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Chem Reference

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0% found this document useful (0 votes)
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Chem Reference

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CHEMS

Chem Duration Addiction Weight Cost Effects Addiction Penalties


Ant Nectar Lasting Yes 3 0.1 10 Re-Rol 1d20 on STR tests, +1 Diff CHR & INT +1 Diff STR
Addictol Instant No 0.1 125 Removes all Addictions X
After-Burner Gum Brief Yes 1 0.1 70 -1 Diff STR & PCN tests, Gain +1 AP +1 Diff PCN/INT
Ant Queen Pheromones Lasting No 0.1 15 -1 Diff CHR tests, +1 Diff INT & PCN tests X
Antibiotics Instant No 0.1 75 Cures all Illness X
Antivenom Instant No 0.1 25 Remove Persistent (Poison) X
Auto-Inject Stimpak Lasting No 1 70 Heal 4 HP once when below 50% as an immediate action X
Auto-Inject Stimpak (Diluted) Lasting No 1 50 Heal 2 HP once when below 50% as an immediate action X
Auto-Inject Super Stimpak Lasting No 1 110 Heal 8 HP once when below 50% as an immediate action X
Auto-Inject Ultra Stimpak Lasting No 1 200 Heal 12 HP once when below 50% as an immediate action X
Berry Mentats Lasting Yes 2 0.1 60 -2 Diff of all INT tests +1 Diff CHR
Blood Shield Lasting No 0.1 50 +6 Poison DR, Heal 3 HP X
Brahmin Bone Meal Special No 0.1 30 Treat 1 Injury, +1d20 to recover from Injuries that night X
Buffjet Brief Yes 1 0.1 75 -1 Diff all STR & END Tests / +4 Max HP / +3 Temp AP*/ -1 cost extra actions +1 Diff STR/END
Buffout Lasting Yes 2 0.1 45 +3 Max HP, Re-Roll 1d20 on all STR and END tests +1 Diff STR/END
Bufftats Lasting Yes 1 0.1 75 -1 Diff all STR, END & PCN tests / +4 Max HP +1 Diff STR/END
Bug Repellent (HC) Lasting No 0.1 40 Gain +1 Defense vs. Radcorpions & Insects X
Calmex Lasting Yes 1 0.1 100 Re-roll 1d20 on all PCN and AGL tests / +2D sneak attack damage AGL Complication on 18+
Calming Tea (HC) Lasting No 0.1 25 +1d20 sneak, counts as beverage X
Cateye Lasting No 0.1 20 Ignore Poor Lighting/Darkness, +1 Diff PCN in Light X
Cave Fungus Instant No 1 2 Heal 1 HP, Heal 1 Rad Damage X
Coyote Tobacco Chew Brief Yes 3 0.1 3 -1 Diff PCN & AGL tests +1 Diff END/CHR
END complications causes 1D Poison
Daddy-O Lasting Yes 1 0.1 50 -1 Diff to PCN and INT tests / +1 Diff to CHR tests +1 Diff PCN/INT
Datura Hide Lasting No 0.1 70 +1 All DR X
Day Tripper Lasting Yes 1 0.1 40 -1 Diff to CHR and LCK tests / +1 Diff to STR tests +1 Diff CHR/LCK
Detox Tea (HC) Lasting No 0.1 25 Heal 1 Rad, +1 Rad DR, counts as beverage X
Fire Ant Nectar Lasting No 0.1 15 Re-Roll 1d20 on AGL tests, +1 Diff INT tests, +1 EDR vs. Fire X
Fixer Lasting No 0.1 40 Remove all Addictions, +1 Diff PCN tests X
Fury Lasting Yes 1 0.1 30 +3 Physical DR, +3D melee damage / +2 Diff all PCN tests +1 Diff STR/PCN
Grape Mentats Lasting Yes 2 0.1 60 -2 Diff CHR tests, Re-roll 1d20 on Barter tests +1 Diff CHR
Green Tea (HC) Lasting No 0.1 25 Heal 2 Rad, Re-Rol 1d20 vs. Disease, counts as beverage X
Hangover Helper (HC) Lasting No 0.1 40 Suppress effects of Addiction X
Healing Ointment (HC) Special No 0.1 25 Heal 3 HP, Ignore Injury effects for this scene X
Healing Powder Instant No 0.1 25 Heals 3 HP, +1 Diff PCN checks until end of next scene X
Healing Salve Instant No 0.1 20 Heals 2 HP X
Hydra Instant Yes 3 1 55 Fully heal one Injury +1 Diff END
Invigorating Tea (HC) Instant No 0.1 25 +1 AP, counts as beverage X
Jet Brief Yes 2 0.1 50 -1 AP to cost of extra actions +1 Diff AGL
Jet Fuel Lasting Yes 1 0.1 60 +1 AP at start of each turn +1 Diff AGL
Jet Patch Instant No 0.1 30 Remove Jet Addiction X
Joy Lasting Yes 1 0.1 115 One automatic success on all CHR tests, +2 Diff on INT tests +1 Diff CHR/INT
Med-X Lasting Yes 2 0.1 50 +3 Physical DR +1 Diff AGL / +1D taken
Mentats Lasting Yes 3 0.1 50 Re-roll 1d20 on all PCN and INT tests +1 Diff CHR
Orange Mentats Lasting Yes 2 0.1 60 -2 Diff PCN tests / Re-roll one additional D20 when Aiming +1 Diff CHR
Overdrive Lasting Yes 1 0.1 55 +3D all damage / Re-roll 3D per damage roll +1 Diff STR/AGL
Panacea Instant No 0.1 1,000 Cure all Illness & Addiction, Heal all Injuries, Heal all HP X
Party Time Mentats Brief Yes 2 0.1 55 Re-Roll 1d20 on CHR tests, -1 Diff PCN & INT tests +1 Diff CHR
Psycho Lasting Yes 2 0.1 50 +3 Physical DR / +2D all damage +1 Diff STR / +1D taken
Psycho Jet Brief Yes 1 0.1 70 +4 Physical DR, +2D all damage, +4 Temp AP* +1 Diff STR / +1D taken
Psychobuff Lasting Yes 1 0.1 70 +2D all damage, +4 Max HP, -1 Diff all STR & END tests +1 Diff STR / +1D taken
Psychotats Lasting Yes 1 0.1 70 +2 Physical DR, +2D all damage, -1 Diff all PCN tests +1 Diff STR / +1D taken
Rad Shield Lasting No 0.1 80 +9 Rad Resistance X
RadAway Instant No 0.1 80 Heals 4 Radiation Damage X
RadAway (Diluted) Instant No 0.1 50 Heals 2 Radiation Damage X
Rad-X Lasting No 0.1 40 +6 Radiation DR X
Rad-X (Diluted) Lasting No 0.1 25 +3 Radiation DR X
Rebound Lasting Yes 2 0.1 40 Gain +1 AP at start of each of your turns +1 Diff AGL
Rocket Brief Yes 1 0.1 30 Gain +1 AP, +1 Max group AP* +1 Diff AGL
Skeeto Spit Lasting No 0.1 40 +2 Max HP X
Slasher Lasting Yes 2 0.1 110 +2D to all attacks, +6 Physical DR +1 Diff STR / +1D taken
Steady Brief Yes 1 1 20 Aiming lets you Re-Roll and extra D20 +1 Diff STR/AGL
Stimpak Instant No 0.1 50 Heals 4 HP X
Stimpak (Diluted) Instant No 0.1 30 Heals 2 HP X
Stimpak Diffuser Instant No 0.1 200 Heal 4 HP to all within close range X
Super Stimpak Instant No 0.1 90 Heals 8 HP X
Super-Chem Mk. 1 Lasting No 0.1 X Re-Roll 1d20 on STR tests, +3 PDR, +2D Melee Damage X
Survival Syringe Lasting No 0.1 X Heal 4 HP, Cure all Illness, Reset all Hunger/Thirst to Full X
Ultra Jet Brief Yes 3 0.1 67 -1 AP to cost of extra actions / +6 Temp AP* +1 Diff AGL / -1 AP Generated
No normal Cure
Ultra-Stimpak Instant No 0.1 180 Heals 12 HP X
Venom Brief Yes 1 0.1 130 -2 Diff STR & END tests, Gain +1d20 on all STR & END tests +1 Diff STR/END / +1D taken
Verbaluce Lasting Yes 2 1 100 Re-Roll 1d20 on CHR tests, -1 Diff PCN tests +1 Diff CHR
Voodoo Brief Yes 2 1 30 Next action that costs Luck points, does not expend the Luck Point +1 Diff CHR/INT/LCK
X-111 Compound Instant No 0.1 160 Heal 8 Rad Damage (half price from Brotherhood) X
X-Cell Lasting Yes 1 0.1 60 Free d20 on all tests +1 Diff ALL tests

*AP generated by these Chem cannot be saved past the end of the encounter
** Addictions can be satisfied by Chems with the same base Category: Buffout (Buffjet, Buffout, Bufftats)
Calmex (Calmex, Steady)
Daytripper (Daytripper, Joy, Verbaluce)
Jet (Jet, Fet Fuel, Rebound, Rocket)*
Mentats (Berry, Grape, Orange, Party Time, Regular)
Psycho (Fury, Overdrive, Psycho, Psychojet, Psychobuff, Psychotats, Slasher)
*[Ultrajet is it's own category from regular Jet]
Durations: I: Instant
B: Brief (lasts until end of next turn, or until you have spent two full turns under the influence)
L: Lasting (lasts until the end of the next scene)

Specific Material Rarity: Common (1 cap): Brain Fungus, Cigarettes, Herbs, Hubflower
Uncommon (3 caps): Ash Rose, Blood Pack, Glowing Fungus, Honey, Rat Poison
Rare (5 caps): Abraxo, Antiseptic, Bloodleaf, Blood Sac, Broc Flower, Glowing Blood Pack, Tarberry, Xander Root

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