using System.
Collections;
using [Link];
using UnityEngine;
using [Link];
using [Link];
using [Link];
using [Link];
using GorillaLocomotion;
using [Link];
public class Mods : MonoBehaviour
{
[Header("Made By Rezzy")]
[Header("=======================")]
[Header("Hella Mods And Stuff")]
[Header("=======================")]
public bool MosaSettings;
public bool hakpyBoost;
public bool TagFreeze;
public bool NoTagFreeze;
public bool Quit;
public bool Disconnect;
public bool BadQuality;
public bool SlideControl;
public bool Longarms;
public bool LoudHandTaps;
[Header("For LongArms")]
[SerializeField] private string handTag = "HandTag";
[SerializeField] private GameObject gorillaRig;
void Start()
{
void Update()
{
if (MosaSettings)
{
[Link] = 6f;
[Link] = 2f;
}
if (hakpyBoost)
{
[Link] = 6.2f;
[Link] = 2.5f;
}
if (TagFreeze)
{
[Link] = true;
}
if (NoTagFreeze)
{
[Link] = false; ;
}
if (Quit)
{
[Link]();
}
if (Disconnect)
{
[Link]();
}
if (BadQuality)
{
[Link] = 999999999;
}
if (SlideControl)
{
[Link] = 0.05f;
}
if (LoudHandTaps)
{
[Link] = 7f;
}
}
private void OnTriggerEnter(Collider other)
{
if (Longarms)
{
if ([Link](handTag))
{
[Link] *= 1.35f;
}
}
}
}