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Wain Conrant

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0% found this document useful (0 votes)
26 views3 pages

Wain Conrant

3333333333333333

Uploaded by

Chris Patterson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rogue 3 Warlock 3 Fighter 1 Urchin Steffan

CLASS & LEVEL BACKGROUND PLAYER NAME


Wain Conrant
Aasimar - Custom TN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I hide scraps of food and
16 9 30 trinkets away in my pockets
18 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

4 PERSONALITY TRAITS

Hit Point Maximum 38


● 6 Strength
DEXTERITY
Aspiration. I'm going to prove

18


8

6
Dexterity
Constitution
38 that I'm worthy of a better life.
CURRENT HIT POINTS IDEALS
● 5 Intelligence

4 ● 5 Wisdom
No one else should have to endure
● 7 Charisma the hardships I've been through.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

18
Acrobatics (Dex) Total
4 SUCCESSES I will never fully trust
4 Animal Handling (Wis)
3
FAILURES anyone other than myself.
● 8 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 8 Athletics (Str)

17 ●


10

8
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Fancy Footwork
Greatsword 1 2d6 S Rakish Audacity
3 3 Insight (Wis)
Sneak Attack 2d6
● 10 Intimidation (Cha) Whip 1d4 S,F,R Inspiring Leader - Each creature can
WISDOM 4 Investigation (Int) gain temporary hit points equal to your
Hand Crossbow 1d6 P level + your Charisma modifier
3 Medicine (Wis)
16 4 Nature (Int) Hand Crossbow Ammunition,
Cunning Action - Dash, Disengage, or
Hide action.
3
● 6 Perception (Wis) range (30/120), light, loading
Otherworldly Patron - The Fiend
5 Performance (Cha)
Pact Magic
● 10 Persuasion (Cha) Eldritch Invocations
CHARISMA
● 8 Religion (Int) Devil's Sight
20 ● 8 Sleight of Hand (Dex)
Armor of Shadows
Pact Boon - Pact of the Blade
● 8 Stealth (Dex) (Greatsword)
5 3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING Dark One's Blessing


Starting at 1st level, when you reduce a
hostile creature to 0 hit points, you gain
16 PASSIVE WISDOM (PERCEPTION) Small Knife
Map of City (Home) temporary hit points equal to your
CP
Pet Mouse
Token (Parents)
Charisma modifier + your warlock level
Common Clothes (minimum of 1).
Studded Leather
Disguise Kit SP
Hat of Disguise
Thieves' Tools Vials of Poisons Fighting Style - Dueling
Burglar's Pack
Poisoner’s Kit Bedroll
When you are wielding a melee weapon
EP
Grappling Hook in one hand and no other weapons, you
Crossbow bolts 40
Half Recipe x2
gain a +2 bonus to damage rolls with
All armor, shields that weapon.
Simple weapons, martial weapons
GP 48 Spellbook ?
Common Healing x2
Spices x3
Second Wind
Quill
PP Paper
Thieves' Cant Ink
Common Silver Ring
Forged Deed to Bakery
Celestial

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
23 6'2 185
AGE HEIGHT WEIGHT

Brown White Black


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern
colors in that darkness only as shades of gray
Rogue - Swashbuckler Celestial Resistance. You have resistance to necrotic damage and radiant damage
Warlock - Hexblade Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature
Fighter - Champion regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest

Light Bearer. You know the Light cantrip

Celestial Revelation. When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action
to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until
you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:

Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily.
Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your
proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation
ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a
spell. The extra damage equals your proficiency bonus.

Celestial Feature - An unusual hue tinting your shadow

City Secrets - When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as
fast as your speed would normally allow.

Steady Aim - As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus
action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.

ADDITIONAL FEATURES & TRAITS

Burglar's Pack:
Backpack w/ 50 feet of hempen rope
a bag of 1,000 ball bearings
10 feet of string
a bell
5 candles
a crowbar
a hammer
10 pitons
a hooded lantern
2 flasks of oil
5 days rations
a tinderbox and a waterskin
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
CHA 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light 75 gold

Booming Blade 50 silver

Friends 25 Copper

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

Armor of Agathys

Arms of Hadar
4
Hex

Protection from Evil and Good


SPELLS KNOWN

Hellish Rebuke

2
Darkness

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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