Academic Literacy Week 3 Task
Academic Literacy Week 3 Task
Evidence has shown that addiction can cause changes in some areas of the brain, such as the prefrontal
cortex (PFC), the ventral striatum (VS), and the dorsal striatum (DS) [5]. In 1999, neuroimaging evidence
showed that increases in dopamine (DA) levels in the brain are associated with pleasure and euphoria [7,8].
Cross-sectional studies revealed that those with IGD played video games longer, usually missed classes in
school, had lower grades, reported more sleep problems, and showed more addiction to video games than
those without IGD [1]. Yee suggested that gamers are generally more youthful and may have low self-esteem
or emotional disturbances, and those with emotional disturbances might be more vulnerable to addiction to
gaming [9]. In video games, gamers can explore different sides of themself. They can be increasingly vocal
and experience assuming the role of a leader, among others. Unfortunately, problems can arise when these
youthful gamers become dependent upon the personalities they create in online games - blurring the line
between reality and the game [10]. The rapid development of technology has given young gamers further
access to games, such as advanced mobile phones, tablets, and personal computers (PCs). These online video
games usually have tasks and achievements. As an achievement in video games occurs quickly, they are
especially alluring for youthful gamers as a method for experiencing fun. Games depend on such feelings, as
they often delight the individual and give them satisfaction in their accomplishment. Moreover, the use of a
microphone or text chat is enabled in many games, allowing gamers to satisfy their need for relatedness by
speaking with others [11]. Gamers regularly experience difficulty with social connections and feel forlorn-
lacking a sense of belonging. This inclination can be particularly strong among kids and youths who have
never felt like they belong to a place in reality, and most likely their only friends are also gamers [10].
Video game addiction may have both short and long-term impacts on gamers, including various emotional,
psychological, and neurological effects. A few studies have demonstrated that anxiety and depression are
common among individuals who are dependent on video games [6,12]. In the new generation of children,
physical activity time is less and shorter in duration when compared with the parent's generation because
children’s activities moved toward indoor more than outdoor play. There is a negative relationship between
Review
Mechanism of addiction
Researchers have demonstrated that at the initial phases of the intentional use of any substance, the choice
to utilize it is made by the brain, specifically the PFC and the VS, as habituation to utilize and compulsion
begins. In the DS, brain activity changes and become progressively activated through dopaminergic
innervation [15]. There are also changes in the dopaminergic pathways of the brain, particularly those of the
anterior cingulate (AC), the orbitofrontal cortex (OFC), and the nucleus accumbens (NAc), due to the
repetitive long-term use of the substance, which may result in a decreased response to natural reward and
diminished control over seeking and using the substance [12,16]. The long-term use of substances decreases
synaptic activity [17], and the brain becomes progressively responsive by craving substance cues like
accessibility [18,19]. In the case of video game addiction, seeing the game or the controller can lead to
cravings. Cravings for substance use involve complicated interactions between various brain regions [20].
The OFC plays a significant role in such stimulation-affecting behavior, as does the amygdala (AMG) and the
hippocampus (Hipp) [21]. Eventually, an increase in the amount of substance is required to create the
desired impact, and the brain’s natural reward system becomes inadequate, prompting the activation of an
anti-reward system that diminishes the ability of the addicted to finding biological reinforcers pleasurable
[22]. Withdrawal symptoms can also develop, which are due to the absence of DA in the mesocorticolimbic
pathways [21]. Research has demonstrated that changes in brain activity generally occur in substance
addiction after a compulsive commitment to use [23], which suggests that there may be similar changes
associated with video game addiction. However, as mentioned previously, increases in DA levels occur by
various mechanisms. In this way, the DA theory of addiction explains the powerful activation of mesolimbic
DA, which is a strong feature of every addictive substance. However, although the increase in DA may clarify
the intense fortifying impacts of addictive substances, it does not clarify associated long-term behavioral
anomalies such as desiring and relapsing, which are obvious features even when DA levels return to normal
after the clearance of the substance [24]. Therefore, changes in DA levels cannot be the reason for the
adaptive behavior that presents long after the substance has been cleared from the brain [25,26].
Accordingly, it has been proposed that the changes induced by a substance in specific neurotransmission
circuits of the mesocorticolimbic area play a role in the pathological behavior of addictive patients [27].
Video game addiction starts when gamers become preoccupied with video games, where they will think and
fantasize about the game when they are not playing it when they should be focusing on other things, such as
schoolwork [10].
Gamers may play games for uncountable numbers of hours and days, leading to a lack of eating, resting, or
personal hygiene. They may also lie to loved ones about what they are truly doing for hours in their rooms.
Gamers may tell their parents that they are getting their work done, say that they are using their PC for
work, or make up many reasons why they cannot go out and socialize [10].
As video game addiction increases, the person’s interest in daily activities they used to enjoy decreases [31].
For example, one gamer’s mother said that her child cherished baseball and played varsity on his secondary
school team until he discovered Xbox Live, which led to declining grades [32]. However, she only realized
that there was a problem when he stopped playing baseball, as he cherished the sport to an extreme.
Social Withdrawal
One’s character might also change as the addiction increases. For example, social people may remove
themselves from their loved ones to invest more time in play. Otherwise normal and happy children may be
inclined to simply make friendships in the game, which can become more important than those in real life
[10].
Psychological Withdrawal
Gaming addicts may experience loss when they cannot play a game, as they miss it and feel the need to play
it. This inclination can become intense to the point that they become emotionally unstable when compelled
to abandon the game. As a result, they cannot focus on anything else except playing [10].
When gaming addicts need to play or when they are compelled to stop playing, they can become defensive
and furious. Guardians attempting to set time limits for the game have reported that their children can
become angry, unreasonable, and even brutal in response [10].
Video games, as an easy way to mitigate upsetting emotions, can turn into a safe space that is removed from
real-world issues [10]. Those who feel shy or alienated from their peers can feel more confident while gaming
and this fictional life can become more fulfilling than their real life [32].
Frequently, gamers have the urge to be the best in the game. Therefore, the more they develop and progress
in the game, the more they have to play it. This progress is found particularly in journey-type games, where
gamers join each other and complete missions in the game together [10]. Ultimately, gaming addicts may
continue game use despite its negative effect on their lives. Although young gamers may drop out of school
and disregard their hygiene and self-care just to play, and adults may lose their jobs or relationships, they
often continue to play [32].
Consequences
Video game addiction can lead to a number of serious consequences. Gamers can forget that they need to
sleep and eat, or even how to communicate with people in the real world. Gamers may play for 10, 15, or
even 20 hours in a single gaming session. Only a couple more minutes can turn into hours as the gamer
progresses to the next challenge. They may also endure various medical issues resulting from back strain,
eye strain, and carpel tunnel syndrome. For example, one addicted gamer said that he stopped washing
himself, ate very little food, and experienced weight loss [10]. The gamer’s appearance had deteriorated so
much that his mom said that he looked like a heroin addict. Although gamers make friends in the game,
their friendships or relations in real life can end up being damaged. Furthermore, often it is not only the
Treatment
Research on video game addiction treatment is ongoing, only a few clinical trials have been conducted.
Some therapists have suggested cognitive behavior therapy (CBT) [35]. As a prevention strategy for IGD,
exercises, and physical activities have been recommended. Particularly, outdoor activities and sports [36].
CBT
Based on the peer-reviewed literature, CBT seems to be the most common treatment for video game
addiction and IGD [37,38]. Specifically, substance abuse treatment is often applied, including stimulus
control, learning proper adapting reactions, self-monitoring strategies, cognitive rebuilding, addiction-
related critical thinking, and withdrawal regulation methods with exposure [37,39]. One systematic review
and meta‐analysis suggested that this treatment option is effective for IGD as a short‐term intervention for
reducing IGD and symptoms of depression. However, the effectiveness of CBT in reducing the amount of
time that is spent on games was unclear. Therefore, there is a need for more studies to determine the long‐
term benefits of CBT for IGD [40].
PIPATIC
Pharmacotherapy
The medications trial that has been done were on drugs usually used to treat depression or attention deficit
hyperactivity disorder (ADHD). Bupropion is one of the medications used for depression. It has been
investigated as a treatment for IGD in randomized clinical trials [43,44]. The drug was superior to the control
group with no medication [43]. Also, superior compared to the placebo group in decreasing the symptoms of
IGD that were maintained for four weeks after the treatment [44]. Another antidepressant is escitalopram.
Compared to bupropion it was inferior in reducing the symptoms [43].
Conclusions
Many studies suggest that the changes that occur in video game addicts are similar to those that occur in
other addictions, such as substance-related addiction and gambling. The WHO has added video game
addiction to the ICD-11, with adolescents being the most susceptible. Video game addiction can lead to
many serious consequences for gamers and the people close to them. Although research on video game
addiction treatment is ongoing, only a few clinical trials have been conducted on the efficacy of the
treatment options, for example, CBT, PIPATIC, and pharmacotherapy.
Acknowledgements
We would like to thank the Personal Excellence Pathway (PEP) committee at Taibah University in Madinah,
Saudi Arabia, for giving us the chance to write this review article.
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