Baseball Strategies
Baseball Strategies
BASEBALL
STRATEGIES
American Baseball
Coaches Association
Jack Stallings
Bob Bennett
Editors
Note: This e-book reproduces the text of the printed book, but it may not include
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Human Kinetics
Library of Congress Cataloging-in-Publication Data
Baseball strategies / American Baseball Coaches Association ; Jack Stallings,
Bob Bennett, editors.
p. cm.
Includes index.
ISBN 0-7360-4218-0 (soft cover)
1. Baseball--Coaching. I. Stallings, Jack. II. Bennett, Bob. III. American
Baseball Coaches Association.
GV875.5 .B39 2003
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ISBN-10: 0-7360-4218-0 (print)
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ISBN-13: 978-0-7360-8501-4 (Adobe PDF)
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We wish to pay tribute to the fine coaches who have contributed chapters to
this book and to the coaches and administrators who have made comments
and suggestions concerning its contents and writing. In addition, we ap-
preciate the many comments from coaches and players who recognized the
need for a book on baseball strategy and urged that such a book be written.
Bob Bennett
Jack Stallings
Contents
Preface vi
Setting the Stage for Strategic Baseball ix
Andy Baylock
PART I Offense 1
4 4 Hitting Strategy 31
Mark Johnson
5 5 Base-Running Strategy 53
Danny Hall
PART II Pitching 93
iv
9 9 Fielding the Position 139
Geoff Zahn
10 Working a Game
10 155
John Winkin
11 Handling Pitchers
11
Steve Hertz
179
13 Defensive Positioning
13 219
George Horton
14 Defensive Tactics
14 243
Bob Morgan
Index 333
About the ABCA 339
About the Editors 341
About the Contributors 343
v
Preface
What? Another book on baseball? And a book on baseball strategy! Why?
Because many baseball people who have been involved in the game for a
long time say that strategy is the most misunderstood aspect of the game.
Books, videotapes, magazine and newspaper articles, and clinic presenta-
tions usually focus on the skills and fundamentals of the game. Certainly
those aspects of the game are much needed in our efforts to improve the
coaching and playing of the game. In recent years, more emphasis has been
placed on the psychology of coaching. Many coaches now understand bet-
ter how to motivate players and develop their mental skills.
But anyone who has seen a coach bring his infield in with a runner on
third and a four-run lead in the ninth inning will immediately conclude
that a book on baseball strategy is badly needed! This book focuses on the
various aspects of baseball strategy and what goes into the thoughts of a
coach or player as he makes a strategic decision during a game. Most base-
ball books are about doing—throwing or hitting the curveball, turning the
double play, or throwing to the cutoff man. This book is about thinking; if
you think first, you will know the correct thing to do.
This book is unique in that it addresses every aspect of baseball strategy
under one cover. It is written for coaches, players, and fans of baseball, by
some of the best coaches in the sport. They share the expertise they have
acquired over years of successfully competing and coaching at the highest
levels. The writers make up a veritable Who’s Who in the baseball-coaching
world. Their experience and skills in coaching baseball make each uniquely
qualified to contribute to this book.
This book is for the ballplayer or coach who is interested in reaching his
full potential, and that means sharpening physical and mental skills and
developing a good understanding of baseball strategy. This book is written
for coaches and players because players must understand proper strategy if
they are to play the game aggressively and make those split-second deci-
sions needed during a game. Players enhance their instincts and reactions
to game situations when they understand the strategy needed at a particu-
lar time in the game. Because players know ahead of time what to do, they
can act quickly, correctly, and confidently. Some would say they act instinc-
tively, but they really act not on instinct, but through knowledge and un-
derstanding of strategy.
What percentage of the time does the average coach spend teaching strat-
egy? What portion of his time does a player devote to thinking about strat-
egy? Is it 10 percent? Is it 5 percent or 3 percent? Whatever the total, it usu-
ally isn’t much, so players must either guess what to do (and often guess
wrong) or rely on signals and instructions from the coach, a process that is
vi
Preface
slow and at times confusing. All coaches teach players what to do, many
also teach them how to do it, but the best coaches also teach them why they
do it, and that means teaching proper strategy.
Baseball Strategies is a book you can read once and then turn back to re-
peatedly. Read a section or chapter that interests you and come back to it
again in a few days or weeks. When something comes up in a game that
was confusing and led to some indecision, turn to the appropriate chapter
to find out what one of the authors has to say about that particular situa-
tion.
The book is divided into four parts. Part I deals with offensive strategy
and includes advice on setting the lineup and batting order, scouting the
opposition, establishing an effective signaling system, and executing sound
hitting and base-running strategies. You will also learn what factors to con-
sider when planning a strategic move and which strategies are most suc-
cessful in specific offensive situations.
Part II deals with the strategy of pitching and includes shutting down
hitters, stopping base runners, the pitcher’s role in fielding, working a game,
and the all-important handling of pitchers.
Coaching a pitching staff is challenging work. How many pitches should
be thrown in practice and in games? How can each pitcher get enough work
to be and stay effective? Along with dealing with the pitching staff, the
coach has the even greater challenge of managing the game. Ideas and ex-
amples that have stood the test of time are carefully brought to light.
The third part deals with baseball defense and includes setting the lineup
of the defensive players, positioning defensive players, and defensive tac-
tics. Some coaches and players seem to have a knack for knowing how to
play each hitter. Some are uncanny at compiling and putting to use pages of
statistics and other details to help defend against their opponents. Some of
the greatest defensive minds in college baseball offer their methods and
systems of defensive tactics. They will show us regular and special defenses
and help us devise our own methods and systems.
The fourth part has to do with fine-tuning your strategy by adjusting it
for different levels of competition, adapting the game plan for different situ-
ations, and playing the game the right way. The same strategy may not
work for all situations. Adjustments may be necessary. Part IV is one of the
most valuable parts of the book. Learning how to adapt to different situa-
tions is one of the true lessons in life. Baseball is no exception. The authors
of these chapters will tell wonderful stories about their experiences. Each of
us can gain insight into how this game should be played. We can also gain
much from the words concerning how to fine-tune strategy.
Coaches must understand the percentages of baseball; we all know that
nothing will be successful all the time, but we want to understand what
will be successful most of the time in a particular situation. A coach may
occasionally make a snap decision that really doesn’t make any sense and
vii
Preface
have success, but it doesn’t happen often. Coaches should make strategy
decisions by considering the percentages, based on the situation and abilities
of the players involved, both their players and their opponent’s players.
Walter Rabb, the veteran coach at the University of North Carolina, used to
say, “You will do OK if you just remember that you don’t coach baseball,
you coach baseball players!” Perhaps the most common mistake coaches make
in reaching strategic decisions is failing to think about the most important
thing—the abilities of the players involved.
Strategy can be as simple as a basic move in a game of checkers or as
involved as the most difficult move in a chess match. Strategy is constant. It
is everywhere and in every inning. It involves decision making. Some deci-
sions are easy to make, whereas others are difficult. Decisions made from a
background of knowledge produce the best results. When both the coach
and the players have knowledge and understanding of the strategy, team-
work blossoms and the likelihood of a successful outcome improves. Pete
Beiden, the late Hall of Fame coach from Fresno State, used a simple offen-
sive signal system to teach his players about strategy. His signals were ei-
ther “Yes” or “No.” When he flashed a “Yes” signal, he expected the batter
or runner to execute the proper play for that particular situation.
There is more than one way to approach any situation in the game. This
book is filled with examples of how coaches may approach a problem in
different ways, but they all use sound thinking, based on percentages, to
solve the problem. One coach will make no move, while another coach may
make several moves in the same set of circumstances. Either may be right
or wrong. The important issue is the thought process that went into making
the decision. If the strategy used was based on sound fundamental prin-
ciples and was developed based on percentages that applied to that situa-
tion, chances are that a good decision was made.
viii
Setting the Stage for
Strategic Baseball
Andy Baylock
These three headlines are troublesome to coaches. The lead-ins all focus on
one player’s performance as the reason for victory rather than the play of
the entire team. Like any good headline, however, they introduce an article
describing what occurred in a baseball game. That article will have all the
particulars of journalism, including the who, what, where, when, and why.
But the most important aspect of the outcome of the game, the how, will
most likely be forgotten. The how might not matter in the newspaper ar-
ticles, but it is critical to success in both coaching and playing. The how is
strategy, which often goes unnoticed by the casual observer or the newspa-
per reporter, but without it a coach or player cannot realize his full poten-
tial.
A strategy is a vision for success, a plan of attack, a road to your goals. A
good coach never loses sight of his vision for success. Whether it be moving
the runners over with nobody out, recruiting the left-handed pitcher who
could make the difference, or reaching the fund-raising goal, the coach is
the point man for what former President George Bush called “the vision
thing.” And although coaches may choose a certain strategy, achieving suc-
cess with it requires that players understand it and implement it.
Offensive strategies enhance a team’s ability to have batters become base
runners and to have base runners advance or be advanced by subsequent
batters. Defensive strategies enable a team to stop the advancement of run-
ners. Keep the double play in order; never let second base go uncovered;
work fast, throw strikes, change speeds—these dictums are all parts of strat-
egies that coaches apply at all levels of competition.
ix
Baylock
x
Setting the Stage for Strategic Baseball
If a team has good communication and respect among coaches and play-
ers, you are ready to put in as much strategy as possible and review it when-
ever you have time and opportunity. You should practice the plan in pres-
sure situations so that on game day everything is second nature.
xi
Baylock
xii
PAR T
OFFENSE
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1
Determining
the Lineup
and Batting Order
Richard “Itch” Jones with Eric Snider
Each year when the University of Illinois baseball players report to the club-
house for the first day of fall baseball practice, we as a coaching staff watch
each player walk through the door. As they pass by, questions fly through
our minds. Have our returning players improved from last year? Will our
incoming freshmen be able to make the adjustment from the high school
game to Division I college baseball? What will be the ideal lineup for the
team this year? Will we have team speed? Will we have power? How will
we handle the bat? What type of offensive response will our team have?
From that point on, the coaching staff will endlessly debate the lineup
for the new season. Our evaluation of fall practice, winter workouts, and
the early nonconference schedule is crucial. That assessment will help us
weigh the pros and cons of our players’ individual abilities and define what
our athletes can and cannot do. Once we establish the potential of our play-
ers as individuals we can decide on a lineup. Ideally, that lineup will reflect
a basic philosophy that we follow as a coaching staff—that a successful of-
fense consists of four qualities:
1. Speed
2. Power
3
Jones
3. Bat control
4. Offensive response
Evaluating Players’
Strengths and Weaknesses
To discover how many of these qualities a team possesses each year, the
coaching staff must evaluate each athlete’s individual abilities. At Illinois
this evaluation begins during fall practice and continues until the begin-
ning of the Big Ten season at the end of March. Establishing an offensive
strategy is critical during this time. Therefore, in practice during this stretch
we do drills during intrasquad games so that they are gamelike in nature.
We do this because we want our athletes to feel the so-called pressure dur-
ing practice. We believe that if they become accustomed to feeling game
pressure day in and day out, they will have the ability to respond immedi-
ately and correctly when we put them in any situation during a game. At
Illinois we have found that daily gamelike practice settings that cover base
running, base stealing, hitting the ball in positive-count situations, bat con-
trol, situational hitting, and offensive response end up emphasizing our
players’ strengths while helping to identify their weaknesses. By identify-
ing these strengths and weaknesses in practice, we as a coaching staff are
better able to develop our team’s offensive strategy, enhance the offensive
success of our program, and establish our lineup before the heart of the
season begins. This approach affords the team its best opportunity to reach
its goals because less guesswork is required during the conference season.
Speed
We define a speed player as an athlete who will not consistently drive the
ball deep into the outfield but who, when he does reach base, is a constant
threat to steal. The old saying “Speed never slumps” illustrates why this
quality is essential to offensive success. We teach base running to each of
our players, and each becomes fundamentally sound in his running tech-
niques. After evaluating our team in the speed area, we identify the players
who possess good speed. We then take this group and work with them on
their base-stealing techniques:
4
Determining the Lineup and Batting Order
Power
We define a power hitter as a player who makes hard contact and regularly
hits doubles, home runs, or deep fly balls but often lacks speed. As a staff
we know power when we see it, as do all baseball coaches, and when we
have a player who has the ability to hit the ball out of the ballpark, we
encourage him to make hard contact. The all-or-nothing approach is not
acceptable in the offense we employ. At Illinois we feel that power hitters
will accumulate more walks than strikeouts. These players are normally
good fastball hitters, and we have them work diligently in getting them-
selves into a positive hitter’s count (3-1, 2-0, and 1-0). During our intrasquad
practices we constantly remind our players to get good pitches to hit. We
want them to learn to hit the fastball, lay off the change-up, and hammer
the breaking ball that starts directly at them waist high or higher.
Bat Control
We define a contact hitter as a player who often puts the ball in play, doesn’t
strike out much, handles the bat, is a good base runner, and hits for a high
average. The ability to bunt for hits, sacrifice, squeeze, slash, hit-and-run,
and hit behind runners are some of the key elements in this player’s game.
Typically, a hitter is either a power hitter or a bat-control hitter, and we
evaluate each of our players to determine which type he fits. Those we iden-
tify as being strong in bat control work on executing their game during our
intrasquad practices. We emphasize to this group that they have one oppor-
tunity to perform these bat-control skills and that they must deliver. We
even ask our power hitters to perform bat-control skills because we will call
on them to do so over the course of a normal game and season. Having both
bat control and power is essential to the offensive success of any team and
for those players who wish to move on to the next level.
5
Jones
Offensive Response
We define offensive response as the ability of individual players or the team
to respond immediately and correctly in every game situation. As a staff we
feel that combining team speed, power, and bat-control skills in our daily
practices will develop offensive response. Because we incorporate all of our
drills into our live intrasquad games, we do offensive-response drills on a
daily basis with the hope that they will become second nature to our play-
ers. A few of the drills that we incorporate into our intrasquad games fol-
low. These drills develop the four qualities essential to a successful offense
and help us determine our ideal lineup. The possible situations are endless.
Base-Running Drill
To develop base-running skills during a live intrasquad game, we
have one or two players at each base working on leads, reads, and
reacting to live hitters and live defense. These players are not live
during the game. The base runners react to the live hitter, as does the
defense. To improve our base-running techniques, each player works
at each base daily and throughout the entire intrasquad game. If the
batter gets a base hit, he becomes live to the defensive team. If he is a
base-stealing threat, we tell him that we are down a run and that he
must steal second or third to put himself into scoring position. All of
our base stealers have the green light, permission to steal on their
own. Our base stealers also know that they are responsible for work-
ing on stealing second and third throughout the intrasquad game,
whether they are live or not. During these intrasquad games we have
no base coaches or umpires, and the players must know what inning
we are in, what the score is, and the number of outs. They must react
and make their own decisions, forcing them to improve their ability
to read various game situations.
Power Drill
To develop power, we put our hitters into positive-count situations.
We start each inning with the bases loaded and one out with an 0-0,
2-0, or 3-1 count. The hitter’s sole goal in this situation is to drive the
ball into the outfield, resulting in a run scored while avoiding a rally-
killing double-play ground ball.
6
Determining the Lineup and Batting Order
Bat-Control Drill
To develop bat control, we often use the same situations that we do
for power. We start the inning with the bases loaded and one out. The
hitter’s sole goal in this situation is to squeeze, bunt, or hit to the
right side, scoring the run while avoiding the double play. Another
situation is to start each inning with a runner on second and no one
out. We ask the batter to hit behind the runner to move him over. If
the batter is successful in moving the runner, he comes back to home
plate immediately and gets another live at-bat with a runner on third
base. The batter will then have the opportunity to react to whether
the infield is in or back. If the infield is in, we want a fly ball. If the
infield is back, we look for a ground ball hit toward short or second,
reinforcing to our team that positive outs score runs. If the hitter fails
to move the runner on second, we have a situation with a runner on
second and one out. The goal for the next hitter becomes getting a hit
that scores the game-winning run from second.
Again, we cover all of the aspects of a potent offense (team speed,
power, bat control, and offensive response) during these intrasquad
games. In doing so we have the opportunity to evaluate our players’
strengths and weaknesses every day at practice.
Leadoff
Over the course of a game and season the leadoff hitter will bat the most.
The player in the leadoff slot needs to create havoc and put pressure on the
defense and the pitcher, starting with the first pitch of the game. The ideal
leadoff batter hits right-handed and left-handed pitching equally well. We
look for someone who can consistently make hard contact (power) that pro-
duces extra-base hits. The leadoff hitter in our lineup has strong knowledge
7
Jones
of the strike zone and will have the highest on-base percentage on the team.
Assuming he makes consistent, hard contact, he will have a low strikeout
percentage. The leadoff hitter needs to be patient at the plate and aggres-
sive enough to lay down bunts or produce hits and RBIs. The leadoff hitter
should be the best base runner in the lineup with instincts that tell him
when to run and when not to run. His aggressiveness allows him to go from
first to third on virtually any ball hit into the outfield, and his ability to read
pitchers and steal a base when called upon is crucial. Our leadoff hitter is
unselfish and willing to take a walk or get on base in any way possible
while also being a good RBI guy with two outs. Overall, the leadoff hitter in
any lineup needs to have the ability to beat a team with his power, bat con-
trol, base running, speed, and knowledge of the game.
Two Hole
Ideally, we look for a left-handed batter in the second spot for two reasons.
First, chances are that he will be able to pull the ball through the right side
when the first baseman is holding the runner on. Second, a left-handed hit-
ter to some extent blocks the catcher’s vision with a runner on first base,
giving us a better chance to steal a base. As a rule our left-handed hitter in
the two hole is on the plate and has the ability to pull the ball to the right
side. He also needs to have the ability to hit the ball through the left side
either to beat out a hit with his speed or to execute the hit-and-run. The
ability to hit the ball to either side of the infield is crucial. If the hitter is
right-handed, we want the batter off the plate, making it easier for him to
go the other way. A right-handed batter in the two hole should also have
the ability to pull the ball.
Whether the two-hole batter is right-handed or left-handed, he must be
patient and selective so that our leadoff hitter can steal bases. Ideally, the
number two hitter also hits both right- and left-handed pitching equally
well. Outstanding bat control comes into play because this hitter has to move
runners over. Good foot speed is important so that he can stay out of the
double play. The power we expect out of the two hole is doubles. This hitter
will most likely see fastballs because of the base-running skills and speed of
the leadoff batter. To have a successful offense, the two-hole hitter must
have the ability to handle the fastball, be a good hitter with two strikes, be a
good RBI guy with two outs, and be able to get a bunt down consistently.
Like the leadoff batter, this hitter will have good base-running skills and
the ability to steal a base when the situation dictates.
Three Hole
Our best overall hitter will bat third. The three-hole hitter has power, the
lowest strikeout percentage on the team, and hits both right- and left-handed
8
Determining the Lineup and Batting Order
pitching. His combination of power and bat control over the course of a
season will dictate the success of a team. He is the best contact hitter in the
lineup, is patient and selective at the plate, and always takes good swings.
The three-hole hitter has good knowledge of the strike zone and the ability
to hit the fastball, off-speed pitches, and breaking balls to all fields. Because
he is the best contact hitter on the team, he hits for a high average. The
three-hole hitter will have good base-running skills, and with the heart of
the order coming up behind him, he should have enough speed to stay out
of an inning-ending double play.
This hitter is aggressive, likes pressure, and wants to drive in runners,
especially with two outs. He wants to be at the plate in the toughest situa-
tions, and he makes the pitcher come to him. He seldom hits pitcher’s pitches.
The ideal three-hole hitter has both power and bat control and thrives
under pressure.
9
Jones
Instead, this hitter seems to get his pitch more often than the rest of the
lineup does, and he usually produces when he gets it. The ideal three-hole
hitter seldom chases bad pitches because he can recognize pitches and de-
liveries. His patience and discipline at the plate make him the toughest out
in our lineup. Overall, the three-hole hitter in any lineup needs to have the
ability to beat a team with his power, bat control, base running, and knowl-
edge of the game.
Four Hole
The four-hole hitter needs to be a good enough hitter to protect the batter
ahead of him. This hitter has power, and he’s a good, hard contact hitter.
This batter needs to be able to handle both the fastball and off-speed pitches.
He has good knowledge of the strike zone, enabling him to collect more
walks than strikeouts. We want this hitter to have good base-running skills
and enough speed to stay out of the double play. He is an RBI hitter with
the ability to drive in runners from second base. The cleanup batter will
usually come up with a runner or runners on base, so he must have the
knack of either driving in those runners with a single or hitting the ball out
of the park.
Five Hole
The number five hitter needs to be a good enough hitter that the opposing
team cannot pitch around the cleanup hitter to get to him. The five-hole
hitter will have extra-base power, but he is more of a free swinger and more
aggressive than the hitters in front of him. The five-hole hitter should be the
second- or third-leading RBI guy on the team. He needs to have the ability
to handle both the breaking ball and off-speed pitches. The five-hole hitter
will have decent base-running skills, along with the mental discipline to hit
a fly ball or even strike out rather than hit into an inning-ending double
play. Like the two hitters in front of him, the five-hole hitter wants RBIs,
and when he makes contact he usually produces runs.
Six Hole
The ideal six-hole hitter has some power and hits for a high average. Be-
cause he is hitting behind the team’s best hitters, he will have excellent bat-
control skills that allow him to hit behind runners. He will handle the fastball
and has the ability to hit to all fields. Hitting behind the top offensive threats
on the team, the six-hole hitter needs to move a runner or produce a run
when he makes contact.
10
Determining the Lineup and Batting Order
Pinch Hitting
Pinch hitting is one of the most difficult jobs in baseball and it takes a spe-
cial kind of player to be accomplished at this skill. A good pinch hitter is a
player who is mentally prepared to enter the game at any time. He must
also have confidence in himself and his ability because he will get only one
at-bat, and that one at-bat generally comes at an important time and situa-
tion in the game.
There are three categories of pinch hitters that are used in three different
types of situations. The first category is the hitter that has a good eye at the
plate, makes contact, and has the ability to reach base a good percentage of
time. It is essential that this pinch hitter have a high on-base percentage.
This hitter needs to be willing to battle the pitcher, making him go deep into
the count, in order to increase his chances of getting on base. He can do this
because he should also be a good two-strike hitter. He must be able to put
11
Jones
the pressure on the pitcher to throw strikes, but still be able to make contact
if the pitcher is finding the strike zone. This person knows his role is to get
on base so that the top of the order will have an opportunity to knock him
in.
The second category of pinch hitters is an athlete that makes regular
contact and has a history of success hitting with runners on base, advanc-
ing runners, and collecting RBIs. Usually a line-drive hitter, this player has
gap power and hits well under pressure.
The third category is a hitter that has home-run power but has a ten-
dency to strike out more than the contact hitter discussed above. This player
is usually called upon in situations where his long ball can tie the score or
put his team ahead. He will normally enter the game from the seventh in-
ning through the end of the game. This person is usually a good fastball
hitter, as he will be called upon frequently to hit against the opponent’s
closer. In professional baseball, if a choice had to be made, a right-handed
hitter might be preferable in this situation over a left-handed hitter because,
as a rule, right-handed hitters hit right-handed pitching better than left-
handed hitters hit left-handed pitching.
Right- and left-handed batters are another important consideration to
take into account when inserting pinch hitters. As a manager, you would
like to have the option of left-handed and right-handed hitters coming off
the bench. At the high school and college levels, however, this is often diffi-
cult. Normally you will have your best hitters already in the lineup. It is not
uncommon to see trades in professional baseball being made that ensure a
team’s bench has hitters that swing both from the left and right sides of the
plate.
Another consideration to take into account when setting a lineup and
thinking of possible pinch hitting situations is whether there is a player on
the team that hits a certain pitcher consistently. Some managers, when they
have such a hitter, will keep that player on the bench until the team gets
runners in scoring position. At that point, the manager may insert this per-
son as a pinch hitter for a weak hitter, hoping that he will produce a hit and
drive in a few runs to keep a big inning alive.
The point of substituting a pinch hitter into a game is to put him into an
important situation where he can make a difference in a ballgame. He is
entering the game because he has a better chance of getting on base and
driving in runs than the person he is replacing. Pinch hitters are most likely
to be used in one of the following scenarios.
The first pinch hitter, the one that makes consistent contact, has good
knowledge of the strike zone and is not afraid to take the pitcher deep into
the count. By doing this he gives the pitcher a chance to do his work for
him, which is reaching base any way he can, if the pitcher cannot throw a
strike. He is likely to be used early in the game or when his team needs the
tying or winning run on base. As stated in the description of this first cat-
egory, this pinch hitter is used in an attempt to start a rally.
12
Determining the Lineup and Batting Order
Pinch hitter number two is the good contact hitter with gap power who
hits well under pressure. This player’s value is most evident when hitting
with runners on base. He has the ability to hit and advance runners, as well
as a high percentage of driving runners home. This pinch hitter, often used
in game-winning situations, is called upon to keep a rally alive. Although
he can and does drive in runs, he makes contact often enough that he won’t
often strike out. Even if his contact doesn’t drive in a run or result in a hit
and thus him reaching base, odds are good that his contact will be enough
to move a runner over, giving the next hitter in the lineup another chance to
drive home an important run.
The third pinch hitter, the one with home-run power who frequently
strikes out, usually enters the game late with the score tied or one run be-
hind. His role is to try and get a pitch that he can drive out of the ballpark to
tie the score or give his team the lead. This is the hitter who is called on
when his one at-bat is the one that can and will shift the momentum of the
game to one side or another.
In most close games pinch hitters are needed and will be used. A team
that has a few good hitters coming off the bench will see their presence
leading to additional wins over the course of a long season. As a coach or
manager, when you are selecting your team, consider the last person or two
that you keep. Think about whether one of the athletes you are choosing
between fits into one of the pinch hitting categories described above. If one
does, it may be in your interests to find him a spot on your team.
To create a lineup that gives a program its best chance of being successful, a
coaching staff needs to be able to identify the players who are able to pro-
duce when called upon. By incorporating the four offensive qualities of an
ideal lineup—speed, power, bat control, and offensive response—into ev-
eryday practice sessions, we are able to identify each of our players’ strengths
and weaknesses. We can thus name our top hitters, whom we put at the top
of the lineup so that they get the extra at-bats in the later innings, when we
hope we will be in a position to win the game. Building a lineup around
these four qualities will help develop a team’s offensive strategy, enhance
the success of a program, and establish a consistent lineup.
13
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2
Scouting and Studying
the Opposition
Chuck Hartman
Having information on your opponent may give your team a better chance
of winning a game. Information should be based on previous games, scout-
ing reports, and observations you make both before and during the game.
If you have played your opponent in the last couple of years, informa-
tion from the charts or the computer can be helpful. Look for pitching pat-
terns or tendencies on certain counts. When pitching patterns are unam-
biguous, you can use the information as an offensive focus for your team.
Tendencies that occur most often come on 0-0, 1-0, 2-0, 3-1, and 3-2 counts.
You must analyze these counts with bases empty and with men in scoring
position. In preparing the charts, use a regular pencil with no one on base
and a colored pen or pencil with men on base.
Figure 2.1 shows that no definite tendency occurs on the first pitch (0-0).
Every hitter except English and Bauder received a different pitch during
the second time at bat. A couple of tendencies do occur. Nine out of 12 pitches
with an 0-1 count were off-speed, seven out of eight 0-2 pitches were fastballs,
and all 2-0, 3-1, and 3-2 pitches were fastballs. All 2-2 pitches were breaking
balls. The hitter should be aware that against this club (or this pitcher), off-
speed pitches are likely on 0-1 and 2-2 counts. Your hitters should be sitting
on fastballs on the 2-0, 3-1, and 3-2 pitches.
Figure 2.2 shows that the pitcher’s best pitch is obviously the fastball
because he threw the fastball 81 times out of the 118 pitches. In addition, he
started 21 of the 30 hitters with fastballs. The real tendency in this chart is
that the 1-0 pitch was a fastball to 28 of the 30 hitters. With men on base, this
pitcher stayed with his best pitch, which was obviously his fastball.
15
FIGURE 2.1 Use the charts to help identify pitching patterns and tendencies on certain
counts.
16
FIGURE 2.2 This chart shows the pitcher’s tendency to use the fastball.
17
Hartman
Coaches and players should discuss these questions during the game. Good
communication in this area can be helpful to the hitters.
Another key is identifying the pitcher’s best pitch. Usually, the pitcher
has one pitch that he considers his out pitch, and he will go to it in clutch
situations.
Answers to these questions will feed your hitters lots of useful informa-
tion. If the pitcher is throwing 90 miles per hour or more, the hitters must
get the bats started quickly. On the other hand, if the pitcher has good off-
speed pitches, the hitters must be able to stay back and hit the ball deeper in
the strike zone.
The pitcher’s control factor will have a tremendous effect on offensive
strategy. If the pitcher averages 4 to 6 walks per game, the coach will prob-
ably use the take signal frequently. The coach might want to take a lot of
first pitches and pitches on 2-0 and 3-1 counts. This approach enables the
team to put runners on base and run up the pitch count. Either result could
be enough to win a close game. Sometimes the pitcher cannot throw a cer-
tain pitch or pitches for strikes. Hitters can then look for a particular pitch
to hit, especially when ahead in the count.
18
Scouting and Studying the Opposition
a ball (1-0), many pitchers will not throw off-speed pitches for fear of get-
ting further behind. Of course, if he is an off-speed pitcher, this pattern will
be different. Teams can find out early by observing their charts to see if the
pitcher will go off-speed on 2-0 or 3-1 counts.
19
Hartman
a slow roller. During the game, they should find answers to several ques-
tions about the third baseman’s play:
• How does he play the hitters?
• Does he play deep, medium, or short?
• Does he move back after a strike on the hitter?
Your good drag bunters should observe all these factors to help determine
when to use that part of the offensive game.
During the game, observation of the defensive alignment can be helpful
to the offensive players. The alignment can be one of the best indicators of
how the opponent is going to pitch to a hitter. If the opponent is playing the
hitter to be late, they are probably going to try to pitch away. Of course, if
the opponent is playing the hitter to pull, they may be trying to keep the
ball inside.
The play of the middle infielders can offer opportunities to the offense.
If neither of the middle infielders moves toward second base after a pitch
with a man on first base, the opponent is susceptible to the delayed steal.
On the steal or hit-and-run play, do both infielders move before the pitch
reaches the plate? If they do, you should try hit-and-run plays because the
vacated spots left by the middle infielders are where most ground balls are
hit. On the hit-and-run play, does the infielder covering the base leave early?
Does he leave before the pitch gets to the plate? If he does, then the vacated
space may indicate that the opponent is susceptible to the hit-and-run. The
fake steal is a good way to check this out.
Another observation you should make is how well they turn the double
play. If they are good, coaching strategy might involve a sacrifice bunt or
hit-and-run to avoid being taken out of the inning by the ground ball. On
the other hand, if they are not very good and you have a decent runner at
the plate, you may want to swing away.
20
Scouting and Studying the Opposition
report and his game observations how the opposing team is attempting to
get him out. Hitters should observe the 0-2 counts closely because many
teams will use the same strategy on every 0-2 count. The hitter should de-
velop a focus for this situation.
How is the opposing pitcher controlling the running game? What are his
habits that your team should know? The team and coaches should be ob-
serving the types of moves the pitcher uses. Does the right-handed pitcher
move early, or does he hold the ball? His move should be timed. Any move
over 1.0 seconds indicates to the runner that he can extend the lead. In deal-
ing with left-handed pitchers, several anatomical factors should be consid-
ered:
Of course, players and coaches must all note the pitcher’s time to the plate
and the catcher’s time throwing to second base.
Hitter’s Adjustments
Hitters must be observant and talk to other hitters during the game. They
should discuss whether the fastball has movement. If so, what kind of move-
ment? They should talk about the off-speed pitches. What kind of action
does the ball have? Is the spin 12 to 6? Can the hitter see the spin on the
curveball or slider?
The pitcher on the opposing team will usually have an out pitch. Hitters
must understand what this pitch is. They should be observing game charts
to see if pitching patterns are developing during the game. Hitters should
be aware of the pitches used during various counts, particularly 0-2, 2-0, 3-
1, and 3-2. They must develop a two-strike approach against the opposing
pitcher.
Most important, the hitter has to understand how the pitcher is attempt-
ing to get him out. If the pitcher is pitching away with all his pitches, the
hitter may have to move closer to the plate or try to hit to the opposite field.
If the pitcher is giving him a steady diet of curveballs or off-speed pitches,
the hitter might move up in the box and try to hit the ball deeper in the
21
Hartman
Before attempting a steal, it’s important to know the pitcher’s time to the
plate plus the catcher’s time to second. If it’s higher than or equal to the
runner’s time, you can usually steal the base.
zone. The hitter should realize that the first pitch thrown to him with men
in scoring position is most likely the pitch that the opposition feels they can
use to get him out.
Finally, the hitter must analyze the game situation. For example, with a
runner on second base with no outs, the opposing pitcher will try to pre-
vent the hitter from hitting to the right side of the diamond. The pitcher will
throw off-speed pitches or pitch inside to right-handed batters. He will pitch
the left-handed hitters away with fastballs or backdoor sliders.
22
Scouting and Studying the Opposition
When the double play is in order, the pitcher will attempt to get a ground
ball, usually with pitches down in the zone. If the hitter is a pull hitter, the
pitcher will probably try to keep the ball away in hopes of having the hitter
roll over and hit a ground ball to the second baseman or shortstop, depend-
ing on whether he is right-handed or left-handed. The preceding would
also apply with a runner on third base and less than two outs. If the pitcher
gets two strikes on the hitter, he may go for the strikeout. With a runner on
third base the hitter should not forget which is the pitcher’s best pitch.
Players who understand how pitchers are trying to get them out, know all
the information available on the opposing pitcher, and understand the dic-
tates of the game situation will be better offensive players. Of course, better
offensive players create a better offensive team. Base runners must know
the arm strength of the outfielders and the catcher. The complete offensive
player knows that the pitcher is a creature of habit. If players and coaches
observe the abilities and tendencies of the opposition and use the informa-
tion intelligently, their team will have a competitive edge. Using these fo-
cus points during the game should make them a much better offensive team.
23
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3
Using Signals
for Hitting
and Base Running
Mike Gillespie
25
Gillespie
the on-deck hitter or hitter in the hole to communicate to the hitter informa-
tion gleaned from the catcher, that he’s setting up in or away, for example.
We ask that the on-deck hitter look for a sign before he leaves the on-deck
circle. Once he becomes the hitter we want him to drop one foot out of the
box to look for a sign after every pitch or pickoff attempt. Before he gets back
in the box, he should allow the runner to take his lead. We demand that the
batter do this quickly, and we attempt to give signs promptly to avoid slow-
ing the tempo of the game unnecessarily. Some teams ask that the hitter and
base runners acknowledge signs to ensure that no one has missed a sign.
When “situational hitting” is called for, such as when we have a man at
second with none out or a man at third with less than two outs and one or
more infielders back, we communicate to the hitter that we expect him to
“play the game” by selecting a pitch that he can hit to the right side, up the
middle on the ground, or other appropriate tactic. We likewise specifically
convey to the runner at third what he is to do on a ground ball. Of course,
we as coaches must be mindful of a player’s capabilities before we ask him
to execute a specific skill.
We expect a base runner to look for a sign immediately upon reaching a
base, after every pickoff attempt, or after any foul ball, and he must antici-
pate a verbal sign from the base coach. The runner should be mindful that
the hitter is waiting to get into the box until the runner takes his lead. Once
he has his lead, the runner must be reading the catcher’s signs and the
pitcher’s grips. The runner’s system of relaying signs might be a move-
ment of either hand or foot, or a turn or tilt of the head. The runner will first
communicate that he has picked a catcher’s signs or a pitcher’s grips by
calling out a phrase or using some hand sign. We will then alert the hitter.
26
Using Signals for Hitting and Base Running
27
A sample set of signs: The indicator is the right hand touching the left wrist, and the steal sign
is the left hand swiping the bill of the hat on the next touch. To complete the set, the coach
must wipe his chest in a downward motion with either hand on the last touch. So, (a) the
coach touches his ear, (b) wipes his hand across the chest, then (c) touches his left wrist with
28
his right hand (indicator). This is immediately followed with (d) a swipe of the bill of the hat
by the left hand (steal), (e) a touch to the belt, (f) a wipe down the leg, (g) a touch of the face,
then (h) a wipe down the chest to “lock-in” the sign and complete the set.
29
Gillespie
30
4
Hitting Strategy
Mark Johnson
A baseball fan may go to the ballpark, watch a game, enjoy it, and go home
completely unaware that he missed the game! Of course, the fan saw the
obvious aspects of the game, but he may have missed the inner part, the
game within the game—the emotions, the matchups, the strategies of the
game on and after every pitch. The outcome of the game involves much
more than running, throwing, fielding, and hitting. It’s not that simple. The
beauty of baseball is often found in the interplay of emotions, matchups,
and strategies that unfold with each passing moment.
Why would a team bunt in the second inning of a scoreless game with a
man on first, no outs, and the five-hole hitter at the plate? Why would a
team play the infield in during the second inning of a scoreless game with
runners at second and third and the three-hole hitter at the plate? Most
managers will not play their entire hand early in a game, but they do lay
down some cards that others can see. The preceding hypothetical situations
could provide clues about how the manager feels about both teams’ pitch-
ers, offenses, bullpens, and defenses. Remembering a manager’s early deci-
sions may be useful as the game progresses because they can provide valu-
able insight into a team’s strategy.
Baseball fans are said to second-guess more than the fans of any other
sport. Many fans have played the game in one form or another—at a picnic,
in the backyard, or in some type of organized league. Many see it as a rather
simple game of pitch, hit, run, catch, and throw. Baseball also has the en-
during quality of time between pitches. The game is made for second guess-
ing. Its structure gives people a second chance to make a decision after they
have seen the results of the first decision. And unlike many other sports,
baseball often offers only two choices. If the first choice failed, a second-
guessing fan could end up a genius—and many fans do! And why not?
43
Johnson
• Consider the skill level of the players. Strategies vary greatly with the
level of play. In the lower level of skill development (preadolescents
44
Hitting Strategy
and adolescents), games are usually lost more than they are won. In
other words, teams usually beat themselves with poor defensive plays,
lots of bases on balls, poor base running, and so on. Teams that end
up in the win column usually put the ball in play and force defensive
mistakes with bunts, steals, and hit-and-run plays. At this level, the
more ground balls that are hit, the better the chances for victory. Make
the defense play.
As the skill level rises to a good high school level or certainly to
the college level, defensive skills are much better. The double play
becomes an inning-ending feature, catchers hold down the running
game, pitchers have better moves to first base on pickoff attempts
and a quicker delivery to home plate, and the first-and-third double
steal doesn’t work as well. Simply put, the defense will not offer as
many opportunities or outs as it does at the younger level of play. A
coach or manager must pick spots for strategic hitting more wisely.
At the professional level, of course, the defense seldom gives an
opponent more than three outs. The skill level is so good that rarely
do you see an attempted first-and-third double steal. The players
control more of the game because of their skill level. Gambles do not
often pan out at this level. Opponents will not lose the game; they
will force a team to win the game. More often than not, a manager’s
role is concerned with matchups.
Therefore, good hitting strategy for one level may be poor strat-
egy for another. Pay attention to the skill level of the players as you
plan strategies.
• Don’t overstrategize. Young coaches, in particular, tend to do too much
maneuvering and do not allow the players to control the outcome of
the game. They neutralize their team’s talent by dominating the games
with bunts, hit-and-run plays, and so forth. The talent of the players
wins or loses most games, not the strategies of the coach or manager!
Once the game starts, coaches and managers increase their chances
for victory by letting their players play rather than forcing the action
with a lot of strategic moves.
• Set the right tempo. Managers sometimes use hitting strategies simply
to set the tempo for the team, to let players see the manager’s aggres-
siveness and belief in the players. Some strategies are set not neces-
sarily to win the game at that moment but to establish the mind-set
of the players, their roles, and their responsibilities. A manager may
allow a hitter to hit on a 3-0 count. This tactic sends a message not
only to that hitter but also to the entire team. This approach goes
against percentage baseball, but it may pay dividends in the mind-
set of the players. In like manner, a manager may hit-and-run in the
first inning to set the tempo.
45
Johnson
• Play for the big inning early and be more aggressive. Many games are
won in one big inning. In the early innings of the game, managers
should play for that big inning. Sacrificing outs to move runners rarely
produces big innings. With no outs early in a normal game, unless an
excellent bunter or hit-and-run player is at the plate or an excellent
base stealer is at first, play the game out and let the hitter hit.
• The more outs there are, the more a team should gamble. If you have three
outs to work with and a man on first, play it out for a big inning. As
the number of outs increases, the team must do something that is
against percentage baseball. Hit-and-run plays and steals should oc-
cur more after one out. If the team is well behind midway or late in
the game, however, gambles are not recommended.
• The latter part of a game belongs more to the manager. Managers pay closer
attention to matchups that might require pinch hitters, pinch run-
ners, or better bunters. Most managers will give up some defensive
skills to produce a key run late in the game. Remember, in baseball
you cannot hold the ball or run out the clock. The pitcher must throw
to the hitter. If you are at the key spot, substitute offense for defense
and then hope the ball doesn’t find your offensive move when that
player takes the field!
• Play the short game early when facing a dominating pitcher. Use the bunt,
try the hit-and-run, and move runners.
• When behind late in the game without the tying run at the plate, play straight-
up baseball. Of course, the objective in hitting strategy in baseball is
always to get ahead or stay even with your opponent as the game
materializes. That way, all hitting strategies are alive and well. When
behind late in a game and with the tying run not at the plate, most
teams must play the game straight up because they cannot afford to
give up outs to advance runners. A team is at the mercy of lower
percentage baseball; that is, they must rely on extra-base hits, bases
on balls, and multiple hits in an inning. They may even have to change
their hitting strategy in counts by taking a called first strike in the
latter part of a game.
• Avoid falling into patterns. Although most managers and coaches have
philosophical beliefs and tendencies in hitting strategies, they should
avoid falling into a pattern. An aggressive bunt defense can improve
percentages to get a lead runner out if the defensive team can antici-
pate that a bunt is going to be attempted. A pitchout on a hit-and-run
can ruin an inning if the defensive team calculates correctly. In like
manner, the defense can switch the middle infielders if the offensive
team always tries the hit-and-run in certain situations. Managers
would be wise not to fall into patterns.
46
Hitting Strategy
47
Johnson
because the hole there is larger with the first baseman holding the runner
and because the throw to second from a right-handed first baseman or sec-
ond baseman is a lower percentage throw than the throw from the short-
stop or third baseman, who are on the left side of the infield. That said, it is
not wise, particularly early in a game, to take hitting strengths away from
the hitter. At most levels of play the hitter should hit with his strengths and
not give himself up to hit to the right side. If the runner is critically impor-
tant, the manager can ask the hitter to execute a sacrifice bunt.
Obviously, the role that the three-hole hitter plays in the inning depends
on the situation. If the runner remains at first with one out, a hit-and-run
may be his objective that inning. If the runner has advanced to scoring po-
sition, the hitter’s objective is to drive in the run. If the three-hole hitter
comes up with no one on and two outs, he looks for pitches to drive, and he
aggressively but intelligently gambles on turning a single into a double.
• For every 10 ground balls hit, 3 will fall in for a base hit, and the on-
base average is 42 percent.
• For every 10 line drives hit, 8 will fall in for a base hit, and the on-
base average will be 84 percent.
• For every 10 fly balls hit (including all home runs), 2 will fall in for a
base hit, and the on-base average will be 29 percent.
Keep in mind that these statistics apply to top amateur baseball players
who are skilled defensively and play on surfaces that are usually better
than those of other amateur fields. One could certainly argue that the bat-
ting averages and on-base averages would increase with less skilled de-
fenses or with poorly manicured fields. And although either condition would
mean more base hits on fly balls, the increase for ground balls and line drives
would be even greater. It is simply easier to catch a fly ball than it is to catch
a ground ball, throw it accurately to a base, and have it be caught. In like
manner, line drives are harder to catch than fly balls; fly balls can be run
down more easily than line drives.
If you are playing any level of amateur baseball and believe that on-base
average wins more games, then line drives and ground balls are the route
to take.
48
Hitting Strategy
b c
FIGURE 4.1 Hitters should normally (a) hit the inside pitch to pull side, (b) hit the outside
pitch to the opposite side, and (c) hit the pitch down the middle to the middle of the field
(right-handed hitter).
49
Johnson
the strike zone. His mental plan will be to hit a line drive up the middle.
Although plans do not always work out, the hitter should note that with
this plan he can more easily make adjustments as the pitch is thrown. If we
say that the middle of the plate is 10 inches wide, then we must adjust to
around 3 1/2 inches for the outer half and 3 1/2 inches for the inner half of
the plate (see figure 4.2). In reality, most hitters, either consciously or un-
consciously, work from the premise that the pitch will be more toward the
inside. Obviously, in this case greater adjustments to the outside pitch in
the strike zone become necessary and are often unsuccessful. In like man-
ner, a hitter will have fewer pop-ups or foul balls if he starts with the expec-
tation that a ball will be pitched up in the zone. Adjusting the swing down
is much easier than adjusting the swing up, and the results are normally
more productive.
Successful hitting requires aggressiveness. The pitcher starts the action;
he throws the first blow. The hitter must be prepared to respond aggres-
sively. Aggressiveness will overcome many flaws in a swing.
The hitter has only a little time to make the decision to swing the bat. He
should plan on swinging! Aggressive, good hitters have already made half
of that decision. Rather than making two decisions, either to swing or not to
swing, the aggressive hitter will make only one decision—not to swing. He
is already planning to swing.
Good hitters will primarily use the middle of the field. That is, the balls
they hit will travel between the shortstop and second baseman or to the
power alleys in the outfield. Although there are exceptions, you will find
that high-average hitters do not consistently pull or push. Pitchers have a
much easier time beating the pull hitter or push hitter. The tough hitters are
those who consistently use the middle of the field.
FIGURE 4.2 In a 0-0 count, look for a pitch in this zone and adjust off this location.
50
Hitting Strategy
Few hitters, even good hitters, can control both sides of the plate. It is
simply too wide an area. Thus hitters must make a choice. Most will pick
the inside area to just past the midway point of the plate. Unless the hitter is
exceptional, choosing the inside part of the plate is a poor approach. If we
chart and study pitchers, particularly in amateur baseball, we will notice
that over 70 percent of the pitches in the strike zone are from just inside the
midway point of the plate to the outside corner (see figure 4.3). Many more
outs are made on the outside half of the plate. When learning to control the
width of the plate, a wise choice is to choose the area that includes a little
inside the midway point of the plate toward the outside corner.
Note also that when a hitter is trying to increase the area of the plate that
he can control, he should work from the area he can control toward the
more poorly controlled area. If he can control the outside half of the plate
and wants to enlarge his skill at controlling more of the plate, he should not
go to the inside corner. He should work on increasing his control from the
middle of the plate slightly toward the inner half (see figure 4.4). The good
hitter will tell you that RBI hits are usually hit to the middle of the field or
opposite side because most pitchers, with a runner in scoring position, will
work the outer half of the plate with fastballs, curveballs, or sliders. For the
pitcher, that’s where the outs are. Obviously, we are talking percentage base-
ball here, but this trend has been around since the game began.
As long as we are discussing percentage baseball, we must also point
out that with few exceptions, the fastball is an easier pitch to hit than the
breaking pitch. The hitter should make an effort to hit a fastball. Ralph Garr,
a former major-league hitter who has held some Atlanta Braves’ offensive
records, once made a statement that relates to this premise concerning the
fastball: “The best way to hit the curveball is not to miss the fastball!” He
FIGURE 4.3 Seventy percent of strikes are in this zone (right-handed hitter).
51
Johnson
FIGURE 4.4 When a hitter is trying to increase the area of the plate that he can control, he
should work from the area he can control toward the more poorly controlled area.
made every effort to hit the fastball because he knew he could hit it better
than he could the curveball. Early in the count, it is wise to give away both
corners of the plate (two to three inches on both sides) and look for a fastball
to hit to the middle of the field. Many good hitters make a living doing just
that. The hitter can’t win every at-bat, but he can put the percentages in his
favor.
We’ve discussed a lot of the thinking that goes on as a player walks from
the on-deck circle to the batter’s box. Having a plan and visualizing it is
critical. But once the pitcher releases the ball, the hitter has no time to think
and hit. The hitter must be relaxed and focused enough to let his reflexes
take over in the mental picture that he has established. Thinking and hav-
ing a high-percentage plan is critical, and it must be rehearsed in mental
pictures. The hitter must visualize his plan, his swing, and where the ball
will go. If he wants success, he must first visualize it.
52
Hitting Strategy
when the hitter is ahead in the count (3-1, 2-0). The critical counts, the 0-0
and 1-1 counts, swing the success-failure rate at a greater range than any
other count. In short, swinging at balls out of the strike zone can greatly
increase the success ratio for the pitcher.
A hitter may face 12 counts on each at-bat. Some counts increase the
hitter’s chances, some favor the pitcher, and others are neutral. Table 4.1
presents the three categories of counts. Obviously, the object is to stay out of
the pitcher’s counts. How does the hitter do that? He knows the strike zone
and does not swing at balls that are not strikes. In addition, he stays off
solid pitcher’s pitches when in hitter’s counts.
Working the count correlates heavily with the confidence of the hitter.
Good hitters can still hit when behind in the count, although they know
that the percentages are not quite as good. Remember, some at-bats belong
totally to the pitcher. If he has good stuff and controls the corners of the
plate, he will win. Fortunately for the hitter, most pitchers will make mis-
takes. The hitter must be ready.
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advance to the playoffs do so because they have good pitchers who can
beat good hitters. If the hitters have the ability to execute situational hitting,
they can still win!
Situational hitting simply means that hitters hit to the situation presented
on that particular at-bat. With no one on base and no outs, the at-bat is
different from the same situation with two outs. With a man on second base
and no outs, the at-bat is different from the same situation with one out. In
most cases situational hitting does not require as much talent as pure hit-
ting does. Consequently, players can learn situational hitting and use it with
some success against dominating pitchers.
Situational hitting brings these other important advantages to the team:
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Hitting Strategy
The drag bunt can be a good way to advance runners and, when done
well, will increase the chance of the batter being safe as well.
ing back. The suicide squeeze is an all-or-none play in which the runner on
third commits to home plate before the batter bunts the ball. Obviously, the
suicide bunt is much more risky, and a manager must pick a count when he
can expect a decent pitch to bunt. Normally, both of these bunts are done
with one out. (The best times to bunt and hit-and-run are covered in more
detail later in this chapter.)
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The left-handed hitter hits the inside pitch to pull side to advance the runner on second base
in a non-force situation with no outs.
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Hitting Strategy
thrown on the outer two-thirds of the plate. The hitter must be sure to keep
his power base (keep his weight within both feet) and let the ball get a little
deeper (closer to the plate as opposed to out in front of the plate). He wants
to be sure to lead with the knob of the bat so that that he stays on the inside
of the ball. The hitter should not completely give away his at-bat. He must
be aggressive and drive the pitch. Obviously, the surest way to get the run-
ner to third is by sacrifice bunting, but particularly early in a game, the
team should go for more than one run. The hitter must just remember to
stay off the inside pitch that requires him to pull the ball.
A left-handed hitter should stay off the pitch in the outer third of the
plate early in the count. He is looking for a pitch that he can drive to the
middle or right side of the field. He has it easier than the right-handed hit-
ter does.
Teams should work on this area of situational hitting. With less than two
outs there are many more ways to score from third than from second.
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selective on thrown strikes. A hint for the hitter is that every coach becomes
annoyed when a hitter takes a called third strike in this situation. The batter
must give in and put the ball in play! The chances for good things to hap-
pen are great, even on poorly hit balls.
Hit-and-Run
A well-executed hit-and-run is another play that the baseball purist rates
highly. The offense uses the hit-and-run in two situations. The traditional
one is with a man on first or men on first and third. The other hit-and-run
situation is with men on first and second.
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Hitting Strategy
the swing with the knob of the bat toward the ball and allows the ball to get
depth (closer to the plate). He must attempt to stay inside the ball on the
swing. The idea is to hit the top half and slightly inside the ball. The hitter
must stay back and avoid overswinging.
Sacrifice Bunt
Very simply, the manager or coach should sacrifice bunt when he deems the
run important to the outcome of the game. If a manager is willing to give up
an out and in most cases an inning for the run, it must be important. Vari-
ables? If the defense can’t handle the bunt, bunt more. If you have an ace on
the mound who has a chance to hold the opposition’s runs to a minimum,
bunt early and often. If the opponents have an ace on the mound, bunt
more because your team is less likely to produce multiple hits in an inning.
Normally, you should play for the big inning in the early part of the game
and use your short game in the latter part of the game. If you have a ball
club that hits poorly, bunt more. Have your weaker hitters bunt more than
your good hitters. Try to bunt when you have good hitters coming up next
in the lineup. Normally, sacrifice bunt only with no outs. With the DH in
the lineup, you should not have any dead-out hitters. When behind by two
or more runs late in the game, the sacrifice bunt is not a good strategy. The
list can go on almost forever. Remember, the general rule is to bunt when
one run is important to the outcome of the game.
With men on first and second, a team should elect to bunt only when
none are out. In this case the manager normally regards the man on first to
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Sacrifice bunt when it is deemed that the run is important to the outcome
of the game.
be a critical run. This strategy will usually keep the offensive team from
hitting into the double play and allow the team two outs to drive in the two
runs as opposed to three outs to drive in one or possibly two runs. This
strategy is usually employed with a weaker hitter at the plate and better
hitters coming up next. The batter normally executes the sacrifice bunt on
0-0, 0-1, 1-0, or 1-1 counts. Some coaches let their good hitters swing away
until they get a strike.
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Hitting Strategy
Hit-and-Run
As with all hitting strategies, the ability of the hitter to execute the relevant
skill is a critical variable. This play can be incorporated with no outs or one
out. If the batter hits the ball on the ground, the play has an excellent chance
of advancing the base runners. Although the hitter is not sacrificing an out
to move runners as he does when bunting, the play often results in the hit-
ter making an out, so it is not a wise play with two outs. The manager nor-
mally calls this play with one out. The hit-and-run is executed with the
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runners attempting a steal and the hitter hitting a ground ball to the va-
cated area, normally to the side opposite his hitting side. That is, a right-
handed hitter normally hits to the second-base area because the second
baseman normally covers second on steal attempts when a right-handed
hitter is batting. The batter must swing on the pitch if it is catchable by the
catcher. He must try to hit the ball on the ground to the vacated spot. If the
batter executes the play properly, runners should end up on first and third.
Most managers prefer to hit-and-run with right-handed batters because the
base runner has a better chance to reach third on balls hit to the right fielder
than he would with a left-handed batter hitting balls to left field. In the
second situation, the left fielder would have an easier play at third. The hit-
and-run is an excellent way to avoid double plays. Most managers will hit-
and-run when they feel that the pitcher will throw a strike. Consequently,
the strategy works best on 0-0, 1-0, 1-1, and 2-1 counts. The 2-0 count favors
the hitter so much that many managers will simply let the hitter hit away.
Obviously, the 0-1, 0-2, or 1-2 counts are not good gambles.
The situation with runners on first and third with less than two outs is
also a good time to hit-and-run because the play provides a great chance to
stay out of the inning-ending double play as well as score a run from third.
This play is executed the same way as the play with a man on first except
that the runner at third reacts to the hit ball.
Some managers also like to hit-and-run with runners on first and second
with a right-handed hitter at the plate. The gamble increases with a left-
handed hitter because a swing and miss usually presents an easy throw
from the catcher to third. The play does create early movement of coverage
on the steal attempts, which opens more areas of the infield. The hitter should
simply try to hit the ball on the ground in this play.
Safety Squeeze
The hitter executes the safety squeeze by bunting in a direction away from
the pitcher. The runner on third commits to advance to home when he reads
that the ball is down and not toward the pitcher. The hitter does not bunt if
he does not get a good pitch. This play is normally called with one out, less
than two strikes, and the infield, particularly the corner infielders, not play-
ing the in positions. The offense can execute the play with the pitcher in the
stretch or windup position.
The offense can also execute the safety squeeze with men on first and
third and one out. This play reduces the possibility of an inning-ending
double play, scores a run, and moves the runner on first into scoring posi-
tion. One of the drawbacks is that the runner at third has difficulty getting a
good jump on mediocre bunts. The runner has an easy read if the ball is
bunted close to the foul lines, but he can run into an out at home plate if the
bunted ball rolls toward, but not directly at, the pitcher, and he gets a bad
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Hitting Strategy
read or poor jump on the bunted ball. The play also has the potential of
placing the hitter in a pitcher’s count if he fouls off the first attempt. Many
hitters will elect to bunt on any pitch because they are afraid they will lose
the element of surprise. This is usually a poor decision. The safety squeeze
is normally used to increase a small lead. The runner at third may represent
the key run, but most managers will use the suicide bunt in that case. This
play is used early in the count with less than two strikes.
Suicide Squeeze
The hitter executes the suicide squeeze by bunting at the pitched ball re-
gardless of where it is. The runner at third base will take a walking lead and
break for home plate after the pitcher’s arm starts back. This manager uses
this play with one out. It works best if the pitcher is working from the windup
position and the corner infielders are playing behind the base paths be-
tween their respective bases and second base. This all-or-none play is used
when the run is deemed critical to the outcome of the game. The offense
must disguise the play well. An early show of the play by the batter or
runner can result in a pitchout. This play works best with a right-handed
hitter because early detection of the play with a resulting pitchout is made
away from the runner attempting to score. Obviously, the perfect scenario
for the squeeze does not always exist. The infield can be in, and the pitcher
can be working from the stretch. Although those conditions reduce the
margin for error, the play can still work if the execution is good. The squeeze
can also be run in a first-and-third situation. Even if the bunt fails, it pre-
vents the double play and advances the runner to scoring position. The
play is normally run on 0-0, 1-0, 1-1, and 2-1 counts.
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5
Base-Running
Strategy
Danny Hall
Home to First
The key to getting a good jump out of the batter’s box is taking a good
fundamental swing and staying on balance. Once the batter hits the ball he
should step with his back foot toward first base. If the ball is a ground ball
in the infield, the hitter should only glance at the ball on his third stride out
of the box. After this initial look he focuses on the front of the base and tries
to step with either foot on the front of the base while leaning with the upper
body, much like a sprinter breaking the tape at the finish line. If the hitter
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looks at the batted ball while in the box, spends too much time looking at
the ball while running down the line, or steps on the backside of the base,
his running time will be slower.
After the hitter crosses first base he should break down and look over
his right shoulder in case of an errant throw to first base. Doing this will
make it easier to advance to second on an error. The farther the hitter runs
toward the outfield after crossing the base, the less likely it is that he will be
able to advance on an error.
On a line-drive base hit or a fly ball to outfield, the hitter will immedi-
ately start to round the base as he leaves the box. His path will look like a
semicircle (see figure 5.1). If the hitter hits a ground ball that goes through
the infield, he will do a question mark turn at first (see figure 5.2). As he
approaches first, he steps on the inside corner of the base and tries to be in
a straight line toward second. He should always think that he is going to
second unless the outfielder stops him by catching the ball or making a
good relay throw. If the outfielder makes a good throw the batter-runner
stops and returns to first while keeping his eye on where the ball is. The
good base runner always knows where the ball is.
As a rule the turnaround rest will be short if the ball is in right field and
longer as the ball moves from center to left field. If the outfielder catches the
fly ball, I ask our runners to sprint three more steps after the catch. This
FIGURE 5.1 On a line-drive base hit or a fly ball to outfield, the hitter will start to round the
base immediately out of the batter’s box. His path looks like a semicircle.
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Base-Running Strategy
FIGURE 5.2 On a ground ball that goes through the infield, the hitter will do a question
mark turn at first. He starts to first, then rounds the base.
practice prevents the runner from slowing down in anticipation of the catch.
We call it the three-step rule, and I know we advance some extra bases be-
cause of it after dropped or missed fly balls.
First to Third
One of the best and most exciting plays in baseball is the runner going from
first to third on a base hit. This is an important play with no outs or one out
because if the runner gets to third, he can score without benefit of a base hit.
The decision to go or not to go is up to the base runner unless the ball has
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been hit behind him down the right-field line. In that case the runner must
look at the third-base coach for the sign to advance or stop at second. In all
other cases the runner can see the ball and the outfielders to determine his
chances of getting to third. Runners should remember several general rules:
• If the outfielder fields the base hit while moving toward third, the
runner may not be able to advance.
• If the outfielder fields the ball moving away from third base, the run-
ner can advance.
• The depth of the outfielder and quality of his arm are always deter-
mining factors.
• The runner must never make the first or third out of an inning at
third base.
Leadoffs
When leading off first base the base runner takes his lead when the pitcher
contacts the rubber with his pivot foot. The runner walks off the base with
his left foot first and then his right foot as the pitcher looks to the catcher for
the sign. He increases his lead by reaching with his right foot toward sec-
ond while keeping his weight on his left foot. He replaces his right foot
with his left until he has a lead that feels safe and comfortable. Ideally, he
would have a 12- to 15-foot lead. By measuring his lead as described earlier,
the base runner knows exactly how far he is from the base. He never takes
his eye off the pitcher and never crosses his feet. His ability to read the
move of the pitcher and return to first base dictates the size of his lead.
Primary Lead
The primary lead is the lead that the runner uses to get off the base. He uses
caution so that he doesn’t get picked off while taking his lead. He always
keeps his eyes on the pitcher and measures his lead with his feet so that he
knows exactly how far he is from the base. Several factors dictate how far
off the base he gets:
• The size of his primary lead is dictated first and foremost by his agil-
ity and reaction time. The good base runner who is quick and can
react can take a bigger lead than the guy who is slow to react.
• The pitcher’s move also dictates the size of his lead. If the pitcher has
a quick move to first, he takes a shorter lead. If the pitcher has a slow
move to first, his lead is larger.
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Base-Running Strategy
• If he can react and dive back to the base, he can take a 12- to 15-foot
lead. If he has to come back to the base standing up, he must take a
shorter lead.
If he returns to first standing up, he should return with his right foot on the
inside corner of the base. This technique makes it difficult for the first
baseman to retrieve the errant pickoff attempt that is into the field of play. If
he dives back to first, he should take a step back to first with his left foot,
cross over with his right, and dive for the back corner of the base. The run-
ner should turn his head to the outfield side and look for the errant pickoff
attempt.
Secondary Lead
The base runner takes his secondary lead as the pitcher is making the pitch.
The runner executes the secondary lead by shuffling his feet to gain ground
When leading off, runners should keep their eyes on the pitcher at all times and know the
exact distance they are from the base.
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toward the next base. He keeps his hips square to home plate and shuffles
until the hitter makes contact or the catcher catches the ball. The runner
must not stop until the catcher secures the ball. If he observes the catcher
dropping to his knees, he keeps shuffling with the idea that he may ad-
vance on the ball in the dirt. As a general rule, we want our good base
runners breaking for second base on all balls that the catcher attempts to
block by going to his knees. It is difficult for the catcher to block and recover
the ball in time to throw to second to get the runner out.
Secondary lead: Return to first. As the base runner shuffles on his secondary
lead and reads a take by the hitter, he stops and returns to first immediately.
He must keep his eyes on the catcher at all times. If there is a pickoff attempt,
the first-base coach will alert the runner that the first baseman is coming to
the base. The good base runner knows where the ball is at all times.
Secondary lead: Advance to second. As the base runner shuffles on his sec-
ondary lead and reads ground-ball contact, he immediately advances to
second base by crossing over his right foot. If the ground ball is caught by
an infielder, the base runner tries to beat the throw to second. If the ground
ball goes through the infield, the base runner rounds the base and advances
to third (figure 5.3) or stays at second base.
Secondary lead: Line drive. The general rule of thumb is that the base run-
ner will freeze on all line drives. We tell them to see the line drive through
the infield before advancing to second. If they follow this simple rule, they
will avoid getting doubled off of first base.
Secondary lead: Fly ball. If the base runner reads a fly ball to the outfield,
he advances toward second base with caution. If the ball is in right field, he
cannot advance too far off of first. The more the ball is into center and left
field, the closer the runner advances toward second. If the ball is caught, he
returns to first quickly but must make sure to keep his eyes on the ball
while returning. By keeping his eyes on the ball, the runner can advance to
second on an errant throw by the outfielders. If the fly ball takes the out-
fielder away from the infield and away from first base, the base runner
advances with caution to second base and possibly beyond second if it is a
deep fly ball to left center or left field. We tell the runner to keep advancing
as long as the outfielder has his back to the infield. Remember that if the
base runner advances beyond second, he must retouch the base before re-
turning to first on a caught fly ball. By advancing to second or beyond, the
runner increases his chances of scoring on the fly ball that gets over the
outfielder’s head.
One way lead. This lead is used to bait the pitcher into throwing over to
first base. The base runner takes a larger lead to entice the pitcher into throw-
ing over. As soon as the pitcher makes a move, the base runner breaks back
toward first base. The idea is to see the pitcher’s move to first base.
Lead at second: Advancing to third. The runner at second will receive help
from the base coaches with his lead at second. He should always keep his
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Base-Running Strategy
FIGURE 5.3 The runner rounds the base with a question mark turn when heading to third.
eyes on the pitcher and listen for instructions from the coaches on increas-
ing or decreasing his lead. Keep increasing until the coach yells “hold” or
“caution.” If the coach reads a pickoff attempt, he will yell “back.” The sec-
ondary lead at second is exactly like the secondary at first base. The runner
shuffles until the ball is either caught or hit. If the hitter takes, he should
stop his shuffle and return to second immediately. If the ball is in the dirt,
he must read the catcher’s block and only advance if he is sure he will be
safe. He is already in scoring position at second; therefore he needs to use
good judgment when advancing on a ball in the dirt.
Secondary lead at second: Groundball reads. The runner advances to third
from second on all ground balls to the right side of the pitcher’s mound. On
ground balls that are hit directly toward the pitcher, the runner advances to
third only after seeing the ball get past the pitcher. On a ground ball that
gets past the pitcher on the third-base side of the mound, the runner ad-
vances to third if the ground ball is behind him. If the ground ball is to the
left side of the infield, the runner must see the ball through the infield into
the outfield before advancing to third. The runner may advance to third on
a slow-hit ground ball to the third baseman. This is an exception to seeing
the ball through the infield. The runner may also advance to third on back-
hand plays by the third baseman or shortstop when they must make a long
throw across the field.
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Advancing to third on fly balls. The base runner will always be trying to
get to third on a fly ball if there are no outs. Our rule is to always tag up on
a fly ball to the outfield with no outs. If the runner can advance to third on
the catch, he can score easily from third with one out. He advances to third
on fly balls using the keys discussed later in “Tag-Ups.” If there is one out,
he usually assumes a position off the base that allows him to advance to
third or home if the ball is not caught by the outfielder. If the ball is caught,
he is still in scoring position at second and should only tag and advance if
he can stand up at third base. Remember, do not make the first or third out
in an inning at third base.
Lead at Second
With less than two outs the runner at second will lead straight off the base.
A good rule is to take a 15-foot lead or whatever the middle infielder will
allow. The runner keeps his eyes on the pitcher and lets the coaches watch
the middle infielder. The runner steals third on the pitcher and, to a certain
degree, the middle infielder. To key off the pitcher he looks for the follow-
ing:
• The pitcher who is 1.5 seconds or greater to the plate. Left-handed
pitchers are normally slower to the plate.
• The pitcher who looks once to second and then pitches or the pitcher
who does the same thing each time before pitching.
• If the middle infielders are not holding the runner, the runner can get
a big lead, which means that we can even steal on the pitcher who is
quick to the plate.
With two outs the runner takes a two-out lead. He takes his normal lead
and then backs up two or three steps toward the outfield. This positioning
allows for a sharper turn at third base and allows the runner to stay in the
base line from third to home.
Lead at Third
The lead at third, like the lead at first, should be 12 to 15 feet. The runner
must be aware of the possible pick at third by the pitcher or catcher. If the
third baseman is close to the base, then the runner knows that chances are
good for a pickoff attempt. If he is behind the bag by more than four steps,
the runner can take a bigger lead and a bigger secondary lead. The second-
ary lead at third is a walking lead; the base runner tries to have his body
facing the hitter and his right foot down as the ball arrives in the hitting
area. If the runner has been instructed to go on the ground ball, a good
walking lead will allow him to get a great jump to the plate.
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Base-Running Strategy
When a runner gets to third, his number one objective is to score. The
coach must remind him of the number of outs. The coach also reminds him
to see all line drives through the infield before advancing to home. The
coach also reminds him to tag up on all fly balls to the outfield. The only fly
ball that the runner will not tag up on is the shallow fly ball or pop-up in
between an outfielder and infielder. In this case, the runner will probably
go halfway toward home or as far as he can get off of third and still return
safely if the ball is caught. The coach will also tell the runner when to ad-
vance to home on ground balls. This scenario is often dictated by the num-
ber of outs, score of the game, inning in the game, and position of the in-
fielders. Examples include:
• What is his time to home plate? We calculate this by starting the stop-
watch when the pitcher picks up his lead foot and stopping the watch
when the catcher catches the ball. A time of 1.3 seconds or less means
that the pitcher is quick to the plate. A time of 1.4 is average, and 1.5
seconds or more is slow. Knowing this time helps us determine who
can steal and who can’t.
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• Does he use a slide step? The slide step is a quick step to the plate by the
pitcher, in contrast to a normal lift of the knee and then a step to the
plate. Our rule is that we never steal on a slide step, even after we
have given the steal sign.
• Does he throw over to first? If so, are his feet quick or slow? Does he
throw over coming up with his hands? Going down with his hands?
From the set position? After setting, does he hold and throw over?
Does he have a step-off move? Does he routinely hold the ball in the
set position for the same length of time before he delivers to the plate;
that is, does he use the one-thousand-one, one-thousand-two pitch?
• Left-handers are different altogether; is his kick to the plate the same as his
kick to first? Usually the kicks are different. Does he look in the same
spot when throwing to home and to first? Does he look to first and
throw home? Look to home and throw to first? Does he have a step-
off move? Does he break the plane of the rubber when he is going
home?
The runner must observe and calculate all these factors before taking a lead.
To get back to first standing up, the base runner crosses over with his right
foot, steps with his left, and then steps on the inside corner of the base with
his right foot. This technique forces the first baseman to go around him to
catch an errant throw. If the runner dives back, he crosses over with his
right foot and dives for the base. The key on the dive is to stay low to the
ground.
Steals
This section describes different strategies for stealing bases, including the
straight steal, the delayed steal, letting a runner steal on his own, and steal-
ing home.
• Straight steal. The straight steal occurs when the coach gives the steal
sign because he feels that the base runner has an excellent chance of
being safe. The coach may have observed a slow release by the pitcher
or catcher, or he may feel that an off-speed pitch is coming. Ideally,
the coach should know the speed and running time of the base run-
ner from first to second.
For example, pitcher’s release (1.5) + catcher’s release (2.2) = 3.7 seconds.
Base runner with 12-foot lead and slide at second = 3.4 seconds. Go!
• Steal on your own. In this steal the coach gives the smart base runner a
sign. The thought is to let the runner determine when he can get a
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Base-Running Strategy
good jump on the pitcher. The runner should have observed all the
factors described in this chapter and get the feel or rhythm to steal
the base. Our percentages of being successful are much better using
this steal and trusting the runner.
• Delayed steal. This steal takes advantage of the lazy catcher and inat-
tentive middle infielders who put their heads down after the catcher
catches the pitch. The runner at first does not break immediately on
the pitch. Instead, he delays to decoy the catcher and middle infield-
ers. The technique is shuffle, shuffle, and break for second. The base
runner goes from primary lead to secondary lead and then breaks for
second. The delayed steal offers a great element of surprise for the
runner who is not fast or not expected to steal.
• Stealing home. The steal of home is one of the most exciting plays in
baseball. The runner steals on the pitcher who fails to look at him
while winding up to deliver the pitch. The runner must get a big
lead, but he must be careful not to tip the pitcher or third baseman
that he is stealing. One way to do this is to bluff a steal of home be-
fore the steal itself. The hitter is instructed to swing at the pitch late to
The percentages of being successful are much better using the “steal on your own” signal
and trusting the runner.
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keep the catcher from catching the ball out in front of home plate. If
we know that we may attempt to steal home, I have found it advan-
tageous to inform the home-plate umpire that we may attempt it.
This way he is on his toes and expecting it rather than being caught
off guard.
Tag-Ups
The base runner uses a tag-up when the batter hits the ball in the air and the
runner feels that he can advance to the next base. The runner can advance
to the next base once the ball contacts the fielder’s glove. The runner should
watch the play himself and keep one foot on the bag until contact occurs
between the ball and glove. I prefer that the runner determine when to leave
the bag rather than not watching the ball and listening to the coach. The
runner should tag at first base when he feels that a deep fly ball is going to
stay in the park and be caught. With no other runners on base he might be
able to advance to second if the outfielder does not throw well or is not
anticipating an advance by the runner. If the runner at first has any doubts
that the ball will be caught, he should not tag up. Instead, he should go as
far toward second base as he can without risking being doubled off first
base.
The tag-up at second base is more complicated. The number of outs is a
key factor in whether to tag or not. With no outs the goal is to get to third
base with one out. Therefore, the runner is more likely to tag up and try to
advance on the catch. Key factors on whether the runner can advance are
the following:
The runner on second should be aware of two other possibilities. If the out-
fielder is running hard away from the base, the runner may assume a posi-
tion off the base that allows him to score if the ball goes over the outfielder’s
head and to tag up and advance to third should the outfielder catch the
ball. Should the runner determine that a deep fly ball is going to be caught
and he knows that he can advance to third easily, he should be aware that
he might be able to score from second base. Key factors here are a weak
outfield arm or poor relay throw.
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Base-Running Strategy
Special Plays
The following list describes the most successful strategies for common spe-
cial plays.
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Hall
runner sprints toward second base, hoping to draw a throw from the
first baseman all the way into second. The base runner at third will
get a good secondary lead on the pickoff throw to first and break for
home as soon as he reads the release of the baseball by the first
baseman. A good runner at third will almost surely score if the first
baseman throws the ball all the way to second.
Hit-and-Run Play
The key thing for the base runner on the hit-and-run is to remember that we
are betting on the hitter to do his job of making contact. The runner is not
trying to steal the base; therefore, he should never get picked off. I suggest
that the runner take a half-step shorter lead to give the impression that he is
not going anywhere. After reading the pitcher’s delivery to the plate, the
runner should break for second base using a good crossover step. On the
third step the runner should glance at the hitter to see if he has made con-
tact and, if he has, to try to follow the ball. The runner should keep running
unless the hitter pops the ball up or hits it in the air to the outfield. If the
runner loses the sight of the ball he should look to the third-base coach for
help.
A good base-running team can win a lot of games that they otherwise might
have lost. The ability of a team or a player to steal a base puts a lot of pres-
sure on the defense. It also means that you don’t have to give up an out by
bunting or executing a hit-and-run to get that player into scoring position.
By saving outs, you give yourself more scoring opportunities. The team
that knows when to advance to the next base on fly balls, ground balls, and
base hits also creates more scoring opportunities. Use base running as a
weapon.
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6
Decision-Making in
Specific Offensive
Situations
Jack Stallings
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Stallings
Your Players
Baseball strategy will be more consistent when it is based on the abilities of
your team’s players rather than on the abilities of the players of the oppos-
ing team. A coach will be much more familiar with the abilities of his play-
ers and he can control pretty well what they do or try to do, but he can’t
control the players on the other team at all.
A coach should carefully and constantly study the strengths and weak-
nesses of each of his players, especially in practice, because if a player is not
capable of executing a skill well in practice most of the time, he is not going
to be able to execute that same skill well in games, at least not often. The old
explanation, “Coach, I know I didn’t make that play very well in practice
today, but in a game I’ll turn it up a notch and show you I can get it done,”
usually doesn’t work. A player who uses that approach is making an ex-
cuse for the failure to work hard in practice and prepare properly to play
the game well. Nobody sprinkles magic dust over the baseball field when
they play the “Star-Spangled Banner” so that ordinary players become great
performers. As an old minor-league manager used to say, “You can’t push a
button and turn a practice donkey into a Kentucky Derby thoroughbred.”
Many coaches are naturally optimistic about their players. Because they
work with the kids every day, they often overestimate their skills, espe-
cially if the players are nice guys. Coaches must be realistic in evaluating
the members of their team so that they have an accurate idea of what each
player can do.
A baseball cliche that probably goes way back to Wee Willie Keeler and
Tinker-to-Evers-to-Chance is “Know the strengths of your players and take
advantage of them.” A team will win many more games by having Babe
Ruth or Mark McGwire swing away in a tight ballgame rather than having
him sacrifice bunt. A coach certainly wants to be aware of the strengths of
each of his players and try to put those players in positions where they can
do their thing and take advantage of their strongest and best skills in vari-
ous situations in the game. A coach should know their limitations as well
and avoid asking players to do something that he knows they cannot do
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Decision-Making in Specific Offensive Situations
well a good percentage of the time. As the old New York Yankees and New
York Mets manager Casey Stengle said in his peculiar way of using the
English language, “Why ask a player to execute if he can’t execute?” Earl
Weaver, the great manager of the Baltimore Orioles, said it another way:
“Remember a player’s capabilities and incapabilities and never ask a player
to do something that is beyond him.” Failure to evaluate the weaknesses of
his players is a common and often serious problem of many baseball coaches.
For a coach to know the abilities of his players well, he must teach them
the skills they will be called on to execute most often during a ballgame,
and he must observe closely how quickly and how well each player mas-
ters the skills and techniques. The coach must objectively evaluate his play-
ers’ skills rather than merely making the subjective judgment, “Boy, he’s a
pretty good player!” The problem with subjective evaluation of players is
that often a coach will remember a dramatic play someone made (maybe
only once) or a play that someone made recently. The player who made the
play will occupy in the mind of his coach an elevated position, a plane higher
than his skills warrant. The expectations for him to perform well will thus
be higher than his skill level. By using objective evaluations of players, the
coach can minimize the influence of dramatic plays and be realistic in judg-
ing what players can do consistently. With the objective approach, a coach
looks at his stopwatch and says, “That kid is a 4.1 runner,” rather than look-
ing at a player and saying, “Boy, can that guy fly!”
Their Players
The head coach or a member of his coaching staff should keep hitting and
pitching charts on all opponents as well as information on their base-run-
ning skills, defensive abilities (such as arm strength, release time, and accu-
racy), and in what situations they attempt stolen bases, hit-and-run plays,
and other special offensive and defensive plays. Coaches should pay par-
ticular attention to the opposing pitcher and catcher because they are the
heart of the team’s defense and their skills will influence many of the offen-
sive strategy decisions that the head coach makes during the game.
Coaches should note the catcher’s ability to throw quickly and accu-
rately, his skill in blocking balls in the dirt, and his ability to react quickly
on balls bunted in front of the plate or that get past him toward the back-
stop. Coaches should also watch for particular patterns and tendencies of
the catcher in calling pitches. Some catchers, especially younger ones, get
into a habit of following one particular pitch with another pitch. If a pattern
can be determined, the hitter and coach can make better strategy decisions.
Evaluating the opposing pitcher is especially important in planning strat-
egy. One common evaluation method is simply to check the pitcher’s statis-
tics. Although statistics can be deceiving at times, if a guy is 10-0 with a 1.02
ERA you have to figure he has the ability to get people out consistently.
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Coaches must realize that when their team is facing an outstanding pitcher,
they must usually play aggressively to try to get one or two runs. That may
be all they can get against that pitcher, and then they must hope that their
pitcher can shut the other team out or hold them to one run. The obvious
things coaches should look for would be the opposing pitcher’s “stuff”—
the speed, control, and movement of his fastball, his breaking ball (the sharp-
ness of the break as well as his control of it), and his off-speed pitch. Coaches
should also look for such things as how fast or how slowly a pitcher works
during a game, whether he becomes irritated when hitters upset his pre-
ferred pace, how well he pitches with runners on base including his ability
to hold runners close to bases and his skill in executing various pickoff
moves, his body language on the mound (especially when he gets in trouble
during an inning), and how well he controls his emotions under pressure.
Coaches will also find it helpful to evaluate the ability of the opposing
third baseman in fielding bunts, both sacrifice bunts and bunts for a base
hit. If he demonstrates a lack of skill in this area, players who can bunt well
can take advantage of that flaw. Evaluation of the abilities of opposing in-
fielders in turning the double play is also useful. If they are able to do that
well, they have a weapon they can use to advantage in certain situations of
the game. If the opponent does not execute the double play well, the offen-
sive team can adjust their strategy to take advantage of that weakness. For
example, the offense would have more strategy options with runners on
first and third bases and one out in a close ballgame.
Coaches should also study the defensive abilities of the opposing team’s
outfielders, especially their throwing ability—the strength of their arms,
the quickness of their releases, their accuracy, and their skill at getting into
good throwing position on fly balls or ground balls. Some outfielders have
such great throwing skill that teams will generally not challenge their arms
except in do-or-die situations. Other outfielders might be challenged con-
stantly because of their poor throwing ability.
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Decision-Making in Specific Offensive Situations
has no clock, so time is not a factor in strategy. The critical factor in baseball
is the number of outs remaining in the game, so baseball strategy for the
team that is behind centers on conserving those outs. On the other hand, a
baseball team ahead late in the game can remain aggressive (unlike in foot-
ball) because what it does on offense does not affect the number of outs the
opposing team has remaining. This characteristic of baseball influences ev-
ery offensive strategy decision made in baseball games. Understanding that
principle can help a coach avoid making decisions that cause everybody
watching the game to shake their heads in wonder.
In any given offensive situation, the coach must consider four factors in
making his strategy decisions. He should analyze these factors in order of
their importance. If a coach has a specific play in mind in a particular situ-
ation, or perhaps a couple of plays that he is considering, he should first
consider the most important factor. If that coincides with what he wants to
do, then he considers the second factor, then the third, and finally the fourth.
If all four factors are in agreement with his idea, then his decision will be a
sound one. Working through this process may appear to be time consum-
ing, but it isn’t really all that complicated because a couple of the factors
will be obvious even before the play that sets up the game situation occurs.
Much of the decision making is almost automatic.
The four factors the coach should consider, in order of importance, are
1. score,
2. inning,
3. number of outs, and
4. position in the batting order.
Score
In making any strategy decision in baseball, the most important factor is
the score of the game. This should come as no surprise because the score
affects the strategy decisions in every sport.
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When a team is ahead in the score, it can afford to take more chances on offense.
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Decision-Making in Specific Offensive Situations
The great collegiate coach, Gordie Gillespie, tells coaches at clinics, “Don’t
you dare ease up on my team! Don’t you dare embarrass my team by easing
up and implying we aren’t good enough to come back and beat you!” A
team with a lead should certainly continue to play aggressively early in the
game and through the middle innings because offensive-minded teams can
get a rally going and pile up many runs in a hurry. A coach who tells his
team to ease up “because we already have enough runs” may live to regret
it. In addition, the coach who through his actions implies that his team should
ease up may cause his players to lose their competitive drive and end up
just going through the motions. That behavior can cause real problems for a
team, if not in that game then perhaps in a later one.
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taking a big gamble to score one run may not help if the other team scores
five runs in the next inning.
Inning
After the score, the next most important factor to consider when planning
an effective offensive strategy is the inning. The decision to play more con-
servatively or aggressively often depends on whether the game is in its early,
middle, or late innings.
Early Innings
Some youth teams seem to delight in scratching for an early run, perhaps to
get the lead and put the other team at a psychological disadvantage. That
strategy might be wise if their talent is best suited for one-run-at-a-time
baseball, but a team must have good pitching and good defense to play that
style of baseball. In addition, that approach ignores the fact that in most
baseball games a big inning of three or four runs plays a big part in the
outcome of the game.
According to major-league baseball statistics, in a little over 50 percent
of all major-league games, the winning team scores more runs in one inning
than the losing team scores in the entire game. A team should thus look for
the opportunity to go for a big inning whenever possible. This approach
may be especially successful early in the game when the starting pitcher
may not be settled down or effective. Most teams will generally play more
conservatively at the start of the game in hopes of getting several runs in an
inning. Other teams often sacrifice bunt in the first inning to try to get one
run and the lead. By doing so, they may rob themselves of a big inning and
allow the opposing starting pitcher to settle down with only one run scored.
Another interesting statistic from major-league baseball is that (on the aver-
age) teams score more runs in the first inning than they do in any other
inning of the game. Teams may waste a potentially big first inning by sacri-
fice bunting and playing for one run to start the game. On occasion that
approach may work and produce a 1-0 victory, but the percentages of base-
ball would argue against using that type of strategy in the first inning or
early in the game.
Middle Innings
The middle innings often determine the character of the game. If the game
has become a slugfest, the strategy of the coaches should reflect that cir-
cumstance. If the game has developed into a pitching duel, they should
make strategy decisions accordingly. Of course, the character of a game may
start out one way and then change as the game progresses. A 0-0 pitching
duel with a lot of strikeouts may change in the middle innings if one or both
pitchers suddenly can’t find the plate with a roadmap or if they start to find
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Decision-Making in Specific Offensive Situations
the middle of the plate rather than the corners. Base runners begin to look
like a blur going around the bases. On the other hand, after giving up four
or five runs in the first inning and causing his coach to start pulling his hair
out, a pitcher may suddenly settle down and begin to pitch like Pedro
Martinez. Coaches should carefully evaluate the mood of the game in the
middle innings and try to take advantage of any changes or mood swings
that occur.
Late Innings
Late in the game a team’s offensive strategy will, of necessity, revolve pri-
marily around the score of the game. The team will play conservatively if it
is behind to save outs, and it will play aggressively if it is ahead to try to
add to the lead. By this time, the character of the game (low scoring or high
scoring) will be established, and the coach can make decisions accordingly.
Coaches must understand that the decisions they make in the late in-
nings of a close game are often important to the outcome. Coaches must
keep their emotions under control during this time. Strategy decisions made
under any circumstances must be well thought out and take into consider-
ation all relevant aspects of the game, but decisions made in the late innings
of a close game require even more emotional control. The coach should make
a rational, intelligent decision rather than make a snap judgment in the heat
of the moment. All too often, when a coach gets into a tight situation late in
a close game, he begins worrying about winning the game rather than think-
ing about what decisions he can make to help the team perform to the best
of its ability. Wanting to win is obviously important, but when a coach gets
so wrapped up with the thought of winning that he can’t think rationally
about what his team should do in a close game, he will usually fail to think
objectively and will make decisions based on a gut reaction rather than on
sound strategy principles.
One of the factors that can radically change the way a coach uses strat-
egy during the late innings of a game is the presence (or absence) of an
outstanding relief pitcher. Teams having an outstanding relief pitcher will
feel comfortable playing for one run late in the game because they are con-
fident that their closer can hold the lead. On the other hand, the presence of
an outstanding relief pitcher on the other club may cause the offensive team
to change their strategy in the late innings of a game to try to avoid going
into the last inning trailing by a run . The presence of a great relief pitcher in
the bullpen will influence the strategy of the managers in both dugouts in
the last two or three innings of a game.
Number of Outs
Following consideration of the score and the inning, the next factor the coach
should consider is the number of outs in the inning. A coach must consider
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what the percentages are of scoring a run (or runs) in a particular inning.
The number of outs remaining in the inning will significantly affect those
percentages.
An inning comprises three portions (or three-thirds), and baseball per-
centages show, understandably, that a team’s chances of scoring a lot of
runs in an inning are better with none out, when it has all three of the thirds
of the inning remaining. The percentages for a big inning are somewhat
lower with one out and only two-thirds of the inning remaining and less
still with two outs and only one of the thirds left. Of course, we all know
that occasionally a team will erupt with two outs and nobody on base to
score five or six runs, but a big inning like that occurs much more often with
none out or one out. Coaches must consider the percentages in planning
their strategy moves for each inning.
No Outs
With no outs, a team should play somewhat conservatively if the number
of runs and the inning also make it practical because of the good possibility
(in percentage terms) of getting a big inning going and scoring several runs.
For example, if a runner is thrown out trying to stretch a long single into a
double with none out, the team may have lost its chance of having a big
inning. Certainly, having a runner thrown out at third base or home plate
for the first out of the inning results from questionable strategy. The runner
may be able to make it safely on a close play, but the runner at second base
or third base with none out may have a greater probability of scoring than
he does in an attempt to beat a close play at third base or home plate. The
old cliche “Never make the first out of an inning at third base or home
plate” makes a lot of sense from the standpoint of strategy and percentages.
One Out
With one out a team should be a bit more aggressive in trying to score one
run. One-third of the inning is already spent, so the percentages for a big
inning are somewhat lower. With one out a team will want to be very ag-
gressive in attempting to reach third base if the score and the inning are in
agreement because a runner at third can score on a fly ball or an infield
grounder in addition to the other ways of scoring. Most high school and
college coaches and major-league managers strongly emphasize getting base
runners to third base with one out if the score is close.
Two Outs
With two outs and only one-third of the inning remaining, the percentages
for a team to score many runs in the inning are greatly reduced, so (if the
score and inning are in agreement) the team should aggressively try to score
one run. A team should be especially aggressive in trying to reach second
base with two outs because the probability of scoring from first base with
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Decision-Making in Specific Offensive Situations
two outs is low (14 percent). Taking the gamble to reach second base may
be worth it because the scoring percentages are much better (26 percent).
In addition, a team should be extremely aggressive in trying to score
with two outs if the chances of scoring are better than the next batter’s
chances of hitting safely. For example, if the third-base coach feels that the
base runner has a 50-50 chance of scoring on a hit with two outs, he should
send him in unless the on-deck hitter is hitting near .500 because the per-
centages for success are better. With two outs, holding up a runner with a
50 percent chance of scoring doesn’t make sense when the on-deck hitter is
batting .190!
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left-hand closer with the two best RBI men in the National League sitting
beside him on the bench. Said Rigney, “I suddenly realized I wasn’t too
smart.”
To devise a good strategic plan, you have to know the percentages. The
scoring percentages in table 6.1 are based on more than 60 years and thou-
sands of major-league baseball games, but they should be reasonably simi-
lar for youth, high school, collegiate, and minor league baseball. A study of
these statistics reveals some interesting facts and conclusions.
The scoring percentage of a runner on first base with none out is 43 per-
cent, and with a runner on second with one out it is 45 percent. That tiny 2
percent increase in scoring percentage makes the idea of using a sacrifice
bunt with a good hitter at the plate suspect. The scoring percentage of a
runner on second base with none out is 60 percent, and with a runner on
third base and one out it is 54 percent. This decrease in scoring percentages
makes sacrifice bunting the runner to third base extremely questionable if
the batter is a decent hitter. Another look at the percentages shows that the
improvement in scoring percentage by having a runner on third base in-
stead of on second base is 10 percent with none out, 9 percent with one out,
and 6 percent with two outs. Therefore, on a steal of third base (regardless
of the number of outs) the runner must have a great jump on the pitcher
and a chance of success up around 90 percent for it to be good strategy.
Base-Running Strategy
The choices that coaches make from among the dozens (or hundreds) of
different tactics available for use in the various game situations can be a big
factor in the outcome of some games. The coach should make strategy deci-
sions based on the four factors of score, inning, outs, and position in the
batting order already covered in this chapter, and he must be especially
aware of the skills of the players involved, both his and the opponent’s. In
addition, the coach must work with his players to acquaint them with good
strategy because he often does not have enough time or opportunity to re-
lay to his players what he wants them to do if A happens, or B happens, or
C happens, or if C and J happen at the same time! The wise coach will use
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Decision-Making in Specific Offensive Situations
FIGURE 6.1 Runner on first, less than two outs, questionable fly-ball catch.
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FIGURE 6.2 On a fly ball to left field, the runner on first can go farther toward second than
on one to center or right field. On a deep fly ball to left field, the runner on first can go all the
way to second.
1. he wants to make sure he doesn’t step toward third base with the
right foot before stepping toward first because doing so constitutes
“starting for third base” and the runner could be called out on an
appeal play for not retouching the base, and
2. most left fielders are not noted for strong throwing arms and wouldn’t
be able to get the ball from deep left field all the way to first base
unless it goes by Federal Express.
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Decision-Making in Specific Offensive Situations
chance that the outfielder will catch the ball, the runner should stay tagged
up on the base.
With one out, the runner should come off the base as far as he can while
still being able to get back to the base if the ball is caught in the outfield. He
should be on balance and standing still when the ball is coming down so
that he can react equally well back to second base or toward third base (see
figure 6.4). As long as there is any chance that the ball will not be caught, he
should remain off the base; if it becomes obvious early enough in the play
that the ball will be caught, he should go back to second, tag up, and ad-
vance to third after the catch. The runner must clearly understand that it is
FIGURE 6.4 Runner on second, one out, and a questionable fly-ball catch.
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not good strategy to try to advance to third if doing so might result in mak-
ing the third out of the inning at third base. The runner should not try to
advance unless he can do so with an excellent chance of success.
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Decision-Making in Specific Offensive Situations
FIGURE 6.5 Runner on third, fly ball with less than two outs.
FIGURE 6.6 Runners on first and third, fly ball with less than two outs.
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FIGURE 6.7 Runners on second and third, fly ball with less than two outs.
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Decision-Making in Specific Offensive Situations
FIGURE 6.8 Foul fly ball with less than two outs.
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FIGURE 6.9 Runner on second, ground ball with less than two outs.
confident about what he needs to do. He should then check the positioning
of the infielders to see if they are at normal depth or in close to cut off the
run at the plate. Normally, base runners should not attempt to score with
none out on a ground ball unless the infielders are back and the ball is a
high bouncer that the infielders cannot field and throw to the plate quickly.
The runner should remember not to make the first out of the inning at home
plate. With one out the runner should discuss the appropriate strategy with
the third-base coach and make sure they agree about the best percentage
play to use at that time. If the infielders are playing in, base runners will
often be told to try to score only if they get a good break on a high bouncing
ball. If the infielders are halfway or in the deep position, the coach will
instruct the runner either to go on contact or to read the bounce.
If the coach has decided that the situation of the game warrants aggres-
sive baserunning, he will tell the runner to go on contact. On any ground
ball the runner will immediately break for the plate and try to score. This
action obviously has advantages and disadvantages. If the ball is hit straight
at an infielder, the runner may be out at the plate by a big margin, but if the
infielder has to move a step or two to field the ball, the runner has a chance
to be safe at the plate.
If the coach decides to use the read-the-bounce play, the runner will break
for the plate on any ball that bounces high or is not hit straight at an in-
fielder. He will not break for the plate on a hard-hit ground ball until the
ball passes the infielder and goes to the outfield. Obviously, this requires
the base runner to delay momentarily the decision to go or not to go. That
slight delay may give the infielders enough time to throw him out at the
plate.
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Decision-Making in Specific Offensive Situations
FIGURE 6.10 Runners on first and third, ground ball with less than two outs, and the infield
at double-play depth.
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With runners at first and third, less than two outs, and the infield in on
the grass to cut off the run at the plate, the runner on third should normally
not try to score on a ground ball because the middle infielders will find it
extremely difficult to turn a double play from the in-on-the-grass position
(see figure 6.11).
FIGURE 6.11 Runners on first and third, ground ball with less than two outs, and the infield
in on the grass.
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Decision-Making in Specific Offensive Situations
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Decision-Making in Specific Offensive Situations
Postgame Wrap-Up
Offensive strategy and tactics in baseball, to use an old line, “ain’t rocket
science,” but they do have some aspects of science in them and require a
coach to understand basic principles. Certainly, baseball has changed con-
siderably over the years, and strategy and tactics have changed to reflect
the various skills of players, the improvement in equipment, the way
ballparks are constructed, changes in the entertainment demands of the fans,
and even changes in society.
Any student of the game knows that baseball in the days of Ty Cobb,
Honus Wagner, and Tris Speaker emphasized the sacrifice bunt, the hit-
and-run, the stolen base, and one-run-at-a-time baseball much more than
they are today. A player in that era who wanted to be in the starting lineup
had to develop his skills in those techniques to a high level or the manager
would not play him much. As a result, many players at that time could
perform those skills well, and mangers commonly used strategies that called
on those skills.
Current baseball strategy and tactics normally place greater emphasis
on power hitting, the use of pinch hitters and pinch runners, selective use
of the stolen base, and a more conservative offensive strategy that tries to
avoid wasting outs in an effort to create the big inning. But effective appli-
cation of both strategies—the old-fashioned one-run-at-a-time strategy of
yesteryear and the modern big-inning strategy of today—requires consid-
eration of the situation of the game, the percentages of baseball, and espe-
cially the abilities of the players. That part of baseball strategy and tactics
has never changed because it makes sense, it is consistent, and it works!
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PAR T
II
Pitching
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7
Shutting Down Hitters
Keith Madison
We often hear that practices belong to the coaches and games belong to the
players. We also hear baseball gurus say that pitching is anywhere from 80
to 90 percent of the game. Consequently, coaches must spend quality time
preparing pitchers mentally and physically for the challenge of shutting
down hitters. Few pitchers have major-league talent, but if coaches can get
the most out of each pitcher on the staff, they can be assured of a big-league
experience.
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Madison
Creating Deception
Deception is the most underrated tool in shutting down hitters. Many hit-
ters have come back to the dugout wondering how that 84-mile-per-hour
fastball got on their hands so quickly. An 84-mile-per-hour fastball with
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Shutting Down Hitters
Pitcher Brandon Webb shows good deception by hiding the ball from the
hitter.
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Madison
Locating Pitches
Crucial to the art of shutting down hitters is the ability to locate pitches in
the zone. At the advanced level of baseball, control is more than just throw-
ing strikes. Control means being able to pitch to a scouting report and lo-
cate pitches.
Location is more important than stuff. No matter how a pitcher feels any
certain day, location will win for him. Most of the time, a pitcher will not be
able to improve velocity or “life” during a game, but he can always fix the
location on his pitches with a good mental approach and sound mechanics.
God blessed each pitcher with a certain amount of ability to throw a ball.
After a pitcher reaches a certain age, he will most likely not improve his
velocity, but he can improve location, movement, and pitch selection. Not
all pitchers were blessed with Roger Clemens’ ability, but everyone has 24
hours in each day and seven days in each week to improve and strive to
perfect his game. Greg Maddux, with his 86-mile-per-hour fastball, will have
the same amount of space in the Hall of Fame as Roger Clemens and his 96-
mile-per-hour fastball.
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ing or boring movement with slightly less velocity. Actually, the four-seamer
and the two-seamer can be like two completely separate pitches.
To establish the inside fastball, the four-seamer is best because it is less
likely to tail in to the hitter and give him a free base. If a good hitter be-
comes too comfortable in the box, the four-seamer can be used to keep the
hitter from diving in and owning the plate. The pitcher should always feel
as though he owns the plate. The four-seamer will help the pitcher establish
the fear factor and repossess the plate. With no fear, the .330 hitter becomes
a .400 hitter. By establishing the fear factor, that .330 hitter becomes a .250
hitter. A good aggressive hitter, if he is allowed to own the plate, will dive in
and be able to cover not only the outside portion of the plate but also be
able to hit a good pitcher’s pitch two to four inches off the outside of the
plate. By coming in occasionally on the hands of the good hitter, the pitcher
will keep the batter honest and prevent him from being able to hit the
pitcher’s pitch on the outside corner. A coach should never advocate head
hunting or throwing at hitters, but he should teach his pitchers to establish
the inside fastball and occasionally pitch under a hitter’s hands. In that way,
a pitcher can equalize the aluminum bat. Otherwise, the hitter could be-
come the headhunter by hitting rockets up the middle.
Pitching inside and throwing the ball beneath a hitter’s hands is an art
that has been given a bad name by those that choose to head hunt and play
the game in an unsportsmanlike fashion. Hitters in the new millennium
have more protection (helmets with ear flaps, elbow guards, and so on)
than hitters did in the past, and pitchers brush hitters off the plate less often
than they did in the past. These developments are part of why offense has
become more prominent in college and professional baseball.
The two-seam fastball is a great pitch to use to get the ground ball with a
man on first for the double play. With a man on first the pitcher must think
ground ball as opposed to strikeout. Isn’t it more fun to get two outs with
one pitch? The two-seamer on the knees or below the hands will most likely
get that double-play ball for the pitcher.
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Shutting Down Hitters
the pitcher should limit his repertoire to four pitches. He should perfect
those four and learn to locate them.
A good drill for off-season bullpen work is for the pitcher to identify
locations within the strike zone and orally call the zone where he wants to
locate his pitch. To a hitter, the low and inside pitch is a one zone, the low
middle pitch is a two zone, low and away is a three, middle is a four, middle-
middle is a five, middle away is a six, up and in is a seven, up and over the
middle of the plate is an eight, and up and outward is a nine zone. Figure
7.1 illustrates the nine zones.
An example of calling location would be for a pitcher to pick the target
he wants to hit before his delivery, say “three,” and then try to throw the
pitch low and away. This drill holds the pitcher accountable to the coach
and catcher and heightens his concentration and effort.
Calling out the location holds the pitcher more accountable. In goal set-
ting, if you tell someone what your goal is, you will work harder to achieve
it. If you keep it to yourself, it is easier to give in and fall short of your goal.
At times during the early phases of off-season workouts, the coach may
want to challenge pitchers to succeed in locating 16 out of 20 fastballs be-
fore they throw any change-ups or breaking balls. Or perhaps, if a pitcher is
having trouble locating his change-up, the coach could have him call his
zone and locate his change 12 out of 15 times in the two and three zones
before moving on to the next sequence.
During these bullpen workouts, the coach should make sure that the
pitcher has a plan—a sequence of pitches thrown in the windup, out of the
stretch, and to right-handed hitters and left-handed hitters.
Reading Swings
The pitcher should learn to identify whether or not a hitter is “on” a pitch.
How can a pitcher tell? If a hitter fouls a pitch hard and straight back to the
backstop or pulls a pitch foul and spins a base coach around, he is on the
pitch. At this point the pitcher must change speed, location, or both. If a
right-handed hitter facing a right-handed pitcher lines the fastball in the
first-base dugout, the pitcher should be able to read the swing and know
the hitter’s barrel is not quite getting there. The pitcher should not speed up
a slow bat; this is not the time to throw a breaking ball unless it is in the dirt.
A hitter with a slow bat must start his swing earlier, so curveballs down
below the zone can be effective. A good pitch would be another fastball,
this time on the hitter’s hands. If a hitter continues to pull the fastball foul,
the pitcher should start working off-speed pitches and fastballs on the out-
side of the plate.
A left-handed hitter will often have a smooth, powerful, sweeping swing.
The fastball up and in is typically a good pitch. Because his left hand is
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One zone Two zone
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Five zone Six zone
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Classifying Hitters
In reading swings and communicating with catchers and pitchers, coaches
will find it helpful to identify and classify different types of hitters. These
classifications and pitching strategies aren’t foolproof, but they serve as a
good starting point.
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Shutting Down Hitters
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“Mix” hitter (continued) the league. Keep the guys who hit in
front of him off base. In crucial situations,
pitch around this guy by mixing pitches
six to eight inches off the plate and be-
low the zone.
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Shutting Down Hitters
0-2 .118
1-2 .151
2-2 .169
0-0* .186
3-2 .192
0-1 .199
3-0 .267
1-1 .269
2-1 .290
3-1 .329
2-0 .342
1-0 .386
*First-pitch hitter
Reprinted, by permission, from Joe ‘Spanky’ McFarland, 1990, Coaching pitchers (Champaign, IL: Human Kinetics), 77.
Once a pitcher gets ahead in the count, he can start expanding the zone.
On pitcher’s counts—especially two-strike counts—a pitcher should throw
his pitches as close to the zone as possible without hitting it. In other words,
he should get ahead in the count with strikes and then get the hitter out
with balls. When a pitcher gets behind in the count, he too must expand the
zone and risk hitting a pitch out of the zone without getting good wood.
Most of the time, this results in an out. When the hitter is ahead in the count,
a pitcher can sometimes use the hitter’s strengths to get him out. For in-
stance, if a hitter is a “dead red” fastball hitter, the pitcher may show him a
fastball out of the zone. If the hitter thinks he won’t get another fastball to
hit, he may swing at one out of the zone and get himself out.
Practically all hitters have a weakness. The coach, catcher, and pitcher
have the job of finding that weakness and exploiting it, especially when
ahead in the count.
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A pitcher with an exceptional fastball still has a good chance to win even
when behind in the count. The key is to stay relaxed and avoid the ten-
dency to muscle up and overthrow.
Ideally, a pitcher will have at least a couple of pitches he can throw for a
strike when behind in the count. A control breaking ball or change-up are
both excellent pitches to throw when he finds himself in a fastball count.
The pitcher must exude confidence when behind in the count. The catcher
and the seven guys behind him feed off the pitcher’s confidence. When the
pitcher is confident, the defense is more likely to make the big play. The
pitcher may want to take a deep breath and remind himself that he is still in
control. Pitchers who have the ability to relax know that the hitter will be
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Shutting Down Hitters
Repeating Pitches
Sometimes hitters think too much. A pitcher can have success against the
thinking hitter by throwing the same pitch in a good location twice in a row.
Many times after a hitter has been jammed or takes an inside fastball, he
may look for a breaking ball away. Another aggressive fastball on the black
on the inside of the plate may freeze the hitter.
A pitcher may miss with a curveball to a hitter, causing the hitter to as-
sume that the pitcher can’t get the breaker over and to look for a fastball. By
repeating the curve, the pitcher will probably fool the hitter. The pitcher
will also make an adjustment and throw a better curve on the second try.
So, in repeating pitches, the pitcher not only outguesses the hitter but also
makes adjustments on the pitch he repeats. Because the hitter usually is
looking “dead red” fastball after a pitcher misses with a curve, a change-up
is also a good pitch in that situation.
Pitching Backward
Controlling or having command of at least three pitches allows the advanced
pitcher to pitch backward. Normally, pitchers are taught to throw fastballs
to get ahead and breaking balls to get outs. Pitching backward simply means
to get ahead with off-speed pitches and then throw fastballs in typical break-
ing-ball counts. Pitching backward has become more popular at the college
level to counteract the effect of the ever-improving aluminum bats.
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Maintaining Composure
“You can’t control the game if you can’t control yourself” is a statement my
pitchers have heard many times. A pitcher can’t control the comments from
the opposing dugout, the yelling of the fans, a bad call by the umpire, or an
error by a teammate, but he can control how he handles those circumstances.
To deal with those events, he needs discipline and concentration; anything
less than total composure and positive body language will be harmful. Posi-
tive body language helps a pitcher exude confidence, which transfers to his
teammates. Negative body language from the pitcher gives the hitter confi-
dence, encourages bench jockeying and catcalls from the stands, and may
even affect the umpire on a borderline pitch. The guys in blue are human,
too! A baseball field can hold only so much confidence. With negative body
language, the pitcher gives his portion to the hitter. With competitive, posi-
tive body language, the pitcher can rob the hitter of his confidence.
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pitcher and be in tune with the pitcher’s level of confidence and concentra-
tion.
The pitcher should have complete confidence in his catcher’s ability to
block the curve, slider, split-finger, or change-up in the dirt with a runner
on third base. This gives the pitcher the incentive to make the kill pitch with
two strikes and get out of a jam.
The catcher’s body language should build confidence in a pitcher. It is
uncanny how a positive gesture from a respected catcher can help a pitcher
pitch with a higher level of confidence and efficiency.
A catcher is more than a target with a mitt. While working with a pitcher,
he challenges, encourages, informs, and sometimes even helps coach a
pitcher. Only a special individual can handle a struggling, high-strung
pitcher. When possible, an upperclassman should be behind the dish, even
if his skill level may be slightly behind that of an underclassman. Maturity
and leadership are key. When Bob Uecker was a rookie catcher for the Braves,
he made a mound visit to help the successful veteran Lew Burdette. Lew
was steaming mad by the time Bob reached the mound. He told Bob, “Turn
right around and get your rear end back behind the plate. I don’t want any-
one in this stadium to think you know more about pitching than I do!”
Catching is more than catching a ball and trying to throw runners out. A
catcher’s gamesmanship and moxie will often help a pitcher and team reg-
ister a W instead of an L.
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If the coach or catcher calls the game, the pitcher should always have the
option to shake off the pitch and throw what he believes to be his best
pitch at that particular time. Here, Joseph Blanton chooses to throw a
slider.
In the 1996 World Series, one of my former players, Jim Leyritz, hit a
game-winning home run against Mark Wohlers. At that time Wohlers had
one of the best fastballs in the major leagues. He consistently threw in the
high 90s. Mark threw a slider and it hung a little out over the plate, and Jim
crushed it. All I heard the next day was, “Why didn’t Wohlers throw Leyritz
a fastball in that situation?” The truth of the matter was that Jim was an
excellent fastball hitter, and the slider was the right pitch in the wrong loca-
tion.
Never say never concerning which pitch to throw in a certain situation.
Most coaches list in their top three pet peeves 0-2 base hits. But Greg Maddux
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says, “Why waste a pitch? Go ahead and get the guy out on three pitches.”
Unfortunately, most of us don’t have a pitcher with Greg’s repertoire and
command.
One of my peeves is to see a pitcher throw a ball two feet outside just so
a coach won’t yell at him. The 0-2 pitch, in most cases, should be a setup
pitch, not a waste pitch. For instance, if a particular hitter is a breaking-ball
out, the pitcher should throw him a fastball off the plate a few inches inside
or perhaps well above his hands out over the plate to set up the breaking
ball away. Or if a hitter has a slow bat, a pitcher may want to throw a fastball
just off the plate on the outside. Then, on the 1-2 count, the pitcher can come
hard in on the hands to jam the hitter with another good heater.
Pitchers from my era were taught never to throw two change-ups in a
row and never to throw a change-up with two strikes. Shortly after my
minor-league stint with the Reds, I watched Mario Soto pitch against the
Mets at Riverfront Stadium. Mario struck out Darryl Strawberry with the
change three times and on a couple of occasions threw three change-ups in a
row. There are rules of thumb in pitch selection but no hard and fast rules.
To shut down hitters consistently, a pitcher must compete, pitch with confi-
dence, and remember that location and movement are more important than
velocity.
The competition between the hitter and the pitcher is one of the great
matchups in all of sport. Getting a hitter to ground into a double play or
strike out with a runner on third base with less than two outs makes a pitcher
feel like a million bucks. This doesn’t happen by chance; it takes prepara-
tion, poise, and a plan. As coaches, we can help pitchers prepare, guide
them through a plan, and then help them develop poise and confidence by
believing in them every day. An assistant coach several years ago was strug-
gling with his relationships with our players. I asked him one day, “Why do
you coach?” He responded immediately by saying, “I love the game.” But it
is not enough to love the game. Millions of fans love the game. We must
love the players who play the game. We coach baseball players, not base-
ball. When we learn to love our players and can provide discipline and
good coaching, then our players will have the poise and ammunition it takes
to be champions.
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8
Stopping Base Runners
Bob Bennett
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Stopping Base Runners
Infielders
Each infielder has specific duties that he must perform consistently and
properly to defend against base runners. Base runners create problems for
any defensive unit. Infielders must sacrifice some range to hold base run-
ners close to the base, but the infielder responsible for holding the runner
must also be able to field his position. In some situations, and with some
runners, infielders give up a great deal of ground to hold the runner close.
Other situations may call for the fielder to sacrifice little ground. The defen-
sive team needs to be aware of each situation and make sure that they posi-
tion themselves to match the situation.
First Baseman
With a runner on first base the first baseman is responsible for holding that
runner close to the bag. Normally the first baseman places his right foot on
the inside portion of first base and moves off the base to cover his area
when the ball is delivered to home plate. This method greatly limits the
range of the first baseman. If the runner is a threat to steal second base and
the score is close, the first baseman has no choice but to go to the bag and
hold the runner.
The first baseman has some other options. He can play behind the run-
ner, approximately three steps toward second base and three steps toward
right field, as shown in figure 8.1. (Note that all steps referred to in this and
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other illustrations in this chapter are three feet in length.) In this position
the first baseman will be able to hold the runner. In addition, he will be able
to move closer to his normal fielding position as the pitcher delivers the
ball to the plate. In certain situations this positioning is sound. A slow run-
ner will allow the first baseman to play in this position. If the score favors
the defensive team in the late inning and the base runner at first is not a key
run, then the first baseman may also wisely choose this position. The three-
over and three-back position may also be used to set up a pickoff play.
The first baseman may also choose to play back even farther, even all the
way back in his normal position (see figure 8.2), depending on the score,
the inning, the runner, and the ability of the first baseman and the pitcher.
With a runner at first base and the bunt play imminent, the first baseman
must hold the runner at first and then break in to field his position. The first
baseman’s duties increase with a runner at first base, but the possibility for
him to shine and show his worth to the team also increases. From the charg-
ing position to cover the bunt, the first baseman and the pitcher can work a
timed pickoff that creates an advantage and a weapon for the first baseman.
The first baseman also has the key role of notifying the pitcher and the
catcher when the runner advances to second base. When the runner strays
off first base and leaves himself vulnerable, the catcher and first baseman
should be ever vigilant and use various pickoff plays.
FIGURE 8.1 A position that allows the first baseman to hold the runner is the three-over
and three-back position—three steps toward second and three steps toward right field.
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Stopping Base Runners
Middle Infielders
One of the middle infielders will be responsible for covering second base if
the runner attempts to steal that base. That infielder must move in a few
steps so that he can both cover the base and field his position. Like the first
baseman, the covering middle infielder has a more difficult job and gives
up range because of the possibility of a stolen base.
The noncovering infielder can play in normal infield position (see fig-
ures 8.3 and 8.4). Some infield coaches have both infielders move in. In this
case both middle infielders sacrifice range. A wiser method is to have one
middle infielder play in a normal position and the other middle infielder
move in to cover the bag. Generally, the second baseman covers the bag
when a right-handed hitter is at the plate (see figure 8.5). The shortstop
covers the bag when a left-handed hitter is at the plate (see figure 8.6). With
skilled hitters at the plate, the middle infielders will be forced to switch
coverage and alternate according to the pitcher, the pitch thrown, and the
strategy they believe the opponent is trying to employ.
With a runner at second base one of the middle infielders will be prima-
rily responsible to work with the pitcher to keep the runner from getting
maximum leads. The other middle infielder will have secondary responsi-
bility and may act as a decoy or even ad lib a pickoff with the pitcher or the
catcher.
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FIGURE 8.3 Normal position for middle infielders (right-handed batter).
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FIGURE 8.5 Middle infield coverage with runner on first base and right-handed batter.
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Movement by the middle infielders helps drive the runner back toward
second base. These two players have the job of shortening the lead of the
runner or getting the runner to move back toward the base before the pitcher
delivers the ball to the plate. The pitcher should work closely with the middle
infielders. He is responsible for allowing the middle infielders to work with
the runner and then be able to recover in time to field their respective posi-
tions properly. Timing and movement may be enough to minimize leads
and jumps. If the runner maintains a long lead or is getting a good jump,
several kinds of pickoff plays can be effective if done properly.
Third Baseman
A skilled, fast base runner who is able to maximize his leads often forces the
third baseman to alter his position, especially if the third baseman likes to
play extremely deep. Generally, the third baseman has time to play in a
normal position and still get to third base to cover the bag on an attempted
steal.
The third baseman is also responsible for making sure the runner at third
is not allowed to expand his leads freely. The third baseman must force the
runner to retreat toward third before the pitcher throws to the plate. The
pitcher and third baseman should work out the same kind of timing that
the pitcher uses at second base with the middle infielders.
Outfielders
Stopping base runners is not only the responsibility of the pitchers, catch-
ers, and infielders. Outfielders also play an important role in reducing the
effectiveness of the running game. An outfielder’s negligence can negate a
diligent effort to keep the base runner from stealing a base or getting a good
jump. Throwing to the wrong base, not hitting the cutoff man, failing to
charge the ball, and not getting into good fielding position to make a catch
are some of the ways an outfielder allows base runners to take over the
game.
Each outfielder should know the strength of his arm. Having this knowl-
edge will help the outfielder cut down lead runners, prevent them from
advancing, and stop the trailing runner or runners from advancing. For
example, if his arm strength and accuracy is 220 feet, that is his maximum
throwing range. At the 220-foot range or less, that outfielder should have a
good chance of throwing out a lead runner under normal conditions. Mak-
ing a throw of greater distance gives the advantage to the base runner. The
outfielder’s option in such a case should be to give up the run or lead run-
ner and keep the trailing runner from advancing.
Game situation, score, speed of the base runner, the jump by the base
runner, and the distance the outfielder ran to get into his throwing range
must all be figured into the strategy of whether to throw to get the lead
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Stopping Base Runners
Catcher
Receiving the ball properly, getting a proper grip, keeping the feet balanced,
having a quick and consistent release, and throwing with accuracy are skills
that the catcher must have to stop the base runner from advancing on him.
To be considered a solid thrower, the catcher must transfer the ball from his
mitt to the glove at second base in 1.9 to 2.1 seconds. This time must be
consistent to be effective in stopping the steal. A lot of work and a good deal
of talent are necessary to attain these marks consistently. If the catcher’s
times are slower than desired, the pitcher’s quickness to the plate may be
able to make up the difference and provide adequate time for the catcher to
throw out the potential base stealer.
The catcher’s stance has a great deal to do with his mobility. The manner
in which he receives the ball has a lot to do with how he gets the ball into
position to throw. A coach and the catcher should be committed to sound
fundamentals in both positioning and receiving the ball.
A catcher willing to throw has some great opportunities to bail his team
out of some crucial jams. He should develop one or more pickoffs with each
infielder. Base runners become reluctant to take liberties with a catcher who
has a quick pickoff move. An aggressive and vigilant catcher stops base
runners from taking long leads and prevents those runners from casually
returning to base after taking a lead.
An aggressive, prudent catcher will use the pitchout as an important
tool to stop the base runner. The pickoff play emanating from the catcher is
also an effective weapon.
Pitcher
The pitcher is in control of every play because the action starts with him, so
he is the key figure in stopping base runners. His first opportunity to stop
the base runner is to keep the runner from getting on base. That is the first
line of defense. Obviously, fewer base runners create fewer challenges.
Control is a pitcher’s ally when facing good base runners. Control and
good stuff create an even stronger weapon against the running attack. These
strengths give the infielders, outfielders, and catcher a chance to maximize
their abilities. Add power to control and stuff, and the defensive team’s
advantages grow greater. When the pitcher strikes out a lot of batters, walks
very few, and has the ability to minimize the strength of the batter, the in-
fielders get better hops, can make more reliable decisions, and simply face
fewer tough situations. Outfielders can position themselves more efficiently
and get more reliable jumps on both fly balls and ground balls.
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Holding Runners
The pitcher has many weapons in his arsenal to battle aggressive and clever
base runners, but he too must be willing to be aggressive and clever. Being
quick to the plate, varying the kinds of looks to the base runner, varying the
timing before he throws to the plate, using different kinds of pickoff moves,
stepping off the rubber, and using a glide step are some of the useful tech-
niques and movements he has at his disposal.
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Stopping Base Runners
Glide Step
By using a lower leg lift, known as a glide step, the delivery to the plate can
be quicker. The glide step gets the stride foot down more quickly and should
cause a quicker delivery to the plate. The glide step is a good secondary
way to defend against a potential base stealer. Good base runners often
abort an attempt to steal because they are able to see the change in delivery.
When that happens the glide step has served its purpose.
The reason the glide step is not a good primary way to throw from the
stretch is that the throwing arm has trouble catching up with the quick stride.
The pitcher finds it difficult to get on top of the ball and keep the ball down.
When he rushes the arm to get into throwing position, the curveball flattens
out.
The move is a useful extra weapon or a supplement to the regular stretch
move. The glide step should allow the pitcher to cut 1 to 2 tenths of a sec-
ond off his normal stretch time. By using it occasionally, the pitcher plants a
seed in the base runner’s mind that he may use it at any time.
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The pitcher can vary the looks in many ways. The look can be once,
twice, or three times. It can be a quick look or a long look. To avoid creating
a pattern of where he looks before delivering the pitch, the pitcher should
always look home before throwing home or before throwing to any base.
Another way to vary looks at the runner is to use different techniques in
head movement. One technique is to move the head from shoulder to shoul-
der in a parallel direction. Moving the chin up and down is another tech-
nique. A combination of both movements is a third way to disrupt the tim-
ing of the base runner.
Pitchout
A vigilant, smart catcher prudently uses the pitchout to throw out runners
and control the running game. If the pitchout is properly executed, the run-
ner should be thrown out. Both the pitcher and catcher have major respon-
sibilities in executing the play.
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Stopping Base Runners
The pitcher should bring up his lift leg in normal fashion. To quicken the
release, the pitcher shortens his arm arc. This action will get his arm in throw-
ing position much faster than would occur in his normal throwing action.
The pitchout is similar to the throw of the catcher. The start of the pitch
should look as though it is a regular delivery to the plate. Shortening the arc
of the backswing and striding quickly after lifting the leg to its normal height
should reduce the pitcher’s delivery time to the catcher by 1 to 2 tenths of a
second. The pitch must be thrown far enough outside the strike zone so that
the batter is unable to reach it.
When properly executed, the pitchout controls the base stealer and vir-
tually destroys the hit-and-run. The pitchout can successfully defuse the
aggressive offense in bunt situations. A pitchout combined with a pickoff
play by the catcher often cools the hot feet of a base runner.
The catcher should assume his natural stance. When the pitcher lifts his
stride leg, the catcher should slide his left foot to a position even with and
touching his right foot (right-handed batter). He uses the same technique
with a left-handed hitter except that he moves the right foot to a position
even with the left foot to get into a good position to receive the pitchout.
This movement places his feet in position to achieve good balance when
moving to get in front of the pitchout. The catcher has the responsibility of
getting his body into a balanced position to throw.
Pickoff Plays
To maximize use of the pickoff, the pitcher should first use the previous
information. We often hear that a pitcher attempted a pickoff and that the
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play was unsuccessful. But a successful pickoff play need not produce an
out. Of course, if an out occurs, the play is successful, but success also comes
if the pickoff play forces the runner to shorten his lead or disrupts his abil-
ity to get a good jump. Among the several different kinds of pickoff plays
are spin turns, jump turns, timed pickoff plays, daylight-method pickoff
plays, and count-method pickoff plays. Pickoff plays between the catcher
and each infielder are also important in defending effectively against the
base runner.
A well-timed pickoff is a beautiful sight for the defensive team and a
devastating one for the offensive team. Pickoff plays are difficult to perfect
because they require teamwork. Perfecting a pickoff play takes more than
two or three group practice sessions. Many kinds of pickoff plays at each
base can be effective, but perfecting just one is better than running several
sporadically. The team should thus work to excel at one before trying to do
several.
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Stopping Base Runners
Either pickoff move can be effective. Whether one move is better than
the other depends on the pitcher. A pitcher effective with both moves has
two valuable weapons to use against an aggressive base runner. If he per-
fects one move but not the other, he can use the move not yet perfected as a
setup move.
When the first baseman plays behind the runner, the pitcher and the
first baseman will have to work out some sort of signal to execute the play.
The pitcher must ascertain the intention of the first baseman. If he knows
that the first baseman will move to the bag, a timed pickoff can be effective.
This can be done by counting or by having the pitcher visually time the
movement of the first baseman.
When the first baseman is deep, a count-method pickoff is effective and
may surprise the base runner. Generally, on a count-method pickoff, the
movement toward first base by the first baseman begins when the pitcher
turns his head to look toward home plate. The pitcher begins to count one
thousand one, one thousand two, and when he reaches the one-thousand-
three count, he turns and throws to the first baseman, who should just be
reaching the bag to make a tag.
If the first baseman holds the runner at first, he must move off the bag
and charge toward home plate when a bunt is possible or when the batter
squares to bunt. A useful planned play calls for the first baseman to leave
early. The pitcher waits until the first baseman and the third baseman are
strategically located before throwing to the batter. After the pitcher releases
the ball, the first baseman charges directly toward the potential bunter. This
is one way to defend against the bunt and a good way to set up a pickoff at
first base. To run the pickoff play, the first baseman charges off the bag and
moves in toward the batter. After taking three steps toward the bunter, he
retreats quickly to first base and takes the throw from the pitcher, who has
timed the movement of the first baseman. Ideally, the ball and the first
baseman arrive at first base at the same time.
A good first baseman is always looking for ways to hold runners close to
the bag and still gain as much range as the situation allows. To stop the
running game, the pitcher must be vigilant and ready to use any or all of
the techniques and plays at his disposal.
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should not throw to home plate until the runner at second base is stabilized
or forced back toward the bag.
If the infielder is unable to stabilize the runner or minimize his lead, the
pitcher should step off. On particularly troublesome runners, the pitcher
and one or both of the middle infielders can initiate one of many pickoff
plays. The count method, the daylight method, the fake and go, and the Z-
out method are the most common pickoff plays.
Count Method After the middle infielder, usually the shortstop, gives a
signal, the pitcher turns his head toward the hitter. That starts the count for
the pitcher and tells the infielder to start moving to the bag. The pitcher
counts one thousand one, one thousand two, and on the count of one thou-
sand three, he turns and throws to the infielder. The ideal timing calls for
the ball and the infielder to arrive at the same time. To add more deception
to the play, the infielder giving the signal may signal to the pitcher to look
back at the plate more than once. The action should begin on the look indi-
cated by the infielder.
Daylight Method When the shortstop is covering the bag and gets closer
to the bag than the runner so that the pitcher can see daylight between the
two, the pitcher should turn and throw to the bag. When the shortstop gets
far enough ahead of the runner to show daylight to the pitcher, he should
always continue to the bag. The pitcher must throw to him or step off. The
pitcher should never throw to the plate under these conditions. To offer
more security to the pitcher, the shortstop may extend his glove toward the
bag to indicate that he is definitely going all the way to the bag. That signals
to the pitcher that a pickoff play is on. If the second baseman is covering the
bag, his bare hand should extend toward the bag to tell the pitcher that a
pickoff play is on.
Fake-and-Go Method Both middle infielders and the pitcher are involved
in the fake-and-go pickoff play. After the signal is given, one middle in-
fielder moves quickly to the bag. This action should force the runner back
toward the base. After drawing the runner back, the covering middle in-
fielder moves quickly back to his position, inducing the runner to move
toward third base and renegotiate his lead. As the covering middle infielder
starts back to regain his fielding ground, the other middle infielder moves
quickly to the base to receive the throw from the pitcher. The pitcher times
the second infielder. His throw ideally arrives at second base as the second
infielder gets to the bag.
Either middle infielder may break first and retreat from the base, leav-
ing the other middle infielder responsible to time the action, move in to
receive the throw, and make the tag on the runner. A carefully designed
signal system indicates to the pitcher which infielder is to take the throw.
The middle infielders signal each other to determine who is responsible for
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the fake and who is responsible for receiving the throw. One of them then
signals that information to the pitcher.
Z-Out Method The Z-out move is an effective pickoff play. The move can
be created in the process of driving the runner back to the bag. As the short-
stop moves toward the bag, he can read the base runner’s reaction. If the
runner immediately moves back to take a lead as the shortstop regains his
fielding position, the Z may be effective. In such a case the shortstop moves
off the bag in a different angle than normal. The pitcher will be able to rec-
ognize the difference in the angles. The shortstop moves off the bag but
drifts enough toward center field so that the pitcher can recognize that a
pickoff play is on. Besides setting the angle, the shortstop can indicate that
the pickoff play is on by opening his glove to the pitcher. This pickoff is
somewhat like the daylight method in that it can be done spontaneously.
The major difference is the angle taken by the shortstop. The second baseman
can use the Z-out as well.
Bases-Loaded Pickoff
The catcher should always be looking for ways to help his pitcher when he
gets into a jam. A successful pickoff play does that. The catcher initiates the
bases-loaded pickoff play, which is most effective when the shortstop cov-
ers second base. This planned play requires a signal to the shortstop. A pre-
arranged signal alerts the pitcher to pitch from the windup position. The
signal indicates that on another signal from the catcher, the catcher will
indicate to the pitcher when to step off the rubber with his push-off foot,
pivot, and throw to the shortstop, who is covering second base. The catcher
is responsible for the timing between the shortstop and the pitcher. This
pickoff can be used when second and third base are occupied.
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First-and-Third Pickoff
With runners on first and third, the pitcher has control of the situation if he
uses his defensive arsenal. Besides the normal pickoff move, the first-and-
third pickoff play can put some fear and caution into the mind of the base
runner. To say that this play never works is to admit that one has not been
observant. Remember that a pickoff play does not have to result in an out to
be successful. If it freezes the base runner, causes the base runner anxiety, or
creates doubt in the base runner’s mind about the kind of lead or jump he
can get, the play is successful. When run correctly, the first-and-third pickoff
not only creates anxiety and freezes the base runner but also often results in
an out.
The right-handed pitcher should make the start of his delivery look nor-
mal by lifting his stride leg to its normal height. He should look home be-
fore and during the leg lift. Because this is prearranged, he can use balance
to make it look as though he is going to deliver the pitch to home plate. But
instead of striding toward the plate, he sets his stride foot down by using a
shorter stride and directing the stride foot toward third base. After a short
stride toward third base, the pitcher releases his push-off foot from the rub-
ber and then quickly pivots and throws to first base. At the least, this move
causes the runner at first to hold his ground. If the runner at first base starts
to steal as the pitcher lifts his stride leg, the runner will be picked off. The
reverse of this play can also be used. The right-handed pitcher should quickly
step back off the rubber, fake throw to first base, and then quickly use a full
pivot and attempt to pick off the runner at third base.
The left-handed pitcher can step back off the rubber, fake a throw to first
base, and then pivot to attempt a pickoff at third base. The left-hander may
also fake a throw to third base, disengage from the rubber by stepping back,
pivot quickly, and throw to first base.
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varies his looks and changes his timing between the set position and the
beginning of the throw to the plate will stay in control of the game. The
pitcher should throw to the base more often to break the rhythm of the base
runner. Mixing in a glide step with the regular leg lift moves is also a good
maneuver.
A vigilant pitcher who varies his looks and changes his timing between the
set position and the beginning of the throw to the plate will stay in control of
the game.
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Delayed Steal
A team should always guard against the delayed steal. Generally, this steal
is effective only when one or more defensive players become sloppy or are
negligent. The delayed steal is usually effective because a middle infielder
fails to drift toward the bag after the pitch passes the batter. The delayed
steal is even more inviting for the runner when the middle infielders take
their eyes off the ball after it passes the batter. A delayed steal may be suc-
cessful if the catcher gets in a habit of lobbing the ball back to the pitcher. If
the defensive players play each pitch with intensity, the delayed steal is less
likely to be successful.
First-and-Third Situation
The double steal is always a threat and can be a nightmare for a team that is
unprepared. It is hard to defend if the defensive team is unable to play
catch. This situation requires the ultimate in teamwork. Each player has
important responsibilities in defending successfully against the double steal.
Again, the defensive team has several weapons available, and they have
the advantage of knowing which weapons they will use. The catcher has
four basic ways to attack the runners:
1. He can look the runner back at third base and throw to second base.
2. He can look the runner back at third base, arm fake to second base,
and throw to third base.
3. He can look the runner back at third base and throw high to the
pitcher. If the runner bites on the high throw, the pitcher will be able
to throw him out at third or get him in rundown between home and
third base. This play requires a signal from the catcher to the pitcher
before the signal for the pitch is given.
4. He can look the runner back at third and throw to either the short-
stop or the second baseman. When the catcher uses this option, he
must signal to the middle infielder that this special play is on should
the runner attempt to steal second base.
The catcher must look the runner back on each of these options. Should
the runner take too big a lead on any of these plays, the catcher should
abort the planned play and simply throw the runner out at third base or get
him in a rundown. If the runner at third breaks toward the plate as the
catcher is looking him back, the catcher aborts the planned play, runs at the
runner, and makes a tag or throws him out at third base.
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Stopping Base Runners
This play requires discipline and aggressiveness on the part of the de-
fensive team. The catcher must be well schooled in footwork and rhythm in
throwing. The pitcher and each of the infielders must also be aggressive
and disciplined.
The pitcher has control of the ball. His timing and ability to hold runners
close are key components. In addition, the pitcher can use one of several
pickoff plays. He must alert himself before each pitch of the potential double-
steal attempt. Other weapons available to the pitcher are several kinds of
pickoffs and the pitchout.
The middle infielders work as a team on this play. One of the middle
infielders will receive the ball, and the other serves as the eyes for the re-
ceiver.
The Bunt
Most teams that use base stealing as a key component in their offense also
include the bunt, the drag bunt, the squeeze bunt, and the push bunt to
augment the running game. Again, catching and throwing are critical here.
Unless the bunt is placed perfectly, an out should result. Often the defen-
sive unit that is extremely good at playing catch can turn the bunt into a
double play or get the lead runner. In that case the offense has failed to
execute effectively.
A good bunting team is a formidable foe because they force the defense
to execute. If the defensive team is aggressive, is able to play catch, and uses
the arsenal they have at their disposal, they will prevail.
Regular bunt defenses, special bunt defenses, the pitchout, the pickoff
play, holding runners close, and pitching high fastballs up and in all help
defuse the bunting game. A well-disciplined and aggressive defensive team
invites the opponent to bunt. A bunt should result in an out.
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Stopping Base Runners
Coaches’ Tendencies
Every coach develops a unique base-running strategy, and each has ten-
dencies, ranging from very conservative to extremely daring. Some coaches
play by the book more than others do. Some coaches are guided by hunches,
whereas others lean more strictly to the dictates of strategy. Some are pre-
dictable; others are not. Knowledge of the opposing coach’s tendencies may
be more valuable than knowledge of the tendencies of the base runner.
The following list serves as a quick review of the most effective strategies
for stopping the running game. Keep in mind that total teamwork is neces-
sary to stop base runners. All of the entities must be coordinated to be effec-
tive. As stated earlier in this chapter, a strong desire to keep base runners
from advancing without their earning the trip is paramount in stopping
aggressive base runners.
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make it appear that the offensive team is running itself out of potential ral-
lies. Making this happen requires hard work and hours of correct repeti-
tion. Without hard work and effort, a defensive unit will be overmatched
by a running team.
The runner will have an advantage if only one part of the defensive team
misfires. Each player of the defensive unit must take pride in his job. With-
out teamwork, the defensive team forfeits the advantage of controlling the
ball.
Although no formula can stop base runners entirely, the defensive unit
has ways to compete and come out on top. As stated at the beginning of this
chapter, the team with the ball has the advantage because they initiate the
play. They control the tempo unless the opposition is good enough to take
control of the situation. Never lose sight of, or fail to respect, the opponent.
The opponent also has maneuvers, plays, and the ability to formulate plans
and compete effectively against defensive strategies. A good base runner is
difficult to stop, but a defensive unit with a well-organized plan, teamwork,
vigilance, and good execution can slow him to a crawl.
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9
Fielding the Position
Geoff Zahn
Back in 1995 I was the pitching coach for Pepperdine University. We were
ahead 1-0 in the ninth inning at Santa Clara University, needing a victory to
have any shot at the conference championship. Our starting pitcher, fresh-
man Randy Wolf, had just walked the leadoff hitter. I visited the mound to
see whether he was too tired to continue. Before I got there he asked, “You’re
not going to take me out are you? I’ve got the next guy and I am going to
finish this game.” I had my answer before I asked the question. I reminded
him that this next hitter would be bunting and headed back to the dugout.
The next hitter put a perfect sacrifice bunt down the first-base line. I imme-
diately yelled for the ball to be thrown to “One, one!” Randy was already
charging for the ball. He picked it up and in one motion while falling across
the line, jumped and fired the ball toward second. My voice went from “Oh
no!” to “Great play!” as the throw beat the runner at second base. I had just
witnessed the greatest fielding play by a pitcher that I had ever seen or
have seen since in my 30 years of playing and coaching. Pepperdine and
Randy Wolf went on to win that game 1-0.
Randy could never have made that play except that he believed he could
make it. In his mind, nothing could stop him from making that play on that
bunt. He had decided that the runner was not getting to second base by
way of a bunt if he had anything to do with it. He didn’t have to wait for the
catcher to tell him where to throw. He had already made the play in his
head, and he only had to react to where the ball was bunted.
How did Randy, or any pitcher, attain that mind-set of utter aggressive-
ness that allows him to make good, and sometimes great, fielding plays? If
a pitcher wants to be a good fielder, he must start with his thought process.
He can practice all he wants. He can do drills all he wants. He can strategize
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Covering First
No batter-runner can beat the pitcher to first base. In baseball lingo we hear,
“There ain’t a runner alive who can beat me to first.” On any ball hit to the
left side of his left shoe, the pitcher must explode with his first few strides
toward the first-base line about 10 feet in front of the first-base bag (see
figure 9.1). The pitcher should run to the line rather than directly to the bag
for three reasons:
1. By running to the line and then up the line, the pitcher will be in line
to hit the bag even if his attention is focused on catching the ball.
2. By running up the line and tagging the inside of the bag, the pitcher
will avoid being spiked by the runner on a close play.
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Fielding the Position
3. By getting to the line the pitcher creates a better angle to receive the
ball from the first baseman. The only time the pitcher goes to the
outside of the bag is when the first baseman fields a ball that takes
him into foul territory and calls for the pitcher to go to the outside of
the bag.
Once the pitcher gets to the line, he starts to get his body under control by
taking short, choppy steps. This action gets him ready to become a first
baseman and stretch for the ball in case the first baseman bobbles the ball
and is not ready to feed it to him. The pitcher, like all other fielders, should
always expect a bad throw. If he expects a good throw, he will not be ready
to adjust to a bad one. If he always expects a bad throw, however, he will be
prepared for the good throw as well as ready to make that extraordinary
play on the bad throw.
A pitcher should go directly to the bag only if he gets a late start off the
mound for some reason or if a runner is on first in a double-play situation.
With a double-play ball hit to the first baseman, the pitcher heads directly
to the first-base bag and yells to the first baseman that he has the bag. If the
pitcher has time he gets to the bag under control and turns to stretch as a
first baseman. This play is difficult for a left-handed pitcher because the
ball is often on its way toward first from the shortstop before the lefty reaches
first. Ideally, the left-handed pitcher should turn to stretch for the thrown
ball with his left foot on the bag. As a left-handed pitcher, I found that I
often didn’t have time to get turned around, and I learned that it was more
efficient just to put my right foot on the bag and stretch for the throw with
my left foot.
FIGURE 9.1 If the ball is hit to the left side of the pitcher’s left shoe, the pitcher should cover
first by running to the line about 10 feet in front of the first-base bag and then up the line to
the bag.
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Zahn
Gene Mauch, my manager with both the Minnesota Twins and the Cali-
fornia Angels, employed the best strategy for balls hit to the right side. The
first baseman’s mind-set is that he will come to get every ball he can unless
he hears the pitcher call for the ball. The first baseman does not need to call
for the ball because the pitcher assumes that he is coming after everything.
The first baseman also knows that if he cannot get the ball to the pitcher
before the pitcher gets to the line, the pitcher will slow down and stop at the
bag to receive the throw. Ideally, the first baseman gets the ball to the pitcher
early so that the pitcher has time to find the bag and step on the inside of it.
The pitcher’s mind-set is that he will field every ball he can get that is in
line with his path toward the first-base line and every ball that is in front of
that line. He will only call for the batted ball that he is positive he can field.
If he just thinks he can field it, he should let it go and let the first baseman
take it. With any ball that the pitcher fields on his way to first base or any
ball that he is late in calling for, he should be prepared to beat the batter-
runner to first base because the first baseman may have committed too far
toward fielding the ball. If, on a ground ball, the pitcher has to deviate to-
ward second base from his path to the first-base line, he should definitely
let the first baseman take the ball. This strategy works well because both
the first baseman and the pitcher can remain aggressive within their areas
of responsibility and there is no confusion about who is calling for the ball.
This strategy is also successful when a batter pushes a bunt toward the right
side.
With a runner on second base at the time of the pitch, the pitcher must
prepare himself to throw home after he catches the ball and touches the
first-base bag. He does this by pushing off the bag to the inside of the base
line and moving his feet and arm into a position to throw home. By doing
this, he protects himself from being hit by the runner crossing first base. By
getting his body ready to throw, the pitcher is ready for the call from the
catcher to throw home.
When we did our pitcher’s drill at Michigan, we always simulated hav-
ing a runner on second, and we had the pitchers throw home so that they
were comfortable with making that throw. We also hit a number of ground
balls that the pitcher had to read and decide whether to field the ball or let
the first baseman handle it. When any fielders communicate I want them to
use their “big-boy voice,” the voice that everyone in the stadium can hear.
By using that voice the players become accustomed to being decisive in
calling for the ball.
Fielding Bunts
Again, the mind-set of the pitcher is that he will field everything and throw
out the lead runner. He must have the attitude that the offense must ex-
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Fielding the Position
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Zahn
Getting the body in position to throw before fielding the ball and then throw-
ing from a lower fielder’s position is more efficient. Figure 9.2, a and b show
the pitcher throwing from a lower position with knees and back bent from
picking up the ball. This throwing action resembles that of an infielder. The
pitcher can perform it more quickly than he can the action of fielding the
ball and then straightening up to make an overhand throw, as shown in
figure 9.2, c and d. In the time the pitcher takes to straighten up to throw,
the runner has made two or three steps toward first base. When the pitcher
throws to a base, he should make a good, firm throw, but he should not
throw all out using his best moving fastball. If possible, he should grip the
ball with four seams.
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a b
c d
FIGURE 9.2 Throwing from a low position, as shown in (a) and (b), is much quicker than
taking the time to stand up to make an overhand throw, as in (c) and (d).
Photos courtesy of Bob Kalmbach—University of Michigan.
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Zahn
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Fielding the Position
that the incoming runner isn’t on top of him as he catches the ball (see fig-
ure 9.3).
Again, the pitcher should make a firm throw, not a moving fastball. If
the runner is moving on the pitch, the pitcher should plan to throw to sec-
ond, especially on a hard-hit ball. He should get the throw off to second
FIGURE 9.3 (a) The pitcher is already turned toward second as he fields the ball and is in
great position to pick up his target and make the throw to the fielder covering second. (b)
The pitcher is incorrectly facing home plate as he fields the slowly hit ball. He has not gotten
his footwork out of the way, and he must turn to pick up the target of the fielder covering the
bag. This method takes more time and lessens the chance of completing the double play.
Photos courtesy of Bob Kalmbach—University of Michigan.
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Zahn
quickly. If the fielder knows he cannot get the incoming runner out, he should
come off the bag toward the pitcher, receive the ball, and relay to first in
time to get the batter-runner. But if the fielder is yelling “One, one,” the
pitcher should adjust and throw to first to retire the batter-runner.
If the ball is hit to the first baseman, the pitcher explodes toward first to
receive the return throw from the fielder. He must communicate with his
first baseman to let him know that he will cover the first-base bag.
During pitchers’ drills we often had a runner at first during the double-
play situation. We told the runner to try to get a jump on the pitcher if he
could. In this way we made the drill more gamelike because we required
the pitcher to hold the runner on and then throw a strike to the plate. Some-
times, if the runner stole, we let the pitch go through and allowed the catcher
to throw to second. This told us whether the pitcher was adequately hold-
ing runners on first base and allowed our catcher to throw to second in
game situations.
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Fielding the Position
If the batter is going to bunt, he must make a move to get into the
bunting position when the pitcher picks up his lead leg. If he makes
no move to get ready to bunt, the coach may want to take off the
bunt play.
2. If the pitcher suspects that the bunt is on, he should make sure he
throws strike one. In addition, the hardest pitch to bunt down the
third-base line is something hard, low, and away. A fastball, cut
fastball, or hard slider, serves that purpose. If he can throw strike
one, hard low and away, the pitcher will make it difficult for the
offense to execute the bunt.
After the pitcher gets the sign, he should come to a set position and then
look back to check the runner at second. The shortstop will be holding the
runner on and may even give up his defensive position to do that. The
pitcher’s responsibility is to focus on the runner to make sure he does not
get too big a lead or start moving toward third when he turns to deliver the
ball to the plate. He does not need to worry about the shortstop being out of
position for this play. The pitcher only needs to make sure that the runner at
second does not get a good jump toward third.
Once the pitcher has determined that the runner is under control, he
devotes all his attention to the pitch. He must turn his head and deliver
quickly to the plate, not giving the runners time to get a large secondary
lead. As soon as the ball leaves his hand, the pitcher must start toward the
third-base line. This movement is the key to this play. Before the pitch gets
to home plate, the pitcher should be on his way to the third-base line in the
direction of a little less than halfway toward third base (see figure 9.4). His
fielding responsibility is to get any ball bunted to the left side of the mound.
FIGURE 9.4 Immediately after he releases the ball to the plate, the pitcher should take a
path a little less than halfway toward third base to cover the third-base area for bunts.
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Zahn
The first baseman’s responsibility is to cover the area from the mound to
the first-base line. (He can do that by reading the angle of the bat before the
ball is bunted.) If the ball is bunted down the third-base line, the third
baseman must either go get the bunt or let the pitcher field the ball and get
the out at third. Making this judgment requires the third baseman to know
his pitcher’s ability to get off the mound, make the play, and then make a
good throw to third.
To help the third baseman learn his pitcher’s ability, we often had the
outfielders bunt and run the bases when we practiced this play. The pitch-
ers run the play the same way they would in a game, other players get some
practice bunting and running in a game situation, and the third baseman
and pitcher develop the necessary coordination and timing.
I can’t stress enough the need for the pitcher to have an aggressive men-
tal attitude to make this play successful. He must fix in his mind that he will
get the out at third. He must come off the mound aggressively with the
intention of being the one to make the play. He must make the offense ex-
ecute the bunt perfectly to advance the runners. With that in mind, he should
make the play at first base only when
As with all plays, communication plays a key role in the success of the
play. The third baseman has the most responsibility on this play to commu-
nicate with the pitcher, although the catcher must also see the play and call
for the throw to go to the correct base. The situation of the game will deter-
mine how aggressive the third baseman is in taking the play. With a safe
lead late in the game, a coach may say to his third baseman, “Make sure
you get an out.” On any bunt on which he has any question about whether
the pitcher will make the play, the third baseman should call for the ball
and get the out at first. In this situation, the defensive team is willing to give
up the advancement of the runners in turn for the out because they want to
make sure they stay away from a big inning for the offense. None of this
strategy should change the pitcher’s aggressiveness in making the play. He
just always needs to be ready to listen to the third baseman.
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Fielding the Position
This play is easier for the left-handed pitcher because he can field the
ball and easily get his feet ready to make the play at third. The right-handed
pitcher should try to get around the ball, turning to his glove side, so that
he can get his feet ready to make the throw to third base (see figures 9.5 and
9.6.). If he must redirect the throw to first base, quick feet are the key to
making a good throw.
Backing Up Bases
For the pitcher, the key in backing up bases is to anticipate where the play is
going to end up and where he can perform the role of being the last safety
valve. For instance, on a base hit to left field, the pitcher should position
himself between first and second in line with the throw to second and out
of the way of the base runner. He becomes the safety valve if an overthrow
occurs at second or the ball gets away from the infielder. If the pitcher will
end up in foul territory when backing up a base, he should get as deep as
the field will allow. Coming up to get a bad throw is always easier than
having to go back to get a throw.
With a runner on first base and a routine base hit to the outfield, the
pitcher should back up the most forward bag, third base in this situation. If,
in this situation, the ball gets by the outfielder or is an extra-base hit, the
pitcher should back up home plate and be ready to adjust to back up third
base in case the play shifts to third.
When an extra-base hit occurs with runners on first and second, the
pitcher should hustle to a position between home and third base where, as
he sees the play develop, he can adjust to where the throw ultimately goes.
If the ball is hit to right field in this situation, he usually will have taken a
step or two toward first base to cover the bag in case an infielder stops the
ball. Once the ball gets through the infield, he must hustle to a position
between home and third to be ready to back up either base (see figure 9.7).
I like the pitcher to shade toward home plate on this play because if the
play does go to third base, the left fielder should have moved in to position
to help back up third base. If the ball is hit to left field in this situation, the
play is much easier for the pitcher. He should position himself behind home
plate in line with the throw from the outfield. He should be ready to cover
home plate as well as get any errant throw.
As a rule, the catcher should be calling the base to which the throw will
be going, but the pitcher should not just blindly go to back up that base. The
catcher may often start by calling a particular base but change his call as the
play develops. The pitcher should therefore put himself in a position where
he can adjust.
Pitchers are generally taught to follow their throws during pickoff at-
tempts and back up that base. I think it is important to consider the
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a b
FIGURE 9.5 The pitcher-fielder correctly gets around the ball by (a) moving toward the
ball, (b) getting his body in line with where he is going to throw the ball as he fields it, and
(c) throwing the ball from that position. This technique is much faster and more accurate than
the one shown in figure 9.6.
Photos courtesy of Bob Kalmbach—University of Michigan.
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a b
FIGURE 9.6 In (a) the pitcher-fielder fields the ball while still facing home plate. His back is
to his intended target. In (b) he has had to turn around to pick up his target and make the
throw. This technique is much slower and less accurate than the method shown in figure 9.5.
Photos courtesy of Bob Kalmbach—University of Michigan.
FIGURE 9.7 With runners on first and second and a ground ball hit through the right side
of the infield, the pitcher must start to cover first base. After the ball gets through, he must
hustle back between third and home to back up those bases. This is one of the hardest
defensive plays to execute properly.
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Zahn
Although coaches can use many different drills and ways to develop these
defensive skills in their players, much of the success that players have comes
back to their attitude of aggressiveness. Those who have a perfectionist at-
titude will usually need some time before they feel free to make that tre-
mendous aggressive play. Perfectionists will spend hours honing their skills
before they ever try them in a game. They don’t want to stretch out of their
mold until they are extremely confident they can pull it off without making
a mistake. They aren’t opposed to being aggressive; they just want to prac-
tice and perfect all aspects of a move before they exhibit it. Patience and
practice are the keys for these players. The coach should provide constant
reinforcement that it is OK to stretch oneself and fail. With time, perfection-
ists can become extremely aggressive.
All types of individuals need to be positively motivated to stretch them-
selves in the joy of competition. Tommy Lasorda, my coach in the minor
leagues and with the Dodgers, was and still is a great motivator. When a
player would not hustle to first base on a hit that could have been a double
had he been aggressive, Lasorda would let the player know clearly that he
was wrong. He would shout, “A truck driver could have gotten a single on
that ball! A ballplayer would have had two on that hit! We’re looking for
ballplayers.” That was his straight-talking way of saying that aggressive play-
ers win championships. They also enjoy the game more and know that they
are doing everything they can to be the best they can be. I hope you are
inspired to help your players become outstanding, aggressive defensive
ballplayers.
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John Winkin
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• looking and plotting to keep key hitters from exploiting the exten-
sion of their hands and the fat part of the bat.
• What does a pitcher believe he does well and does the best?
• What is a pitcher good at?
• What gives a pitcher the confidence and composure to overcome what-
ever adversity arises?
Those qualities are all part of self-esteem as a pitcher; one can’t succeed and
survive without it.
Those five factors serve as the foundation for working a game, and they
establish the basis for strategy involved in any game experience.
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2. Locating pitches in and out and up and down in the strike zone
3. Changing speeds
4. Establishing at least two pitches that will be strengths
5. Building self-esteem for the game experience at hand
This six-step routine allows a pitcher to warm up while slowly increas-
ing the distance between steps. Each step is a new drill that focuses on an
aspect of pitching mechanics, making the pitcher’s delivery more consis-
tent. The drill also serves as a starting point in building endurance. These
are the five goals of the six-step routine:
1. To allow the pitcher to stretch out safely while concentrating on spe-
cific mechanics
2. To develop a routine for the pitcher to warm up properly
3. To practice and make a habit of using proper pitching mechanics
4. To allow 10 repetitions in each step that focus on certain aspects of
the pitcher’s delivery (with each step in the progression relying on
each of the earlier steps)
5. To complete, in 15 to 20 minutes, the progression in which the pitcher
gradually works back to the full distance of 60 feet, 6 inches, from a
beginning distance of 15 feet between pitcher and catcher
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the catcher. The stride leg (or landing leg) is in the ideal landing posi-
tion.
While in the cocked position, the pitcher focuses on location. As
he throws he transfers his weight from the back leg to the front leg by
pushing off the back foot, rising from a kneeling to standing position
while uncoiling his upper body to allow for the explosion and travel
of the arm, elbow, shoulder, and hip. Again, as the pitcher releases
the ball, he must concentrate on the proper follow-through—armpit
over the knee, elbow by the knee, sweep of the fingers, and rotation
of the hips.
Hip Drill
The pitcher stands on the mound about 30 feet from the catcher. The
pitcher needs to measure off his stride line, ensuring that his toe and
knee are pointing toward the catcher.
Once the pitcher is at cocked position, he will simultaneously trans-
fer his weight from the drive leg to the front leg, begin rotation of the
hips toward the catcher, and bring the arm and shoulder through the
proper throwing path, ending with the correct follow-through.
This drill develops powerful hip rotation. On the follow-through
the pitcher should not bring his drive foot forward. He merely turns
the foot over so that the outside part of the ankle points toward the
ground and the inside of the knee points toward the opposite knee.
Chair Drill
The chair drill uses the same ideas and concepts as the hip drill, but it
may be used when a mound is unavailable. Use the chair to simulate
the downward slope of the mound. Follow the procedure used for
the hip drill. The pivot foot rests on the chair and rotates on the chair
as the pitcher executes drill.
The push-off foot does not leave the chair. The pitcher should con-
centrate on turning the foot over and rotating the hip. His weight
should not shift forward until his arm is up and in the cocked posi-
tion.
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pitcher. The pitcher marks the point at which his stride foot should
land, making it easier to verify a correct landing spot.
With all his weight over his drive leg, the pitcher raises his stride
leg until his thigh is parallel to the ground. The stride toe should be
pointed down to allow the pitcher to land on the front half of his foot.
The glove and throwing hand should be at break point. The pitcher
focuses on the catcher’s mitt, breaks his throwing hand down and
out of the glove, and brings it quickly to the cocked position. At the
same time, he strides toward the plate, transferring his weight from
the back to the front leg, begins hip rotation, and brings his drive foot
off the ground and forward as he moves his arm and shoulder through
the proper throwing path. He should end with the correct follow-
through.
This being the most important step, the stress must be on being in
balance before the pitching explosion. We use the expressions “Lift
and throw” and “Throw up-down.”
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This pregame warm-up goes a long way toward establishing the foun-
dation for working a game. The warm-up is a vital experience for setting
the tone for any strategy that might be involved in working that game. An
important part of this experience is the supervision provided during this
warm-up period. At the college level a pitching coach is probably available
to guide the warm-up. At most other amateur levels a coach may not be
available. In that case the pitcher and catcher must be knowledgeable about
the steps practiced in the warm-up and the key guidelines for concentra-
tion in each step. The pitcher must also be able to correct himself.
Coaches must find time to provide coaching support sometime during
the pregame warm-up period. Skip Bertman, the legendary LSU head coach,
always made time to get to the bullpen area to observe, counsel, and check
on the warm-up of his starting pitcher. During my head coaching experi-
ence at all amateur levels, I’ve tried to follow that same procedure. For most
college programs with a good pitching coach on the staff, one can expect
careful monitoring of that warm-up experience.
In monitoring at least part of the warm-up experience, the coach should
offer encouragement to the pitcher to provide that all-important building
of confidence, self-esteem, and appropriate frame of mind for the game.
Jay Kemble, who served as a pitching coach for the University of Maine
for quite some time and who in recent years has been a successful high
school and legion coach, puts it this way: “To me, building pitchers’ confi-
dence is the most important thing; you have to get pitchers to think they’re
better than they really are.” The pitcher’s frame of mind going in is vitally
important. Coach Kemble also says, “No matter what the level, I’ve told the
pitcher, ‘Don’t leave the bullpen until you have two pitches going for you.’”
Each step in the six-step warm-up has 10 warm-up pitches. In each step
the pitcher works on location in the strike zone. The pitcher practices 5
pitches in and 5 pitches out or 5 pitches up and 5 pitches down. Similarly, in
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to work a game and apply strategic pitching combinations grows with this
maturation, but having success still goes back to going with a pitcher’s
strengths game by game.
The key to pitching success centers on consistent use of what produces
the needed strike or needed out. Several times in my coaching experience,
I’ve won key in-season games, postseason tournaments, and even a College
World Series game by pitching to one location. I often used only two pitches
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because that’s what the pitcher on that day could perform with consistency
and confidence. We always feel that it’s important to capitalize on the
pitcher’s strengths.
1. When you’re behind in the count, go back toward the middle of the
plate.
2. When you’re ahead in the count, go away from the middle of the
plate.
These are excellent guidelines for working the count. Pitching starts, how-
ever, with working with the one or two pitches that the pitcher can throw
for a first-pitch strike.
Mike D’Andrea, a former pitcher at the University of Maine and in the
Atlanta Braves organization, is now a highly successful coach at the high
school and legion level. As of this writing, he has had three consecutive
state high school championships and two state legion championships.
Standout pitching and defense have been the key to his success. Mike says,
“You have to throw strikes; if you can’t throw strikes, you’re not good enough
to pitch in my program. I want my pitchers getting the first-pitch strikes to
over 50 percent of our hitters.”
Mike D’Andrea said that as an Atlanta Braves organization pitcher, he
was fined accordingly if he didn’t get first-pitch strikes to over 50 percent of
the hitters. D’Andrea uses these goals for his high school and legion pitchers:
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• Move around the strike zone on the opponent’s number three, four,
and five hitters.
• Never walk the opponent’s number seven, eight, and nine hitters;
attack them down the middle.
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Third, pitch selection depends on what the pitcher can get over for a
strike. Valuable here, of course, are the two pitches the pitcher can throw
for strikes. Normally, the slider is the easiest to throw for a strike, and the
two-seam sinker is probably next. Greene notes that “anytime you can ‘cut’
the ball, it’s easier to throw for a strike.” He also points out that the curveball
is toughest to throw for a strike. As for strategy, Greene says that “you can’t
aim for corners if there’s inconsistency; it is better to go for the middle and
hope movement will take it away from the middle.”
Mike D’Andrea likes his pitchers throwing a lot of fastballs. He feels that
pitching fastballs sets the tone and that, at the high school level, the fastball
is the easiest pitch to control. By practicing throwing the fastball often (as
suggested earlier by dividing the plate), I’m not afraid to go with that pitch
to get strikes.
As for grips at that level, right-handed pitchers should use the two-seam
fastball throwing to the right side of the plate and the four-seam fastball to
the left side. Left-handers should throw two seams to the left side of the
plate and four seams to the right side. Some coaches suggest using two
seams all the time. By the way, D’Andrea makes an important suggestion:
“Don’t take movement away from a pitcher by forcing him to use a grip.”
In other words, go with what is comfortable and works well for the pitcher.
Best Pitch
The pitcher should always use the best pitch on certain counts, and the
catcher and pitcher must be in tune about what the best pitch is for each
point of the game.
Obviously, if you can count on two pitches (a la Pedro Martinez), you
are that much better off. Two critical counts that call for using the best pitch
are 1-1 and 2-2. As Greene points out, “You’re advancing the count. You
have to try to get ahead.” Greene likes a sinker as a best pitch. My experi-
ence has been that the best pitch most times is the one that’s going the best
for you at that point in the game. The catcher and pitcher have to be on top
of this all the time. Bill Swift says, “I always depended on what was going
best for me at that point. If I was on a good roll and in a good rhythm, I
could depend on that strength that was going good.”
I believe in that approach and would again add that in these situations
the pitcher should never get beat by his third-best pitch. The head coach or
pitching coach should always make sure that the pitcher and catcher are on
the same page.
Out Pitch
The out pitch comes, of course, on a 3-2 count or on the 1-2 or 0-2 count
when it is not used for waste, batting practice, and change-of-speed
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strategies. The out pitch should be a best pitch, but more appropriately it
should be the pitcher’s most effective out pitch. Often a best pitch is a fastball
in a certain location, but that pitcher’s out pitch might be a particular break-
ing ball or change-up. Again, the pitcher and catcher should be in tune on
this and use the out pitch accordingly.
I like the philosophy Charlie Greene suggests: “For the location of the
out pitch, the further ahead you are in the count, the farther you can go
away from the middle of the plate—for the 3-2 count, you need accuracy,
not full effort.”
Changing Speeds
Pitchers must be able to change speeds on the good hitters to keep them off
balance. The outstanding pitchers are masterful in changing speeds. One
marvels at the greats in professional baseball and the success they enjoy by
using change-of-speed strategy. Skip Bertman for years had his pitchers use
a BP (batting-practice speed) pitch, always located away from the middle—
even low and outside the zone. This strategy gives pitchers a three-speed
arsenal. The success of this strategy depends on getting ahead of the count
with strikes. Pitchers have a powerful weapon when they can throw strikes,
have a good change-up, and can effectively locate a BP pitch when ahead in
the count.
As indicated earlier, we’ve always spent time having pitchers throw
change-ups in these workouts. The focus is first on mastering a comfortable
grip, then developing the appropriate release, and finally improving pitch
location.
Changing speeds is a valuable part of strategy in handling and pitching
to the good hitter—the hot hitter.
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A great pitcher stays focused despite the many pressures of the game.
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press, the crowd on top of you, and so on. You have to prepare to be focused
and make yourself stay focused—you’ve got to go for it.”
Jay Kemble believes that the mental approach of the starter going into a
game at the high school and amateur level is key: “It’s the most important
thing. You have to build his confidence in any one-on-one opportunity you
have with the pitcher.”
Improving a pitcher’s mental approach really starts with the prepara-
tion from the first day—the setting of goals and the focus on achieving those
goals. Careful monitoring and one-on-one communication between the
pitching coach, the coach, and the catcher are vital stepping-stones toward
the establishment of the needed self-esteem and confidence. Every throw is
an opportunity to work toward a positive mental approach.
Nothing is better than a game-day approach to preparing for the season.
Gamelike experiences offer the best ground for building and establishing
confidence in what a pitcher can do well. Live pitching to hitters with a
specific purpose provides key opportunities for establishing confidence.
Using a game-day approach for each starter in a rotation scheme serves
as ideal preparation for getting starters ready for a season, particularly as
you build up the endurance of pitchers with each game-day outing. By set-
ting goals for each game-day experience, coaches have a great opportunity
to work with pitchers one-on-one and build their confidence.
D’Andrea sets individual goals with each pitcher. In working with a
pitcher’s mental approach, he says, “You have to battle yourself to stay posi-
tive and always think ‘I’m good enough.’”
I’ve always tried to plan opportunities in practice and game situations
for each starter to succeed doing what he does best. Nothing is more impor-
tant than self-esteem. By providing opportunities to succeed, the coach
makes it possible for the pitcher to reach agreed-upon goals for each out-
ing. Each pitcher should be hungry for success.
The game-day approach is a great way to provide pitchers the opportu-
nity to be on top of what they can always do well—being positive, staying
focused, and charging ahead. The real key to it all is self-esteem. Providing
your starters the chances to do what they do well in live hitting circum-
stances is the best vehicle for gaining that positive self-esteem.
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Both Swift and D’Andrea emphasize that conditioning was the biggest
concern, especially running. Both also acknowledge having to be careful
about eating. For Swift, it was important to get enough rest before each
start and to pay attention to proper nutrition—a healthy diet, the use of
vitamins, and so forth. Rest and diet are especially important for profes-
sionals because of the traveling and night games involved.
We’ve always stressed running as a vital part of conditioning. Many
approaches have been developed recently to accomplish desired condition-
ing. The proper mix of endurance running and interval running spaced be-
tween starts needs to be planned. We’ve made the day following a start a
conditioning day, one that calls for both hard running and a throwing rou-
tine that’s comfortable and appropriate for each pitcher. Many pitching
coaches recommend long toss for this conditioning day.
We’ve always favored what we’ve called a short-throwing day two days
before a scheduled start. This workout allows for working on mechanics,
direction and location, changing speeds, and fine tuning the best pitch and
the out pitch. It is a stretch-out day in our six-step warm-up routine, cen-
tered on perfecting pitching mechanics while stretching out through the
six-step routine. This workout provides an excellent opportunity for one-
on-one monitoring and coaching. The greatest gains in fine tuning often
happen in these workouts, which are a key part of the preparation ritual.
The game-day six-step warm-up ritual is a key period of the pregame
preparation. The warm-up should begin with some running and stretching
exercises with a light weight. (We use a tennis can with sand.) A long-toss
routine before the six steps is often part of this ritual. Ideally, the pitching
coach will monitor this routine. Jay Kemble suggests, “If you don’t have a
coach, give the kids something to coach themselves. In the six-step warm-
ups, they get to know the guidelines for getting ready.”
Swift advises pitchers in the pregame warm-up to “work to develop a
rhythm; get a flow to get yourself going; try to work towards getting every-
thing in sync.” As suggested earlier, the pitcher should be sure to come out
of the pen with at least two pitches ready to go.
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Kemble cautions, “At my level, I really can’t count on the book; I’m more
concerned with my pitchers’ strengths. We have to use what they do best.
Of course, it helps if the pitcher who will start has the tools.”
Getting the book on opposing hitters is helpful in achieving the goal of
handling the opposing lineup. Of course, the book needs to be applied ac-
cording to the talent, ability, and success probabilities of the pitcher involved.
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First, with prior knowledge of the likely total number of pitches the starter
can handle, the signs of when to remove the pitcher begin to develop. For
most in-season starts, 100 pitches is a key point of consideration.
The endurance of starters differs, but even for a properly conditioned
and experienced pitcher, 100 pitches thrown in a contest is a key juncture in
deciding when to remove the pitcher. If a lesser number of pitches has been
established as the limit before the game, that limit becomes a guiding point.
The pitch count is especially important when pitching injuries or arm diffi-
culties are a factor.
At the amateur level, it is particularly important to avoid overuse. Too
many pitchers face the consequence of severe arm problems because of over-
use. Going too far with the number of pitches thrown in an outing will hurt
the pitcher.
The inning-by-inning pitch count gives managers and coaches a good
picture of the pitching trends in a game. The manager or coach knows the
number of first-pitch strikes, the number of high pitch counts (2-2, 3-1, 3-2),
what pitches are being thrown for strikes and what pitches are not, and
what pitches are being hit hard. The combined indications can help in mak-
ing a pitching decision.
The key to being a successful manager or coach is making pitching deci-
sions at the right juncture in games. Many major-league managers have lost
their jobs because of their inability to make the right pitching decisions. The
ability to make the correct decisions is an instinct, a feel that one acquires
through experience. The most helpful guide for making such decisions is
the number of pitches in a game and the picture of that pitch count to op-
posing hitters game by game.
Finally, pitch count should serve as the guideline for the amount of rest
a pitcher should have between outings. If the pitch count accumulates to 60
or more pitches at the amateur level, one might suggest a minimum of at
least three days of rest between starts. For outings that total between 30 and
60 pitches, at least two days of rest is recommended between outings. For
outings of 15 to 30 pitches, at least one day of rest is needed. Remember,
exceeding such guidelines too often can bring about arm difficulties that
lead to serious consequences.
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Before the game, a pitching plan for handling the batter order should be
developed based on information previously gathered and studied. At the
college and high school levels, observation of batting practice serves as an
ideal point for analyzing such factors as
• batting stance,
• position of the hands,
• concentration of the head,
• stride,
• quickness of the hands (bat speed),
• opening of the hips and front shoulder, and
• telltale signs that suggest use of certain pitches.
Any game plan devised for handling the batting order in the pregame
meeting must be based on each hitter’s strengths and weaknesses and the
strengths and weaknesses of the starting pitcher.
The pregame warm-up serves as a first juncture for analyzing what’s
going well, what can be thrown for strikes, and so on. The pitching coach
should help with this analysis and be alert for the telltale signs. The game
catcher observing his part of the warm-up concentrates on what’s going to
be ready for use at the start of the game.
I always wanted to know, either by personal observation or from the
pitching coach, what is working well for the pitcher, what he is throwing
for strikes, and the availability of the pitcher’s strengths. This breakdown
sometimes calls for adjustments to the agreed upon strategy.
An important period for analyzing the pitcher’s stuff is between innings.
To make adjustments to game strategy, the coaches can go over the charts
kept, the observations of hitters reacting to the pitcher’s strengths and weak-
nesses, and the inning-by-inning analysis of what is or isn’t working well.
On some days a pitcher will not have success with his customary
strengths. In these cases, it is smart to stay with what has made that pitcher
a starter. The coach or manager should remember that opposing hitters have
good and bad spells. Analyzing the pitcher-batter matchups as the game
moves along can dictate the strategy for handling each at-bat.
I cannot stress enough the importance of having the right catcher han-
dling the pitching staff. The catcher must have the instinct, flare, and ability
to use each pitcher’s strengths, to know what’s going well for the pitcher,
and to know what in the pitcher’s arsenal can fit the pitch count. The catcher
has always been a key for any championship team. Great catchers get the
most out of a pitcher by analyzing the pitcher’s stuff and the hitters he will
face as the game proceeds.
A coach should work to establish an ongoing examination of this kind
with each opportunity for communication, whether it’s between innings or
on that important trip to the mound. The discussion on the trip to the mound
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• Do you take a chance on letting the hot hitter beat you by challenging
him?
• If you don’t, do you want to take the chance that you can either pitch
tough to him by pitching him away from the middle of the plate,
mixing the fastball with a change-up or breaking-ball out pitch?
• Or do you want to pitch around him with pitches designed to pre-
vent him from putting the fat of the bat on the ball?
If you determine that your starter is still capable of beating the hot hitter
with his strengths, you challenge the hitter by going after him with your
two best pitches or perhaps only your best. Keeping abreast of the pitcher’s
ongoing strengths obviously goes a long way toward making this choice.
Good catchers—ones who have a good feel for this—are often the key per-
sons in making this choice.
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© Frank DiBrango
A good catcher knows how to get the most out of his pitcher.
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Mike D’Andrea, at the high school and legion level, has used a mix of
systems. He calls everything for a new catcher until he feels that the catcher
is ready. Then he turns it over to the catcher and calls pitches only when the
catcher looks to him for help.
Mike puts it this way: “You need to feel comfortable that the pitcher is
throwing the ball you want for that count. Pitchers don’t have time to think—
they just have to learn to pitch.” Mike feels that his catchers eventually learn
what he wants pitchers to throw in all situations. Mike can then feel com-
fortable about having the catcher call the game.
Many others, including me, are uncomfortable calling the game from
the dugout. I never felt that I had the same feel that the catcher had for what
was happening—the bite on the curveball, the movement on the fastball,
the spin on each pitch. Thus training the catcher to handle calling the game
for the pitcher has been a priority for me. I reserve my participation for the
occasional situational call, key pitch call, or for making the decision to change
pitchers.
Unquestionably, communication between the pitcher and catcher is re-
quired if the catcher is to call the game. Again, the pregame meeting largely
determines how the game will be handled and how each hitter will be
pitched to. The coach involved should ensure that a clear strategy has been
planned and agreed upon.
With the unfolding of the game, I’ve always favored having the catcher
call the game, though with ongoing communication between the pitcher
and catcher. The experienced pitcher should take advantage of his feel about
his strengths. He should not hesitate to communicate his opinion by occa-
sionally shaking off a call, expressing himself in a timeout in a crucial mo-
ment, or talking with the coach and catcher between innings. A good bat-
tery learns to communicate through game experience and appropriate
encouragement and monitoring from coaches.
The coach must feel comfortable with the system he uses to call the game.
He must make sure that each person involved understands his role in the
communication process. The coach should establish definite guidelines for
Coaches who favor controlling all calls must ensure that the communi-
cation of the battery follows specific guidelines regarding the call. Coaches
who favor having the catcher call the game must ensure that the players
clearly understand how the calling of the game is to be controlled and ad-
justed. An effective relationship must exist between pitcher and catcher.
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A coach must be comfortable with the system and believe that it gets the
best out of his pitching staff. I favor having the catcher call the game. I felt
that it was my responsibility to help the catcher develop the feel and in-
stinct for calling the game, but at key junctures I made situational calls.
Developing a Rhythm
Of all the pitchers I coached over the years, Bill Swift best epitomized the
pitcher who always pitched with a rhythm. Swift himself points out that as
a coach he now works “to get my pitcher on a good roll. You’ve got to get
him in a rhythm—everything has to feel in sync.”
Mike D’Andrea likes to get this flow going by having his pitchers “pitch-
ing fastballs down the middle, then to halves, then the thirds of the plate.”
D’Andrea reasons, “Not many high school pitchers have control, so I use
this system not only to get them going but also to get them throwing to
location. When they get to hitting the thirds of the plate it becomes a re-
ward.”
Jay Kemble counts on the six-step warm-up system we used for so long,
which helps to develop the rhythm for the game for his pitchers. Finding a
rhythm is a point of emphasis in the process and “especially for establish-
ing and meeting the goal of coming out of the bullpen into the game with
two pitches going for you.”
Having a rhythm in a delivery reflects confidence, appropriate concen-
tration on the target, and smooth execution of pitching mechanics and pitch-
ing flow for each pitch. The pitcher can’t work a game the way it’s been
planned or throw a pitch where he wants to throw it without developing
pitching flow or rhythm.
The ultimate test of the success of any rhythm is related to the degree to
which a hitter can disrupt it. A pitcher with self-esteem, mound poise, and
maturity counters the hitter’s attempts to unsettle him with the appropri-
ate handling of such tactics from the balance point in the delivery. We tell
our pitchers to “get to the balance point, lift, and throw!” Experience in
such situations helps the pitcher keep his poise and flow.
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Again, the key for the pitcher is coming in ready to go with his real
strengths—what will go well for him—throwing strikes. Swift reports that
the key difference between getting ready as a starter and a reliever is “get-
ting loose fast—starting to throw harder earlier, perhaps earlier than five
minutes.” He further emphasizes, “You’ve got to get your strengths ready
fast and go out there with your best pitch.”
How does one know when a pitcher is ready to come in? Even the bullpen
coach or pitching coach has difficulty with that call. Swift says he observed
many relievers saying they’re ready before they really are. They need to
learn to develop a rhythm faster, to get everything to feel in sync faster.
Experience will help a pitcher learn how to do that. I’ve always asked that a
pitcher indicate his readiness when he can at least come in with his best
pitch.
Certainly at the amateur level, the reliever can be effective coming in
from the bullpen with only his best pitch. The ideal is having the time to
come in with his two best pitches in readiness.
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11
Handling Pitchers
Steve Hertz
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Hertz
throw, throw, throw, more, more, more. But I’ve never seen a rigid system
that’s right for every pitcher.
All arms are different. All pitchers are different. All bodies are different.
What works for one won’t necessarily work, or work as well, for another. It
seems to me that the health and recovery of an arm and body are extremely
important, along with the strategic plan used to get hitters out. Success in
these areas is driven by an individual’s mental approach. A pitcher must be
mentally tough enough to handle the adversity inherent in the position.
Coaches should teach their pitchers to learn their bodies and their arms.
Among the many questions that should be answered are these:
Every pitcher and pitching coach should search for, learn, study, refine, and
settle on a total-body workout involving prestretching, circulation through
conditioning, a strength program that not only builds strength and muscle
tone but also maintains it through a long season, and a poststretching rou-
tine.
I want our pitchers to be in complete control of their arms. I want them
to make the decisions about their arms. I want our pitchers to rate their
arms daily because they are the only ones that truly know how their arms
feel. To create that self-knowledge, we have set up a rating system. I am so
tired of asking pitchers, “How do you feel?” and hearing them reply, “I am
fine.” That kind of communication between a pitcher and a pitching coach
is not precise. I want to know exactly how his arm feels. Moreover, I want
him to know and learn how to evaluate and measure where his arm is on a
day-to-day basis. Only then will he begin to make quality decisions for the
health of his arm, and only then will the coach be sufficiently informed to
manage each pitcher’s ability.
Our rating system works this way. Every day after the pitching staff plays
catch to their tolerance at the beginning of practice, my pitching coach, Chris
Sheehan, will ask each of them to rate his arm on a scale of 1 to 10. (Tolerance
refers to a personal feel for feeling loose and warmed up along with a sense
of any degree of pain, discomfort, or fatigue.) On a scale of 1 to 10, 1 means
he’s lying on the ground unconscious and we’re calling 911, and 10 means
his arm feels perfect—no pain, maximum strength, and in midseason con-
dition. If a pitcher is feeling OK, he’ll usually give a 7 to 8 1/2 rating. In that
case Coach Sheehan says nothing. If the rating is communicated as a 6 1/2
or lower, Coach will ask why and adjustments may be made. We list these
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Handling Pitchers
ratings every day on a sheet with every pitcher’s name on it so that we can
learn and monitor how our activity taxes their arms.
With this data over an extended period, we get a great feel for who can
do what. We can then make quality, healthful decisions about our pitchers’
arms. This really helps us when we come to deciding our staff’s different
roles. Each pitcher must follow two rules with this rating system. The first
is to be honest. The second is to be consistent. One pitcher’s 8 may be differ-
ent from another pitcher’s 8, but the key for us is to learn each pitcher’s arm
and to manage it wisely. A daily rating determines what degree of throwing
each pitcher will do on that particular day.
Determining Rotation
The following topics are considerations for choosing your starters and mak-
ing quality rotation decisions.
Starter’s Arsenal
Before the coach can see the complexion of his staff, he must allow enough
time for the entire pitching staff to get in proper shape and then throw
enough innings in enough outings. A coach has to be able to decide who his
starters are. An important criterion in this decision is the pitcher’s ability to
get different types of hitters out. You have contact hitters, pure hitters, big
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power hitters, slap hitters, poor hitters, outstanding hitters, and you have
to remember that the pitcher will see hitters from both sides of the plate. To
sustain success as a starting pitcher throughout a diverse lineup, a pitcher
must have command and must throw strikes. He must have three pitches:
1. a fastball that he can locate with accuracy,
2. a breaking ball that he can throw over the plate, and
3. a change-up so that he can change speeds.
Without those three pieces of the puzzle, a starting pitcher will have diffi-
culty getting different kinds of hitters out during a five- to seven-inning
outing. Other attributes that a starting pitcher must have include the right
psychological makeup, the ability to pitch tough in tough situations, the
ability to keep pitching, and the ability to be competitive.
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Handling Pitchers
Leading with your ace in the first game will help establish momentum
going into the series.
Establish Roles
As a pitcher, I always wanted to know when I was going to pitch. Not know-
ing is difficult. So, having experienced that myself, I have made it a rule to
let every pitcher on my staff know what his job was going to be for each
game, but I always let them know that it could change if the situation
changed. To know what their roles were going to be each day was helpful
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mentally to my pitchers. Over the years, pitchers have told me that they
have appreciated knowing. We don’t have anything to hide from them on
that subject. I think that having this communication with your pitching staff
is important.
Establishing roles is an extremely important part of the development of
your pitching staff. A pitcher needs to know what his role is—starter, long
reliever, middle reliever, setup guy, or closer. All those roles require differ-
ent skills and different skill levels; establishing roles allows a pitching staff
to create an identity, have a regimen, and develop a consistent work ethic to
help each pitcher fill his particular role. Each of those roles has a different
workload with respect to the daily routine. Your staff must embrace those
roles mentally. A pitcher must not be disappointed if he is not a starter. He
should perform the role he has to the best of his ability with an intellectual
understanding that every championship ballclub has outstanding starting
pitchers, outstanding long relievers, outstanding middle relievers, outstand-
ing setup men, and an outstanding closer. The realization of that by your
staff and their acceptance of their individual roles are vital to the success of
your team and your pitching staff.
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Handling Pitchers
A good rule to follow in deciding who plays and when they play is to
start your best all-around players and then make defensive replacements
when ahead in the game and offensive replacements when behind. In de-
veloping a starting lineup, you can choose from among the following three
philosophies:
Put your players in situations where they can be successful. Ask them to
do only what they are skilled enough to do. Let the complexion of your play-
ers’ skills determine your offensive style and make your decisions in concert
with those skills. Again, ask your players to do what they are good at.
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and you don’t want to bunch up a lot of guys who can’t run. So if you have
an imposing guy with good speed, hit him fifth.
At six and seven, I like to hit guys who can really run. I like to save one
of my better hitters for the seven spot because this spot, for some reason,
seems to come up in clutch situations often.
A good fastball hitter should be in the number eight hole because pitch-
ers want to get that hitter out, especially with two outs so that the nine
hitter leads off the next inning. So the eight hitter faces a lot of challenge
situations. And I think pitchers and catchers tend to challenge with a fastball.
I think the guy in the eight hole can be productive as a good fastball hitter.
The nine spot is where I put my best speed—a drag bunter, a base stealer,
and also a fastball hitter who can take a pitch and walk. Some of the best
innings I can recall had the nine hitter leading off the inning with a base on
balls. Then here comes the top of your order.
Several other considerations are worthy in deciding whether players
should start or where they should hit in the order:
• Good contact hitter
• Good speed
• Hitter who can make two-strike adjustments
• Power
• Mentally tough competitor
• Guy who is better with people on base
• Good bunters (drag or sacrifice)
When you platoon, you don’t have a clear winner at a position, but you
may have a left-handed hitter who hits right-handed pitchers pretty well, a
right handed-hitter who hits left-handed pitchers pretty well, and both
struggle in the opposite situation. The combination of these two can create
one good starter.
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Handling Pitchers
187
FIGURE 11.1 Chart used to record the opponent’s offensive plays. This data goes into a
scouting report for an opponent.
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FIGURE 11.2 Sample scouting report on opposing hitter.
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Hertz
Reg. Pitch this hitter “regular” (get ahead and go with pitcher’s
strength)
Chal. Pitching challenge (go right at him with mostly fastballs)
Back Pitch him backward (fastballs when ahead, other pitches
when behind)
Jam Location weakness is inside
Away Location weakness is outside
Up Location weakness is up in the zone
Putting all this information together, here is an example of what the tape
on our fielders’ gloves looks like for the opponent’s first hitter indicated by
uniform number:
This means that the hitter hits middle on the ground and opposite in the air,
is left-handed with average power, and has great speed. We will pitch him
regular, and his location weakness is away.
Calling pitches when you’re sitting with the scouting report in front of
you tells you that a hitter likes a certain pitch, has a weakness in a specific
location, a strength in another location, chases a particular pitch, and hits
another pitch well. Having all that data is a powerful advantage, but it can
also be dangerous.
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Handling Pitchers
The pitcher can make two kinds of mistakes. A physical mistake is sim-
ply missing the intended location. A decision mistake is throwing the wrong
pitch in the wrong area. We as coaches tend to want the responsibility of
calling the type of pitch and its location to reduce the frequency of decision
mistakes. When we call the pitches, however, we eliminate one of the most
natural exchanges and workings in the game, the pitcher-catcher relation-
ship. We take away the catcher’s feeling and understanding for how to get
a particular hitter out by recalling what he did the last two times at bat and
remembering the general scouting report on the hitter’s weaknesses and
strengths.
But we often have catchers who do not have the experience to couple the
pitcher’s strengths with the feel for getting the hitter out in a given situa-
tion. In those circumstances we call key pitches or even every pitch.
All of us have had a veteran catcher who has a great feel for getting
hitters out. In that case we like to spoon-feed the pitcher and catcher before
the ballgame and between innings with our scouting reports. Then we let
them go with it and make the calls.
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pitches in games. Imagine how devastating it could be when you think you
are doing something to promote getting hitters out but instead you are al-
lowing the hitters to know exactly what’s coming. Again, more programs
are making sign stealing a large part of their offensive approach and are
good at picking up opponents’ pitches and locations.
To help your pitchers learn not to tip pitches, have a number of your
players not in the game try to pick pitches from each of your pitchers. A
teammate may spot something that the pitcher should correct to prevent
tipping his pitches from the mound.
Opponents also try to pick pitches from your catcher. Be sure that your
catcher is clean from both sides when giving pitches. Be sure his arm does
not move when giving signals to the pitcher. Also, have two or three pitch
routines that you can use with runners at second base. To make sure that
your catcher is clean from tipping, use your intrasquad scrimmages to try
to pick up signs from your catcher.
When calling pitches from the dugout, we like to use at least two people
giving signs at the same time, thereby causing twice the work if someone
wants to try to pick up our pitches. We will also do that even if the catcher is
calling his own game to cause a little confusion on the other side of the field.
Some teams will act as though they have your pitches even if they don’t
in an effort to confuse you and cause your pitcher, catcher, and coaches to
get away from their natural thinking process, disrupt your pitcher’s tempo,
and create a little paranoia. This ploy can be effective in disrupting what
the pitcher, catcher, and coach are trying to do to get a hitter out.
Control Misses
In every ballgame a pitcher throws pitches that he did not intend to throw.
He misses the location or the strike zone. A pitcher must recognize that he
will often miss during a ballgame. We strongly believe that pitchers should
work to refine their pitching to the point where they control their misses.
Their failure to do this may be a major factor in winning or losing ballgames.
Missing out of the zone at the right time and missing toward the middle of
the plate at the right time can be the key to winning.
To increase concentration on good misses and controlled misses, we have
a touch system that the catcher uses before each pitch or each set of pitches.
This system is determined by each situation and more specifically by the
count. For instance, on the first pitch to a hitter the catcher will touch the
front of his mask. This tells the pitcher to miss toward the center of the plate
if he misses the glove. He still may go for the outer half or inner half of the
plate and throw to the glove, but should he miss the glove he’ll miss toward
the center of the plate for a strike. He will then be ahead in the count. He
wants to avoid throwing an 0-0 pitch on the outer half and miss away to
make the count 1-0.
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Handling Pitchers
The miss toward the center of the plate will remain the goal until the
count becomes either 0-2 or 1-2. At that point the catcher will change the
focus to miss outside the location or glove. The touch by the catcher will be
on the side of the mask to tell the pitcher to miss outside if he misses the
glove. The goal is to expand the plate and induce the hitter who is down in
the count to swing at a pitcher’s pitch. We work on this technique during
bullpens and then apply it in ballgames. This system is a way of showing
command with both strikes and misses. The pitcher who controls his misses
limits the potential damage when he misses the target.
1. Know who in a ballclub is hot and is swinging the bat well so that he
can pitch them a little bit differently than he does the other hitters.
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Hertz
2. Know who runs, has good speed, and will steal bases. This knowl-
edge is key to setting his break time when he is in his stretch and
holding certain runners close. He should know who to hold close
and who is less of a concern.
3. Know who the first-pitch swingers are. The pitcher can be hurt by a
hitter who makes his living by swinging at first pitches in the strike
zone. If the hitter picks the right pitch and the pitcher is simply try-
ing to get ahead, the result can be disastrous. So every pitcher should
know who the first-pitch swingers are.
Two-Against-One Mentality
In every team sport in which a double team may occur, such as in basketball
when two players guard a player with the ball, one side has an obvious
physical and mental advantage. In football when two players decide to double
team a lineman or double cover a receiver, they have the same obvious physi-
cal and mental advantage. We like to turn that two-against-one mentality
over to our pitcher and catcher to get the hitter out. In a sense we have that
same mental and physical advantage. We want our pitchers to use that men-
tal advantage by hooking up with the catcher to get a hitter out.
The catcher and pitcher decide what pitch they will use. They also de-
cide where the pitcher will throw the pitch. They have the advantage of
deciding to deceive through different speeds, pitch selection, and approach.
What a decided advantage that is. And when the catcher makes his pitcher’s
success his own, you truly have a two-against-one advantage on every hit-
ter. Your pitcher and catcher must understand this advantage. When you
have this, you can have that specially pitched game. Without question, we
are remiss as coaches if we fail to sell our pitching staff and catchers on this
obvious advantage.
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Handling Pitchers
recognize how difficult it is to get base hits and what a great advantage they
have by having eight players behind them making plays.
Pitchers have a great advantage even if they don’t have their great stuff.
If a pitcher invites contact he has a great chance to get many hitters out. To
make sure that our pitchers realize how difficult it is to get hits, we have
them chart batting practice. We give the pitcher a clipboard, and they list
the at-bats, the number of balls put in play, and how many hits and outs
occur. What they find is that even with a batting-practice pitcher throwing
all fastballs right down the can at 70 to 75 miles per hour, with no pressure
on the batter, the pitcher is seeing 50 to 60 percent outs. When the pitcher
adds breaking balls and off-speed pitches and knows the hitter’s weaknesses,
that percentage increases dramatically. When pitchers see that, they can re-
gain the confidence they may have lost. When we have someone struggling,
my pitching coach might go to the mound and simply remind the pitcher
how difficult it is to get base hits even in batting practice.
First-Pitch Strike
I have often heard knowledgeable pitching coaches ask the question, “What
is the best pitch in baseball?” And they answer, “The strike.” We would like
to go one step further and say that the best pitch in getting the hitter out is
the first-pitch strike. By getting the first-pitch strike, the pitcher has many
ways to go about getting the hitter out. The pitcher becomes the boss in
getting the count further in his favor and putting the hitter at a decisive
disadvantage.
We feel that when everything in pitching boils down, the most impor-
tant factor in winning a baseball game is the pitcher’s ability to throw first-
pitch strikes and get first-pitch outs. But the pitcher cannot acquire this skill
simply by the coach’s suggesting it or demanding it. The coach must em-
phasize it and have the pitcher work on in it in his daily routine. We have
built charting of first-pitch strikes into our flat-ground work, our pitcher
catch, and our bullpens. Throwing first-pitch strikes is as much a mental
skill as a physical skill. We work on it daily. We even have a catcher signal
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Hertz
that the catcher gives to the pitcher before the pitch signal to get the pitcher’s
mind focused on the first-pitch strike.
When working at this skill, pitchers often become tight. They want to
execute it so badly that they go backward for a time. I believe we must
accept this phase. Eventually the pitcher will learn the skill and improve
upon it. I believe that the first-pitch strike percentage is directly correlated
with ERA and winning percentage.
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Handling Pitchers
The ability to get leadoff hitters out is a key factor in limiting the opponent’s
runs.
ten occur from the stretch position. Many pitchers work more from the
windup than they do from the stretch because they start an inning from the
windup. But a pitcher could throw one pitch from the windup to start an
inning, have the hitter get on base, and then throw the rest of the inning
from the stretch. So we use our 75 percent rule not only in practice and
bullpens but also between innings. The pitcher is then confident of his prepa-
ration for those tough situations with runners on base.
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Three-Ball Level
Have you ever noticed how many strikes a pitcher throws after he gets
behind 2-0, 3-0, 3-1, or 3-2? On any three-ball count an enormous number of
strikes occur. What’s happening here, I believe, is a lack of focus at the be-
ginning of an at-bat. Then, when the pitcher gets behind, he shifts into a
have-to mode, which is a powerful mental approach. But when a pitcher
gets behind 3-1 or 3-2 and then starts pouring on strikes that get fouled off,
he has no room for error and is simply surviving, just throwing strikes, and
the hitter is at a great advantage. In addition, ball four on a close pitch often
ensues.
Pitchers who throw strikes have this mentality flipped around the oppo-
site way. They shift into a have-to mode at 0-0. They are at their best at the
front end of an at-bat and find themselves ahead of almost every hitter. I
once had a player who showed me after a couple outings that he had lazy
focus early. He would get behind and then throw an enormous number of
strikes when he got to three balls. It was uncanny. So I just sat down with
him and said, “You know, if you can flip that around and use that survival
technique that you’ve already developed at three balls and get three-ball
level focus at the beginning of every hitter, you could turn your pitching
completely around.” Well, eight consecutive complete games followed, and
this young pitcher had obviously turned his fortunes around. Since then
we’ve had marked success with proposing that three-ball level mentality to
some pitchers. They understand it and are able to use it to great advantage.
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Handling Pitchers
of the championship puzzle. One might argue that those three roles have
more effect on the outcome of games than the three starters. Regardless,
everything revolves around your pitching, and a huge part of that has to do
with your bullpen organization and how efficiently your relievers pitch when
they enter the game.
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weaknesses, both physically and mentally. He is the boss, and I want all the
pitchers to know that. Only then will he have the power to influence them
as he needs to.
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PAR T
III
Defense
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12
Setting the Lineup:
Positions 2 Through 9
Jim Morris
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Morris
This is not to say that the “Earl of Baltimore” did not believe in having good
defensive players, but he did feel that one couldn’t sacrifice offensive strength
too much to have defensive strength. “After all,” said Earl, “a player may
only get one or two tough plays a game on defense, but he is going to get
four at-bats every day.” Of course, in a perfect world, we would have great
defense and great offense at all eight positions.
Good infielders are developed through hard work. I want our infielders
to take 100 ground balls daily and, just as important, make 100 throws daily.
Few infielders carry out this plan, but I want that to be their goal. If their
arms become tired after a lot of throws and the throws to first base feel too
long, they can throw to second base or field slow rollers. Although hard
work is vital for infielders to develop the skills they need, hard work alone
is not enough. They must work hard at specific skills to develop defensive
skills properly. One often sees infielders taking a lot of ground balls in prac-
tice, but a careful examination of their work habits might show that they
are just going through the motions and not accomplishing anything of sub-
stance. To develop good skills, a player must work at a specific skill! I have
never had a great infielder who did not take great pride in his defense and
work ethic.
Coaches always talk about players working hard in practice, and cer-
tainly that is a major factor in the development of a baseball player’s skills.
But just working hard is not the answer to skill development. Many players
will work hard for two or three hours in a practice session and not improve
their skills at all. A player may come in after practice covered with sweat
and with his head down on his chest with fatigue, but if you ask him what
he accomplished during practice, he’ll shrug and say, “I worked hard out
there! Just look at how tired I am!” That is an example of a player working
hard but not working to improve on a specific skill!
For example, if a middle infielder has trouble turning the double play
because his steps around the bag are too long, causing him to take too much
time to throw the ball, he can work on double plays for hours, but he won’t
improve his skill unless he works specifically on shortening his steps around
the base. Another example might be an infielder who has problems catch-
ing ground balls because he holds his glove too high. He may field ground
balls for a month, but he will not improve his fielding skills until he makes
the specific correction in his execution by getting his glove lower.
Positioning Infielders
All infielders should know where to line up in any situation. Under normal
conditions, infielders should move as a group, no matter if the batter is a
pull hitter or a hitter who hits the opposite way. One (or more) of the in-
fielders should take charge and make sure that all the infielders are alert to
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Setting the Lineup: Positions 2 Through 9
the signals from the dugout about positioning. Good defensive players
should constantly talk to one another about the various aspects of the game
that relate to good positioning. They should make sure that everyone is
aware of the proper positioning for the particular situation, and all four
infielders must constantly keep an eye on the coach in the dugout who is
responsible for their positioning.
One of the first things the coach should consider in establishing the po-
sitioning of his infielders is the type of pitcher he has going for him in that
game. If he has a hard-throwing pitcher on the mound, a higher percentage
of balls should be hit to the opposite field than would be the case with a
pitcher who does not throw with as much velocity. With a hard thrower
pitching, the coach might want to adjust his infield (and outfield) position-
ing a bit more toward the opposite field than normal.
Another factor that can affect general positioning is the condition of the
playing field. If the infield is damp and somewhat soft, or if the grass is
high, the infielders might need to be a bit closer to the plate than normal
because more slow ground balls will probably be hit in that game. Con-
versely, if the infield is dry and hard, infielders might play a bit deeper than
normal because the ball will reach them more quickly than normal and thus
affect their range.
The coach must establish a system that can have the players in a consis-
tent position, depending on the hitter, the pitcher, the playing conditions,
and the situation of the game. There are four depths in infield positioning,
with variations that depend on factors that develop in the game and the
abilities of the players involved, on both offense and defense. The coaches
in the dugout need to control the positioning of infielders, and players must
constantly look into the dugout for signals for positioning. The coach re-
sponsible for positioning should devise a series of signals that make it easy
for the players to understand what position is called for in any situation.
Coaches can use any number of gestures or movements to direct their play-
ers, and although you want signals that will not be too obvious to your
opponent, the system must be simple enough that your players can easily
understand positioning changes you make from one hitter to the next, or
even from one pitch to the next.
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Morris
• The first baseman and third baseman are 5 steps off the base toward
second base and 9 steps deep.
• The shortstop is 6 steps off second base toward third base and 14
steps deep.
• The second baseman is 6 steps off second base toward first base and
14 steps deep.
• For a left-handed hitter, the infielders move 2 steps to their left, and
for a right-handed hitter they move 2 steps to the right. This move-
ment of 2 steps is consistent for one-, two-, three-, and four-depth
positioning.
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Setting the Lineup: Positions 2 Through 9
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Morris
208
Setting the Lineup: Positions 2 Through 9
exaggerated opinion of their arm strength and may want to play deeper
than advisable, so the coach must continue to control the positioning of the
infielders.
The coach can simply signal one, two, three, or four depth, and the in-
fielders will know where to play. The coach also needs to be able to move
the infielders from pull to opposite way with a signal from the bench:
• Slight pull from the initial starting position is two steps, and dead
pull is four steps. All infielders move as a group.
• Slight opposite is two steps, and dead opposite is four steps for the
entire infield. Infielders should remember that the starting position
for a right-hand hitter is different from the starting position for a left-
hand hitter.
Scouting opponents and having a good idea where they are most likely
to hit the ball is a tremendous advantage for any baseball team. Almost
every baseball team will do some scouting of their opponents, with the ex-
tent of scouting generally dependent on the travel budget and the number
of coaches available to watch games. But doing a good job of scouting and
having good information about your opponents will pay off only if you
have your defense aligned properly. Knowing the types of hitters on the
opposing team can be helpful in a general way in the positioning of your
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Morris
210
Setting the Lineup: Positions 2 Through 9
Positioning Outfielders
The positioning of the outfielders should follow along the lines of the prin-
ciples of positioning infielders. The three outfielders should be aware of the
importance of shifting their positions constantly during a game, during each
at-bat, and pitch by pitch. Because of the distance from the players, the coach
responsible for positioning outfielders will often wave a towel or some simi-
lar object to signal correct positioning. Often the coach will appoint the cen-
ter fielder to be the leader. He makes sure that the other outfielders are
looking for the signal and moving as directed by the coach.
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Morris
The coach should have signals to indicate the standard or starting posi-
tion for the outfielders for both right-handed hitters and left-handed hitters
and signals to indicate outfield depth and pull or opposite field. The sys-
tem is similar to that used for positioning infielders, discussed earlier in the
chapter.
The positions of the outfielders will depend on many things, such as the
tendencies of the hitter, the wind speed and direction, the pitcher on the
mound and his style of pitching, the pitch being thrown, the ball-strike count,
and the game situation. All three outfielders should shift as a group to present
a balanced alignment. For example, if the center fielder and right fielder
move several steps toward the right-field foul line and the left fielder re-
mains in place, a huge gap will appear in left-center field, weakening the
outfield coverage of the team. Let’s look at some of the major factors that
should be considered in positioning outfielders:
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Setting the Lineup: Positions 2 Through 9
FIGURE 12.5 To adjust to the change in the ball-strike count, many coaches have outfield-
ers take two steps over and two steps up or back.
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Morris
routine fly ball and allows it to fall to the ground safely. Poor communica-
tion or no communication at all is usually the cause, so coaches must de-
velop and install a system that allows their players to understand and have
confidence in a priority system for fly balls.
Simple terminology for fly-ball communication is always the best. For
example, we have our players call, “Ball, ball, ball,” when they want to
make the catch. The other players call, “Take it, take it, take it,” to reassure
the priority player that he is in charge to make the catch. The player making
the call should yell loudly three times because the crowd can be noisy and
two (or more) players may call for the ball at the same time. Similarly, the
other players should loudly call, “Take it,” three times to eliminate confu-
sion.
The following priority system should be in place:
This priority system works well because it gives the main priority to the
player who should be the most skilled at catching fly balls and should have
the best angle to the ball. For example, let’s consider a short fly ball hit in
the triangle near the foul line in short right field. The player with first prior-
ity to make the catch would be the right fielder, who is supposed to be
highly skilled at catching fly balls and has a good angle because he is com-
ing in on the ball. The player with second priority to make the catch would
be the second baseman, who is generally a good glove man and in this case
has an angle on the ball because he is going slightly backward and toward
the foul line, catching the ball from the side. The player with third priority
would be the first baseman, who would be in the lineup more to catch thrown
balls and drive in runs than to catch fly balls. In addition, he has the worst
angle of the three players because he is running straight back and will prob-
ably have to make the catch over the shoulder (figure 12.6).
The same principles for the priority system would hold for a fly ball hit
in short left field near the foul line; a fly ball hit in foul territory between the
first baseman, catcher, and pitcher; or for a fly ball hit anywhere in the
ballpark!
Three additional suggestions for implementing the priority system on
fly balls will help minimize or eliminate confusion and indecision.
1. The first is to limit the people who call for the ball to those who have
a chance to make the catch. The right fielder doesn’t need to be yell-
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Setting the Lineup: Positions 2 Through 9
FIGURE 12.6 Priority system for catching a short fly ball hit in the triangle near the foul
lines in right and left fields.
ing advice on a fly ball hit between the shortstop and the third
baseman.
2. The second suggestion is for everyone to wait until the ball starts
down to say anything. Calling for the ball when it first leaves the bat
and is on its way up leads to players saying, “I’ve got it, no you take
it!” Confusion and mistakes result. Calling for the ball too quickly is
probably the most common mistake players make on fly balls. Teams
must correct this tendency, especially on those in-between fly balls
that can cause so much trouble.
3. The third suggestion feeds off the second—wait, wait, wait to call
for the ball, and then call it loudly and with authority! If players
practice and improve on the first two suggestions, they will begin to
make these plays with increased confidence, which will lead to greater
aggressiveness in calling for fly balls loudly and with authority.
Game-Situation Substitutions
The coach should build an attitude among his players that each has a job
important to the success of the team, regardless of whether that job is as a
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Morris
216
Setting the Lineup: Positions 2 Through 9
Using team personnel to take advantage of the players’ varied skills and
abilities is a vital part of managing a baseball game. Coaches should study
their personnel carefully to make the best use of their players and help the
team perform to the best of its ability. A coach who uses his team wisely will
be successful not only in winning games but also in developing a roster of
skilled players who all feel important to the team’s success.
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13
Defensive Positioning
George Horton
When Abner Doubleday invented the game of baseball, I’m not sure any-
one really knew how far ahead of his time he was. I find it fascinating that
our game remains little changed from its inception more than a century
ago. The height of the mound has been changed, the fences have been moved
in and back, the bats and balls are different, but the baseball diamond itself
has remained intact. It is amazing that the diamond dimensions have with-
stood the sands of time. The baseball diamond has to be the crown jewel of
all sports.
Coaches and players have at times adjusted the standard positioning
locations. In my career I have seen schemes with four outfielders and five
infielders. I have seen the depths of outfielders and infielders fluctuate from
program to program and philosophy to philosophy. But most teams con-
tinue to use the basic positions with only slight adjustments. Mr. Doubleday
must have had incredible insight into the speed and timing of our game to
create diamond dimensions that would stay intact forever.
The concept of positioning is simple, but the subtle adjustments can be
complex in the total defensive scheme. I believe that you must have a sys-
tem and philosophy and be consistent with execution. First, I believe that
you must convince your players to buy into the system, and you must stress
the importance of the team defensive philosophy. I try to make this state-
ment with both a discussion and a physical exercise. Every year I do this
session as the first baseball activity. I use a long discussion and physical
practice period to get this point across. This session emphasizes to every-
one the importance of this part of the game. They recognize that if I commit
so much time and effort to team defense, it must be an important ingredi-
ent. Over the years this philosophy has proved successful. It definitely sends
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Horton
220
Defensive Positioning
mation to the players from the dugout so that they have time to interact
with the other defensive players and commit to their responsibility. I don’t
want our players to be robots who rely totally on the coaches. We try to get
information to them early so that they can make their own adjustments and
use their own ideas. If we are too insistent on having accurate information,
we eliminate the players’ instincts and feel for the game. Forcing your play-
ers to do it your way can be counterproductive. I want them to be able to
discuss their ideas with the coaches. Their instincts and information are
often valuable to the team effort.
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Horton
2. You have a system that you run from the dugout or you have coordi-
nated the pitcher’s game plan with the positioning game plan and
both the pitcher and the fielders stick with the plan.
Over the years we have found this system to be an effective way to set up
our positioning. Obviously, any system includes variables because of situa-
tions and priorities based on the inning and score of the game. Situations
and adjustments will be discussed later in this chapter.
Keeping It Simple
I like to keep our system simple. I think that many coaches put too many
things in their playbooks. Doing this makes the game more difficult to play
and accounts for the mental lapses caused by confusion. What happens is
that the players tend to perform the fundamentals of catch in a mediocre
manner when they have too much to think about. Your system will only be
effective if your team can play sound catch within the system. I prefer to do
fewer things and try to do them extremely well. This philosophy can apply
to any defensive scheme. Keep the positioning system simple. Do not put
in too many pickoffs, bunt defenses, or first-and-third defenses. I believe in
having the fundamental plays and repeatedly working on them. This ap-
proach will maintain each player’s confidence and efficiency in his part of
the total goal and will slow down the game in your players’ minds.
Another point of discussion is whether a coach calls pitches from the
dugout. I have always believed in calling pitches and running the defense
from the dugout. I know many coaches and analysts disagree with this ap-
proach. I believe that in the college game, the coaches have the most experi-
ence, knowledge, and information. But that doesn’t mean that we are al-
ways right. Controlling the games allows us to put the entire defensive
scheme together from the dugout. We do not use this method to prevent
players from having input or thinking for themselves. We want them to
have input and be able to discuss what they see or pick up on. Another
knock against this approach is that from the dugout we are not able to see
little adjustments that hitters make. To help solve this problem, we have
adjustment signs from the catcher on the field. This contribution gives us
valuable information that we can put in the formula to predict the outcome.
Within our system we also allow the pitcher to shake off the pitch that we
call from the bench. We understand that he must feel committed and good
about the pitch selected. The pitcher must trust and commit to each pitch.
Some people may argue that no teaching occurs if the coaches control ev-
erything. We work hard to communicate with and explain to our players
the reasons for everything we do. This approach serves the purpose of edu-
cating them on the finer points of playing defense and prepares them for
the time when they are calling things for themselves. This system has been
extremely successful for me over the years.
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FIGURE 13.1 Opposing hitters’ chart that we keep for each pitcher. The chart includes all
hitters, both left-handers and right-handers, and indicates where they hit each type of pitch.
223
FIGURE 13.2 One hitter versus all pitchers.
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Defensive Positioning
225
Horton
things on their own. In simple terms, defense teaches offense and offense
teaches defense.
Another huge goal that I have is to get my players to commit to the
defensive effort. Accomplishing this task is sometimes difficult, perhaps
because so much of the credit for the success of a baseball team goes to the
players who do well offensively. The media is notorious for recognizing the
top offensive players and saying nothing about the defensive effort of the
team or individual players. Year-end awards and honors are based mostly
on offensive success. In most cases, this fails to recognize the commitment
that we tend to get from our players on defense. I believe that games and
championships are won on the defensive side of the ball. Within a game a
player performs defense much more often than he hits. My mission is to
convince my players of the importance of their defensive commitment to
the outcome of the game. One of the biggest challenges for most players is
to play defense immediately after having had a poor at-bat. I want them to
put that poor at-bat behind them and totally commit to the defensive effort,
mentally and physically. This is much easier said than done. Teams and
individuals must have discipline to adhere to this principle. They must be
patient and wait for their next opportunity to release their offensive frustra-
tion. I just do not want them to be thinking about offense when they are on
defense. I want them to leave their offensive frustration in the dugout.
Practice Format
The tricky part of my job is to create the right learning environment for my
team to progress defensively. I try to accomplish this mission using the
whole-part-whole system. In other words, I try to teach everyone what the
team is trying to accomplish in whatever defensive system they are learn-
ing. After introducing the concept to the team, I address the individual fun-
damentals necessary to accomplish the system. I then like to go back to the
team interaction and hope that it all comes together with quality execution.
This philosophy usually holds up well with all defensive goals that my pro-
gram uses. My team cannot be effective in executing a team defensive con-
cept until they have a handle on the defensive fundamentals individually.
Even the most fundamentally competent individual, however, cannot be
effective within the team unless he has total understanding about the inter-
action with his teammates. Competency with both individual and team fun-
damentals is crucial for consistency in performance. I have found with this
type of lesson plan that we end up with confident players.
Whenever possible and when time allows, I try to design my practices
so that we work on the individual position fundamentals first. I like each
player to go through some routine or session designed to help him with his
physical mastery of defense at his particular position. Each position is unique
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Defensive Positioning
as to the type of routine that players might go through. I then like to bring
them all together for a quality catch session. Then we would do a session
designed to work on a fundamental that is position specific. The funda-
mental for that day is usually consistent with the team session that follows.
This allows the individual player to work on and, we hope, to master his
part of the total picture. With this system, the individual’s chances of con-
trolling his part of the team interaction go way up. This system has been
productive in leading to a positive practice session, and it applies to the
confidence level I discussed previously. Most important, it paves the way
for the team to compete with confidence in their capabilities.
Positioning Basics
One of our first missions in the teaching sequence is to teach the defensive
players the proper place to position themselves. We like to start with a ses-
sion to show them where their home base should be with a right-handed
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Horton
hitter when playing him straight up with nobody on base. Once we have
shown them where we think this position should be, we ask them to step
off the distance from the bases. A good example would be the shortstop and
second baseman’s positions. In his right-handed straight-up position with
no one on base, the shortstop would be approximately 7 steps from the
second-base bag down the line toward third base and approximately 15
steps back from the base line. With the same hitter, the second baseman
would be 5 steps from the second-base bag down the line toward first base
and 15 steps back from the base line. As you might have noticed, the differ-
ence in the two positions is 2 steps in a lateral direction. The difference in
the lateral direction is a reflection of the side the hitter is batting from. We
use this 2-step difference with positioning adjustments for infielders, which
I will explain later in the chapter. Stepping off the positioning spots is use-
ful when we travel to different fields where the cuts of the grass vary from
those in our home park. The bases will always be the same distance apart.
Using this step system prevents distortions in the positioning plan that could
come from unusual cuts of the infield grass and from outfield fences that
are not symmetrical or have a short porch. Many infielders position them-
selves on the back edge of the infield dirt. If they use the dirt as a guide,
they might be too deep or too shallow for our system. The outfielders some-
times base their depth on their distance from the fences. With some fields
the depth of the outfield fence could distort the desired depths of the out-
fielders. The most accurate way to ensure consistency from field to field is
for all players to judge their depths on distances from the bases.
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Defensive Positioning
second baseman would be seven steps off the base and the shortstop would
be five steps off the base.
In the outfield, our rule for every slight pull or slight opposite adjust-
ment is for the outfielders to move three steps in the proper lateral direc-
tion. If the adjustment were from straight up to pull, then the outfielders
would all move six steps in the proper lateral direction. Again, this approach
allows us to have the outfielders coordinate their movements and spacing.
Situations often occur when we do not want all three outfielders to move
together. We accomplish this special alignment with a different set of signs.
This entire system allows a coach to give one sign to the entire defense
and be able to count on the players to move to specific defensive spots.
Countless variables in the objective of the defense would call for a few ad-
justments from this basic positioning system. Individuals could be moved
with a sign specifically for each player. The infield might play the hitter one
way while the outfield plays the hitter a different way. In some cases one
side of the field may play one way while the other side plays another. This
is one reason that we like to have two coaches giving the positioning signs.
The main point to keep in mind is that within this system we can communi-
cate accurately with every player on the field. Players should know exactly
where to play with a hand signal.
Let’s break this down with an example of the basic positioning for the
infielders. Let’s assume that we have to defense an average-running, right-
handed hitter who is no threat to bunt. No one is on base, and it’s early in
the ballgame. Let’s say we are going to play this particular hitter straight
up. Here is how we would like our infielders to set up (figure 13.3).
First baseman—9 steps off first-base bag, 12 steps from base line
Second baseman—5 steps off second-base bag, 15 steps from base line
Shortstop—7 steps off second-base bag, 15 steps from base line
Third baseman—7 steps off third-base bag, 12 steps from base line
Now let’s take the same game situation and put a left-handed hitter at the
plate. We are still going to play this hitter straight up. Let’s see how this
differs from our positioning for a right-handed hitter and see if our adjust-
ment rules would apply (figure 13.4).
First baseman—7 steps off first-base bag, 12 steps from base line
Second baseman—7 steps off second-base bag, 15 steps from base line
Shortstop—5 steps off second-base bag, 15 steps from base line
Third baseman—9 steps off third-base bag, 12 steps from base line
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FIGURE 13.3 Straight-up positioning for defending against a right-handed hitter with av-
erage running speed, no bunt threat.
FIGURE 13.4 Straight-up positioning for defending against a left-handed hitter with aver-
age running speed, no bunt threat.
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Defensive Positioning
FIGURE 13.5 Slight pull positioning to defend against a left-handed hitter with average
running speed, no bunt threat.
First baseman—6 steps off first-base bag, 12 steps from base line
Second baseman—9 steps off second-base bag, 15 steps from base line
Shortstop—3 steps off second-base bag, 15 steps from base line
Third baseman—11 steps off third-base bag, 12 steps from base line
I hope this gives you a good understanding of the system we use. Obvi-
ously, this system does not account for all the variables in positioning that
game situations or particular hitters call for, but we find it a useful basic
system to work from in making more adjustments when necessary.
Now we have the decision-making process in front of us about how we
are going to defend a particular hitter given the situation. As I mentioned
earlier, you can choose what to emphasize in the scouting information that
you have accumulated. When we put the plan into action, we always keep
in mind that we cannot accurately predict where the ball is going to be hit
all the time. No matter what our information tells us, we realize that the
hitter could hit the ball anywhere on the field. So we must avoid overload-
ing one part of the field and weakening the less likely part of the field. Our
philosophy is to play to the scouting information collectively, without to-
tally giving up the least likely areas for that particular hitter. In other words,
we avoid extreme defensive alignments.
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Horton
Over the years we have found these the best criteria to follow in developing
a defensive plan. We can never be 100 percent accurate, but we try to boost
the chances of being correct by having a solid plan. No matter what system
you use, you must be consistent.
Establishing Priorities
I believe that it is important to convince young defensive players that they
must establish and understand their priorities in positioning alignments
and decision making. They must know their alignments for many special
defenses and situations, such as the double play, base coverages for steal-
ing, holding runners at first base and at second base, bunt defenses, first-
and-third defenses, playing the infield in with a runner on third base, and
taking away the chance for an extra-base hit. I have found that young play-
ers try to accomplish too much. When they play double-play depth, they
tend to play too deep. The middle infielders get too far away from the sec-
ond-base bag, trying to cover the hole between them and the corner in-
fielder. When they have base coverage for steals, they try to hold their ground
too long and are unsuccessful at beating the catcher’s throw to the bag.
When they play in to attempt to throw a runner at third base out at the plate
on a ground ball, they play halfway in, in what I call no-man’s land. In bunt
defenses they do not commit to their responsibility well enough because
they try to do too much. When guarding the line they play too far away
from it, and inevitably a ball goes between them and the line.
Coaches must teach players that they cannot accomplish everything with
their alignment scheme. In most cases they must sacrifice some coverage to
position themselves for their individual responsibilities. As a coach you must
make it acceptable for a player to get beat by a ball hit in an area that is
priority three or four. You must make it acceptable for a ball to go through a
hole created when a player leaves his spot to cover a base. Players must
understand that sometimes we just have to give the hitter some credit. I like
to use the phrase, “You must give up something to get something.” This
philosophy will make your defense more efficient when the batter hits the
ball where you are trying to get him to hit it or bunt it.
The priority system can apply to decisions made by the players on de-
fense. Young players often get things out of sequence because they are try-
ing to trick the offensive players. They tend to think and prepare for the
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Defensive Positioning
special play or trick play instead of committing their thought process to the
most probable play. During my coaching career I’ve had some difficulty in
this area with some of the more cerebral players. When this occurs, I try to
get those players to understand why I don’t want them to operate that way.
I want them to keep the game simple in their minds.
Double-Play Depth
The priority for infielders is the double play. When they position themselves
for the hitter, the infielders must understand that they have to give up some
coverage to have a chance at the double play. This priority also applies to
the middle infielders concerning playing the hole instead of being close
enough to the base to have a chance to turn a double play. When we are
playing a hitter to pull, the middle infielder on the pull side would not
allow his lateral adjustment to take him so far from the base that he would
not be able to beat the throw to the second-base bag. Therefore, we put hole
coverage second to the priority of being at the base.
Here are some of the rules that we use for our infielders:
• The first baseman is no deeper than 7 steps behind the base line if he
is playing behind the runner (figure 13.6). This rule would always
apply with runners on first and second or with the bases loaded. This
positioning is 5 steps farther in than the positioning he uses with
nobody on base or in a two-out situation. The tendencies involving
the hitter and pitcher would determine his lateral positioning.
• The third baseman is no deeper than 4 steps behind the base line
(figure 13.6) whenever the double play is in order. This is 8 steps
farther in than the positioning he uses with nobody on base or in a
two-out situation. The tendencies involving the hitter and pitcher
would determine his lateral positioning.
• The shortstop and second baseman are no deeper than 12 steps be-
hind the base line (figure 13.6) whenever the double play is in order.
This is 3 steps farther in than the positioning they use with nobody
on base or in a two-out situation. The tendencies involving the hitter
and pitcher would determine their lateral positioning. We do not al-
low them to move so much laterally that they are unable to turn the
double play. The exception to this rule occurs when we put on a spe-
cial defense that releases them from that responsibility. Occasionally
we decide to commit to defending the hitter and how we are going to
pitch to him. This option requires a special defense in which only one
middle infielder will be in position to turn the double play. We sel-
dom do this and try to avoid these exaggerated defenses.
Ideally, we are trying to get a ground ball hit in the middle of the dia-
mond. When we accomplish that, we would like to have a defensive player
in that area to get the double play that we worked so hard to set up.
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Horton
FIGURE 13.6 Double-play depth: runners at first and second, right-handed hitter, straight-
up positioning. Defending against hitter with average running speed. No bunt threat and no
sacrifice-bunt defense.
Special Coverage
Three situations require special positioning schemes:
1. Defending against the extra-base hit
2. Playing the infield in to attempt to throw out a runner trying to score
from third base
3. Defending with what we call our flight-of-the-ball defense
We normally go into what we call our no-doubles defense beginning
with the eighth inning of a one-run game. Several variables might change
the timing of when we defend against the extra-base hit. The key is the
percentage or chance that the opponent will get an extra-base hit and what
that would mean to our team’s chance of winning or losing a ballgame.
In defending against the extra-base hit, we make adjustments with the
outfielders and the corner infielders. We generally like our outfielders to
play four steps deeper. The only thing that would prevent them from tak-
ing the four steps back would be the depth of the outfield fence. If moving
four steps back takes them too close to the fence, they would go back only
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Defensive Positioning
far enough so that they do not overlap a home run ball. Keep in mind that if
all three outfielders move four steps back, their spacing in the gaps will be
distorted. Consequently, the corner outfielders should pinch the gaps by
taking two steps closer to the center fielder (figure 13.7). The outfielders
must also put this defensive plan into their decision-making process. When
we are in the no-doubles defense, they are not to dive to catch a ball unless
they are 100 percent sure that they can catch the ball or keep it in front of
them. They must talk about this before the ball is hit.
The corner infielder’s adjustment is to play close enough to the foul line
that no hit ball could possibly go between him and the foul line. This means
that the farther back they play, the farther off the line they can play. If they
are shallow, they should be very close to the foul line. If the first baseman is
holding a runner on first base, he should not move very far off the line on
the pitcher’s delivery to the plate.
When we defend with the infielders so that we can throw out a runner
from third base at the plate, we make the following depth adjustments. The
first baseman and third baseman align themselves three steps behind the
base line (see figure 13.8). The exception to positioning at this depth would
be to defend a potential bunt play or when an exceptionally fast runner is at
third base. The lateral adjustments would be based on how we have de-
cided to play the particular hitter. The middle infielder’s depth would be
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Horton
FIGURE 13.8 Defending with the infielders in: right-handed hitter, straight-up positioning,
no bunt threat.
even with the base line. If there were an exceptionally fast runner at third
base, the middle infielders would move in two steps. Their lateral align-
ment would be based on how we are playing the hitter.
We have an alignment that we call our flight-of-the-ball defense. In this
defensive situation, there is one out and the double play is in order. A run-
ner at third base is the game-winning or game-tying run. The goal of the
infielders would be to get the double play if the ball is hit hard enough
(flight of the ball) or, if not, to get the out at the plate. The speed of the hitter
becomes a huge factor in the prepitch decision-making process, but the po-
sitioning is crucial as well. In this flight-of-the-ball defense (figure 13.9), the
infielders make the following alignment adjustments. The third baseman
plays two steps behind the base line and determines where to throw the
ball based on how hard it is hit. The first baseman either holds the runner at
first base in a first-and-third situation or plays two steps behind the base
line. In our scheme the first baseman always throws a ball hit to him to the
plate. We feel it is too difficult to turn a 3-6-3 or 3-6-1 double play with the
game on the line. The middle infielders align themselves no deeper than
four steps behind the base line. They base their throw on how hard the ball
is hit. Their lateral adjustment is based on how we are playing the hitter.
They stay close enough to the second-base bag to allow them to turn a double
play, as we discussed in the paragraph on double-play depth.
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Defensive Positioning
FIGURE 13.9 Flight-of-the-ball defense (bases loaded): right-handed hitter, straight-up po-
sitioning. Defending against hitter with average running speed, no bunt threat.
Late Adjustments
Many programs teach and believe that the infielders and sometimes the
outfielders should make alignment adjustments according to the pitch be-
ing thrown. This can be accomplished by having the middle infielders relay
the pitch orally or with a hand sign. We have gone away from this system
because it allows a smart team or player to recognize the pitch being thrown
by the pitcher. What happens is that the defensive player moves in one
direction or another, which indicates what type of pitch is being delivered.
We believe in relaying the pitch information to the infielders, but we do not
move physically in any direction. Instead, we ask the infielders to antici-
pate in the proper direction. This method prevents the smart team or player
from knowing what we are throwing.
Another form of late adjustment is what we call cat and mouse. In this
adjustment an infielder shows one depth and moves in or back while the
pitcher is in his delivery. We do this in three circumstances:
1. A corner infielder shows the hitter that he is taking away the bunt,
but he then plays deeper for better coverage.
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Horton
2. A corner infielder baits a hitter into thinking that he can easily bunt
in his direction, but the infielder moves in to get an easy out on a
bunted ball.
3. With a runner at third base and less than two outs, the idea is to
show one depth and end up in another depth to confuse the deci-
sion-making process of the runner at third base. If the infielders start
back and end up in, they might get an easy out at the plate on a
ground ball hit to them. If the infielders start in and move back, they
might induce the runner at third base to hold on a ground ball hit to
them.
Our philosophy includes the cat and mouse with the corner infielders, but
we don’t believe in the cat and mouse with the runner at third. We like to
keep things simple, and we think that the cat and mouse with a runner at
third creates complexity that outweighs the benefits.
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These are just a few examples of the signals we use to relay information to defensive players.
Photos courtesy of Cal-State Fullerton.
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Horton
• No doubles
• Hit cutoff man
• Throw directly to second base on a base hit (for outfielders)
• Nothing over your head
• Nothing between you and the line
• Shade the line
• First baseman plays behind the runner
• No-throw sign to any infielder and catcher
• Infielders must go the long way on ground ball on a full count
• Back-side runner on double steal
• Cat and mouse with corner infielders or base-hit bunt coverages
• Infield depths
• Speed of hitter
• Type of base-stealing threat
• Coverages for stealing between middle infielders
• Stall for time
• Pitch the hitter fine
• First-and-third defenses (identifying the fastest runner on base)
• Bunt defenses
Although teams have played successfully with many different systems, not
much has changed over the years. Some have fiddled around with exagger-
ated defensive alignments for certain situations or hitters, but most of us go
back to an alignment that is virtually identical to the one used in the days
when players left their gloves on the field. The more the game progresses
with modern technology, the more it stays the same. The most athletic and
best defensive players are likely to end up in the middle of the field. The
players who are defensive liabilities are going to end up on the corners of
the outfield. The slow, heavy kid with a good arm will end up behind the
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Defensive Positioning
plate. If a player can hit, the coach will find a way to get him in the lineup,
even if the designated hitter position is already taken. Abner Doubleday
must have known what he was doing.
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14
Defensive Tactics
Bob Morgan
Baseball games are lost, not won. A breakdown in team defense gives the
opposition a chance to score. Good defense allows the offense only what
they earn and nothing more.
The defense must be heads up and alert. Every player must be in the
ballgame at all times. Every defensive player has a role on every play. De-
fense is the key to a sound and solid baseball team. The team that makes the
fewest number of errors or mistakes in fielding and throwing will usually
be the team that wins the game. Defensively, the focus should be on making
the average or routine play. The reasons for failure in defense are that play-
ers hurry their throws, throw off balance, are out of position, or do not know
what to do. Coaches need to teach players to be under control to make the
routine play. Defensive teams that can consistently make the average play
will be efficient and thus have a good opportunity to win games.
First-and-Third Defense
The most important aspect of a first-and-third defense is understanding the
game situation. The number of outs, the score, the speed of the runners,
and the arm strength of the players involved are the elements that the coach
should evaluate before the pitch. If the defense executes properly, the of-
fense will seldom score. After getting the defensive sign from the coach, the
catcher puts on the specific first-and-third defense.
The shortstop is usually assigned to cover second base because he nor-
mally has the best arm. The second baseman covers second base in certain
situations if his arm is strong enough to make the play.
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Defensive Tactics
Straight to Shortstop
This defense is designed to keep the runner on third base from scoring after
the ball passes the batter. The shortstop takes two hard steps toward second
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Morgan
base then comes straight up toward home plate (figure 14.3). The catcher
throws straight to the shortstop without looking the runner back at third
base. The second baseman covers second base after the ball passes the bat-
ter, while the first baseman trails the runner from first base to a position
midway between first base and second base. The third baseman covers third
base and lets the shortstop and catcher know when the runner breaks for
home plate. He does this by yelling “Four, four!”
The shortstop throws the ball back to home plate after he catches it, or he
may possibly back door the runner at third base. The pitcher should back
up home via the first-base line after he pitches to the plate. The left fielder
backs up third base for a possible throw from the catcher, the center fielder
backs up the shortstop from a throw from the catcher, and the right fielder
backs up a possible rundown between second base and third base. The de-
fense concedes second base to the offensive team.
Throw to Pitcher
The shortstop covers second base, and the second baseman goes to a cutoff
position 10 feet in front of second base, as shown in figure 14.4. Without
glancing at the runner at third base, the catcher throws the ball high over
the pitcher as if he were throwing to second base. The pitcher cuts the ball
off and checks the runner at third base. If he has no play at third base, he
looks at second base. If the runner is caught between first and second, he
gives the ball up to the shortstop covering second base or the second
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Defensive Tactics
baseman, who is 15 feet up the base line depending on the runner’s posi-
tion. The shortstop or second baseman yells “Ball,” indicating to the pitcher
who should receive the ball. The other infielder drops to a knee and points
to his teammate. Once the infielder checks the runner at third base, he shuffles
(not sprints) the runner back to first base. He listens for a call from the third
baseman should the runner from third base break for the plate. The pitcher
covers first base once he gives up the ball, the left fielder backs up third
base in foul territory, the center fielder backs up second base, and the right
fielder backs up the second baseman’s position.
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Defensive Tactics
possible rundown between second and third, and the right fielder backs up
the throw to second base from the pitcher.
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on the throwing side and to catch it from the heel to the palm of the glove.
To catch the ball on his throwing side, he steps forward with his right foot
in the direction of the throw. Holding his hands letter high, he provides a
good target.
The shortstop acts as the cutoff man on all throws to third base. On throws
to home plate, the third baseman will line up home on all throws to the
right of the shortstop. The first baseman will line up home on all balls to the
left of the shortstop. The reason for using different cutoff men at home plate
is the distance the first or third baseman would have to run to get in cutoff
position. If the third baseman is playing deep and dives on the ground for a
ball in left field, the first baseman should read this and handle the cutoff to
home because the third baseman is out of position. The third baseman and
shortstop would just crisscross; the third baseman would cover second and
the shortstop would cover third. The same would hold true if the ball were
hit into right field and the first baseman dove for a ball. If this happens, the
first and third basemen would crisscross. The first baseman would go to
cover second, and the second baseman would cover first. The third baseman
would become the cutoff man to home.
The cutoff man’s alignment will depend on the strength of the outfielder’s
arm, so the alignment will vary. The closer the cutoff man can be to the bag
(40 feet), the harder it is for the runner to recognize whether to attempt to
advance to the next base. The runner must delay his decision until the ball
passes the cutoff man, which is an advantage for the defense. Also, from a
spot closer to the base the cutoff man can more easily cut off poor throws,
and he has more range in handling high throws. We want good, hard throws
through the cutoff man’s eyes.
To let a ball go through to the base, the receiver should yell “Go, go!” He
should yell it loudly and in time to let the cutoff man react. If the receiver
yells “Go!” the cutoff man should pop his mitt and fake a cut to keep the
trailing runner from advancing. For the receiver to indicate that he wants
the ball cut off, he should call out the number of the base where the ball
should go. If there is no play at any of the bases, he would yell “Cut!” mean-
ing for the cutoff man to catch and hold the ball. After catching the ball, the
cutoff man should look for a possible play at any of the bases. If the throw is
off alignment or dying and a play at the lead base is possible, the receiver
should yell “Relay!” at which point the cutoff man would catch the ball and
throw to the lead base. Also, the cutoff man can automatically cut the ball if
he reads a ball that is dying or off alignment.
Tables 14.1 through 14.8 describe specific game situations and illustrate
the most effective defensive strategies for each circumstance. Again, these
relays and cutoffs require a lot of practice and exceptional teamwork to be
successful. Strong, confident communication is necessary. Players must make
decisions based on the likelihood of tagging the runner out and not allow-
ing other runners to advance to better scoring positions.
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TABLE 14.1 Single With No Runners On
BALL HIT TO LEFT
P Moves toward 1B
C Trails runner to 1B
1B Backs up 2B, yells if runner goes to 2B
2B Covers 2B
3B Moves toward mound for deflected ball
SS Lines up throw to 2B and throws
LF Fields grounder to 2B
CF Backs up left fielder
RF Moves to backup 2B in line with throw
P Backs up 2B
C Trails runner to 1B
1B Makes sure runner touches base and then
covers 1B
2B Covers 2B
3B Backs up 2B for deflected throw
SS Lines up throw to 2B
LF Backs up CF
CF Fields grounder and throws to 2B
RF Backs up CF and will cover 2B if ball
is hit to CF‘s right
BALL HIT TO RIGHT
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TABLE 14.2 Single With a Runner on First Base
BALL HIT TO LEFT
P Backs up 3B
C Backs up pitcher on play
1B Makes sure runner touches 1B, backs up 2B
2B Covers 2B
3B Covers 3B
SS Lines up throw to 3B
LF Fields ball and throws to SS in cutoff position
CF Backs up LF
RF Goes toward 1B area
P Backs up 3B
C Covers home
1B Watches runner touch base, stays near bag
2B Covers 2B
3B Covers 3B
SS Lines up throw to 3B
LF Backs up CF
CF Fields ball and throws to 3B
RF Backs up CF
P Backs up 3B
C Backs up pitcher, covers home
1B Watches runner tag 1B
2B Covers 2B
3B Covers 3B
SS Cutoff man for throw to 3B
LF Backs up 3B
CF Backs up RF
RF Fields ball and throws to 3B
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TABLE 14.3 Single With a Runner on Second Base
BALL HIT TO LEFT
P Backs up home
C Covers home
1B Covers 1B, moves to cutoff position if to
left of SS
2B Covers 2B
3B Lines up throw home
SS Covers 3B
LF Fields ball and throws home
CF Backs up LF
RF Moves to infield area
P Backs up home
C Covers home
1B Cutoff man behind the mound area
2B Covers 1B
3B Makes sure runner touches 3B, covers 3B
SS Covers 2B
LF Backs up 3B
CF Fields ball and throws home
RF Backs up CF
P Backs up home
C Covers home
1B Cutoff man for throw home
2B Covers 1B
3B Covers 3B
SS Covers 2B
LF Backs up 2B area
CF Backs up RF
RF Throws to 1B in cutoff position
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TABLE 14.4 Single With Runners on First and Second Base
BALL HIT TO LEFT
254
TABLE 14.5 Sure Double
BALL HIT TO LEFT
P Backs up 3B
C Covers home
1B Watches runner touch base, trails him to 2B
2B Covers 3B
3B Backup man on tandem relay
SS Front man on tandem relay
LF Fields ball and throws to front man on
tandem relay
CF Backs up 2B
RF Moves toward 1B area
P Backs up 3B
C Covers home
1B Watches runner touch base, trails him to 2B
2B Front man on tandem relay
3B Covers 3B
SS Backup man on tandem relay
LF Backs up 3B
CF Goes for ball, hits front man on tandem
relay
RF Goes for ball, hits front man on tandem
relay
P Backs up 3B
C Covers home
1B Cutoff man for throw home
2B Front man on tandem relay
3B Covers 3B
SS Second man on tandem relay
LF Backs up 3B area
CF Moves to 2B area
RF Goes for ball, hits front man on tandem
relay
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TABLE 14.6 Pop Foul, Runners on First and Third
POP-UP TO THIRD-BASE LINE
P Covers 3B
C Covers home
1B Cutoff man for throw home
2B Covers 2B
3B Goes for ball
SS Goes for ball
LF Goes for ball
CF Comes to 2B area
RF Covers 1B
P Covers home
C Goes for ball
1B Goes for ball
2B Cutoff man for throw to 2B
3B Goes for ball
SS Covers 2B
LF Goes to 3B area
CF Backs up 2B
RF Covers 1B area
P Covers 1B
C Covers home
1B Goes for ball
2B Goes for ball
3B Cutoff man for throw home
SS Covers 2B
LF Covers 3B
CF Comes to 2B area
RF Goes for ball
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Defensive Tactics
Rundowns
Rundowns are an integral part of the game of baseball, and thus the defen-
sive team must practice them even though they occur less frequently than
other defensive situations do. Handled properly by the defense, rundowns
can be a pivotal point in the outcome of a ballgame. Rundowns may help
your team out of a tough situation by foiling a rally by the opposition and
should be an automatic out for the defense.
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He does all of this at the same time, which tells the throwing infielder to
deliver him the ball head high. We want the throw from the head on up
because this is an easy ball to handle when running.
In a typical rundown, you have a runner caught and you must get him
with one throw. The infielders should get either outside or inside the base
line. The fielder with the ball must go full speed at the runner to get him
going full speed to the next base. The fielder with the ball will have his arm
up in a throwing position as he runs, never faking the throw. When he does
throw the ball on command from the receiving infielder, he throws the ball
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Defensive Tactics
Bunt Defense
The main goal of any bunt defense is to get an out. Each of your bunt de-
fenses is designed to get an out at a certain base. If getting that out is not
possible, you must get the batter out. Many big innings occur when a de-
fensive team does not get an out in a sacrifice-bunt situation.
The key to running a good bunt defense is having the fielder make the
correct decision about where to throw the ball. The bunted ball will dictate
which base to throw the ball to. All bunt defenses should be put on by the
catcher, who gets the play from the coach.
Bunt defenses start with the pitcher throwing a strike on the lower part
of the plate, a pitch that is hard to bunt. A large percentage of pitches thrown
up in the strike zone are called balls, so pitching high tends to lead to walks
in bunting situations. In addition, a ball up is more vulnerable to be hit
hard. That becomes a factor if the bunter pulls back to hit. A strike is impor-
tant in this situation because if the bunter takes the pitch, the offense will
see your defense. They may then change the direction of the bunt, execute a
hit-and-run, fake bunt and slash, or do any number of things.
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260
TABLE 14.11 Bunt Defense, Runner at First Base,
Second Baseman Charges
P Throws mid-low strike and breaks straight
in, has coverage in front of mound, delivers
to plate when sees second baseman out of
corner of his eye
1B Holds runner on first
2B Starts on infield grass and breaks hard to
plate when pitcher comes set, covers first-
base side of mound
SS Covers second base
3B Starts 15 feet in front of grass and breaks
hard when pitcher comes set, has third-
base line
C Short front, calls where to throw the ball
LF Backs up third
CF Backs up second
RF Backs up first
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TABLE 14.13 Bunt Defense, Runners on First and Second,
Second Baseman Charges
P Throws a mid-low strike when he sees
second baseman out of corner of his eye.
Covers third-base line and calls ball. If
he can’t field ball, covers third base.
1B Holds runner and stays on the bag.
2B When pitcher comes set, breaks hard to
home plate.
SS Covers second base
3B Plays slightly in front of base and reads
bunted ball. If pitcher calls for ball, he
covers third base. If pitcher doesn’t call for
ball, he comes in, fields ball, and makes the
play to first base.
C Calls play and has responsibility in front of plate.
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Defensive Tactics
Intentional Walks
An intentional walk is used as part of defensive strategy only when second
base or second and third bases are occupied with less than two outs, and
when the batter is not the potential tying or winning run.
In giving an intentional pass, the pitcher should not lob the ball to the
plate but should instead throw medium-speed fast balls about three feet
outside and shoulder high.
Because he cannot leave the catcher’s area until the pitcher releases the
ball, the catcher stands up and extends his arm (for a right-handed batter)
or glove (for a left-handed batter) to the side, and then takes a lateral step to
receive the ball.
The primary objective of the intentional pass is to pitch to a more logical
opponent while setting up a force or double play. The intentional walk is
used only with first base open.
Make Plays
Making plays on defense will keep your opponent from building momen-
tum in a ballgame. Making a big play, such as a diving catch, a double play,
or a strikeout to end an opponent’s charge, can deflate the momentum of
your opponent and give your team a big lift. Generally, you want a quick
tempo when you are on defense.
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Making a big play on defense will help deflate your opponent’s momentum.
Answer Back
Offensively, you can answer back to break your opponent’s momentum.
Suppose your opponent goes out and scores two runs in the top of the first
inning. Answering with two or more runs in the bottom of that inning can
cancel that charge. In the same situation, a pitcher can answer back in the
top half of the second inning by shutting them down with no runs. Your
team will then have an opportunity to build on the two runs they scored
previously to answer back. Whether from an offensive standpoint or by
pitching and defense, answering back is an effective way to break your
opponent’s momentum.
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Defensive Tactics
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Defensive Alignment
Several factors influence defensive adjustments. As coaches we analyze sev-
eral variables before making any defensive decision—pitcher’s strengths,
type of hitter, type of pitch, negative or positive count, number of outs, field
conditions, inning, and whether the team is home or the visitor. When we
move our players in or out of different positions, we consider these vari-
ables seriously.
Infield Depths
Coaches can use three different alignments for their infielders: back, in, and
double-play depth.
• Back—When the infield is playing back, all four infielders are back to
the cut of the grass and trying to keep the ball in the infield to make
the sure out.
• In—If the infield is in, all four infielders are far enough in to make a
throw to cut off the run at home and get the lead out. Attempting to
get the lead out in this situation usually means your team is losing or
you are in a close game and want to stop another run from scoring.
• Double play—If the infield is at double-play depth, they are positioned
not at the back of the infield but cheating in a little so that they can
cut down the distance that the ball will travel on the ground. This
positioning will give the infielders more time to make the double
play. In the double-play situation, you are trying to get the sure out at
second base, which will also be the lead out if there is only a runner
at first when the ball is hit. The sure out will not be the lead out if
runners are at both first and second when the ball is hit. In this case
you will almost always try to get the sure out at second and then
have an opportunity to get the out at first by completing the double
play. Taking the sure out at second in this situation can lead to get-
ting two outs as opposed to just one if you choose to take the lead out
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Defensive Tactics
at third. In this situation the only time you will try to get the lead out
at third is when there are already two outs or when the ball is hit in
the hole between the third baseman and shortstop and the only play
the shortstop can make is at third base.
Outfield Play
The outfield may play many different alignments during a game. They can
play in, deep (so that nothing can get over their heads), shade to the right,
or shade to the left. Outfielders are aligned depending on where the hitter
may hit or the situation of the game. Regardless of the alignment, where the
outfielder will throw depends on where the ball is hit and how far it is from
the outfielder. When a hit ball takes the outfielder away from the lead run-
ner, the throw should always go to second base to keep the sure out at first.
If a hit ball takes the outfielder toward the lead runner or if he can make the
play with a strong throw, he should throw to get the lead out.
Caught Ball in the Air When an outfielder can catch a fly ball by going
toward the play, he should throw to try to get the lead out. When the out-
fielder catches a fly ball going away from the play on the lead runner, he
should throw to second base (sure out) to keep the runner from advancing
from first. The throw to second will keep the double play intact and keep
the sure out at first if the next batter hits the ball on the ground. If the next
batter hits the ball on the ground, you will have the opportunity to get a
double play and stop the offensive charge.
Ball Hit on the Ground On ground balls hit directly at the outfielder or
two or three steps to his right or left, he should throw to get the lead out
because he can make a strong throw to the lead base. In the same situation
with the ball on the ground and five or more steps to his right or left, the
smart play would be to throw to second base (sure out). The throw will
keep the batter from advancing to second and keep the double play intact.
If the next batter hits the ball on the ground, there is a chance to turn a
double play. In almost all situations the outfielder should try to keep the
double play intact (take the sure out) and not let the runner advance. Al-
ways trying to throw out the lead runner is the biggest mistake an out-
fielder can make because doing so can extend the inning and lead to more
runs for the opponent, rather than being able to break the back of an inning.
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the lead out at second base in a double-play situation will be the best choice
to get one or possibly two outs and stop the other team from advancing
runners into scoring position. Getting the sure out at second in a double-
play situation with the bases loaded or with runners at first and second
may result in giving up a run, but it will draw the winning team closer to
the 27 outs needed to end the game.
When your team is losing, the emphasis will be on stopping the oppos-
ing team from scoring any more runs. The team behind in the score will
usually try to get the lead out if the runner is trying to score. A losing team
will take the sure out early in a game if that out can be translated into a
double play, even though a run may score. They will give up the run to get
two outs, clear the bases, and stop any more runs from scoring that inning.
Late in the game with a runner in scoring position, they will be trying to cut
off the run by getting the lead out because they will not have many more
opportunities to score runs. Cutting runs off late gives them a better chance
to come back by scoring one or two runs.
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Defensive Tactics
Disrupting the base runner’s timing. When a runner reaches base, the pitcher
must upset his timing and rhythm. The simplest and most effective way to
threaten a potential base stealer is to hold the ball and freeze the runner.
The pitcher can disrupt the base runner’s timing by varying the amount of
the time he holds the ball on each pitch. On some pitches he can hold the
ball longer, and on others he can go directly to the plate with only a slight
pause. If the base runner is unsure when the pitcher will throw to the plate,
he will become tense. His muscles will tighten up, and he is unlikely to get
a good jump. Holding the ball until the base runner stops prevents the base
runner from getting a walking lead. Additionally, the batter who is waiting
will become anxious and begin to lose his concentration.
Statistics show that marginal base stealers have a significantly lower
success rate when a pitcher throws to first at least once. A well-planned
quick throw to first can be effective. Varying his moves is probably the best
way for the pitcher to stop the running game. A quick step-off will chase the
runner back to the bag and will often expose his intentions. When a runner
slides headfirst back to first, it’s a sign that he is going. A throw to first or a
quick step-off will also cause the batter to tip his intentions.
Quickening the delivery to the plate. The pitcher can control the running
game by speeding up his move to the plate and quickening his delivery to
the plate. He should concentrate on minimizing arm and leg movement;
the less wasted movement he has in his delivery, the easier it becomes to
speed his release to the plate. He should think of his leg kick as a leg lift
rather than vice versa. He should keep his arms close to his body and re-
duce the arc that his arm travels. He should get his arm up into a throwing
position quickly. These techniques will speed up his delivery and improve
his mechanics.
Slide step. The slide step is an effective way to slow down the running
game. From the set position, the pitcher simply locks his hip and slides his
lead leg close to the ground toward the plate. In essence, he is speeding up
his time to home plate. If a normal leg lift is timed at 1.4 seconds, using the
slide step would reduce the time to the plate to 1.2 seconds.
Pitchouts. Pitchouts are another way to slow down base runners. The
purpose of the pitchout is to give the catcher an easy ball to handle so that
he can get off a quick, accurate throw to second base. For a pitcher, the key
on a pitchout is to stay compact, quicken the delivery, and throw a four-
seam fastball high and away. He does not use a slide step when pitching
out because the base runner will probably not go on the pitch. The pitcher
can also use a modified pitchout, a pitchout thrown eye high just off the
outside corner. A team that has the opponent’s signals should use the modi-
fied pitchout because the opposition is less likely to suspect that their signs
have been compromised. The modified pitchout is also used against teams
who read pitchouts well.
Left-handers’ advantages. Left-handers should have a good move to first
base and be able to stop the running game better than right-handers can.
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Morgan
The pitcher can control the running game by quickening the delivery to the
plate.
Many lefties have not developed a move to first base because most players
do not run on lefties. The key is to keep all the actions of the pitch and pick
the same so that the base runner has no key on an early read.
A left-handed pitcher can do a variety of things with his leg and arms.
Left-handed pitchers must abide by two simple rules when picking to first
base. The first rule concerns the leg lift. The stride leg must not cross the
front plane of the rubber as it is being lifted. The second rule deals with the
stride leg, which must land within a 45-degree angle from the center of the
rubber.
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Defensive Tactics
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Defensive Tactics
step on the rubber, and are ready to pitch. We have to teach our pitchers to
change their tempo during the game.
When your starter begins to break down, he can take more time between
pitches to gain time for the reliever. He can clean his spikes, walk around
the mound, wipe the sweat off, tie his shoes, tuck his uniform in, use any
way to buy time to give the relief pitcher more pitches.
In all our strategies for buying time for our relievers, we must remember
the eight pitches he will receive when entering the game. The situations
will dictate the moves you should consider making. You end up playing a
game of cat and mouse to put your players in the best situation to be ready
to perform. A relief pitcher should warm up in the stretch position and get
two of his pitches game ready, or one if time is limited. Try to give your
relievers a general idea of their roles and how you will use them during a
ballgame.
Pickoff Plays
The primary objective of a pickoff is to keep base runners close to bases and
make an aggressive team more tentative. Pickoffs are important in helping
a team control the running game. Pickoffs can also be effective in uncover-
ing a team’s offense in a bunt situation.
We try to emphasize quick feet and a quick upper body, short arm ac-
tion, and accurate location on all pickoffs. The target location is two feet
over the inside corner of the bag.
At First Base
First base. The pitcher throws to the first baseman, who is playing behind
the runner. The catcher puts the pickoff on and reads whether there is day-
light between the runner and the first baseman breaking in behind the run-
ner. If daylight appears, the catcher pops his mitt and the pitcher throws to
first base. If the runner breaks back to first base with the first baseman, the
catcher drops his mitt and the pitcher steps back. The pitcher reads the
catcher. With a left-handed pitcher on the mound, the first baseman breaks
when the pitcher picks up the nonpivot foot and throws automatically to
first.
Go hard. The first baseman puts on this play by stepping in front of the
runner. The pitcher comes set. If the runner leads off beyond the first
baseman, the first baseman will break to the bag and the pitcher will throw
over. If the runner stays even with the first baseman, the pitcher reads this
and throws to the plate. With a left-handed pitcher on the mound, the throw
to first base is automatic.
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At Second Base
Daylight. No sign is needed for this play. When the pitcher comes set, the
shortstop comes up behind the runner and bluffs him back to second base.
If the runner doesn’t step back toward second base, the shortstop opens his
glove and breaks to second base. If the pitcher reads daylight between the
shortstop and the runner at second base, he throws to the bag at second
base. If the shortstop does get the runner to step back toward second base,
he slaps his glove, which signals the pitcher to pitch, and the shortstop steps
back to his normal position.
Count play. The pitcher gets the sign from second baseman or shortstop,
depending on who is covering. This is a timing play based on the back of
the pitcher’s neck. When the pitcher starts his stretch, one of the infielders
will bluff the runner back to second base (the one not covering the bag). As
the pitcher comes to the set position, he looks home and counts one thou-
sand one, one thousand two. He then turns and fires to the other infielder,
who has broken to cover second base after counting one thousand one. Ei-
ther the shortstop or the second baseman can put the play on and cover the
bag.
Go hard. This play involves an inside reverse pivot from the pitcher, who
throws to the shortstop covering second base. The shortstop puts the play
on and breaks when the pitcher starts his leg lift. The pitcher should get to
a balanced position before starting his inside pivot toward second base.
16. The catcher puts on this play. The pitcher is in a windup position and
reads the catcher. If the catcher sees daylight between the shortstop and the
runner, he pops his mitt and the pitcher throws to second. If the catcher
drops his mitt, the pitcher steps back because they have no play. This pickoff
is used with the bases loaded or runners at second and third. The pitcher
must read the catcher.
14. The catcher puts on this play for a pickoff at second base. The second
baseman reads the runner. When the runner takes his longest lead, the sec-
ond baseman will break to the bag. The pitcher, in a stretch position and
looking at home, must be ready to throw when the catcher lifts his glove.
At Third Base
Go hard. From the stretch position the right-handed pitcher steps at 45 de-
grees to third base and fires to the third baseman covering the bag. The
infielder breaks when the pitcher lifts the nonpivot foot. The left-handed
pitcher reads third base by looking over his left shoulder from the stretch
position. When the infielder breaks, the pitcher fires to the third baseman
covering the bag.
15. The catcher puts on this play. The pitcher in windup position throws
to third base or steps back off the rubber, depending on the runner. If the
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Defensive Tactics
infielder breaks to third base and the catcher sees daylight, the catcher pops
his mitt and the pitcher jump turns and throws to third base. If the runner
breaks back with infielder, the catcher drops his mitt and the pitcher steps
back.
Other Pickoffs
31 and 32. We use another pickoff when runners are on second and third or
first and third. We have our pitcher pitch from the stretch. He brings his leg
up. As his leg comes down, his body should start moving toward third
base. The pitcher fakes to third and throws to second or first, depending on
where the runner is. With a runner at second base, the shortstop and second
baseman should move a little farther from the bag to encourage the runner
to take a maximum lead. The second baseman covers on this pickoff and
breaks as the pitcher starts his kick. We have the ideal defense when the
lead runner is sliding on the ground and we are making a play at second
base. The pitcher must guard against moving his body to third base before
his leg comes completely off the ground. The pitcher must make a good
fake at third for two reasons. First, he must convince everyone he’s going to
third. Second, a good fake facilitates the pivot. During a first-and-third situ-
ation with two outs and a full count, this play is automatic. This pickoff
with runners at first and third is very effective, especially with an aggres-
sive base runner at first base.
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These pickoffs keep base runners from cheating on bunt coverages when
the defense is breaking early. The idea is to make an aggressive base-run-
ning team more cautious.
Catchers can also put on pickoff plays to particular infielders. When the
catcher puts on a pickoff to a particular infielder, he will be throwing to the
base on the next swing and miss or bunt and miss. He will not throw unless
he has received acknowledgment of the sign from the infielder. The best
times to put on these plays are with a base runner who can run, in bunt
situations, on 3-2 counts with less than two outs, or with a runner at third
base and the infield playing in. You should never try a pickoff at a base with
two outs and a weak hitter up behind in the count.
Offense can win you some games. Defense will win you more games. De-
fense and pitching will win you championships. An aggressive, communi-
cating defense can control the flow of the game. As a coach you want to
develop a team that plays consistent defense (making the routine play) and
does not beat itself, meets every situation with poise, and is able to make a
great play. Great defense can turn the momentum of a game and break the
spirit of your opponent. Poor defense can dishearten a team, make it ap-
pear poorly coached, and prolong the game. In general, a defense breaks
down when players try to do too much. Infielders go so fast that they are
out of control, and outfielders try to make impossible throws. Teach players
to be under control and make the average play. The defensive team that can
make the routine play gives itself an excellent chance to win.
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PAR T
IV
Fine-Tuning
Your Strategic
Approach
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15
Adjusting for Different
Levels of Competition
John Herbold
1. Play catch.
2. Put the ball in play.
3. Throw strikes.
4. Have good team spirit.
5. Run the bases intelligently.
6. Know the rules.
These six axioms describe for players and coaches alike the secret to success
at any level of baseball. Coach Wally Kincaid of Cerritos (California) Junior
College originally outlined the first four. I added the last two later.
Coach Bill Powell of Long Beach Poly High then suggested a few more:
“Try to score in the first inning because it’s the most productive of all—and
try to keep the other team from scoring in the first inning. And any time
you score, it’s important that you keep the opposition from scoring right
after you do.”
Coach Kincaid had some outstanding seasons, once going 39-1 and then
40-0! He did it by playing more games than anybody else and against the
best opponents he could find, all the while stressing good fundamentals.
Of course, our next problem—after we know what to do—is deciding
how to achieve it. No doubt, other chapters in the book will help you do
this. Now let us ponder another statement with which at first reading many
coaches, players, and fans may not agree: “Baseball at all levels is more
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similar than dissimilar!” A shocking and provoking thought, isn’t it? But
let’s examine the issue. The history of baseball shows that it has been a
consistent game. Three strikes and you’re out, six outs per inning, no time
limits, equal at-bats. Sure, the distances may vary: 40-foot bases or 75 or
even 60. Seven innings or nine. Sometimes only five if the high school “mercy
rule” creeps in. Certainly, at different levels the fences are not all the same
distance. No doubt women’s professional baseball failed because the women
played in ballparks designed for males. Had the promoters brought in the
fences, the game might have survived. Bats in the youth leagues are natu-
rally smaller (and unfortunately usually metal), but players at all levels can
surprise with demonstrations of power and arm strength. As Mr. Einstein
once proved, it’s all relative.
So now what of the game itself? It’s not identical for all ages and sexes,
but it’s close. Players make errors of omission and commission at all levels.
One team wins, one loses, and more often than not games are as much lost
by the losing team as they are won by the victors.
Errors and umpires everywhere are all part of the winning and losing.
As the great New York Giants manager John McGraw said long ago, “You
take the errors and the umpires out of baseball, and the game would die in
two weeks.”
Players in high school often throw to the wrong base, but at a major-
league game you may see the same mistake. While watching the St. Louis
Cardinals play the Los Angeles Dodgers, I saw a lone Cardinals runner try
to advance to third on a ground ball to short with one out! Easy out, dumb
play. Later, with one out and Dodgers runners on first and third, the batter
hit a fly ball to the Cardinals’ center fielder, who then foolishly fired the ball
home. Unfortunately, the throw not only cleared the head of the cutoff man
but also flew over the catcher and even the pitcher backing him up! By the
time the pitcher had retrieved the errant toss, the runner on first had gone
all the way to third. A week later Cardinals manager Whitey Herzog re-
signed. I guess he’d seen enough.
So does strategy vary from level to level? Yes, of course, but not much.
First, we need to realize that baseball is really a pyramid—of both success
and failure! The bottom tiers of the pyramid are made up of the thousands
of youngsters all over the world who begin playing the game at an early
age. Johnny and Jenny at age six or seven come home and tell Mom and
Pop they want to play T-ball down at the park because “all the kids are.”
Some of the youngsters then find that they like the game. Some love it, and
some leave it.
Down through the ensuing years, our baseball pyramid becomes smaller
as players strive to reach the top, our major leagues. We hope all will re-
member the game fondly through their experiences. As noted baseball ex-
pert Don Weiskopf wrote in his book Baseball Play America, “Often too much
youth baseball is geared more to the adults than to the kids.” He adds that
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Adjusting for Different Levels of Competition
in a rush to find national champions, for many players the summer season
is all too abbreviated—finished by mid-July.
Often a good neighborhood playground can help in teaching the nu-
ances of baseball, especially when the people in charge are baseball veter-
ans with years of experience, putting fun into the word fundamentals.
Years ago, men such as Benny Lefebvre (Los Angeles Rancho Cienega
Playground), Bill Duvernet (Los Angeles Manchester), and George Powles
(Bushrod Park in Oakland) were key reasons behind the success of Califor-
nia high school powerhouses Dorsey, Washington, and Fremont in Los An-
geles, and Oakland Tech and McClymonds in Oakland. Today Fremont High
is tied with Long Beach Poly for producing the most major leaguers with 23
each, and Washington High once had six future AL or NL performers on
one team! Powles for McClymonds in Oakland turned out such stars as
Frank Robinson, Vada Pinson, basketball legend Bill Russell, and football
whiz John Brodie.
As ex-major leaguer Chuck Stevens says of his youth, “On those Long
Beach playgrounds, we learned to be ‘playmakers,’ of which there are very
few today even in the big leagues.”
I remember a Long Beach Poly High player of mine who, while receiv-
ing an intentional walk with the winning run on third, suddenly reached
out and poked the third pitch into center field for the game clincher. No-
body taught him that! Certainly not I, who was as surprised as everyone
else there. Kids learn such tricks at the park playing with and against each
other, especially their elders.
Another time one of my players scooted home from third with a big run
while the other team was making an appeal on him at second. Nobody
taught him that either. But young players should be encouraged to try things
on their own. Too much baseball today is robotic. Sadly, in high school ball
now there are no more intentional walks and no appeal plays.
Ah, fundamentals. I remember Tommy Lasorda asking me after I had
my head down after a losing effort in a close game, “John, did you lose the
game because of a breakdown in fundamentals?” “No,” I replied. “Then
don’t feel so bad,” he said.
Certainly, the length of practice sessions will vary depending on your
age group, but whatever the ages involved, practice should be carefully
planned, executed by time blocks, and made competitive, realistic, and en-
joyable. Make your practices like games, and then the games will be like
practice.
Or, as the motorist asked the traffic cop, “How do I get to Carnegie Hall?”
“Practice, practice, practice,” was the reply.
By the time youngsters reach high school, the number remaining from
those who started out in T-ball drops considerably. That number is cut in
half when college rolls around, and it falls even more when the pro draft
arrives. A fortunate few get a shot at the minor leagues. It is estimated that
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Herbold
7 percent of those drafted and signed will ever reach the majors, and of
those who do, most will average about four years there. Still, hope springs
eternal, and it should. Some are going to make it and become Yankees, A’s,
Astros, or whoever.
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On a very shallow pop fly that fell between the outgoing shortstop and
the incoming left fielder, our runner barely scored the winning run because
he was already racing to third on a pitch headed for the middle of the plate.
“What does the pitcher do on a pop fly between the first baseman and
the catcher when both are going for the pop-up? The pitcher calls the name
of one player, and then tackles the other so that they don’t collide and per-
haps drop the ball.” Thank you, Scout Jackie Warner, many years ago. We’ve
done it a few times.
“What does the second baseman do when he is prepared to cover first
base on a sacrifice bunt?” What he does not do is sprint immediately in the
direction of first base. Rather he cautiously moves straight forward so that
he can move in either direction and not commit himself too early should
the ball be hit behind him and go out into the outfield. Thank you, former
Arizona State coach Bobby Winkles.
So ask, listen, observe. Yogi Berra had some pretty good messages for
us, but I’m not so sure about his “When you get to the fork in the road, take
it.” When it comes to strategy, I don’t think that one would be much help.
Play Catch
“Anybody can play catch!” you say. Whoa, not so! Branch Rickey once orated,
“You don’t play baseball, you work it.” Brooks Robinson, the great Orioles
third baseman, told Coach John Scolinos and me, “I often just bounce a
baseball 50 times or more up against a cement wall and field the ricochets.
Then I’ll take 30 ground balls because fielders go into slumps just as hitters
do.”
All-star infielder Bobby Grich later added that Robinson showed him a
good drill that Robinson’s high school coach had once shown him. Two
infielders stand facing each other, maybe four to five feet apart. One fielder
would have his glove on while the tosser bounced difficult short hops to
the fielder until he had made 25 in a row without a miscue. Then the pair
would trade duties.
An old timer once told me, “Catch the ball as if you were catching a raw
egg, and on ground balls think of your glove as a dustpan.” Adds Coach
Jerry Kindall, the former head man at the University of Arizona, “Fielders
should field the bottom of a ground ball—glove beneath it.”
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You can’t hit the ball with the bat on your shoulder. To be successful, you
must put the ball in play!
Coaches need to sell their players on the value of putting the ball in play.
Maybe the following stats will help get the point across:
• Tony Gwynn, the great Padres hitter, swings and misses fewer than
10 times per every 100 swings, and that’s against major-league pitch-
ing!
• Don Mueller of the New York Giants put the ball in play 93 times out
of every 100 plate appearances, walking or striking out only 7 times
per hundred.
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• Reportedly, National Leaguer Manny Mota took only one called third
strike in over 500 pinch-hitting trips while batting nearly .300 in so
doing.
• Joe DiMaggio hit 11 home runs without an intervening strikeout, and
he struck out only five times in his 56-game hitting streak.
Throw Strikes
“If pitching were easy, they wouldn’t pay a man a million dollars a year to
do it,” once wrote the late Ron Squire, a great pitching guru some years
back at Lynwood (California) High School. “And ya can’t field a walk!”
Jack Salveson, a former major leaguer out of Long Beach Poly High, once
added, “Control is a state of mind.” (Control is more mental than physical.)
I’m not sure about the secret of control. I once had at Lakewood High a
pitcher named Mark Clabough who walked but two batters all season as a
starter. In so doing, he threw a no-hitter against the Long Beach Poly High
Gwynn brothers—Tony and Chris—using only 61 pitches, of which only 9
were balls!
That year we had three starters who gave up only 10 walks among them!
We also had five hurlers who shared the 15 league wins, of which 10 were
shutouts in which no walks were issued. (The team went undefeated in
league.)
The so-called secret? Probably concentrating and focusing on the next
pitch over and over. Or perhaps it was me constantly screaming “Throw
strikes!”
If one wants a major-league record to shoot for, how about Red Barrett’s
58-pitch, nine-inning shutout over Cincinnati in 1944? It can be done. Con-
trol is a state of mind, so work on it.
Sparky Anderson rates the 2-1 pitch the most important in baseball be-
cause the next pitch is going to be either 3-1 (bad) or 2-2 (good). Dean Stotts,
the able pitching coach at Stanford University, advises, “A pitcher’s objec-
tive is (a) to get at least one of his first two pitches over the plate for a strike,
and (b) to get to a two-strike count on the hitter as soon as possible.” Defen-
sive strategy isn’t a big concern when the other team doesn’t have many
runners on base. Only in T-Ball are walks not a big factor in the outcome of
the game.
Yes, we do keep pitch counts with a clicker held by the pitching coach:
• 120 pitches maximum per week for high school, 80 to 85 per game.
• 135 to 145 per week for college, 90 to 105 per game.
• 70 pitches per game for ages 12 to 14 (don’t count innings).
• 60 pitches per game for ages 9 to 11. An excessive number of pitches
thrown in one bad inning is more damaging than an excessive num-
ber of pitches thrown in the entire game.
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Should the coaches call the pitches for the pitcher and catcher? For us?
Not often—maybe 5 or 10 times a game when needed. Coach Gary Adams
over at UCLA calls very few pitches, and some years he’s had more players
on major-league rosters than any other college coach. He lets his players
play (and develop). He’s not interested in playing master puppeteer. I wish
my sons could have played for Gary Adams.
I’m not really in favor of young players ages 5 to 11 even facing other
youth pitchers. I prefer to use tees for games or else have each coach “pitch”
to his own players. More action, fewer walks, and fewer hit batters. Save
the curveballs for high school. And nobody—especially players 6 to 12—
enjoys getting hit by pitchers.
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Herbold
under Joe Torre, USC under the legendary Rod Dedeaux, or LSU with Coach
Skip Bertman.
I once saw a picture of Coach Ron Fraser’s University of Miami team
running across the outfield after practice, all holding hands together—bond-
ing.
Another squad had its players fall one by one from a 10-foot platform
into the arms of their teammates—trust.
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Adjusting for Different Levels of Competition
Let us just touch briefly on what all players and coaches should study:
• What is (and what is not) a legal catch? What about the force versus
the double-off? Similar, yes. Identical, no!
• Why are there two lines three feet apart the last half of the way to
first base?
• What’s the difference between interference and obstruction?
• When does a catcher have to throw to first base or tag the batter on a
missed third strike? When doesn’t he?
• What exactly determines when the infield-fly rule is in effect? Where
do the runners have to be? Can the ball be purposely dropped? No.
Can the infielder allow the ball to hit the ground first and then make
a play? Yes. Is a bunt an infield fly? No.
• What about thrown balls that hit an umpire? Batted balls?
• What happens when two players are on the same base at one time?
• What determines whether a batted ball is fair or foul?
• What are the special sliding rules and restrictions for your league?
General Strategy
In the ensuing section, I will be quoting Coach Al Weiner often because he
has had 31 years of experience directing Pony and Colt League teams, has
coached the Lakewood High (California) frosh-soph clubs for 15 years, and
has directed AAU teams. Working out of Lakewood’s Heartwell Park, Al
has been a major factor in developing players for Lakewood High, which
has had more players drafted by professional baseball than any other high
school in the nation.
• At any level, I personally do not like to play my infield up, or in,
unless it’s the last inning of a tie game or unless we want to keep the
opposition from tying it. In either case I don’t like it, but we may be
forced to do it. The drawback is that you make .500 hitters out of .250
hitters when you bring the infielders up.
Assistant Coach Cliff Brown and I recently had an interesting talk
on strategy with Hall-of-Fame manager Sparky Anderson, who said
that when his teams were even or ahead in the game, he often would
not play his infield at double-play depth. He would prefer to have
them at normal position because as former Fresno State coach Bob
Bennett notes, “What Anderson wanted were outs (even if only one)
so as not to open up too many holes by playing close to the bag and
thus getting even further behind in the score.”
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On the other side of the coin is former Los Angeles State assistant
coach Jon Shuler, who just hated to have a single go between the
middle infielders in a double-play situation. Thus we have some dif-
ferences of opinion on strategy.
Speaking of the double play, Coach Bob Bennett relates that some-
times famed Fresno State coach Pete Beiden would play one infielder
in and the other back depending on where he figured the batter would
hit the ball. So he would play the shortstop back for a right-handed
pull hitter but the second baseman in to cover the bag. Interesting.
• I use the intentional walk more than most high school or college
coaches do. The free pass sets up more force plays, and it works more
often than it fails.
• I like to hit-and-run with runners on first and third with none or one
out. The hit-and-run keeps your team out of double plays and often
guarantees a run if the batter gets the ball on the ground (or a double
or triple play if he doesn’t!)
In defending the hit-and-run, many college-level teams will have
the shortstop cover the bag if a right-handed batter is up because on
a single through short, the runner from first probably will not ad-
vance to third, but on a single through second, he should.
• The four-man outfield works well against a powerful alley hitter in
close games. We leave the third baseman in against bunt attempts
but move the shortstop to the outfield, closing all the gaps (we hope).
This maneuver, learned from a SABR (Society of American Baseball
Research) study, also often upsets the hitter psychologically and may
make him try to bunt or go the other way to overcome our defense,
which can also work to our advantage. We’d rather have him bunt or
single to the opposite field than hit for extra bases.
A similar maneuver used when the game is really on the line is the
five-man infield in which the coach brings in one of his outfielders
and stations him either inside the second-base area to cut off a single
up the middle or somewhere near the pitcher to cut off a possible
squeeze bunt.
• Antisqueeze situation? Another technique to stop the squeeze is to
have the catcher pitch out at least twice (or more if you dare) with an
open base. Walking the runner won’t hurt, and you may catch the
runner coming home on a missed squeeze bunt.
Offensively, I’m not much for ordering a squeeze bunt with the
bases loaded at any amateur level—it’s too easy to force the runner at
home. Overall, I’m not much of a squeezer. As Earl Weaver once said,
“If you play for one run, that’s probably all you’re going to get.” (Well,
maybe to win the game. Maybe.)
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Herbold
squeeze while the runner on first strolls untouched into second! Famed
Coach John Scolinos of Cal Poly Pomona showed me this one.
Steals
Coach Weiner points out that it’s difficult to rack up stolen bases at the
Little League levels because base runners are not allowed to lead off. Just
the opposite is true, however, at Pony League age because the bases are so
close (80 feet apart), the pitchers are not too proficient at holding their run-
ners, and young catchers are just learning how to throw well.
“In Pony, the key to winning is the stolen base and the squeeze,” says
Weiner, “because with the mound so close, the pitchers usually dominate.
When the players get older, the distances from the mound to the plate and
between the bases becomes greater.”
“By the time the players reach Colt League age, they have learned to hit
better because now they are a little stronger and have caught up with the
pitching, and it’s the same for the high school frosh-soph level. So here we
bunt a little less and steal a little less, and besides, the catchers now throw
better, plus the pitchers finally have learned how to hold their runners on
base.”
Speaking for high school and college squads, my teams have usually led
the league in stolen bases (which doesn’t mean we always lead the league
in the standings!).
What’s our steal sign? Usually we don’t have any! It’s “Go if you think
you can make it, but you better make it!” (We do have a “don’t go” sign).
Most coaches live in one of two camps: those who play for one run at a
time with the small-ball philosophy and the Earl Weaver followers who
subscribe to the three-run-homer creed. Me? I think you can often combine
the two at all levels, leaning more one way or the other depending on your
team composition, the score, and the park in which you are performing.
But #1, remember that if a player steals 40 bases but is picked off or
thrown out 35 times, he’s really only stolen 5 times!
Remember #2. When the rules permit players to lead off base, it is far
better to be picked off first (and then go hard for second) than it is to be
thrown out stealing! The catcher practices the throw to second more than
the first sacker does.
And #3: a runner stealing third should be safe 19 times out of 20 tries.
Being thrown out stealing third is a bad play. Oh, yes, I like to steal home too.
The Slash
The slash (also known as the fake-bunt-and-hit or the butcher boy) is a
weapon I love at all levels of baseball. I’ve even seen pitchers like Orel
Hershiser do it successfully in big-league ball.
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Adjusting for Different Levels of Competition
The slash is a fun play, but few players know when and how to perform
it because few coaches really know how to teach it. The maneuver takes
place in a sacrifice-bunt situation, with a right-handed bunter (er . . . hitter)
up against a pitcher with good control.
The slasher should usually take one strike because he may end up walk-
ing anyway. Many pitchers find it hard to pitch to a batter partially squared
around as if to bunt.
We use the Branch Rickey bunt position. Rather than squaring around
with both feet facing the pitcher, the bunter’s feet remain in the hitting po-
sition, while only the upper body squares around. The slash batter goes
into this position early. His not committing until the pitcher has thrown one
strike plants a great deal of doubt in the minds of the defense about exactly
what the offense is going to do next.
If the pitcher does get a pitch over, the bunter-slasher can choose to ei-
ther bunt or slash the next strike.
The best time to bunt is with runners at first and second if the third
baseman makes the mistake of backing up too soon to cover third on a force
play. In that situation a well-placed bunt toward third will end up with
everybody safe and the bases loaded!
But if the third-baseman charges, the batter should slash down on the
ball, hoping to drive it by the oncoming third sacker. This is a good hit-and-
run play too.
Even with two strikes, you may want to have the batter go ahead and
bunt because of the surprise element. In this case the bunt doesn’t have to
be perfect—just so it’s not foul for strike three.
The mistake made by most slashers is that they hold the bat down too
close to the knob end and thus do not choke up enough to have good bat
control. In addition, many wait too long to get the bat in proper position to
slash. Just as the pitcher makes his very first move upward from the stretch,
the slasher must cock his bat up to his ear, take a first step with his right foot
toward the pitcher, and then take a step with his left foot—a sort of short,
balanced one-two step forward. Then he swings downward, hits the top of
the ball, and drives it hard at the feet of the oncoming infielder.
The best way to defend against the slash, by the way, is to move the right
fielder in toward home about 30 feet because it’s almost impossible for a
slasher hitting right-handed to hit the ball over the right fielder’s head.
Further, the defense is already set up for a bunt, so have the pitcher throw a
curveball, which is easier to bunt than to hit from the slash position.
Sacrifice Bunt
Some baseball people do not really like the sacrifice bunt, and I’m one of
them, especially if we must use metal bats. The ball comes off metal too
hard, and because the bat surface is also slippery, the bunter is more likely
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Herbold
to pop up. Besides, using metal, game scores are usually so high that play-
ing for one run can be a big mistake.
Some statisticians have even shown that a team is better off with a run-
ner at first and none out than with a runner at second and one out. The
same goes for a runner at second with none out as opposed to one at third
with one down.
So 95 percent of the time in a sacrifice situation, we will either hit away,
push bunt, slash bunt, slash hit-and-run, or just plain hit-and-run.
Sometimes you may want to put the hit-and-run on for a timid hitter be-
cause it forces him to swing the bat—and it places the responsibility for
failure on the coach!
If you played for Wally Kincaid and hit a ball out of the park for a home
run when Wally had the hit-and-run on, you’d probably be benched be-
cause he demanded that the batter put the ball on the ground. But he had
junior-college-age players and more hours of practice time than coaches at
many other schools did.
In the hit-and-run situation the runners must never be picked off base.
They should make sure that the pitch is actually on its way plateward. So
the hit-and-run is not a steal situation, but one in which the runners have
faith that the batter will hit the ball even if it’s a pitchout (which is another
situation which must be practiced).
Lately we have been leaning more to the run-and-hit, a play that does
not force the batter to swing at the pitch. With power hitters at bat and fast
runners on the bases, this is more of a steal situation in which the batter
doesn’t have to swing at the pitch and the runner must make second on his
own if the batter decides not to offer at the pitch.
We agree with Coach Weiner that the slash, hit-and-run, or run-and-hit
should be reserved only for high school varsity players on up.
We encourage our batters to swing at the 0-0 pitch because, contrary to
the opinion of some, the stats at every level of baseball show that the 0-0
offering results in a batting average of over .300. And we often let hitters
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Adjusting for Different Levels of Competition
swing at the 3-0 pitch (here the stats are not so good), especially with run-
ners on base and a batter up who has trouble hitting the curveball.
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16
Adapting the Game
Plan for Different
Situations
Dick Birmingham
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1. No-talk policy. Idle chitchat should not occur during practice. This
activity distracts players and gets them off task. If the talking is con-
structive and improvement related, then it is acceptable and
tolerated. Otherwise, no talking is permitted. This approach allows
players to concentrate on improvement, and it promotes intense and
focused practices. Time is not wasted waiting for players to pay at-
tention or answering questions that have already been answered.
The no-talk policy focuses attention and effort.
2. Sprint policy. The sprint policy simply means that players run every-
where on the ballfield and to and from the dugout. The sprint policy
set our program on a level above that of the opposition because no-
body else ran as much as we did. Running kept us alert and involved
in the game, and it was a great conditioner, especially for the out-
fielders.
Years ago, I saw a sign in an accounting office that said, “Good enough
is never good enough.” We all have a tendency to say, “That’s good enough.”
You must train your players to avoid this attitude at all costs.
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The game plan should center on hard work, discipline, and doing things
correctly every time. If you do a drill several times poorly, you’re better off
not doing it at all. Every player must try to do drills better each time. Coaches
and players must always remind themselves that they will play as they
practice.
When the ball is hit, the only thing that players have to fall back on is
their fundamentals. And the fundamentals may be good or bad.
When training the team, emphasize simple execution. Making the rou-
tine play should be valued and rewarded. Players should always be in the
right position to make the play.
In developing the game plan, the coach must always keep in mind the
four major skill areas in baseball:
1. running,
2. throwing,
3. fielding, and
4. hitting.
Every practice should center on these four major skill areas because most of
the mistakes will come in these parts of the game. Players should strive
relentlessly to improve daily in these areas. A day should not pass where
they are not working on the four skill areas.
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© Eric Williams
The corner-position players (first base and third base) need not be quite
as skilled as the players at the middle-infield positions, but the coach should
try to find a hard-nosed kid to fill each of these spots.
As mentioned previously, one of the keys to developing a successful game
plan is to focus on player development. This is an everyday job for the coach
of a successful program.
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Adapting the Game Plan for Different Situations
• Talent. Nobody moves to the next level without talent. Every coach is
looking to add talented players to his squad.
• Good fundamentals. A fundamentally sound player is reliable and de-
pendable on the field.
• Strong work ethic. Hustle can make up where talent is short. One of
the roles of the coach in building the game plan for the ballclub is to
inspire players to motivate themselves. We used three sayings, or slo-
gans, in the game plan as part of our program:
1. The five Ps was the first motto: Prior preparation prevents poor
performance. We always tried to outwork our opponents. We fo-
cused on preparing for anything that might happen in a ballgame.
2. The shortest route to success is smart hard work. We didn’t just do
drill after drill. Our game plan was to do the best and most effec-
tive drills until we mastered them.
3. Success amounts to getting up one more time than you’ve been
knocked down. No matter what the situation, teams must learn
to overcome, and even thrive on, adversity if they are to be suc-
cessful.
I have had former players write me letters years after having played in
the program to say that these slogans were an integral part of their success
in life, not just in baseball.
A coach usually has little say about what type of athlete shows up to
tryouts or what type of talent is in the student body. In general, talent comes
to a player through the genes he inherits from his parents.
But a coach can develop two other aspects—good fundamentals and a
strong work ethic—so he must focus the majority of the game plan around
them. Appropriate training can develop those attributes.
For example, most coaches spend most of their instructional time work-
ing with the most talented players on the team. These players are usually
the easiest to work with because they are generally well skilled and can
make the adjustments that the coach asks them to make. But to have a suc-
cessful program, a coach must learn how to make his marginal players bet-
ter. When the marginal players—the supporting cast—improve, the team
improves. The best players will always perform at a high level because of
their superior athletic talent. If a coach can get the marginal players to raise
their level to average, the team stands a chance.
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302
TABLE 16.1 Baseball Position Requirements
PRIMARY RESPONSIBILITIES SECONDARY RESPONSIBILITIES
Second base 1. Quick to the glove, side to the left 1. Cover bag and tags
2. Make pivot on double play 2. Cutoffs and relays
3. Handle slow roller 3. Pop-ups (zones)
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Left field 1. Go back on the ball 1. Execute deep angle into power
2. Quick to the line alley
3. Hit cutoff man 2. Backup responsibilities
3. Movement with the count and
situation
Starts Drill
Tom Greenwade, the great New York Yankees scout who signed
Mickey Mantle, said, “Offensively and defensively, the first two steps
a player takes are the most important. And they must be explosive
and correct.” This was the basis for developing and using the Starts
Drill. Defensively, baseball players must assume a good ready posi-
tion and be prepared to go to left, right, forward, or backward. To do
this effectively, players must execute the proper footwork and take
the proper angle. A good start may make the difference in getting to
the ball. This drill helps players establish angles that they will use in
a game, and it trains them to do it explosively and correctly.
Here is how to set up the drill:
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Adapting the Game Plan for Different Situations
4. When the coach points to his right, the players break to their
left and go hard for about seven yards; the catchers block to
their right. When the coach points to his left, the players break
to their right and the catchers block to their left. When the coach
points to the fence, the players drop step, cross over, and sprint
straight back about seven yards. The catchers break out in front
of the plate to cover bunts. When the coach puts his hand on
top of his hat, the players break in about seven yards. The catch-
ers sprint to the backstop to cover a deep pop foul.
The coach should allow the first group of players to return to their
backup positions from their start before he starts the second group.
The infielders and outfielders should work on different angles and
techniques each turn.
21 Outs Drill
I developed this effective defensive drill in the 1960s. Players learn
that they have to handle the ball to get outs.
Drill Rules
The drill does not include
bases on balls,
strikeouts,
curveballs (pitchers work on fastballs down the pipe),
bunting,
stealing (runners may advance on passed balls and wild pitches),
or
sliding.
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Pitchers who can hold runners, know their backup responsibilities, cover
unoccupied bases, and field their positions will win 25 percent more games
than those who can’t.
How do pitchers improve these skills? They do quality drill work—ba-
sic pitcher’s fielding practice (PFP) drills—on a regular basis. The coach
cannot train pitchers in these important parts of the game just during the
preseason and expect them to be executing flawlessly in the last week of the
season. Pitchers must practice and drill regularly to maintain their skills.
The coach must constantly build the mental attitude of the pitcher. He
must foster confidence and competitive spirit in each pitcher. If the coach
wants the pitching staff to have a bulldog mentality, then everything about
practice and preparation should focus on developing this attitude.
The coach’s role is to develop pitchers both physically and psychologi-
cally. He must remember to develop the whole pitcher, not just the guy who
throws the ball.
Part of the development of the game-plan pitching philosophy should
include the development of three-run pitchers, pitchers who give up no
more than three runs in a ballgame. Pitchers should go into a game with the
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Adapting the Game Plan for Different Situations
• Leadoff hitter—has a good eye, swings at few bad pitches, makes good
contact, has good foot speed
• Second hitter—usually an excellent bunter, can put the ball in play,
hits behind the runner, can run a little
• Third hitter—can put the ball in the air (even warning-track power)
because runners will be in scoring position, generally the best hitter
• Fourth and fifth hitters—power guys, players with pop in their swings
• Seven, eight, and nine—the best of what’s left, whatever you can get
The successful game plan requires that the entire lineup be trained to be
good bunters. The coach never knows who will come up in a bunt situation
with the game on the line; it may be the cleanup hitter.
Each player in the lineup must be able to move a man into better scoring
position with a sacrifice bunt when the game is on the line. There are more
ways to score from third than from second, and more ways to score from
second than from first. Do not underestimate the importance of executing a
sacrifice bunt.
Hitting
The hitting part of the offensive side of the game plan is divided into two
halves, the physical and the mental.
Physical side (the mechanics of the swing). For the game plan to be success-
ful in this area, the coach must emphasize, through practice and drill work,
the following points of the swing.
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• Setup, hitting position, stance. Call it what you will, each player must
have a solid foundation to hit from. Everything starts from this posi-
tion. Relaxation is the key.
• Stride. The stride has two purposes. First, it is a timing device that
allows the hitter to recognize the pitch. Second, it puts the hitter in a
position of attack. A good stride should take the hitter down, not
forward, and it helps the hitter stay back. The hitter must remember
that the swing is not part of the stride.
• Contact-point position. The hitter should be in a squared-up position
with the belly button facing the pitcher. The front leg should be firm,
and the back leg should look like the letter L with the toes pointed
down. The top-hand palm should be facing up, and the bottom-hand
should be knuckles down. The chin should be over the back shoul-
der, helping the hitter keep his eyes on the ball through contact.
• Extension and follow-through. The bat head should follow the ball as
long as possible. Follow-through is the release to the front shoulder.
Mental side. The mental side of hitting includes two aspects—the intangibles
and plate discipline.
• Intangibles. The intangibles include courage, concentration, confi-
dence, and aggressiveness. A hitter who possesses all four will be a
successful offensive player. The coach can have some say in the de-
velopment of the intangibles. In the same way that the coach can de-
velop the mental attitude of the pitching staff, he can develop the
attitude of the hitters. The coach should always be trying to instill the
four intangibles into hitters by putting them in practice situations
where they can be successful.
• Plate discipline. Hitters must learn to distinguish between pitches
they can drive and attack and pitches they must hold up on (balls in
the dirt, high, or inside). Plate discipline is best developed in batting
practice. The coach stands behind the batting-practice cage and gives
the player reinforcement when he swings at a good pitch and correc-
tive feedback when he chases a bad one.
The entire offensive side—the hitting program and drills—of the game plan
should be built around developing the proper swing, instilling the intan-
gibles, and acquiring plate discipline.
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“daily grind” part of the season, and every effort should be made to try and
keep things fresh and exciting. You must keep the interest of the players.
Daily quotes, stories, or words of inspiration either before or after practice
can help keep players stimulated.
There is a lot to be said about having a team peak at the right time. This
has to do with your coaching philosophy, how your practices are organized,
how you approach games, and the discipline you have been establishing as
you’ve gone along.
You’re building toward what I call “team perfection.” You are always
trying to get your players to play better, whether it is early or late. They
must keep improving each game as opposed to peaking too early and go-
ing downhill. The worst is to have a team that peaks too early. You have
wasted all of your ammo before the real battle (postseason) begins.
In preparing for tournaments, you have to use all kinds of psychological
weapons to motivate players. They must realize the importance of what
they are doing and take pride in how they play individually as well as how
they play as a team. There are many resources on the market today to help
coaches motivate their players. The smart coach takes advantage of every
opportunity to improve his team.
Keep driving home the importance of preparation. Stress how impor-
tant tournament time is and what a great accomplishment it will be to ad-
vance deep into the postseason. Don’t be afraid to use long-standing tradi-
tion to inspire your players to press on. Stressing the accomplishments of
past teams can sometimes motivate players toward future achievements.
The mark of a good coach is one whose team improves every week. I’ve
seen teams that played well early, but as the season rolled along they started
to go backward. I’ve coached against some teams with serious “senioritis.”
Those teams were tough opponents in April, but as the middle of May rolled
around, they got worse. The better the weather, the worse they played. They
would just lose their focus. They were no longer thinking about baseball
and about winning. They were thinking about the weather, girls, and sum-
mer vacation.
Getting ready for tournaments is actually a season-long event. It is not a
situation where you say, “we’ve got a tournament next week and we’re
playing for the state championship so we better start getting ready.” You
build up to that point throughout the season. This is done by continuing to
develop the pride, work ethic, team discipline, and all the other elements
that go into pulling a team together. The goal is to play as a unit and have
your players focused with the same goal in mind, while working toward
that goal.
We all hope that our teams have performed well enough over the regu-
lar season to qualify for postseason or tournament play. During this time
you must do your homework on your competition. You need to set your
pitching according to the teams in the tournament. You should treat every
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Birmingham
The pitcher will have a difficult time reaching a good balance or striding
position because the footing is so uneven in front of the mound. So, our equip-
ment manager would go out and repair the holes before the game began.
Ballpark Factors
The biggest thing you can do to combat ballpark factors is to go out early.
Get to the field as early as possible so your players can walk around and
size up the situation. The sooner they can see what they are up against, the
sooner they can begin their physical and mental preparations. What type of
ballpark is it? Is it a bandbox that requires the pitchers to adjust down in the
strike zone with their pitches to keep routine fly balls from going out of the
park? Is it a graveyard that may require the outfielders to play deeper than
normal to minimize the chance for an extra-base hit? Determine what type
of grass is on the field. Is it a slow track? What are the characteristics of the
infield surface? Is there a warning track? How big is it? How much foul
territory is there? What about the sun and the field layout? If it’s a night
game, where are the lights oriented?
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Adapting the Game Plan for Different Situations
If you have the luxury of having four or five outfielders and you’re at a
big park, you might have to sacrifice some offense by playing the three
fastest outfielders on your roster. You might have an outfielder that hits a
little better but doesn’t have the foot speed of a backup outfielder. In a big-
ger park you’re better with the three fastest outfielders in the lineup.
Years ago I coached a college all-star team that was a guest team at the
Argentine National Championship. Our games were played in Buenos
Aires in the largest stadium I’ve ever seen used for baseball. It was 425 feet
down the lines! In talking with some of the Argentine federation officials, I
learned that they had a hard time developing pitchers but they could de-
velop outfielders who could really run and go get the ball. So, they built
this ballpark extra large with the idea that no matter where their oppo-
nents hit the ball, the Argentine outfielders would be able to track it down.
Good thinking.
However, this presented us with a challenge because it was hard to gauge
where to play the outfielders. The park was so big we had to imagine the
field was smaller and adjust our outfielders accordingly. It seemed our out-
fielders were playing in way too far, but in reality they weren’t. It was just
that the fence was so far behind them.
Conversely, in some ballparks routine fly balls are home runs. In these
ballparks, it is a given that your pitchers have to keep the ball down in the
strike zone. They must really work hard to keep the opponent from hitting
the ball in the air. We played a best two-out-of-three series for the district
title one year against a team whose home field resembled more of a phone
booth than a baseball diamond. They beat us at our place in the first game
of the series and we had to go to their place for the next two games. We
proceeded to hit seven home runs in the double header compared to their
two—at their place. We came out victorious simply because our pitchers
kept the ball down and their pitchers did not.
Odd-shaped contours and extraordinarily high fences can be a deciding
factor during a ballgame. Again, the best weapon you have to combat these
ballpark factors is to arrive early at the field and allow your players to prac-
tice going after balls in these areas. The more they can learn about the nu-
ances of the ballpark, the better equipped they will be come game time.
Infield surface conditions can also be a factor during a game. Depending
on whether the infield is fast or slow, you must prepare your players for
that and adjust to it. If it is really slow, you are going to have to play up,
closer to the hitter. Your players are going to have to concede a couple of
steps, particularly the second baseman and shortstop.
If it is a slow track (high sand content), then you are not going to be able
to utilize your running game quite as well. Your players will not be able to
take the extra base or steal bases, and the bunting game will suffer some-
what. A fast track would be advantageous to your running game and your
infielders would be able to play a little deeper than normal.
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Weather Conditions
If it is raining or wet, the outfielders may need to be more secure in their
throws and may want to use a three-finger grip on the ball. They won’t get
as much velocity on the throw, but with two fingers it is going to slip and
slide more and players will make erratic throws from time to time. Also, the
footing is going to be less sure so they may not be able to be as aggressive
when charging ground balls.
Is it windy, requiring the infielders and outfielders to communicate more
effectively on pop-ups and high fly balls? I’ve taken teams to play on the
Caribbean Island of Aruba. The wind never stops blowing in Aruba. There
is a constant breeze, day and night. Our players have always struggled even
after they were warned about the wind.
Is it cold? Believe it or not, some people are allergic to cold. If you have
players like this they will have a hard time functioning during games played
in colder weather. Is it hot? During hot weather, players (especially pitch-
ers) may want to bring an extra undershirt and towel to keep dry.
Injuries
The best way to adjust the game plan for injuries is to catch them early and
get them treated. The two key defensive positions where injuries will be
devastating to team success will be at center field and shortstop. What you
have to do ahead of time is prepare another outfielder to play either center
field or another outfield spot that would be vacated by a starting outfielder
who takes the place of the injured center fielder. If the second best out-
fielder on your team is the left fielder and your center fielder runs into the
wall, gets hurt, and has to be removed from the game, your left fielder has
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Adapting the Game Plan for Different Situations
to move to center. You have to have someone come off the bench and do a
great job in left field. You have to train them for this ahead of time. Prepare
now for losing the key guy later.
The same thing is true at the shortstop position. If you never work any-
body else at shortstop and your shortstop gets hurt before a game, you’re in
trouble. Once, during batting practice before a game, the infielders were
taking fungos. Somehow the timing of the infield fungos and live-hit balls
got messed up and when the shortstop came in to field a ground ball off the
fungo, he was hit in the face by a live-hit ball. It broke his nose, and he
obviously didn’t play that night. A bad mistake and horrible accident. How-
ever, the third baseman was ready and took the shortstop’s place.
In practice, and in some games, you need to move the second best in-
fielder (usually the second baseman) to shortstop so he can play there and
get comfortable at the position so if the unforeseeable happens, he can step
in and contribute.
Even though my teams always had two catchers, I made the third
baseman learn to catch. That way there was always a backup if both catch-
ers went down.
A team must have pitching depth in order to protect the team against
injuries to the pitching staff. The development of utility players is also a
must for a successful game plan. Players who can play many positions are
very valuable to a team.
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17
Playing the Game
the Right Way
Bobo Brayton
When you as a coach open the gates to your ballpark, you are assuming a
great responsibility. We owe the game; it doesn’t owe us. We owe the game
identity; we owe the game integrity; we owe the game tradition; we owe
the game perpetuity. We are committed to the game. To quote a 51-year-old
player who plays baseball continuously on an amateur level, “The most
important aspect in baseball is the love of the game. If you are playing for
money or your ego, the game will eat you up.”
Baseball is a great game, and how we approach the game is of utmost
importance. The approach is so important that presentation becomes a big
issue. It begins with how you treat the visiting coach and his team. Do you
or your representative greet them at the motel or in the locker room or at
the gate, whatever the case may be? Do you give them workout time on the
field or nearby? Should there be some delay, such as inclement weather or a
late bus, you should give up some of your field time to the visitor. Above
all, don’t hog the infield or hitting time; offer the visitor equal or more prepa-
ration time than you reserve for yourself.
Regardless of what happens, start your game on time. Fans and umpires
will quickly come to know this about your program and will appreciate it.
Make sure the visitors have training facilities and even a trainer. Make sure
water and towels or whatever you think necessary is available in their dug-
out. If you are playing a double header, provide fruit, candy, or similar items
between games as a courtesy. In other words, before the game even begins,
show your class by being a good host. You have the responsibility of being
Mr. Baseball in your area or at your school.
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The park you play in, the field you play on, programs, lineup informa-
tion, PA system, announcer, music, concessions, seating, the attitude of park
personnel, groundskeepers, ball and bat shaggers, hostesses, umpires, scor-
ers, and yes, your individual players, are all extensions of you and your
program. As a coach you want the fans to enjoy your presentation. You
want teams to look forward to competing in your park and against your
team. You should strive to be the standard bearer of facilities in your area.
Perhaps you cannot afford a new stadium or park, but your field can be
well groomed and clean. Fans will want to come to your games because
they know they will be comfortable and see a high level of competition.
Coaches will want to play your team at your place because they know it
will be a good game. They know the field itself will give them a chance to
win. They know the officiating will be good. They know the bullpens, dug-
outs, and the field will all be first class. They know your attitude as a coach
will be to play hard, play fair, and play to win. They know your players will
emulate you and will play clean, doing and saying only positive things that
make the game better.
An item that ranks near the top in your approach to the game is how
your players look to others. Their personal appearance as reflected in jew-
elry, facial hair, and hairstyles is important. Their appearance in a baseball
uniform is also important to fans, other teams, and other coaches. A great
comment to hear about your team is that they always look and play the
part, meaning that they look like traditional baseball players and play like
traditional players. These issues may be controversial at times, but tradi-
tion always wins out.
The attitude of you and your players toward umpires is important to
your total approach. Designate someone to meet the officials, direct them to
their locker room, and issue them towels and baseballs. This is a good time
to mention starting times, ground rules, and the ball resupply process. You
can offer between-game or postgame snacks and attend to any other con-
cerns. When addressing officials, use “Mr. Umpire” or “Sir.” Those terms
beat the heck out of “Blue” or “Hey, Ump.” Umpires will appreciate that
example of respect and work hard to keep the feeling going. A major-league
coach recently mentioned that more players want to know the first name of
the home-plate umpire. He thinks that players are attempting not only to
know the umpire but also to improve working relations.
A cheerful or normal salutation between opponents is a good omen. When
an opponent makes a great play or really scalds one, a positive comment
cements good competition. A remark that I’ve remembered for almost 60
years occurred in a game I was playing as a 16-year-old kid against a high-
quality team. The opposing first baseman was Art McLarney, a well-re-
spected coach from the University of Washington. I ripped one back over
the second baseman’s head and as I rounded first base and came back to the
bag, I said, “I thought he’d catch that one.” Coach McLarney said, “Hey,
kid, they don’t catch those kind.” Just a brief but correct comment brings
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Playing the Game the Right Way
out the respect the game deserves and, in this case, a lifetime memory. After
all, that is what this game is all about—lifetime memories.
Hustle
A hustling approach is always a positive. Hustling is mental as well as physi-
cal. Being mentally alert whether you are on or off the field is important. As
the coaches say, “Stay in the game, play nine!” Physically, hustling builds
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on your positive approach to the game, and everyone appreciates it. Some
of the tried-and-true hustle plays are
Webster’s definition of a hustler as one who gives energetic drive and effort
at all times just about covers the preceding list. A team that hustles, both
offensively and defensively, generates more problems for the opposition.
An example of great hustle was displayed by a Lewiston (Idaho) High School
player who ran to first base in four seconds flat—on a base on balls. When a
player gets to first base that fast on a walk, what will he do when turned
loose on the bases? That thought makes the pitcher hurry his pitch, the
catcher becomes anxious about a potential steal attempt, the infielders all
shorten up or move, and batted balls get through.
Two things that hurt the concept of hustle today are television and pro-
motions between innings. In the College World Series and in professional
baseball we are always waiting for the television advertising break. Thus
the player doesn’t have his glove ready at the right moment, the last-minute
drink takes a little longer than anticipated, his appearance from the dugout
is delayed, and the game is held up.
To encourage attendance in minor-league and college baseball, ballclubs
run promotions between innings. When a player accustomed to hustling
out on the field after the third out finds himself on the field all alone while
two fake sumo wrestlers push each other around on the mound or some
kids race a mascot somewhere, he can’t help but be embarrassed. He is not
likely to hustle out again.
Little Leaguers see this so they emulate the slowness of taking the field,
and that action carries over to their play. Now this concept has moved into
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Playing the Game the Right Way
the parental ranks. Mom brings a sandwich or drink to her ballplayer just
as the inning ends. Instead of hustling out, he eats the sandwich or takes a
drink. Now he drags out onto the field. If the coach observes this lack of
action, he may send a replacement out, which means that the mother is
upset with the coach’s insensitivity to his ballplayers’ needs. This
nonhustling concept seems to be creeping in throughout the sport.
Coaches must discourage the deterioration of the hustling attitude and
image. The point here is that you are seldom right if you don’t hustle and
you are always right if you do. Fans, umpires, and other players appreciate
a hustler. A major-league ballplayer who stands out in my mind as a real
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Brayton
hustler was Mark Fydrich, pitcher for the Detroit Tigers. An injury early in
his career was unfortunate because he might have changed baseball just by
his hustle. Eddie Eraut, catcher for the Seattle Rainiers in the Pacific Coast
League, and Pete Rose of the Cincinnati Reds, known as Charlie Hustle,
were both famous for their hustle. Bobby Winkles, coach of Arizona State
and manager of the Oakland Athletics, demanded hustle. Mark Marquess,
an all-American player for Stanford and now coach at that university, is
another great example of a hustler. The performance of David Eckstein and
Darin Erstad in the 2002 World Series is an outstanding example of what
hustle can do. Though these two players are not power hitters, their tre-
mendous hustle set the tone for the Anaheim Angels team which resulted
in the world championship. For those of us who love baseball hustle, these
men are in a league of their own.
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That stuff must have been ingrained pretty deeply in those long-ago colle-
giate years. Catchers can also work their feet and get on top of their throws
to the bases. A key to a sharp-looking infield is for the players to know
where the ball is going before the fungo man ever hits it. They will get a
good jump on the ball and maintain rhythm during the drills. A good fungo
man is essential to good infield drills. Everything goes as planned—no bad
hits, no surprises.
Develop Discipline
According to all the great teachers in the world of sport, such as Frank Leahy,
Knute Rockne, John Wooden, and Frank Frisch, discipline is the difference
between a gang and a team. On the field, discipline can be approached from
the mental and physical aspects combined. Mentally, I tell myself that every
ball is going to be hit to me, and I am going to get it. I must know that I need
to be positioned correctly before the ball is pitched. I must approach the ball
in the proper way to make the play. I must know what I can do with this
ball. I must know what I need to do physically to field the ball and make an
out.
There is a fine line between making a great play and trying to do some-
thing unachievable that will become a major mistake and in turn affect the
outcome of the game. Players can locate this line only through experience
and confidence developed by practice, practice, and more practice. We can
avoid frustration by practicing good fundamentals and thereby gaining
confidence to make the routine play all day, every day and to make the
tough play whenever it is needed.
In the dugout and bullpen, the coach can keep discipline at a high level
by keeping everyone involved in the game with tasks such as charting pitch-
ers and hitters and timing base runners, pitchers’ deliveries, double plays,
and catchers’ releases.
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Playing the Game the Right Way
games with that philosophy, but we made a living using it against him. He
also had some great running schemes that we had to shut down to beat
him. We played a successful Big 12 team who wouldn’t swing at a curveball
unless they had two strikes on them. Our philosophy was to work at get-
ting two curves over for strikes and then go from there. The tough part was
getting that third strike past those hitters.
What can your opponent do against you defensively? How is each posi-
tion manned? Are the players average, outstanding, or poor? Is there one
player who you can beat by making him run, throw, or hit?
You must especially know the pitchers and catchers. Can they shut down
your bats? Can they shut down your running game? You have to know
what makes their pitcher tick. What is his personality? What is his game
plan? What pitches does he throw and when? What is his out pitch? Where
does he go when he is behind in the count or behind in the game? How
does he field? How well does he hold runners on? What is his release time
to the plate? Do we have to get to him early? Does he get better as the in-
nings go by? Do we try to go deep into the count to get to him in the late
innings? What is the release time for the catcher to first and second base?
The better you know your opponent, the easier it will be to shut down their strategy.
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Be Ready to Play
To coach an intelligent game, you must have a sound approach and plan to
deal with the opposing team. Have your team mentally and physically ready
to play the game. Everyone should be on the same page, knowing your
approach and how you plan to win the game. We know that if two baseball
teams play each other enough times, each team will win some games. But
you should not coach to “win some and lose some,” but to win every game.
Know what you must do defensively to shut down the other team. Know
what you can do offensively against them. If you plan to use special ma-
neuvers, practice them.
Your defense has a better chance of being consistent than your offense. If
you can play defense, you can compete with anyone. Besides basic outfield
and infield play, you must be able to execute a number of maneuvers, in-
cluding
• bunt defense,
• double-steal defense,
• squeeze defense,
• cutoff and relay defense,
• double-play infield defense, and
• rundowns.
Your team will be judged by how well they execute these defenses.
One of my approaches to baseball has been that the game starts in the
seventh inning. This thinking is similar to the philosophy of a famous bas-
ketball coach from Oregon State, Paul Valenti, who said at a regional bas-
ketball clinic, “In the last 30 seconds of a basketball game, get the ball in the
hands of the basketball player.” So in the seventh, eighth, or ninth inning
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Playing the Game the Right Way
we pinch run the best runner, pinch hit the better hitter, and make sure the
strongest pitcher is on the mound. He may be the starter, or a right- or left-
handed reliever, or a pitcher who is tough to bunt against, or a hard thrower
who might get pop-ups or strikeouts, or any pitcher who may give the
hitters a different look.
If it is a team unknown to us, we take the information that we have
gathered during batting practice, infield, and the first six innings and apply
it where we can. In the seventh inning we reexamine our approach. What
has transpired for both teams and how? What is the score? We look for the
defensive ability of the player that we can work against. If we are three or
four runs ahead, we will probably continue an umbrella defense in which
we cut off the four and six holes and the alleys. If the game is close, we may
protect the lines with the infield to cut down the extra-base-hit area. If ex-
tra-base hits can really hurt us, we may play extra deep in the outfield. If
the bases are loaded and a double play means more to us than one run, we
will shorten up the infield and snuggle up a little closer to second base. If
one run will win or tie or if we feel that we can’t give away another run, we
will bring the infield in. With runners on second and third we may bring
our infield halfway in. This means the corners are up and the middle is
back, which gives us a better chance at pop flies. With runners on second
and third how we play will probably depend on what the runner on second
means to us. We don’t give them a bunch of runs; we want to stay close.
Depending on the total situation, at any time we may show the infield in
and then drop back on the pitch or vice versa. When the opponent has a
runner on third with less than two outs and one run beats us, we bring the
outfield in and adjust the infield to match up with the batter and the runner.
We are always reluctant to bring the infield all the way in because of the
broken-bat or pop-fly single.
Remember what happened in the 2001 World Series? The Yankees were
forced to bring the infield in with the winning run on third. Gonzo Gonzales,
a left-handed power hitter, hit a bloop pop fly into short left-center field.
The ball fell in, and the Diamondbacks scored the winning run. Had the
Yankees shortstop been in normal position for a left-handed power hitter,
he may have made the catch, prolonging the game. This is baseball at its
best. Even with the application of knowledge and extensive preparation,
fate and luck have a place in this great game. John Zaephel, the great high
school and American Legion coach from Yakima, Washington, once told
me, “Bobo, sometimes before you even go out on the field, the big umpire
in the sky has it all figured out who is going to win and how.”
With runners on first and third we will defend the double steal in sev-
eral ways. With the game-tying or game-winning run on third, our basic
philosophy is to make them beat us with the bat. In other words, we won’t
throw a run in because that is what the opposition is counting on. They
double steal because they don’t have confidence in driving in the run.
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Make Adjustments
Factors other than team personnel that may affect your approach are
If these conditions change during the game, we must be ready to make ad-
justments. One example of an adjustment we made was in a game with the
University of Idaho. In the 11th it had been raining for several innings, and
the score was tied. Idaho had a catcher playing third base because of his
strong bat. With a runner on third and slow-running Larry Schreck at bat
with two strikes on him, I called for a bunt. Larry bunted the ball toward
third, and it became a question of who would outslosh who. Larry won the
contest, was safe at first, and we won the game.
Making adjustments can change the outcome of a game or even a sea-
son. Washington State University played an unusual Lewis & Clark team
that booted a lot of ground balls. Coach Ed Cheff made an adjustment for
the bad hands of his infielders, coaching them to be aggressive and charge
the heck out of everything, picking up the grounders on the infield grass
and throwing out the runners. Using this adjustment, they won the NAIA
championship. We challenged them by having everyone run out ground
balls as if they would be booted. The games we played against Lewis &
Clark weren’t pretty, but they were wars. The University of Oregon slapped
the ball around, bunted, and ran. They were tough to beat. We adjusted by
playing our infield in to about what coaches call halfway in. We began cut-
ting down on four to six of these slap hits, drag bunts, and squeezes, result-
ing in our winning those games. The comments earlier had been, “How did
they beat us when they never hit the ball out of the infield?” They beat us
by being aggressive and scrappy.
In a series with Arizona State University, we were having trouble with
left-hander Clay Westlake, a big, powerful hitter who had been killing ev-
erybody in left-center field. I placed my center fielder in left center and my
right fielder in dead center. As predicted, Westlake hit a ball about 500 feet
to straightaway center field. I had a man standing under it—my right fielder.
Boy, what a great coaching adjustment—we had gotten Westlake out! Mo-
ments later everything fell apart when my man dropped the ball! Even when
you make what you think is a great adjustment, the kids have to perform.
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Playing the Game the Right Way
Rod Dedeaux, the great coach from the University of Southern Califor-
nia, won many games by adjusting his outfield play. In one College World
Series game against Florida State, he jammed left-center field, took away
about five doubles, and won the game. In a game against the Washington
State University Cougars, Coach Dedeaux had every outfielder play toward
left field in defense of Ron Cey. In a double header, Cey hit five doubles to
right field. Dedeaux still wouldn’t fault his strategy. He merely stated, “That
Cey is the best unsigned hitter in America.” Probably the greatest adjust-
ment in modern baseball was made by the manager of the Anaheim Angels
when he elected to walk Barry Bonds of the San Francisco Giants 14 times
in crucial situations in the 2002 World Series and as a result won the series.
Other actions to discourage are mental strategies the offense might employ
such as yelling “Look out” on a routine grounder or yelling “Cut it off” or
“Let it go” when those plays would be the opposite what the defense should
do. Discourage the defense from using a fake tag, telling the runner to slide
329
Brayton
when it is not necessary, standing in the base path to force a runner to take
the longer route, and shielding the view of a base runner who is watching a
fly ball on a tag-up play. Offensive players should assist defensive players
who are attempting to make a play on or near the dugout, the bleachers,
and the bullpens. The defense should signal or tell the runner to stand up if
there is no play.
The home team is obliged to furnish a rosin bag and cleat cleaner for the
pitcher. In case of rain, both teams should be prepared to help with the
tarps and regroom the field so that play can resume.
To me, an important act concerns the exchange of the lineups. As a sign
of respect, especially when the teams rarely play each other, the head coaches
should do the exchange.
Important off-field etiquette includes arriving at and leaving the field
fully dressed. A current movement in youth baseball has players wearing
the least they can when they enter the field and stripping off the uniform as
soon as the last out is made. A couple other poor behaviors are wearing
spikes where it is prohibited and leaving the dugout or locker room in a
disorderly condition. Coaches could also make an effort to clean up the
language both on and off the field. A good example is a good teacher.
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Playing the Game the Right Way
the Seattle Rainiers, took pride in making every throw split third base
and home plate.
• Base running. Base runners should always be a threat to get to the
next base. They should keep pressure on the defense.
• Between-inning delays. Do what you can to keep the game moving.
• Mound visits. Hustle.
• Poor PA system. Get a guy with a megaphone.
• Poor scoreboard. Improve on it.
• Poor music. Make it enjoyable to all involved.
• Ballpark. Make your park fan friendly.
A hustling team is a tough competitor and always has a chance to win. The
statement, “They will hustle you right off the field,” is a good thing to be
said of your team.
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Index
Note: The italicized f and t following page numbers refer to figures and tables.
333
Index
334
Index
335
Index
L O
Lasorda, Tommy 154, 281 offense 67–91
lead at second, base-running 60 about 67
lead at third, base-running 60–61 base-running strategies 78–88
leadoff base-running strategies 56–60, 59f batting order position 77–78
leadoff hitter for lineup 7–8 game plan 307–308
left-handed batters, pinch hitting 12 hitting 307–308
left-handed pitchers 146 innings 74–75
Leyritz, Jim 113 matchups during games 89–91
line drives, base-running 58 other sports strategies 70–71
lineups 3–13, 203–217 outs number 75–77
about 3–4, 203–204 postgame wrap-up 91
bat control of players 5 response of players for lineup 6–7
bottom of 11 score 71–74
fifth batter 10 strategies ix
fly ball system 213–215, 215f their players’ abilities 69–70
four-depth infield positioning 208–211, 209f your players’ abilities 68–69
fourth batter 10 Olerud, John 323
game-situation substitutions 215–217 Oliva, Tony 284
leadoff hitter 7–8 one, two, three drill 159
offensive response of players 6 one-depth infield positioning 205–206, 206f
one-depth infield positioning 205–206, 206f one-knee drill 157–158
pitchers 184–186 open-glove play 271
positioning infielders 204–205 opponents
positioning outfielders 211–213, 213f coaches 88–89
power hitters 5 momentum, breaking 263–265
second base coverage 211 signals 27–30, 28f–29f
second batter 8 team knowledge 324–326
sixth batter 10 outfielders 19
speed players 4–5 base runners 122–123
third batter 8–10 play 267
three-depth infield positioning 207, 208f positioning 211–213, 213f
two-depth infield positioning 206–207, 207f out pitch 165–166
outs, number of 75–77
M
21 outs drill 305–307
Maddux, Greg 98, 113–114, 156 outside pitch 37f
managers, pitchers and 199–200 overstrategizing, hitting 33
man on second, no outs, hitting strategies 44–45
man on third, less than two outs, hitting strategies P
45–46 patterns, hitting strategy 34
Martinez, Pedro 156 pickoff plays 127–132
matchups during games 89–91 bases-loaded pickoff 131
Mauch, Gene 142, 146 bunt defense 275–276
McCovey, Willie 77 count method 130
McGraw, John 280 daylight method 130
mental attitude fake-and-go method 130–131
hitters 95–96 first-and-third 132
pitchers 196 first base 273
relievers 176–177 pitchers and first basemen 128–129
starters 167–168 pitchers and middle infielders 129–132
Merkle, Fred 288 second base 274
middle infielders 119–122, 120f–121f third base 274–275
pickoff plays 129–132 at third base 131
middle of plate pitch 38f Z-out method 131
mix hitter 105–106 pinch hitters 11–13, 216
Morris, Jim 174 categories of 11–12
Mota, Manny 286 right and left-handed batters 12
Mueller, Don 285 pitch count and number of pitches 170–171
336
Index
337
Index
situational hitting 26, 41–42 throw to pitcher, defensive tactics 246–247, 247f
sixth batter for lineup 10 throw to third, defensive tactics 247, 248f
slash 292–293 tied score 73–74
slide step 62, 269 timing
slow bat 105 base runners 125
Soto, Mario 114 defensive positioning 227
speed players lineup 4–5 two-depth infield positioning lineup set 206–207,
speeds, changing, pitchers 166 207f
squeeze play 65 two-knee drill 157
starts drill 304–305
U
steals 62–64
competition levels 292 umpires
defending 268–271 scouting 20
delayed steals 63 zone 96
home 63 uppercut swing with power 105
signals 28f–29f
V
stealing home 63
straight steals 62 velocity complex, pitchers 181
on your own strategy 62–63 vigilance 124
Stengle, Casey 69 W
stepping off rubber, base runners 126
Stevens, Chuck 281 Wassem, Jim 324
Stodgel, Doug 284 weaknesses for lineup, players 4–7
Stotts, Dean 286 weather conditions, games 314
straight steals 62 Weaver, Earl 69
straight to shortstop, defensive tactics 245–246, Weiner, Al 289, 291, 292
246f Weiskopf, Don 280
strategies ix Westlake, Clay 328
fine-tuning xi wind, positioning outfielders and 213
practice sessions and xi–xii Winkles, Bobby 283
Strawberry, Darryl 114 Wohlers, Mark 113
stretch drill 160 Wolf, Randy 139
strike zones working a game 155–177
hitters 96 about 155–156
for right-handed hitters 102f–104f analyzing pitcher during game 171–173
success implementation x–xi balance-point drill 158–159
suicide squeeze 43, 51 book on opponent 169–170
sunlight and twilight game situations 314 chair drill 158
Swift, Bill 164, 167, 169 communication with catcher 173–176
swings, reading 101–106 hip drill 158
mental attitude of relievers 176–177
T mental attitude of starters 167–168
tag-ups 64 one, two, three drill 159
talent x one-knee drill 157–158
team spirit 287–288 pitch count and number of pitches 170–171
tempo, hitting strategy 33 pre-game experience 156–157
tempo control, hitters 109–110 preparation methods 168–169
third basemen 19–20, 122 rhythm 176
third base pickoff plays 274–275 stretch drill 160
third batter for lineup 8–10 two-knee drill 157
three-ball level pitchers 198 Z
three-depth infield positioning 207, 208f
throwing skills, base runners 116–117 Zaephel, John 327
throw strikes, competition levels 286–287 zone defense 220–221
throw through to second base, defensive tactics Z-out method 131
245, 245f
338
About the ABCA
The American Baseball Coaches Association (ABCA) is the largest base-
ball coaching organization in the world, including coaches from every state
in the country and hundreds of international members. The association’s
mission is to improve the level of baseball coaching worldwide. The ABCA
assists in the promotion of baseball and acts as a sounding board and advo-
cate on issues concerning the game. In addition, the ABCA promotes cama-
raderie and communication among all baseball coaches from the amateur
to professional levels. The ABCA also gives recognition to deserving play-
ers and coaches through several special sponsorship programs. It is an or-
ganization that has grown steadily in membership, prestige, and impact in
recent years. The ABCA’s headquarters is located in Mount Pleasant, Michi-
gan.
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About the Editors
Bob Bennett retired from coaching in 2002 with a
career record of 1,302-759-4, ranking him seventh
all-time on the Division I win list. In his 34 years as
head coach at Fresno State University his teams had
32 winning seasons, won 17 conference champion-
ships, made 21 NCAA Regional Championship ap-
pearances, and played in two College World Series.
Bennett was awarded 14 conference Coach of the
Year Awards and an NCAA Coach of the Year Award
in 1988. He coached 32 All-Americans, eight of
whom were first-round draft picks. Bennett also
served as head coach of the United States national
team in 1983 and 1986. He lives in Fresno, California, with his wife, Jane.
They have three children and eight grandchildren.
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About the
Contributors
Andy Baylock has coached the University of Con-
necticut Huskies for 39 consecutive years and has
Photo courtesy of University of Connecticut
343
About the Contributors
344
About the Contributors
345
About the Contributors
346
About the Contributors
347
Coaches use several psychological strategies to maintain player motivation throughout the baseball season. A key approach is fostering the intangibles such as courage, concentration, confidence, and aggressiveness by creating practice situations that players can succeed in, thereby building their mental attitude . Coaches also emphasize team pride and the importance of preparation, stressing achievements of past teams to inspire players . Structured practices focusing on discipline and player development help to instill a strong work ethic and emphasize the significance of the upcoming tournament time as a major motivation . Furthermore, understanding player capabilities is crucial; coaches must align their strategies with player strengths and continually evaluate and adjust based on players’ performances . This adaptable game plan allows coaches to overcome obstacles and keep the team focused on their goals .
Upon identifying a hitter with a slow bat, the pitcher should avoid speeding up the hitter's bat with breaking balls above the zone and instead utilize fastballs or breaking balls low and away. A strategic fastball on the hitter's hands or down below the zone can effectively exploit the slow bat and generate outs .
Developing multi-positional players offers significant strategic benefits such as enhancing the overall adaptability and resilience of a team. By understanding each player's strengths and weaknesses, a coach can utilize players in situations where they are most effective, thus optimizing performance . This strategy allows coaches to deploy players in various roles, maximizing team efficiency and flexibility during games, which is particularly beneficial during unforeseen scenarios or when countering specific opponents . Additionally, this versatility ensures that even marginal players can contribute significantly to the team’s success, as they are trained and prepared to perform in multiple positions, thus bolstering the team's depth ."}」
Using the hit-and-run play with two outs is risky because the strategy requires the batter to make contact with the ball to advance runners, but traditionally results in an out even if successful . With two outs, there is no longer an opportunity to sacrifice an out for advancing runners on bases, increasing the risk of ending the inning without scoring . Furthermore, the batter must swing at pitches, which could lead to easy outs if the hit isn't well-executed, and the potential to avoid double plays does not exist with two outs . Thus, managers typically prefer this play with one out rather than two, maximizing the chances of advancing runners without ending the inning prematurely ."}
The best times to employ various bunting strategies in baseball are influenced by several factors: the situation of the game, the abilities of both the offense and defense, and the potential benefit of advancing runners . Coaches should consider the defensive weaknesses of the opposing team, such as infielders' ability to turn double plays or the throwing strength of outfielders, to decide when bunting could exploit these weaknesses effectively . Moreover, the stage of the game and the score also dictate the appropriateness of a bunting strategy; for instance, bunting might be a good option in earlier innings to advance runners in a close game . Knowledge of these elements and the players' skills allows for a strategic advantage and enhances decision-making .
Preparation for the postseason impacts team performance by emphasizing strategic understanding and execution. Coaches focus on teaching players not only what to do but why each strategy is employed, which helps players make informed decisions instinctively during games . A well-prepared team uses strategic practices to ensure players can react naturally during high-pressure situations, minimizing confusion and maximizing effectiveness . The implementation of strategies such as scouting the opposition and using signals for hitting and base running enhances teamwork and increases the likelihood of success . Effective postseason preparation involves setting specific tactical goals, developing an adaptive strategic plan, and ensuring players are familiar with their roles, which aids in maintaining consistency and poise during competitions .
Game presentation—including hospitality, game timing, and facility conditions—enhances a team's reputation by ensuring visiting teams, fans, and officials have a positive experience. A well-maintained environment, fair play, and prompt game starts demonstrate professionalism and encourage competitive participation, fostering a respected position within the baseball community .
A quick pace between pitches helps maintain the team's defensive readiness and can disrupt the batter's timing and concentration. It also prevents overthinking, keeps the team energetically engaged, and can improve the relationship with umpires who may appreciate a smoother, faster game .
Repeating pitches can be advantageous as it takes advantage of the thinking hitter's tendency to anticipate different pitch sequences. By executing the same pitch in a good location twice, particularly after a suspected expectation for a different pitch, the pitcher can catch the hitter off guard, often resulting in the hitter being unprepared for the same pitch twice .
Early baseball strategy emphasizes playing for a big inning by allowing hitters to swing freely rather than sacrificing outs to move runners, which might be reserved for situations involving an exceptional bunter or a strategic hit-and-run player . This approach aims to leverage potential weaknesses in the opposing team, facilitating larger scoring opportunities . Conversely, later-stage strategies, especially when facing a deficit, require balancing aggressive plays with the need to conserve outs. Teams may resort to straight-up baseball, relying on walks or extra-base hits without giving up outs unnecessarily . The goal in the late innings, when behind, is to preserve outs and capitalize on high-percentage opportunities. Managers adjust strategies based on game dynamics, like substituting offense for defense or utilizing specific players' skills to secure key runs .