and Notes
L Int Prof Item
T
Weapon Damage
Performance 2 0
E + 0 +
2 M + +
B
L Cha Prof Item P
S
✔ T Dex Prof Item
Religion E 1 + 8 + 0
9 M Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
✔ T
Unarmed Simple Martial Advanced Other
Society 0
E 4 + 8 +
12 M ✔ T ✔ T T T T
L Int Prof Item E E E E E
✔ T
M M M M M
L L L L L
Stealth 3 0 0
E + 8 + -
11 M
Class DC Reminders
L Dex Prof Item Armor
T Proficiency Action Icons
Survival 1 E 1 + 0 + 0 22 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 3 E
M
3 + 0 + 0 - 0 10 + 4 + 8 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Seer Elf Wizard Spellcasting
Arcane School (School of the Boundary)
Arcane Thesis (Spell Substitution)
Ancestry Feat Spellbook
Otherworldly Magic Drain Bonded Item
Low-Light Vision
Arcane Bond
Background Skill Feat
Assurance (Arcana)

Skill Feat Class Feat Conceal Spell


2 Quick Identification

General Feat Automatic Knowledge (Arcana) Class Feature Consumables Bulk


3

Skill Feat Alchemical Crafting Class Feat Call Wizardly Tools


4

Ancestry Feat Ageless Patience Boosts Class Feature


5

Skill FeatMagical Crafting Class Feat Explosive Arrival


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Unarmored 0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 0 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Call Wizardly Tools 1 Concentrate, Teleportation Drain Bonded Item [reaction] Arcane, Wizard
Effects Trigger
Prerequisites: arcane bond. You're mystically connected to your
wizardly tools, ensuring you can always find them when you've Effects
misplaced them. You teleport your bonded item or spellbook to you. Frequency: once per day. Requirements: Your bonded item is on
It arrives in your hand if you have a free hand or at your feet if you your person. You expend the magical power stored in your bonded
Name The item must be Actions
don't. Traits
within 1 mile and have 1 Bulk or less. Page # Name During the current turn,
item. [free-action] you Traits Page #
can cast one spell you prepared
Conceal Spell 1 Concentrate, Spellshape today andArrival
Explosive [reaction] spending
already cast, without a spell slot. You must still
Concentrate, Manipulate, Spellshape
Cast the Spell and meet the spell’s other requirements.
Effects Trigger
By shaping the magical energies and parameters of your spells all in
your head through sheer concentration, you can simplify the Effects
incantations and gestures needed to spellcast, leaving them barely Your summoned creature appears in a detonation of arcane runes.
noticeable. If the next action you use is to Cast a Spell, the spell If your next action is to Cast a Spell with the summon trait, all
Name the subtle trait, hiding
gains Actions Traits runes, sparks of magic,Page
the shining and# Name
creatures [free-action]
in a 10-foot emanation Traits the creature you
around Page #
other manifestations that would usually give away your spellcasting. [reaction]
summoned take 1d4 fire damage per spell rank. If the creature
The trait hides only the spell's spellcasting actions and summoned has the acid, cold, electricity, sonic, or spirit trait, you
Effects
manifestations, not its effects, so an observer might still see a ray Trigger
can deal damage of that type instead.
streak out from you or see you vanish into thin air.
Effects

Name Actions Traits Page # Name [free-action] Traits Page #


[reaction]
Effects Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day 3 3 3
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T ✔ T Spells
10 + 4

+12 E 4 + 8 22 E + 8
M M Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
Disguise Magic 1
Cantrips Gentle Landing Reaction 1
Cantrips per Day - Cantrip Rank 3 Grim Tendrils 2 1
1/2 your level rounded up

Name ActionsPrep Illusory Disguise 2 1


Detect Magic 2 Mending 1
Gouging Claw 2 Phantasmal Minion 3 1
Ignition 2 Sleep 2 1
Light 2 Summon Undead 3 1
Shield 1 Blazing Bolt 1-3 2
Sigil 2 Darkness 3 2
Telekinetic Hand 2 Dispel Magic 2 2
Telekinetic Projectile 2 False Vitality 2 2
Void Warp 2 Invisibility 2 2
Mist 3 2
See the Unseen 2 2
Water Breathing 2
Bind Undead 2 3
Cozy Cabin 3
Enthrall 2 3
Fireball 2 3
Ghostly Weapon 2 3
Insect Form 2 3
Mind Reading 2 3
Focus Spells
Safe Passage 3 3
Focus Points ● Focus Spell Rank 3
1/2 your level rounded up Veil of Privacy 3
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Fortify Summoning 1

Innate Spells
Name Actions Freq
Detect Magic 2
Void Warp 2 Rituals
Name Rank Cost Name Rank Cost
Create Undead 2
Geas 3
Rune Trap
3

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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