CONTACT PORTFOLIO SKILLS ABOUT HOME
SURAJ.N
MY NAME IS
HELLO!
CONTACT PORTFOLIO SKILLS ABOUT HOME
THIS IS
ABOUT
ZEN TREE LABS
HOME
EXAM PATTERN
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C,PYHTON 95%
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DBMS,SQL 87%
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REASONONG 77%
CONTACT
APPITUDE 82%
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INTERVIEW SKILLS ABOUT HOME
QUESTIONS
1
HR
2
TR
3
CODE
WRITING
Frequently Asked Questions
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Question 1
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What is a Self Introduction?
The key parts of a self-introduction include:
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· Your name
· Where you are from
· Your job/role or area of study
· Work experience or education/training
· Personal interests or hobbies
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· Any other relevant details about yourself
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Sample
ABOUT
Hello Sir/Mam.
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Good Morning.
I’m ________ from ______.
I have done my degree in Bachelors from Information Systems and Management University of Madras in 2024.
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We are 5 members in my family including me.
My father who’s name is _____ works as a _____.
My mother who’s name is _____ was a housewife.
Both my sister and brother was working in ______________________.
My strength is I'm a self-motivated and hardworking person.
My weakness is I'm an emotional person and I can feel comfortable and relaxed until I finish my work.
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My hobby is travelling and listening to music.
That's all.
Thank you.
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what is Break and Continue Statements ?
Break Statement
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The break statement is used to terminate the loop prematurely. When the break
statement is encountered, the loop stops executing immediately, and the control is
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transferred to the statement immediately following the loop.
for i in range(10):
if i == 5
break # Terminates the loop when i is 5
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INTERVIEW
print(i)
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what is Break and Continue Statements ?
Continue Statement
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The continue statement is used to skip the current iteration of the loop and move to
the next iteration. When the continue statement is encountered, the rest of the code
inside the loop is skipped for the current iteration, and the loop proceeds with the
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next iteration.
for i in range(10):
if i % 2 == 0
continue # Skips the rest of the code inside the loop for even numbers
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INTERVIEW
print(i)
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what is Default calss ?
In object-oriented programming, a "default class" isn't a standard term with a
universally agreed-upon definition. A "default class" might refer to a class with a
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default constructor. A default constructor is a constructor that takes no arguments
and initializes the object with default values. If no constructor is explicitly defined in
a class, many programming languages automatically provide a default constructor.
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class DefaultClass:
def __init__(self):
self.value = 0
# Creating an instance of DefaultClass
obj = DefaultClass()
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print(obj.value) # Output: 0
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what is Dangling pointer?
When a pointer is pointing to non-existing memory location is called
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dangling pointer
A dangling pointer is a pointer that points to a memory location that
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has been freed or deallocated. It can cause undefined behavior and
various program errors. To avoid dangling pointers, set pointers to null
after freeing memory, use smart pointers, and avoid returning
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addresses of local variables.
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Difference between union and
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structure ?
Feature Structure Union
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Memory Separate memory for each
Shared memory among all members
Allocation member
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Sum of the sizes of all members
Size Size of the largest member
(plus padding)
Can hold multiple members' Can hold only one member's value at a
Usage
values simultaneously time
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Each member can be accessed Modifying one member affects all
Member Access
and modified independently members due to shared memory
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what is Array?
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An array is a data structure that can store a fixed-size sequence of elements of the same type.
Arrays are commonly used in programming to organize and manage collections of data efficiently.
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Characteristics of Arrays
Fixed Size: The size of an array is defined when it is created and cannot be changed. This means
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the number of elements the array can hold is fixed.
Homogeneous Elements: All elements in an array are of the same type, such as integers, floats,
characters, or objects.
Contiguous Memory Allocation: The elements of an array are stored in contiguous memory
locations, which allows efficient access using an index.
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Indexing: Elements in an array are accessed using an index, which typically starts at 0 (zero-based
indexing).
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what is Function?
A function is a reusable block of code designed to perform a specific task. Functions help organize
code, reduce redundancy, and improve readability and maintainability.
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Components of a Function
Function Name: A unique identifier for the function, used to call the function.
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Parameters (or Arguments): Variables passed to the function to provide input. These are optional
and can be zero or more.
Return Type: The data type of the value that the function returns. Some functions do not return a
value, in which case the return type might be void (in languages like C/C++).
Function Body: The block of code that defines what the function does, enclosed in braces {} (in
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C/C++) or by indentation (in Python).
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Program to print reverse of a number?
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def reverse_number(num):
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reversed_num = 0
while num > 0
remainder = num % 10
reversed_num = (reversed_num * 10 + remainder
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num = num // 10
return reversed_num
number = int(input("Enter an integer: "))
if number < 0
reversed_number = -reverse_number(-number)
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else:
reversed_number = reverse_number(number)
print("Reversed number:", reversed_number)
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Types of Pointer?
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Null Pointer: Points to no memory location.
Void Pointer: Can point to any data type.
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Dangling Pointer: Points to freed memory.
Wild Pointer: Uninitialized pointer.
Near, Far, Huge Pointers: Used in 16-bit systems.
Function Pointer: Points to a function.
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Smart Pointer (C++): Manages object lifetime automatically.
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Null Pointer:
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A null pointer is a pointer that does not point to any memory location. It is often used
to indicate that the pointer is not initialized or does not refer to a valid object.
PORTFOLIO
#include <stdio.h>
int main() {
int *ptr = NULL; // Null pointer
if (ptr == NULL {
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printf("The pointer is null.\n");
}}
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Void Pointer Generic Pointer):
A void pointer is a pointer that can point to any data type. It is a generic pointer that
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can be typecast to any other type of pointer.
#include <stdio.h>
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int main() {
int a = 10;
void *ptr = &a; // Void pointer pointing to an integer
printf("Value of a: %d\n", *(int *)ptr); // Typecasting to int pointer to
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dereference
}
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Dangling Pointer :
A dangling pointer is a pointer that points to a memory location that has been freed
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or deallocated. Using a dangling pointer can lead to undefined behavior.
#include <stdio.h>
#include <stdlib.h>
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int main() {
int *ptr = (int *)malloc(sizeof(int));
*ptr = 10;
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free(ptr); // Memory deallocated
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ptr = NULL; // Avoid dangling pointer
}
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Wild Pointer
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A wild pointer is a pointer that has not been initialized to a valid memory address.
Using a wild pointer can lead to unpredictable behavior.
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#include <stdio.h>
int main() {
int *ptr; // Wild pointer (uninitialized)
ptr = NULL; // Properly initialize to avoid wild pointer issues
}
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Near, Far, and Huge Pointers
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These pointers are specific to DOS-based systems 16-bit systems). They are used
to address memory beyond the default 64KB segment.
Near Pointer: 16-bit pointer, can address memory within a 64KB segment.
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Far Pointer: 32-bit pointer, can address memory beyond a single 64KB segment.
Huge Pointer: 32-bit pointer, similar to far pointers but can be normalized to point to
any memory location within the address space.
These types are mostly obsolete and not used in modern programming
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environments
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Function Pointer
A function pointer is a pointer that points to a function. It is used to store the address
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of a function and call it indirectly.
#include <stdio.h>
void hello() {
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printf("Hello, World!\n");
}
int main() {
void (*funcPtr)() = hello; // Function pointer pointing to hello()
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funcPtr(); // Calling the function using the pointer
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}
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Null Pointer
A null pointer is a pointer that points to nothing. It is often used to indicate that a
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pointer is not initialized or does not point to a valid object.
#include <stdio.h>
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int main() {
int *ptr = NULL; // Null pointer
if (ptr == NULL {
QUESTIONS
printf("The pointer is null.\n");
INTERVIEW
}}
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Malloc Syntax ?
malloc is a function in C that dynamically allocates memory on the heap.
void* malloc(size_t size);
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malloc returns a void* pointer, which can be cast to any type of pointer.
If malloc fails to allocate memory, it returns NULL.
It's a good practice to check the return value of malloc to ensure that the allocation
was successful.
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What is a string ?
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A string is a sequence of characters, such as letters, digits, or symbols, that are
used to represent text-based data. Strings are a fundamental data type in
programming languages and are used to store and manipulate text, words, phrases,
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sentences, or even entire documents.
Characteristics of Strings:
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Sequence of characters: A string is a collection of characters, which can be letters,
digits, symbols, or whitespace characters.
Ordered: The characters in a string are arranged in a specific order, which is
important for understanding the meaning of the text.
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Immutable: In many programming languages, strings are immutable, meaning their
contents cannot be changed once they are created.
Variable length: Strings can have any length, from a single character to thousands of
characters.
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Types of Strings:
Literal strings: These are strings that are defined directly in the code, such as
"hello" or 'hello'.
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Dynamic strings: These are strings that are created at runtime, such as user input or
data read from a file.
Unicode strings: These are strings that use Unicode characters, which can
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represent a wide range of languages and symbols.
Operations on Strings:
Concatenation: Combining two or more strings to create a new string.
Substrings: Extracting a portion of a string, such as a word or phrase.
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Searching: Finding a specific character or substring within a string.
Manipulation: Modifying a string, such as converting to uppercase or lowercase,
trimming whitespace, or replacing characters.
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What are Built in functions ?
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Built-in functions are pre-defined functions that are already available in the language's
standard library or runtime environment. These functions are part of the language
itself and can be used directly in your code without requiring any additional imports or
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definitions.
Characteristics of Built-in Functions:
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Pre-defined: Built-in functions are already defined in the language's standard library
or runtime environment.
Ready to use: You can use built-in functions directly in your code without needing to
define them yourself.
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Part of the language: Built-in functions are an integral part of the language and are
often optimized for performance and efficiency.
Wide range of functionality: Built-in functions cover a wide range of tasks, from basic
arithmetic operations to advanced data processing and manipulation.
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Program in Fibonacci series :
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def fibonacci(n):
a, b = 0, 1
result = []
for i in range(n):
PORTFOLIO
result.append(a)
a, b = b, a + b
return result
QUESTIONS
n = int(input("Enter the number of terms: "))
INTERVIEW
print(fibonacci(n))
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Applications of Pointers
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Dynamic Memory Allocation
Pointers are used to dynamically allocate memory at runtime, which is essential for
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efficient memory management. This is particularly useful in applications that require
flexible memory allocation, such as:
Database management systems
Compilers
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Interpreters
Virtual machines
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Applications of Pointers
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Data Structures :
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Pointers are used to implement complex data structures like:
Linked lists
Trees
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Graphs
Stacks
Queues
These data structures are crucial in many applications, including:
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Database indexing
File systems
Compilers
Web browsers
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Applications of Pointers
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Object-Oriented Programming
Pointers are used to implement object-oriented programming OOP) concepts like:
Inheritance
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Polymorphism
Encapsulation
OOP is widely used in:
Operating systems
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Web applications
Mobile apps
Games
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Applications of Pointers
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System Programming
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Pointers are used extensively in system programming to:
Manage system resources (e.g., process management, memory management)
Implement device drivers
Develop operating system kernels
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Create system utilities (e.g., file managers, text editors)
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Applications of Pointers
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Embedded Systems
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Pointers are used in embedded systems to:
Manage limited resources (e.g., memory, processing power)
Implement real-time systems
Develop firmware for microcontrollers
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Create embedded operating systems
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Applications of Pointers
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Graphics and Game Development
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Pointers are used in graphics and game development to:
Manage graphics memory
Implement 3D graphics rendering
Develop game engines
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Create physics engines
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Applications of Pointers
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Scientific Computing
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Pointers are used in scientific computing to:
Manage large datasets
Implement numerical methods (e.g., linear algebra, differential equations)
Develop scientific simulations (e.g., weather forecasting, fluid dynamics)
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Create data analysis tools
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Applications of Pointers
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Network Programming
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Pointers are used in network programming to:
Manage network resources (e.g., sockets, buffers)
Implement network protocols (e.g., TCP/IP, HTTP
Develop network servers and clients
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Create network security tools
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Applications of Pointers
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Database Systems
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Pointers are used in database systems to:
Manage database storage
Implement query optimization
Develop database indexing
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Create database caching mechanisms
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Diffreance Call by Value Call by Reference
A copy of the original value A reference to the original value is
Argument passing
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is passed passed
Changes made to the
Changes made to the argument
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Modification argument do not affect the
affect the original value
original value
A new memory location is The original memory location is
Memory
created for the argument used
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Performance Slower due to copy creation Faster since no copy is created
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Applications of Pointers
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Database Systems
PORTFOLIO
Pointers are used in database systems to:
Manage database storage
Implement query optimization
Develop database indexing
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Create database caching mechanisms
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WAP on factorial of a number
def factorial(n):
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result = 1
for i in range(1, n + 1
PORTFOLIO
result *= i
return result
QUESTIONS
num = int(input("Enter a number: "))
INTERVIEW
print("Factorial of", num, "is", factorial(num))
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ADVANTAGES OF ARRAYS
Efficient Memory Usage: Arrays store elements in contiguous memory locations,
which makes them efficient in terms of memory usage.
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Fast Access: Arrays allow for fast access to elements using an index, which makes
them suitable for applications that require frequent access to data.
Easy to Implement: Arrays are easy to implement and understand, making them a
popular choice for many programming tasks.
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Flexible: Arrays can store elements of different data types, including integers, floats,
characters, and strings.
Scalable: Arrays can be easily resized to accommodate growing or shrinking data
sets.
Improved Code Readability: Arrays can make code more readable by allowing
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developers to work with collections of data in a concise and expressive way.
Reduced Code Duplication: Arrays can reduce code duplication by allowing
developers to perform operations on entire collections of data at once.
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ADVANTAGES OF ARRAYS
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Improved Performance: Arrays can improve performance by reducing the number of
iterations required to process data.
Cache-Friendly: Arrays are cache-friendly, which means that they can take advantage
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of the CPU's cache to improve performance.
Multi-Dimensional: Arrays can be multi-dimensional, which allows developers to work
with complex data structures such as matrices and tensors.
Easy to Sort and Search: Arrays can be easily sorted and searched using various
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algorithms, making them suitable for applications that require data processing and
analysis.
Thread-Safe: Arrays can be thread-safe, which makes them suitable for
multi-threaded applications.
Platform-Independent: Arrays are platform-independent, which means that they can
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be used on different operating systems and architectures.
Language-Agnostic: Arrays are language-agnostic, which means that they can be
used in different programming languages.
Improved Data Integrity: Arrays can improve data integrity by allowing developers to
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WHAT ARE STORAGE CLASSES
A storage class is a way to specify the storage duration and scope of a variable or
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object. It determines how long a variable or object remains in memory and where it is
stored. Storage classes are used to manage memory allocation and deallocation, and
they can affect the behavior of a program.
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Auto:
Storage duration: Automatic
Scope: Local to the block
Memory allocation: Stack
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Lifetime: Until the block is exited
Variables declared with the auto storage class are allocated on the stack and are
automatically deallocated when the block is exited.
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Register: Storage duration: Automatic
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Scope: Local to the block
Memory allocation: Register (if possible)
Lifetime: Until the block is exited
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Variables declared with the register storage class are similar to auto
variables, but the compiler tries to allocate them in a register instead of
the stack.
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Static: Storage duration: Static
Scope: Local to the block (but retains its value between function calls)
Memory allocation: Data segment
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Lifetime: Until the program terminates
Variables declared with the static storage class are allocated in the data
segment and retain their values between function calls.
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Extern
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Storage duration: Static
Scope: Global
Memory allocation: Data segment
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Lifetime: Until the program terminates
Variables declared with the extern storage class are allocated in the
data segment and are accessible from any part of the program.
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Mutable
Storage duration: Automatic
Scope: Local to the block
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Memory allocation: Stack
Lifetime: Until the block is exited
Variables declared with the mutable storage class are similar to auto
variables, but they can be modified even if they are declared as const.
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Thread_local C11 Storage duration: Thread
Scope: Local to the thread
Memory allocation: Thread-local storage
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Lifetime: Until the thread terminates
Variables declared with the thread_local storage class are allocated in thread-local storage and
are accessible only within the thread that created them.
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Dynamic:
Storage duration: Dynamic
Scope: Global
Memory allocation: Heap
Lifetime: Until explicitly deallocated
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Variables declared with the dynamic storage class are allocated on the heap and must be
explicitly deallocated using delete or delete[].
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sum of digits of a number using a while loop:
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def sum_of_digits(n):
sum = 0
while n > 0
PORTFOLIO
sum += n % 10
n //= 10
return sum
# Test the function
num = 12345
QUESTIONS
INTERVIEW
print("Sum of digits of", num, "is", sum_of_digits(num))
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sum of digits of a number using a do-while loop:
def sum_of_digits(n):
sum = 0
PORTFOLIO
do:
sum += n % 10
n //= 10
while n > 0
return sum
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sum of cube digits of a number using a do-while loop:
def sum_of_cubes(n):
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sum = 0
i=1
do:
PORTFOLIO
sum += i ** 3
i += 1
while i <= n
return sum
# Test the function
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INTERVIEW
n=5
print("Sum of cubes of numbers from 1 to", n, "is", sum_of_cubes(n))
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sum of elements of an array:
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def sum_array(arr):
sum = 0
i=0
PORTFOLIO
while i < len(arr):
sum += arr[i]
i += 1
return sum
arr = 1, 2, 3, 4, 5
QUESTIONS
INTERVIEW
print("Sum of elements in the array is", sum_array(arr))
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Recursion defination:
Recursion is a programming technique in which a function calls itself as a subroutine.
A recursive function is a function that solves a problem by solving smaller instances of
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the same problem.
def factorial(n):
PORTFOLIO
if n == 0
return 1
else:
return n * factorial(n-1)
QUESTIONS
INTERVIEW
# Test the function
n=5
print("Factorial of", n, "is", factorial(n))
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what is Specifiers:
specifier is a keyword or phrase that is used to specify the type or behavior of a variable,
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function, or other entity. Specifiers are used to provide additional information about the entity
being declared, and they can affect how the entity is stored, accessed, or used in the program
PORTFOLIO
C and C
const: specifies that a variable is constant and cannot be modified.
volatile: specifies that a variable's value can change unexpectedly, and the compiler should not
optimize access to it.
static: specifies that a variable is shared by all instances of a class, or that a function is only
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accessible within the current file.
extern: specifies that a variable or function is defined in another file.
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what is Specifiers:
specifier is a keyword or phrase that is used to specify the type or behavior of a variable,
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function, or other entity. Specifiers are used to provide additional information about the entity
being declared, and they can affect how the entity is stored, accessed, or used in the program
PORTFOLIO
Python
global: specifies that a variable is a global variable, and can be accessed from anywhere in the
program.
nonlocal: specifies that a variable is a nonlocal variable, and can be accessed from the nearest
enclosing scope.
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async, await: specify that a function is an asynchronous function, and can be used with
asynchronous programming.
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what is heap:
heap is a specialized tree-based data structure that satisfies the heap property: the parent
node is either greater than (in a max heap) or less than (in a min heap) its child nodes. This
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structure is useful for implementing priority queues, sorting algorithms, and other applications
that require efficient access to the maximum or minimum element.
PORTFOLIO
Heap Property
In a max heap, for any given node I
If I has a left child, the value of I is greater than or equal to the value of its left child.
If I has a right child, the value of I is greater than or equal to the value of its right child.
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In a min heap, for any given node I
If I has a left child, the value of I is less than or equal to the value of its left child.
If I has a right child, the value of I is less than or equal to the value of its right child.
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Heap Operations
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Insert: adding a new element to the heap while maintaining the heap property.
Extract: removing the root element (maximum or minimum value) from the heap while
maintaining the heap property.
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Heapify: rearranging the heap to maintain the heap property after insertion or extraction.
Types of Heaps
Max Heap: a heap where the parent node is greater than or equal to its child nodes.
PORTFOLIO
Min Heap: a heap where the parent node is less than or equal to its child nodes.
Binary Heap: a heap where each node has at most two child nodes.
Heap Applications
Priority Queues: heaps are used to implement priority queues, where elements are ordered
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based on their priority.
Sorting Algorithms: heaps are used in sorting algorithms like Heapsort and Merge Sort.
Graph Algorithms: heaps are used in graph algorithms like Dijkstra's algorithm and Prim's
algorithm.
Caching: heaps are used in caching systems to prioritize cache eviction.
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What is enum
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An enumeration (enum) is a value type that represents a set of named constants. Enums allow
you to define a set of named values that have underlying types, such as integers or strings.
Enums are useful when you need to define a set of distinct values that have a specific meaning
in your program.
PORTFOLIO
Enum Declaration
An enum is declared using the enum keyword, followed by the name of the enum and the
underlying type (e.g., int, string, etc.).
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Enum values are defined using the = operator, followed by the value (e.g., Red = 0, Green = 1,
etc.).
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Enum Values
Enum values are constants that have a specific meaning in your program.
Enum values can be assigned a specific value, or they can be automatically assigned a value by
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the compiler.
Enum values can be used in switch statements, conditional statements, and other control flow
constructs.
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Enum Benefits
Readability: Enums make your code more readable by providing a clear and concise way to
represent a set of named values.
Type Safety: Enums ensure type safety by preventing invalid values from being assigned to a
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variable.
Code Reusability: Enums can be reused throughout your program, reducing code duplication
and improving maintainability.
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What is a Compiler:
A compiler is a complex system software that plays a crucial role in the process of developing
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and executing computer programs. It is a program that translates source code written in a
high-level programming language into a low-level machine language that can be executed
directly by the computer's processor.
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Compiler's Primary Function
Preprocessing: The compiler reads the source code and performs preliminary operations such
as expanding macros, including header files, and removing comments.
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Syntax Analysis Parsing): The compiler analyzes the source code to ensure it conforms to the
language's syntax rules. This stage involves breaking the code into smaller units called tokens.
Semantic Analysis: The compiler checks the code's semantics, ensuring that the tokens are
used correctly and that the program is logically correct.
Intermediate Code Generation: The compiler generates intermediate code, which is a
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platform-independent, machine-readable representation of the source code.
Optimization: The compiler analyzes the intermediate code and applies optimizations to
improve the code's performance, size, and efficiency.
Code Generation: The compiler generates machine code from the optimized intermediate code.
Code Emission: The compiler outputs the generated machine code to an object file or
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Compiler Types
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Single-Pass Compiler: Compiles the source code in a single pass, without generating
intermediate code.
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Multi-Pass Compiler: Compiles the source code in multiple passes, generating intermediate
code and optimizing it before generating machine code.
Cross-Compiler: Compiles code for a different platform or architecture than the one it's running
on.
Just-In-Time JIT Compiler: Compiles code at runtime, rather than during the development
phase.
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Frequently Asked Questions
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Print hello world 100 times with out using loops
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def print_hello(n):
if n > 0
print("Hello, World!")
print_hello(n-1)
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print_hello(100)
print("Hello, World!\n" * 100
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Frequently Asked Questions
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Compiler Types
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Single-Pass Compiler: Compiles the source code in a single pass, without generating
intermediate code.
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Multi-Pass Compiler: Compiles the source code in multiple passes, generating intermediate
code and optimizing it before generating machine code.
Cross-Compiler: Compiles code for a different platform or architecture than the one it's running
on.
Just-In-Time JIT Compiler: Compiles code at runtime, rather than during the development
phase.
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Frequently Asked Questions
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what is Static class?
A static class is a class that cannot be instantiated, and all its members (methods, fields,
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properties, etc.) are shared by all instances of the class. In other words, a static class is
essentially a collection of static methods and variables that can be used without creating an
instance of the class.
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Characteristics of a Static Class:
Cannot be instantiated (i.e., you cannot create an object from it)
All members are static (i.e., shared by all instances)
Cannot inherit from another class (except Object)
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Cannot be used as a base class
All members are thread-safe (since they are static)
When to Use a Static Class:
When you need a utility class that provides a set of methods that don't depend on the state of
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an instance.
When you need to group related constants or methods that don't require an instance.
When you want to provide a way to access a set of methods or variables without creating an
instance.
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+660145869757
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ABOUT
GET IN TOUCH
SKILLS
SOCIAL MEDIA
POWERPOINTSCHOOL
NAHIDUZZAMAN
PORTFOLIO
[email protected]
22/B, BAKER STREET
CONTACT
+660145869757