Rogue 3 Warlock 3 Fighter 1 Urchin Steffan
CLASS & LEVEL BACKGROUND PLAYER NAME
Wain Conrant
Aasimar - Custom TN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH I hide scraps of food and
16 9 30 trinkets away in my pockets
18 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
4 PERSONALITY TRAITS
Hit Point Maximum 38
● 6 Strength
DEXTERITY
Aspiration. I'm going to prove
18
●
●
8
6
Dexterity
Constitution
38 that I'm worthy of a better life.
CURRENT HIT POINTS IDEALS
● 5 Intelligence
4 ● 5 Wisdom
No one else should have to endure
● 7 Charisma the hardships I've been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
18
Acrobatics (Dex) Total
4 SUCCESSES I will never fully trust
4 Animal Handling (Wis)
3
FAILURES anyone other than myself.
● 8 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 8 Athletics (Str)
17 ●
●
10
8
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Fancy Footwork
Greatsword 1 2d6 S Rakish Audacity
3 3 Insight (Wis)
Sneak Attack 2d6
● 10 Intimidation (Cha) Whip 1d4 S,F,R Inspiring Leader - Each creature can
WISDOM 4 Investigation (Int) gain temporary hit points equal to your
Hand Crossbow 1d6 P level + your Charisma modifier
3 Medicine (Wis)
16 4 Nature (Int) Hand Crossbow Ammunition,
Cunning Action - Dash, Disengage, or
Hide action.
3
● 6 Perception (Wis) range (30/120), light, loading
Otherworldly Patron - The Fiend
5 Performance (Cha)
Pact Magic
● 10 Persuasion (Cha) Eldritch Invocations
CHARISMA
● 8 Religion (Int) Devil's Sight
20 ● 8 Sleight of Hand (Dex)
Armor of Shadows
Pact Boon - Pact of the Blade
● 8 Stealth (Dex) (Greatsword)
5 3 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING Dark One's Blessing
Starting at 1st level, when you reduce a
hostile creature to 0 hit points, you gain
16 PASSIVE WISDOM (PERCEPTION) Small Knife
Map of City (Home) temporary hit points equal to your
CP
Pet Mouse
Token (Parents)
Charisma modifier + your warlock level
Common Clothes (minimum of 1).
Studded Leather
Disguise Kit SP
Hat of Disguise
Thieves' Tools Vials of Poisons Fighting Style - Dueling
Burglar's Pack
Poisoner’s Kit Bedroll
When you are wielding a melee weapon
EP
Grappling Hook in one hand and no other weapons, you
Crossbow bolts 40
Half Recipe x2
gain a +2 bonus to damage rolls with
All armor, shields that weapon.
Simple weapons, martial weapons
GP 48 Spellbook ?
Common Healing x2
Spices x3
Second Wind
Quill
PP Paper
Thieves' Cant Ink
Common Silver Ring
Forged Deed to Bakery
Celestial
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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23 6'2 185
AGE HEIGHT WEIGHT
Brown White Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern
colors in that darkness only as shades of gray
Rogue - Swashbuckler Celestial Resistance. You have resistance to necrotic damage and radiant damage
Warlock - Hexblade Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature
Fighter - Champion regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest
Light Bearer. You know the Light cantrip
Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action
to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until
you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:
Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily.
Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your
proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation
ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a
spell. The extra damage equals your proficiency bonus.
Celestial Feature - An unusual hue tinting your shadow
City Secrets - When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as
fast as your speed would normally allow.
Steady Aim - As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus
action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
ADDITIONAL FEATURES & TRAITS
Burglar's Pack:
Backpack w/ 50 feet of hempen rope
a bag of 1,000 ball bearings
10 feet of string
a bell
5 candles
a crowbar
a hammer
10 pitons
a hooded lantern
2 flasks of oil
5 days rations
a tinderbox and a waterskin
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Light 75 gold
Booming Blade 50 silver
Friends 25 Copper
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
Armor of Agathys
Arms of Hadar
4
Hex
Protection from Evil and Good
SPELLS KNOWN
Hellish Rebuke
2
Darkness
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.