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Lizardfolk Paladin Character Sheet

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0% found this document useful (0 votes)
141 views4 pages

Lizardfolk Paladin Character Sheet

Uploaded by

Carolyn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

11/13/24, 8:28 AM Fast Character | Lizardfolk Paladin 17 (Oath of the Ancients) | PHB 2024

Kelmut
Paladin 17 (Oath of the Ancients) 236,250
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Lizardfolk Hermit
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+5 +6 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Chaotic Good. I follow my
(AC) INITIATIVE conscience regardless of others'
20
SAVING THROWS
18 +0 30 ft. expectations. Freedom and
compassion matter more than rules.
Armor Worn: chain mail, shield
+5 Strength Saves Hermit Background [PHB 2024, p. 182]
DEX +0 Dexterity Saves • Traits: Was exiled into wilderness.
HIT POINTS HIT DICE
+0 +3 Constitution Saves Uncomfortable when among
civilization.
10
-1 Intelligence Saves
+7 Wisdom Saves *
157 17d10 • Ideal: Your strength rises with your
+9 Charisma Saves * deity's wrath.
DEATH SAVES: Success O O O Fail O O O • Bond: In hiding from enemies.
* Prof. bonus added
• Flaw: Haunted by isolation.
CON SKILLS WEAPON & UNARMED ATTACKS
+3 +0 Acrobatics (Dex) Extra Attack. When making an Attack action,
you may make two attacks rather than
Lizardfolk Traits [MotM p. 26]
• Creature Type: Humanoid
• Age: 37 years old
16 +1 Animal Handling (Wis)
one. • Medium Size (5' 1", 152 lbs.)
-1 Arcana (Int)
• Swim (swimming speed equal to speed)
+5 Athletics (Str)
Battleaxe. Melee Weapon Attack: +11 to • Bite (unarmed strike does 1d6+5
+3 Deception (Cha)
INT hit, reach 5 ft. Hit: 1d8+5 slashing piercing damage)
-1 History (Int)
-1 +1 Insight (Wis)
damage. (If used two-handed in
melee, does 1d10+5 damage.)
• Nature's Intuition (proficiencies)
• Hold Breath (up to 15 minutes)
• Hungry Jaws (bonus action to gain 6
8 +9 Intimidation (Cha) *
temporary h.p. from hit with bite
-1 Investigation (Int) Javelin. Melee Weapon Attack: +11 to hit,
+7 Medicine (Wis) * reach 5 ft. Hit: 1d6+5 piercing damage. (If attack 6 times betw. long rests)
thrown, normal range to 30 ft.; • Natural Armor (minimum AC 13 + DEX
+5 Nature (Int) * disadvantage long range 31 to 120
WIS modf.)
+1 Perception (Wis) ft.) + Slow: On damage, target's speed
+1 +3 Performance (Cha) reduced by 10 ft. Paladin Class Features [PHB 2024, p. 109]
• Lay On Hands (heal 85 h.p. betw. long
12 +9 Persuasion (Cha) *
FEATS & SPECIAL ABILITIES rests)
+5 Religion (Int) *
+0 Sleight of Hand (Dex) Healer Feat [PHB 2024, p. 201]: Healing kit • Weapon Mastery (2 weapons)
allows treated to use one Hit Point Dice • Fighting Style (Blessed Warrior)
+0 Stealth (Dex) (Disadv.) • Paladin's Smite (extra Divine Smite once
CHA to recover h.p. Also, dice for healing (kit or
+7 Survival (Wis) * betw. long rests)
+3 * Prof. bonus added
magic) reroll 1 results.

Fighting Style: Blessed Warrior [PHB 2024,


• Channel Divinity (3 uses betw. long
rests)
17 ** Expertise
p. 110]: Added cantrips. • Channel Divinity: Divine Sense (bonus
11 PASSIVE WISDOM
(PERCEPTION) Sacred Flame Cantrip. Ranged Spell Attack:
action to detect Celestials, Fiends,
Undead within 60 ft.)
Targets creature within 60 feet that you
can see. That creature makes a DC 17 DEX • Nature's Wrath (Channel Divinity to
PROFICIENCIES & LANGUAGES saving throw or takes 4d8 radiant restrain enemies in vines)
Armor: light armor, medium armor, heavy damage. (No damage if made save.) • Oath Spells (always prepared)
armor, shields • Extra Attack (2/attack)
• Faithful Steed (Find Steed spell)
Weapons: simple weapons, martial • Aura of Protection (allies in 10 ft. gain +3
weapons on saves)
Tools: herbalism kit • Aura of Warding (aura grants necrotic,
Saving Throws: Wisdom, Charisma psychic, radiant damage resistance)
Skills: Intimidation, Medicine, Nature, • Abjure Foes (3 target within 60 ft. must
Persuasion, Religion, Survival DC 17 WIS save or be Frightened)
• Aura of Courage (allies in 10 ft. cannot
Languages: Common, Draconic be Frightened)
• Restoring Touch (Lay On Hands' per 5 h.p.
removes Blinded, Charmed, Deafened,
Frightened, Paralyzed, Stunned)
• Undying Sentinel (at 0 h.p., regain 51
h.p.)

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11/13/24, 8:28 AM Fast Character | Lizardfolk Paladin 17 (Oath of the Ancients) | PHB 2024

MAGIC SPELLS EQUIPMENT & TREASURE ENCUMBRANCE


Spellcasting [PHB 2024, p. 235] Carried Gear [PHB 2024, p. 213]: chain Lifting & Carrying: 300 lbs. max. carrying
mail armor (AC 16), shield (AC +2), capacity; 600 lbs. pushing or dragging
battleaxe, longsword, five (5) javelins, (speed -5 ft.); 600 lbs. max. lift.
Spell Attack Modifier +9
quarterstaff, priest's pack (backpack, a
Spell Save DC 17
blanket, 10 candles, a tinderbox, an
alms box, 2 blocks of incense, a
Cantrips Known: Guidance, Sacred Flame censer, vestments, 2 days' rations,
waterskin), herbalism kit (clippers,
Prepared Spells mortar and pestle, pouches and vials
1st Level (4 slots): Compelled Duel, Detect of herbs), bedroll, set of common
Magic, Ensnaring Strike, Heroism, clothes, set of traveler's clothes, holy
Searing Smite, Shield of Faith, Speak symbol: amulet, book (philosophy),
with Animals three flasks of oil. (This load is about
2nd Level (3 slots): Aid, Find Steed, Misty 186 lbs.; add 1 lb. per 50 coins
Step, Moonbeam, Warding Bond carried.)
3rd Level (3 slots): Elemental Weapon,
Plant Growth Magic Items [DMG p. 135]:
4th Level (3 slots): Aura of Life, Death • talisman of pure good (a)
Ward, Ice Storm, Stoneskin • potion of invisibility
5th Level (1 slot): Commune with Nature, • potion of longevity
Destructive Wave, Raise Dead, Tree • universal solvent
Stride • 2 potions of supreme healing
(10d4+20 hp)
• 3 potions of healing (2d4+2 hp)
Note: (a) Item attuned to character.

Coins & Gems: 45,007 gold pieces (g.p.);


70 silver pieces (s.p.); 73 copper
pieces (c.p.); 3 gems (worth 1,000 g.p.
each)

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11/13/24, 8:28 AM Fast Character | Lizardfolk Paladin 17 (Oath of the Ancients) | PHB 2024

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