using System.
Collections;
using System.Collections.Generic;
using UnityEngine;
using easyInputs;
public class MenuOpener : MonoBehaviour
{
//||=============================================||
//|| THIS WAS MADE BY CYPRUS471 ON DISCORD! ||
//|| REMOVE THIS IF YOU ARE A SKIDDER! ||
//|| MUST HAVE EASYINPUTS FOR THIS TO WORK ||
//||=============================================||
// Public
[Header("<=======================>")]
[Header("| CY, PERSONAL OPEN MENU |")]
[Header("<=======================>")]
[Header("(Made By Cy)")]
[Header("If You Put A Menu On The Left Hand Make The Box Left")]
[Header("If You Put A Menu On The Right Hand Make The Box Right")]
[Header("Put Your Menu Here That You Want To Open")]
public GameObject MenuThatYouWantToOpen;
[Header("Put A Hand To Open The Menu")]
public EasyHand Hand;
// Private
void Start()
{
MenuThatYouWantToOpen.SetActive(false);
}
void Update()
{
if (EasyInputs.GetPrimaryButtonDown(Hand))
{
MenuThatYouWantToOpen.SetActive(true);
}
else
{
MenuThatYouWantToOpen.SetActive(false);
}
}
}