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Gorilla Locomotion Mod Features

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b65dxy4nx2
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0% found this document useful (0 votes)
46 views2 pages

Gorilla Locomotion Mod Features

Uploaded by

b65dxy4nx2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

using System.

Collections;
using [Link];
using UnityEngine;
using [Link];
using [Link];
using [Link];
using [Link];
using GorillaLocomotion;
using [Link];

public class Mods : MonoBehaviour


{
[Header("Made By Rezzy")]
[Header("=======================")]
[Header("Hella Mods And Stuff")]
[Header("=======================")]

public bool MosaSettings;


public bool hakpyBoost;
public bool TagFreeze;
public bool NoTagFreeze;
public bool Quit;
public bool Disconnect;
public bool BadQuality;
public bool SlideControl;
public bool Longarms;
public bool LoudHandTaps;

[Header("For LongArms")]
[SerializeField] private string handTag = "HandTag";
[SerializeField] private GameObject gorillaRig;
void Start()
{

void Update()
{
if (MosaSettings)
{
[Link] = 6f;
[Link] = 2f;
}
if (hakpyBoost)
{
[Link] = 6.2f;
[Link] = 2.5f;
}
if (TagFreeze)
{
[Link] = true;
}
if (NoTagFreeze)
{
[Link] = false; ;
}
if (Quit)
{
[Link]();
}
if (Disconnect)
{
[Link]();
}
if (BadQuality)
{
[Link] = 999999999;
}
if (SlideControl)
{
[Link] = 0.05f;
}

if (LoudHandTaps)
{
[Link] = 7f;
}

}
private void OnTriggerEnter(Collider other)
{
if (Longarms)
{
if ([Link](handTag))
{
[Link] *= 1.35f;
}
}
}
}

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