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IMDM Pro 3: AR Project Setup Guide

This is an imerssive media design coding project

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Chase Vogel
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0% found this document useful (0 votes)
27 views4 pages

IMDM Pro 3: AR Project Setup Guide

This is an imerssive media design coding project

Uploaded by

Chase Vogel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

IMDM 101

Chase Vogel
Johab Silva
Oct. 18th, 2022

IMDM Notes

● VR and AR project
● Using IOS and android, android is much easier to use
● IOS has X-Code a middleman before program can go from code to device it is much
more involved than samsung

● Opened unity - Android build


● Editor version 2021.3.9f1 most newer versions work fine like 2022
● New project
● AR core - name it and organize in folder
● Create project
● Hierarchy - AR session origin and AR session
● Can make 3D core into AR through AR session
● To create from scratch hit window - package manager - unity register - search AR
● Right click hierarchy drag AR session to Hierarchy
● File - build settings - android(platform) - install platform if not done so - player settings -
player - android tab - openGLES2 (deprecated) and minimize/get rid of it - under
identification package name - com.appname.apportest - minimum api level set to 24 -
under Icon - adaptive api 26 add picture for Icons - ARM64 selected
● XR plug-in management - select AR Core
● Under build settings open open scene
● Right click - 3D object add cube
● Can move camera and light source around
● Cube or whatever I want to show up must be under AR session in hierarchy
● 4636 code for android devices for UMD
● Allow access to tablet
● File - build settings - run device - select correct device - build and run - save to computer

● Ios build 2022


● File - build settings - ios
● Player settings - player - company name - ChaseVogelARapp - project name - APapp -
Icon - add Icons to all Icons so its available on all different resolutions of Iphones -
bundle identifier - com.chasevogelarapp.chasevogel - microphone usage description and
location usage description - write no microphone, no location
● Player settings - XR plug in management - check ARKit is selected - build settings - build
and run - save to computer
● Xcode opens - phone must be connected via cable - click run
● Yellow issues app can still run - red means the app won't run
● Under targes leave unity-Iphone selected
● Phone must be at the top to the right of Unity-iPhone
● Signing and capabilities - automatically manage signing
● Create a development account in Xcode - step one - team - select - bundle identifier -
com.chase…. -
● Go on iphone - find “vpn and device management” in settings and enable it to receive
the application
Reflection :

This project was very frustrating but also a good life lesson to keep solving problems and
moving forward until you succeed. Nothing went our way in this project to start. My phone’s port
has water damage so I was unable to do any testing at home so I had to rely on in class
experimentation. I learned a lot about coding and that it is not always spelled out for you,
sometimes you have to dig in and figure out some troubleshooting issues on your own.

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