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2.2.1. Programming Techniques

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0% found this document useful (0 votes)
54 views6 pages

2.2.1. Programming Techniques

Yyyyjjjxjjxucuucucucuucux

Uploaded by

rajraveenkumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

OCR Computer Science AS Level

2.2.1 Programming Techniques


Intermediate Notes

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Specification:

2.2.1 a)
● Programming constructs
○ Sequence
○ Iteration
○ Branching

2.2.1 b)
● Global and local variables

2.2.1 c)
● Modularity, functions and procedures
○ Parameter passing by value
○ Parameter passing by reference

2.2.1 d)
● Use of an IDE to develop/debug a program

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Programming Constructs

A crucial part of solving a problem is simplifying it to represent it in a way that makes


it easier to understand and thus program. The following constructs are used to
represent a program’s ​control flow​:

- -Sequence
Code is executed ​line-by-line​, from top to bottom.

- Branching
A certain block of code is run ​if a specific condition is met​, using IF
statements. This is also known as ‘selection’.

- Iteration
A block of code is executed a ​certain number of times​ or​ while a
condition is met​. Iteration uses FOR, WHILE or REPEAT UNTIL loops.
Iteration can be either:

- Count-controlled

Iteration is repeated a given number of times

for i in range (0,10):


print i
next i

- Condition-controlled

Iteration continues until a given condition is met

while i <= 20:


print “Not true”;
i=i+1
endwhile

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Global and Local Variables

Variables can be defined with either global or local scope. ​Scope ​refers to the
section of code in which the variable is available​.

Local variables​ have limited scope which means that they can only be​ ​accessed
within the subroutine in which they were defined​. Therefore, multiple local variables
with the same name can exist in different subroutines. Using local variables is
considered to be good programming practice because it ensures subroutines are
self-contained​, with no danger of variables being affected by code outside of the
subroutine.

Global variables​, on the other hand, can be ​accessed across the whole program​.
These are useful for values that need to be used by multiple parts of the program.
However, using global variables is not recommended because they can be
unintentionally overwritten​. As global variables are not deleted until the program
terminates, they ​require more memory ​than local variables which are deleted once
the subroutine has been completed. In the event that a local variable exists within a
subroutine with the same name as a global variable, the local variable will take
precedence.

Modularity, Functions and Procedures

Modular programming is a technique used to ​split large, complex programs into


smaller, self-contained modules​. A ​modular design​ also makes it easier to ​divide
tasks between a team​ and manage projects, whilst simplifying the process of testing
and maintenance, as each component can be ​dealt with individually​. This improves
the ​reusability ​of components, as once a module has been tested, it can be reused
with confidence.

A popular technique used to modularise programs is ​top-down design​, in which the


problem is ​continually broken down into sub-problems​, until each can be represented
as an ​individual, self-contained module which performs a certain task​. This process
is also called ​stepwise refinement​. These modules form blocks of code called
subroutines​, which can be categorised as either functions or procedures. On the next
page is an example of a top-down design for a problem involving a book reservation
system.

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Procedures and functions are both ​named blocks of code that perform a specific
task​. While​ procedures do not have to return a value​,​ functions must always return a
single value​.

The subroutine below is an example of a function as it always returns a value of


either True or False regardless of the input.

function isEven(number):
if number MOD 2 = 0:
return True
else:
return False
end function

When parameters are passed into a subroutine, they


can be passed either​ by value​ or ​by reference​. When
a parameter is passed by value, a ​copy of the value​ ​is
passed to the subroutine and discarded at the end.
Therefore its value outside of the subroutine remains
unaffected.

Passing by reference means that the ​address of the parameter​ is given to the
subroutine, so the value of the parameter will be​ updated at the given address​.

In exam questions, you should assume parameters are passed by value unless you
are told otherwise. The following format will be used:

function multiply(x:byVal, y:byRef)

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Use of an IDE

An​ Integrated Development Environment​, or IDE, is a ​program ​which provides a s​et


of tools​ to make it easier for programmers to ​write, develop and debug code​.
Common features of IDEs include:

- Stepping
This allows you to ​monitor the effect of each individual line of code​ by
executing a single line at a time.

- Variable watch
This allows users to observe how the ​contents of a variable change​ in
real-time.

- Breakpoint
IDEs allow users to ​set a point in the program at which the program will
stop​.

- Source code editor


The editor provides features such as ​autocompletion​ of words,
indentation​, syntax ​highlighting ​and automatic bracket completion.

- Debugging tools
Some IDEs also provide ​run-time detection of error​s with a guide as to
where in the code they are likely to have occurred.

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