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Codesmaya

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0% found this document useful (0 votes)
25 views6 pages

Codesmaya

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Jesús Flores Durán

IA-301

Código cubo

polyPlane -w 20 -h 20;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 10 1 10;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -10 1 10;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -10 1 -10;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 10 1 -10;
Codigo X
Jesús Flores Durán
IA-301

polyPlane -w 10 -h 10;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 5 1 5;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -5 1 5;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -5 1 -5;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 5 1 -5;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 4 1 4;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -4 1 4;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -4 1 -4;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 4 1 -4;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 3 1 3;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -3 1 3;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -3 1 -3;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 3 1 -3;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 2 1 2;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -2 1 2;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
Jesús Flores Durán
IA-301

move -r -2 1 -2;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 2 1 -2;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 1 1 1;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -1 1 1;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r -1 1 -1;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 1 1 -1;
polyCube -w 1 - h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1;
move -r 0 1 0;
Oso

polySphere -r 3;
move 0 0 0;
polySphere -r 4;
move 0 4 0;
polySphere -r 0.8;
move -1.5 6 0;
polySphere -r 0.8;
Jesús Flores Durán
IA-301

move 1.5 6 0;
polySsphere -r 0.5;
move 0 0 -45;
polySphere -r 0.5;
move 0 0 45;
Cruz

polyCube -w 1 -h 5 -d 1 -name "EjeVertical";


move 0 2.5 0;
polyCube -w 5 -h 1 -d 1 -name "EjeHorizontal";
move 0 4 0;

Cubismo
Jesús Flores Durán
IA-301

CreatePolygonCube -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;


scale 12 2 8;
move 0 0 0;
setAttr "lambert1.color" -type double3 0.1 0.1 1;
CreatePolygonCone -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;
scale 2 2 2;
move 0 2 0;
CreatePolygonTorus -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;
scale 1 1 1;
move 0 3 0;
setAttr "lambert1.color" -type double3 0.1 0.1 1;
CreatePolygonCone -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;
scale 2 -2 -2;
move 0 -5 0;
setAttr "lambert1.color" -type double3 0.1 0.1 1;
CreatePolygonCylinder -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;
scale 1 1 1;
move -2 4 -3;
setAttr "lambert1.color" -type double3 0.1 0.1 1;
CreatePolygonPlatonic -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;
scale 2 2 2;
move -4.5 4.6 3;
setAttr "lambert1.color" -type double3 0.1 0.1 1;
CreatePolygonPlatonic -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;
scale 2 2 7;
move 4.5 4.6 -3;
setAttr "lambert1.color" -type double3 0.1 0.1 1;
CreatePolygonPlatonic -r 1 -sx 20 -ay 20 -sx 0 1 0 -cuv 2 -ch 1;
scale 1 2 2;
move 0 9.2 0;
Jesús Flores Durán
IA-301

setAttr "lambert1.color" -type double3 0.1 0.1 1;

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