Unit 1: Communication and Revolution of Multimedia
1. What does multimedia primarily involve?
• a) Text only
• b) Video only
• c) Integration of multiple content forms
• d) Audio only
• Answer: c
2. Which is NOT an example of multimedia content?
• a) Animation
• b) Plain text document
• c) Video with audio
• d) Image slideshow
• Answer: b
3. What are the key stages of communication in multimedia?
• a) Sender and receiver only
• b) Sender, medium, message, receiver
• c) Encoding and decoding only
• d) Feedback only
• Answer: b
4. The shift from oral to digital communication is an example of:
• a) Revolution in multimedia
• b) Primitive communication
• c) Non-verbal communication
• d) Static communication
• Answer: a
5. What type of communication includes gestures, facial expressions, and body
language?
• a) Verbal
• b) Non-verbal
• c) Digital
• d) Traditional
• Answer: b
Unit 2: Digital Data, Hardware, and Software
1. What is the first step in converting analog data to digital?
• a) Quantization
• b) Sampling
• c) Compression
• d) Encoding
• Answer: b
2. Which device is used to capture printed images for digital processing?
• a) Mouse
• b) Scanner
• c) Monitor
• d) Keyboard
• Answer: b
3. HDD stands for:
• a) High Data Drive
• b) Hard Disk Drive
• c) Hard Data Disk
• d) High Density Drive
• Answer: b
4. Which of the following is an example of multimedia software?
• a) MS Excel
• b) Adobe Premiere Pro
• c) MS Word
• d) Notepad
• Answer: b
5. What is the purpose of encoding in multimedia?
• a) Increase file size
• b) Secure data
• c) Convert data to a usable format
• d) Decrease file accessibility
• Answer: c
Unit 3: Text and Graphics in Multimedia
1. What is the primary focus of typography in multimedia?
• a) Font styles and readability
• b) Color schemes
• c) Animation
• d) Sound effects
• Answer: a
2. Vector graphics are based on:
• a) Pixels
• b) Mathematical equations
• c) Bitmaps
• d) Resolution
• Answer: b
3. Which of the following is a 3D modeling software?
• a) Adobe Illustrator
• b) Blender
• c) CorelDRAW
• d) Canva
• Answer: b
4. Subtitles in multimedia primarily serve to:
• a) Enhance sound quality
• b) Improve text readability
• c) Assist users in understanding dialogues
• d) Adjust the video resolution
• Answer: c
5. Bitmap images are also referred to as:
• a) Vector graphics
• b) Raster images
• c) 3D models
• d) Digital animations
• Answer: b
Unit 4: Sound and Video in Multimedia
1. The frequency of a sound wave is measured in:
• a) Decibels
• b) Hertz
• c) Bits per second
• d) Frames per second
• Answer: b
2. Which format is commonly used for digital audio files?
• a) MP3
• b) AVI
• c) PNG
• d) MPEG
• Answer: a
3. Which of the following is a video editing software?
• a) Audacity
• b) Adobe Premiere Pro
• c) Blender
• d) AutoCAD
• Answer: b
4. Analog video formats like VHS have been replaced by digital formats like:
• a) MP3
• b) MP4
• c) JPEG
• d) WAV
• Answer: b
5. What is the purpose of compression in video?
• a) Increase video quality
• b) Reduce file size
• c) Add sound effects
• d) Adjust lighting
• Answer: b
Unit 5: Animation in Multimedia
1. What is the role of tweening in animation?
• a) Combining multiple audio tracks
• b) Filling frames between keyframes
• c) Editing text
• d) Enhancing subtitles
• Answer: b
2. Cel animation involves:
• a) Stop-motion techniques
• b) Drawing each frame on a transparent sheet
• c) Creating 3D models
• d) Real-time rendering
• Answer: b
3. Adobe Animate is commonly used for:
• a) Image editing
• b) Animation design
• c) Video editing
• d) Audio mixing
• Answer: b
4. Which of the following is NOT a principle of animation?
• a) Timing
• b) Anticipation
• c) Exaggeration
• d) Sampling
• Answer: d
5. 2D animation is primarily based on:
• a) Bitmap images
• b) Frames drawn on a flat plane
• c) 3D meshes
• d) Mathematical calculations
• Answer: b
Unit 6: Multimedia Project Development
1. What is the first step in creating a multimedia project?
• a) Production
• b) Testing
• c) Concept development
• d) Distribution
• Answer: c
2. What role does a project manager play in multimedia projects?
• a) Creates animations
• b) Manages timelines and teams
• c) Codes interactive features
• d) Tests the project
• Answer: b
3. What is the main purpose of a storyboard in project development?
• a) Testing software
• b) Visualizing the project flow
• c) Compressing files
• d) Writing code
• Answer: b
4. What is an example of a distribution format for multimedia projects?
• a) Flash drives
• b) Windows OS
• c) Lectora software
• d) Testing environments
• Answer: a
5. What does SCORM compliance in multimedia projects ensure?
• a) Compatibility with different LMS platforms
• b) High video resolution
• c) Enhanced user experience
• d) Better compression
• Answer: a
Unit 1: Communication and Revolution of Multimedia
6. The primary goal of multimedia is to:
• a) Use more text
• b) Enhance communication through various content types
• c) Replace traditional forms of communication
• d) Minimize user interaction
• Answer: b
7. Which of the following is NOT an element of multimedia?
• a) Text
• b) Sound
• c) Video
• d) Hardware
• Answer: d
8. The medium in a communication process serves as:
• a) The creator of the message
• b) The sender of the message
• c) The channel through which the message is transmitted
• d) The receiver of the message
• Answer: c
9. Which of the following best describes digital communication?
• a) Face-to-face communication
• b) Communication through online or electronic platforms
• c) Verbal communication only
• d) Communication via gestures
• Answer: b
10. What is the primary difference between verbal and non-verbal communication?
• a) Verbal uses speech, while non-verbal uses body language
• b) Verbal is always digital, non-verbal is not
• c) Non-verbal relies on text formatting
• d) Verbal is older than non-verbal communication
• Answer: a
11. What does the evolution of communication from oral to digital emphasize?
• a) The replacement of written communication
• b) The advancement of communication technology
• c) Decline in personal interaction
• d) The removal of multimedia components
• Answer: b
12. Which of the following is an early example of multimedia use?
• a) Telegraph
• b) Hand-drawn animation
• c) Text messaging
• d) Podcasts
• Answer: b
13. The term “multimedia” was first coined to describe:
• a) Integration of multiple forms of media
• b) Exclusive video content
• c) A new type of hardware device
• d) Only computer-based communication
• Answer: a
14. The characteristics of multimedia include:
• a) Sequential, non-interactive, and limited content
• b) Integration, interactivity, and user engagement
• c) Static, fixed, and one-directional information flow
• d) Minimal visual elements
• Answer: b
15. What is the importance of multimedia in education?
• a) Simplifies teaching and enhances interactivity
• b) Reduces the need for educators
• c) Focuses only on theoretical teaching
• d) Replaces textbooks entirely
• Answer: a
Unit 2: Digital Data, Hardware, and Software
6. What is sampling in the context of multimedia?
• a) Converting data into text
• b) Measuring the value of a signal at discrete intervals
• c) Compressing large files
• d) Encoding signals for security
• Answer: b
7. Quantization involves:
• a) Compressing data
• b) Mapping signal values to discrete levels
• c) Modifying image resolution
• d) Recording analog signals
• Answer: b
8. Which of these is NOT a storage device?
• a) RAM
• b) SSD
• c) HDD
• d) Cloud storage
• Answer: a
9. What is the primary purpose of an operating system in multimedia?
• a) Compressing multimedia content
• b) Managing hardware and software resources
• c) Enhancing user interfaces
• d) Editing images
• Answer: b
10. What type of software is Adobe Photoshop?
• a) System software
• b) Multimedia application software
• c) Utility software
• d) Firmware
• Answer: b
11. The operating system Linux is widely used because:
• a) It is free and open-source
• b) It has limited multimedia applications
• c) It only supports text files
• d) It lacks user-friendly design
• Answer: a
12. A cloud storage device is advantageous because:
• a) It works offline
• b) It stores data remotely for easy access
• c) It is hardware-based
• d) It reduces file quality
• Answer: b
13. HDDs store data using:
• a) Magnetic storage
• b) Optical storage
• c) Solid-state circuits
• d) Cloud networks
• Answer: a
14. Which input device is primarily used in multimedia to capture videos?
• a) Microphone
• b) Camera
• c) Scanner
• d) Monitor
• Answer: b
15. Authoring software like Adobe Captivate is primarily used for:
• a) Editing images
• b) Creating interactive multimedia content
• c) Storing files
• d) Encoding video
• Answer: b
Unit 3: Text and Graphics in Multimedia
16. What does DPI stand for in typography and graphics?
• a) Dots Per Inch
• b) Data Pixel Index
• c) Display Picture Integration
• d) Digital Pixel Interface
• Answer: a
17. Which font type is best suited for digital screen readability?
• a) Serif
• b) Script
• c) Sans-serif
• d) Gothic
• Answer: c
18. Vector images are preferred over bitmap images for:
• a) High scalability without losing quality
• b) Rich color depth
• c) Realistic photo rendering
• d) Lower file sizes in all cases
• Answer: a
19. CorelDRAW is commonly used for:
• a) 3D animation
• b) Vector graphic design
• c) Audio editing
• d) Video rendering
• Answer: b
20. Bitmap images are made up of:
• a) Mathematical paths
• b) Pixels
• c) Frames
• d) Layers
• Answer: b
21. In typography, which principle affects user readability the most?
• a) Font style and spacing
• b) Animation speed
• c) Video quality
• d) Audio synchronization
• Answer: a
22. What type of text processing evolved with the introduction of computers?
• a) Handwritten manuscripts
• b) Mechanical printing
• c) Digital text processing
• d) Photographic text generation
• Answer: c
23. The placement of captions in multimedia content is important for:
• a) Audio clarity
• b) Visual guidance and accessibility
• c) File compression
• d) Enhancing soundtracks
• Answer: b
24. The best tool for 2D graphic design among these is:
• a) Blender
• b) Adobe Illustrator
• c) Autodesk Maya
• d) Final Cut Pro
• Answer: b
25. Subtitles are critical for:
• a) Enhancing non-verbal communication
• b) Facilitating accessibility for hearing-impaired audiences
• c) Improving video resolution
• d) Synchronizing audio
• Answer: b
Unit 4: Sound and Video in Multimedia
16. Which audio format is uncompressed and retains the highest quality?
• a) MP3
• b) WAV
• c) AAC
• d) OGG
• Answer: b
17. What is the primary unit used to measure sound wave frequency?
• a) Hertz (Hz)
• b) Decibel (dB)
• c) Frames per second
• d) Bitrate
• Answer: a
18. Video compression reduces:
• a) File resolution
• b) File size without significant loss in quality
• c) Playback speed
• d) Color depth
• Answer: b
19. Which format is suitable for storing video with high quality?
• a) MP4
• b) JPEG
• c) MP3
• d) PNG
• Answer: a
20. Analog recording techniques were replaced due to:
• a) Incompatibility with multimedia systems
• b) Limited data storage
• c) Higher costs of analog devices
• d) Inability to transfer files digitally
• Answer: d
21. Post-production in video processing involves:
• a) Video encoding
• b) Editing, color grading, and adding effects
• c) Camera setup
• d) Lighting adjustments
• Answer: b
22. Which tool is commonly used for audio editing?
• a) Audacity
• b) Blender
• c) CorelDRAW
• d) Microsoft Excel
• Answer: a
23. The term “frame rate” in videos refers to:
• a) Number of images displayed per second
• b) Duration of the video clip
• c) Resolution of the video
• d) Quality of the audio track
• Answer: a
24. Digital sound is represented as:
• a) Analog signals
• b) Binary data
• c) Mathematical equations
• d) Compression ratios
• Answer: b
25. A key advantage of MP3 format is:
• a) Lossless audio quality
• b) Small file size with acceptable quality
• c) Support for video playback
• d) Compatibility with analog devices
• Answer: b
Unit 5: Animation in Multimedia
16. Keyframes in animation represent:
• a) Transition frames between key scenes
• b) Important moments in the animation timeline
• c) Static frames in 2D animation
• d) Background design elements
• Answer: b
17. Which animation principle emphasizes preparation for action?
• a) Timing
• b) Anticipation
• c) Exaggeration
• d) Staging
• Answer: b
18. Tweening is used in:
• a) Filling frames between two keyframes
• b) Increasing frame rates
• c) Animating 3D models
• d) Sound design
• Answer: a
19. Stop motion animation involves:
• a) Capturing physical objects in small, incremental movements
• b) Drawing each frame manually
• c) Real-time rendering of scenes
• d) Automatic 3D object creation
• Answer: a
20. What is a cel in cel animation?
• a) A frame in stop motion
• b) A transparent sheet used for drawing
• c) A 3D modeling tool
• d) A light source
• Answer: b
21. Adobe Animate is used for:
• a) Creating 2D animations
• b) Advanced 3D modeling
• c) Video editing
• d) Rendering sound effects
• Answer: a
22. Timing in animation affects:
• a) The visual appeal and flow of the animation
• b) The size of the animation file
• c) The text formatting in multimedia
• d) The sound effects
• Answer: a
23. Modern 3D animation tools like Blender allow:
• a) Real-time rendering and modeling
• b) Compression of video files
• c) Sound synthesis
• d) Simple text animations only
• Answer: a
24. Principles of animation were first formalized by:
• a) Walt Disney Studios
• b) Pixar Animation
• c) Adobe Systems
• d) Studio Ghibli
• Answer: a
25. Cel animation is different from 3D animation because it:
• a) Is manual and uses transparent sheets
• b) Involves mathematical calculations
• c) Uses only digital tools
• d) Focuses on physical modeling
• Answer: a
Unit 6: Multimedia Project Development
16. A multimedia storyboard represents:
• a) A blueprint of the entire project
• b) A list of software tools
• c) The encoded final project
• d) The testing phase
• Answer: a
17. Distribution formats like CDs and DVDs are now often replaced by:
• a) Online streaming and cloud storage
• b) Paper manuals
• c) VHS tapes
• d) USB keyboards
• Answer: a
18. Prototyping is done during:
• a) Concept development
• b) Testing and iteration
• c) Post-production
• d) Pre-production
• Answer: d
19. Which of the following roles focuses on coding interactivity?
• a) Graphic designer
• b) Animator
• c) Programmer
• d) Project manager
• Answer: c
20. A user-friendly design prioritizes:
• a) Simplicity, accessibility, and interactivity
• b) Complex interfaces
• c) Visual effects over usability
• d) Advanced programming only
• Answer: a