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Analysis Getting Started

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0% found this document useful (0 votes)
29 views27 pages

Analysis Getting Started

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Getting

Started
[Blank]

Page 1

Copyright © 2002-2020 Anthony Furr Software


Software License

Software License
Structural Toolkit®
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STRUCTURAL TOOLKIT SOFTWARE.

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Copyright © 2002-2020 Anthony Furr Software


Software License

3. Copyright.

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Page 3

Copyright © 2002-2020 Anthony Furr Software


Software License

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© Copyright 2002-2020 Anthony Furr Software. All rights reserved.

Structural Toolkit® is a registered trademark of Anthony Furr Software.

Page 4

Copyright © 2002-2020 Anthony Furr Software


Revisions

First edition (Analysis by Structural Toolkit V1, Structural Toolkit V5) October 2015

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

Open an Example
Using the predefined examples is a great way to explore the functionality of various buttons, context
menu-clicks and become familiar with the viewport functionality.

Examples Menu

Screenshot 1 - Examples

Alternatively, you can create a new analysis by pressing the [Analysis] button. See Creating a New
Analysis, after completing a review of this section.

Ribbon Menus
All the functionality for creating and analysing a frame is located on the [Analysis] ribbon tab including
the [Geometry], [Loads], [Analysis], [Results], [Show] and [Settings] ribbon bars.

The [Document] ribbon tab is used to access the [Print] and [Preview] functions.

Screenshot 2 - Analysis Ribbon Tab

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

Tool Palettes
A number of Tool Palettes associated with the analysis are shown on the [Project Tree] dock on the
left side of the window by default.

Screenshot 3 Viewer and Object palettes

The [Viewer] palette controls visibility of elements relating to the geometry and loads, and results
diagrams once a successful analysis has been completed.

The [Object] palette shows properties associated with the selected entity which may be a node,
restraint, member or load.

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

Screenshot 4 Section and Console palettes

The [Section] palette displays the section associated with the selected object. This will not be visible
if a member with assigned section is not selected.

The [Console] palette displays the analysis process as well as results when querying at specific
locations.

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Quick Start

Load Case Loads


The visibility of primary load cases load are controlled by using the drop-down on the [Loads] ribbon
bar.

Screenshot 5 Selecting visible Load Case inputs

Load Case Results


The currently displayed results for a primary or combination load cases (and created envelopes) are
controlled by using the drop-down on the [Results] ribbon bar. Results envelopes can be created
from within the results drop-down.

Screenshot 6 Selecting visible Load Case Results

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

Using Context Menus


Many object selection operations are accessed using the right mouse button click showing a context
sensitive menu. Single entity selection or selection of the same entity type also enables the property
editor panel.

Screenshot 7 Object Operations using Context Menus

Undo and Redo


An Undo/Redo feature is available during the editing session enabling the back tracking of certain
changes to the frame including geometry and load changes.

Undo button Redo button

Screenshot 8 - Undo and Redo

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

Moving around the viewer


The current view of the model (camera direction and location) can be changed by panning, rotating,
zooming, or changing the view position.

Screenshot 9 - Show Ribbon Bar

Pan

Pan by holding down the Control key and the left mouse button while moving the mouse (or use the
[Pan] button in the [Show] ribbon bar).

Zoom

Zoom in and out by using the Mouse wheel. If the zoom is not operating, ensure the viewport is
active by clicking the mouse at an empty position of the model viewport.

Rotation

Change the view angle by holding down the Shift and Control keys together while moving the mouse
pointer with the left mouse button (or use the [Rotate] button in the [Show] ribbon bar)

As you rotate the view, the nearest viewpoint is displayed in the [Show] ribbon bar ie. front, back etc.
Press the button to view orthogonally from that direction.

Extents

To show the complete model in the direction you are currently viewing, press the [Extents] button on
the [Show] ribbon bar or use the shortcut key of Ctrl + e.

Defined Views

Using the drop-down, predefined views can be selected ie. left, right, bottom, top, back and front.

Pressing the button will change to the direction named on the button, and zoom to show the full
model extents.

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

As you rotate the view, the nearest viewpoint is displayed in the toolbar i.e. front, back, etc. Press the
button to view orthogonally from that direction.

Shortcuts Side
Ctrl + Numpad 5 Front
Ctrl + Numpad 0 Back
Ctrl + Left Arrow Left
Ctrl + Right Arrow Right
Ctrl + Down Arrow Bottom
Ctrl + Up Arrow Top

Using the [Perspective] menu button, the viewport can be toggled to view in perspective or isometric
viewing modes.

Scales
A default scale is calculated for loads and result diagrams; however, there will be occasions where
the scale will need changing to make diagrams fit appropriately.

Press the [Scales] button on the [Show] ribbon bar to show the Scales dialog. Each diagram can be
individually scaled to suit.

Note that for displacement diagrams, only translations are scaled. Rotational displacement is fixed at
a scale of one.

Viewing Geometry and Load Objects


Nodes, members, restraints, local member axis, section shape, and loads are all visual objects and
can be seen within the model viewport.

Use the [Viewer] palette on the [Project Tree] dock to turn on and off various visible entities.

Selections
Nodes, members, restraints and loads can be selected using the mouse select operation, or
unselected by holding down the Shift key during the select operation.

Clicking on an object with the mouse pointer in the model viewport will select it. Selected items are
highlighted.

To unselect an item, hold down the Shift key while clicking on the object with the mouse pointer.

Multiple items can be selected at the same time (or unselected with the Shift key held down) using a
crossing window by first picking the lower right, then upper left corner. The highlighting window will
be dashed with light blue fill. Any objects within, or crossing the window will be selected.

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

Screenshot 10 - Crossing Window Selection

Multiple items can also be selected at the same time (or unselected with the Shift key held down)
using an enclosed window by first picking the upper left, then lower right corner. The highlighting
window will be solid with light red fill. Only objects within the window will be selected.

Screenshot 11 - Enclosed Window Selection

Note that during the selection, labels are turned off.

Editing operations for the selection can be accessed by using the right mouse-button to show the
context-menu.

The objects that are able to be selected may be limited by the currently active editor. For example,
when using the restraint editor, you can select only restraints or nodes.

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

Shortcuts
Keyboard shortcuts can be used for various operations such as toggling visibility of results diagrams,
showing the model extents, or analysing.

Shortcuts Side
F6 Moment Z
Shift + F6 Moment Y
F7 Shear Y
Shift + F7 Shear Z
F8 Axial X
Shift + F8 Torsion X
F9 Deflection
Shift+F9 3D deflections
Ctrl + e Extents
F5 Analyse

Object Creation
Editors are available for the creation and editing of nodes, members, restraints, sections, materials,
loads and variables and behave in a similar manner.

At the top of the editor dialog there is a drop-down containing the currently defined objects of the
type being edited ie. nodes o

Undefined object drop-


down coloured red Create button

Table View
Screenshot 12 - Create a default named object

Rename object button


Defined object drop-
down coloured green Remove object button

Find object button


Screenshot 13 - Editing an existing object

If the currently displayed object has been defined, then the drop-down background colour will be
green. If undefined, the background colour is red.

To change the current object being edited, select the item from the drop-down. The properties will be
filled into the associated editing boxes. Changing their values automatically updates their properties in
real-time.

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Copyright © 2002-2020 Anthony Furr Software


Quick Start

To create a new object, either:

• Press the
available default name of that item type.
• Type a unique name into the drop-down (the item name will change from the defined green
colour to a red colour) then press the button after updating the item values.

By selecting a similar item first before creating the new item, you can re-use any defined properties.

To remove, or delete an object, select the object from the drop-down, and press the button.

To rename an object, select the object from the drop-down, and press the button. As discussed in
the Object Naming section, the new name must be unique.

The Table View can be made visible by pressing the button at the top of the Editor dialog. The
table view will expand to the right side of the editor dialog. Press the button again to hide the Table
View.

Object Information
Basic information on nodes, members and restraints can be obtained by hovering over them in the
model viewport while holding down the <Shift> key.

Screenshot 14 Node Query

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Quick Start

Screenshot 15 - Member Query

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Copyright © 2002-2020 Anthony Furr Software


Quick Start Creating a Model

Creating a Model

A New Document
To create a new analysis document, press the [Analysis] button on the [Document] ribbon tab.

A dialog box will appear allowing selection of a preset arrangement or primary and combination load
cases. Whether this feature is shown when starting a new frame is controlled in the Analysis Options.

Screenshot 16 - Loadcase setup

Choose None if you are going to create customised cases and combinations.

Creating Nodes and Members

Screenshot 17 Geometry Ribbon

Nodes and members can be created several ways:

• By selecting [By Typing] using the drop-down under [Nodes] and generating members.
• By selecting [Draw Member] using the drop-down under [Members] (press a key to bring up
the input dialog similar to the above), or press Ctrl-D to start drawing.
• By defining nodes in the node editor then drawing between them using the drop-down under
[Members].
• By copying or mirroring existing nodes and members.

Some examples of use of the input dialog in the first two methods are:

• 4 Create a node at x=4 with the y and z = 0.


• @5 Create a node 5m along the positive x relative to the last point created.
• @1, 2 Create a node 1m to the right and 2m above the last point created.

Quick Start Creating a Model

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Copyright © 2002-2020 Anthony Furr Software


You can turn of the automatic member generation on or off while using the By Typing mode
unchecking the Generate Member item.

The section assigned to the created members is the current section. To set the current section,
select the section in the section editor before creating nodes and members. Alternatively see
Assigning a Section to a Member.

While drawing members in the Member Draw mode, snap marks appear as the mouse moves over
members and nodes enabling joining of members and insertion of new nodes into members.

Assigning Restraints to Nodes


Restraints can be assigned to nodes several ways:

• Select a node in the model viewport and use the right mouse-button to show the context-
menu, and select a restraint type under the Assign Restraint under the Node Selection item.
• Press the [Restraints] to access the restraint editor, select the desired restraint from the drop-
down. Select the nodes from the model viewport and press [Assign].
• Double click on the node to access the node editor, and use the restraint drop-down.

Screenshot 18 Assigning restraints

To clear a node restraint, select the nodes and use the right mouse-button to show the context-menu,
and select Clear Restraint under the Node Selection item.

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Copyright © 2002-2020 Anthony Furr Software


Quick Start Creating a Model

Creating Materials
Press the [Materials] button on the [Geometry] ribbon bar to access the material editor.

Refer to the Object Creation section above.

A number of predefined materials are available including steel, various timber grades and various
concrete strengths.

A material is assigned to a section using the section editor. Alternatively use the material editor and
select the material from the drop-down. Select members from the model viewport and press
[Assign].

As the material is assigned to the section (and not the member), all sections used in the model will
now have the new material assigned. If you want to use the same section with two different
materials, then you need to define two different sections and assign them separately to the
members.

Creating Sections
Press the [Sections] button on the [Geometry] ribbon bar to access the section editor.

Refer to the Object Creation section above.

Sections properties can be entered using values, shapes or using the library associated with the
material.

Assigning a Section to Members


A section is assigned to a member using the member editor. Alternatively use the section editor and
select the section from the drop-down. Select members from the model viewport and press [Assign].

Defining Primary Load Cases


A load case must be created before creating loads.

Press the [Cases:] button on the [Loads] ribbon bar to access the load case editor.

General Concepts section.

Enter the load type ie. Dead Load, Self-weight Only, Live load, Wind.

By defining the load type, the default load combination factors will automatically be added in the
factors drop-down in the load case combination editor.

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Copyright © 2002-2020 Anthony Furr Software


Quick Start Creating a Model

Defining Load Case Combinations


Combinations enable factoring of defined load cases.

Press the [Comb:] button on the [Loads] ribbon bar to access the combination load case editor.

General Concepts section.

Select the load case in the available load cases in the left panel, and choose the multiplication factor.
Add it to the current combination by pressing the or double clicking the selected load case in the
left panel.

Items can be removed or re-arranged using the arrow buttons.

Defining Loads
Node and member loads can be created after the load case has been defined.

Press the [Loads] button on the [Loads] ribbon bar to access the load editor.

Load definitions are defined by inputting forces and moments in the 6 degrees of freedom using the
Global Axis convention. General Concepts section to create
new load definitions.

Once the Load has been defined, it can be applied to nodes and members to create the node or
member load.

In the Load application section, select in the loads drop-down and select the load type:

• Node Point Load Node PL


• Member Point Load Member PL
• Member Distributed Load Member UDL
• Member Partial Distributed Load Member PUDL
• Member Variable Distributed Load Member VUDL

Select the load case the load is to be added to, and select the load definition.

For Member loads, a start and end load may be necessary along with a start and end position on the
member (for variable and partial distributed loads).

If applying a node load, select the node from the node drop-down. Alternatively, select nodes from
the model viewport, then press the [Assign].

If applying a member load, select the member from the member drop-down. Alternatively, select
members from the model viewport, then press [Assign].

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Copyright © 2002-2020 Anthony Furr Software


Quick Start Modifying a Model

Modifying a Structure

Modifying Nodes and restraints


Nodes can be modified several ways:

• Double clicking on a node to access the node editor.


• Press the [Node] button in the [Geometry] ribbon bar to access the node editor, then select
the appropriate node from the drop-down.
• Select a node, and use the right mouse-button to show the context-menu, and select Drag
Node (an input dialog can be brought up by pressing a key while dragging)

Restraints can be assigned or changed using the Node Editor or context-menu.

Modifying Members
Members can be modified several ways:

• Double clicking on a member to access the member editor.


• Press the [Member] button in the [Geometry] ribbon bar to access the member editor, then
select the appropriate member from the drop-down.
• Select a member near to an end and use the right mouse-button to show the context-menu,
and select Drag Member.

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Quick Start Analysis Results

Analysis Results

Results Diagrams
Keyboard shortcuts can be used to quickly toggle these diagrams (see Shortcuts)

Diagrams for each degree of freedom are available for each analysed load case:

• Bending moment diagrams (Member major Mz, and member minor My)
• Shear force diagram (Member in-plane Vy, member out-of-plane Vz)
• Torsion diagram (Mx a curved moment diagram)
• Axial diagram (Vx compression is solid line and tension dashed)

If significant torsional rotation occurs within a member, providing additional intermediate points will
increase the resolution of the 3D diagram. Individual members can be assigned different default
intermediate points also using the context menu.

Viewing results Load Cases and Combinations


The currently displayed results for a primary or combination load cases (and created envelopes) are
controlled by using the drop-down on the [Results] ribbon bar. Results envelopes can be created
from within the results drop-down.

Screenshot 19 - Results display selection

Check the result or results that are to be shown.

If a second-order analysis was performed, the iteration may also be selected.

Screenshot 20 Iteration display

After selecting multiple load cases, an envelope can be created with an upper and lower envelope.

Quick Start Analysis Results

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Querying a Node or Intermediate Member Result
Have the case visible.

Hover over the node while holding down the Shift key to query the deflection and support reactions (if
restrained).

Hover over the member while holding down the Shift key to query the moments, forces and
deflections at that location.

Screenshot 20 Screen Results

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Printing and Previewing Diagrams

Printing and Reports

Printing and Previewing a Diagram


To print or preview a diagram, the model viewport needs to be visible. Select the [Model] tab at the
bottom of the Document Window.

Have the diagram (or diagrams) visible in the model viewport, and turn on, or off, any visual objects
such as section shapes, or member local axes.

When printing diagrams, several options are provided to customise the content such as whether grids
and the axis symbol are visible.

Preview the diagram using the [Preview] button on the [Document] ribbon tab and then press the
[Print] button to print.

Alternatively, use the [Quick Print] button on the menu bar, the [Print] button on the [Document]
ribbon tab, or [Print] from the Backstage area accessed using the [File] menu button.

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Reports

Reports
Generate the analysis report by pressing the [Report] button on the [Results] ribbon bar, or selecting
the [Report] tab at the bottom of the Document Window.

Select any options, then press [OK].

Screenshot 21 Report options

Preview the report using the [Preview] button on the [Document] ribbon tab and then press the [Print]
button to print. When previewing and printing, the sections of the report are combined into a single
document.

Choose the Double option on the [Preview] ribbon to have pages doubled up ie. two columns per
page.

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Technical Support

Technical Support
Telephone and email technical support is provided as part of a current License Subscription.

Technical support enquiries regarding potential errors with design templates should be accompanied
by PDF output of examples that demonstrate the behavior along with sufficient hand calculations and
other documentation to be able to efficiently diagnose the issue.

The time required to answer each question may vary depending on the complexity of the issue,
however, Anthony Furr Software endeavors to respond to queries within 2 business days.

You may also be asked to send the System Information. Refer to the explanation on System
Information accessible on the [Help] tab in the Backstage.

Anthony Furr Software


ABN 74 992 513 430

97 Mt Pleasant Road
Nunawading, Victoria 3131

P 03 9878 4684
F 03 9878 4685

support@[Link]
[Link]

[End]

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