Front Liner
Race: Hill Dwarf
Class: Cleric 5 / Fighter 5 / Cleric 10
Background: Soldier (officer)
Divine Domain: War
Fighting Style: Protection
Martial Archetype: Battle Master
Skills: Athletics, Insight, Intimidation, Medicine
Ability Scores: Str 15, Dex 12, Con 16, Int 8, Wis 15, Cha 8
(LV 4: Str 16, Wis 16) (LV 9: Str 18) (LV 13: Con 18) (LV 17: Wis 18)
Cantrips: Guidance, Mending, Resistance, Sacred Flame, Spare the Dying
Prepared Spells:
LV 1: Bless, Command, Detect Evil and Good, Divine Favor, Healing Word, Shield of
Faith
LV 2: Aid, Magic Weapon, Spiritual Weapon, Warding Bond
LV 3: Crusader's Mantle, Motivational Speech, Revivify, Spirit Guardians
LV 4: Aura of Life, Banishment, Freedom of Movement, Stoneskin
LV 5: Flame Strike, Hold Monster, Holy Weapon, Mass Cure Wounds
LV 6: Blade Barrier, Heroes' Feast, Word of Recall
LV 7: Divine Word, Regenerate
LV 8: Antimagic Field, Holy Aura
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Beat Down
Race: Tiefling (Bloodline of Fierna) (Charm Person, Suggestion)
Class: Cleric 20
Background: Rune Carver
Divine Domain: Light
Skills: History, Insight, Perception, Religion
Ability Scores: Str 10, Dex 13, Con 14, Int 10, Wis 16, Cha 12
(LV 4: Wis 18) (LV 8: Infernal Constitution, Con 15) (LV 12: Dex 14, Con 16) (LV
16: Wis 20)
(LV 19: Con 18)
Cantrips: Friends, Light, Mending, Resistance, Sacred Flame, Thaumaturgy, Toll the
Dead
Prepared Spells:
LV 1: Bane, Burning Hands, Create or Destroy Water, Faerie Fire, Guiding Bolt,
Healing Word,
Protection from Evil
LV 2: Blindness/Deafness, Enhance Ability, Flaming Sphere, Scorching Ray, Spiritual
Weapon
LV 3: Bestow Curse, Daylight, Fireball, Protection from Energy, Spirit Guardians
LV 4: Banishment, Freedom of Movement, Guardian of Faith, Stone Shape, Wall of Fire
LV 5: Flame Strike, Holy Weapon, Insect Plague, Scrying
LV 6: Harm, Planar Ally, Sunbeam
LV 7: Divine Word, Fire Storm
LV 8: Control Weather, Earthquake
LV 9: Astral Projection, Mass Heal
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Utility
Race: Wood Elf
Class: Cleric 1 / Druid 6 / Cleric 13
Background: Sage (astronomer)
Divine Domain: Arcana
Druid Circle: Stars
Skills: Arcana, History, Insight, Medicine, Perception
Ability Scores: Str 8, Dex 16, Con 14, Int 12, Wis 16, Cha 8
(LV 5: Wis 18) (LV 10: Wis 20) (LV 14: Con 16) (LV 18: Dex 18)
Cantrips: Control Flames, Druidcraft, Guidance, Gust, Mending, Resistance, Sacred
Flame,
Spare the Dying, Toll the Dead
Prepared Cleric Spells:
LV 1: Bless, Detect Magic, Detect Poison and Disease, Magic Missile
LV 2: Blindness/Deafness, Enhance Ability, Magic Weapon, Nystul's Magic Aura,
Protection from Poison
LV 3: Daylight, Dispel Magic, Glyph of Warding, Magic Circle, Meld into Stone
LV 4: Arcan Eye, Aura of Purity, Control Water, Freedom of Movement, Leomund's
Secret Chest
LV 5: Contagion, Flame Strike, Greater Restoration, Planar Binding, Teleportation
Circle
LV 6: Heroes' Feast, Sunbeam, True Seeing
LV 7: Divine Word, Plane Shift
Prepared Druid Spells:
LV 1: Absorb Elements, Detect Magic, Goodberry, Guiding Bolt, Speak with Animals,
Thunderwave
LV 2: Healing Spirit, Heat Metal, Moonbeam
LV 3: Conjure Animals, Plant Growth, Sleet Storm
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Support
Race: Stout Halfling
Class: Cleric 20
Background: Folk Hero
Divine Domain: Life
Skills: Animal Handling, Medicine, Religion, Survival
Ability Scores: Str 8, Dex 14, Con 15, Int 10, Wis 15, Cha 12
(LV 4: Bountiful Luck) (LV 8: Con 16, Wis 16) (LV 12: Wis 18) (LV 16: Wis 20) (LV
19: Dex 16)
Cantrips: Guidance, Light, Mending, Spare the Dying, Word of Radiance
Prepared Spells:
LV 1: Bless, Ceremony, Cure Wounds, Healing Word, Sanctuary
LV 2: Calm Emotions, Gentle Repose, Lesser Restoration, Silence, Spiritual Weapon
LV 3: Aura of Vitality, Beacon of Hope, Dispel Magic, Life Transference,
Protection from Energy, Revivify
LV 4: Aura of Life, Banishment, Death Ward, Guardian of Faith
LV 5: Dispel Evil and Good, Hallow, Mass Cure Wounds, Raise Dead, Summon Celestial
LV 6: Heal, Heroes' Feast, True Seeing
LV 7: Conjure Celestial, Regenerate, Temple of the Gods
LV 8: Holy Aura, Sunburst
LV 9: Power Word: Heal, True Resurrection
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Investigator
Race: Rock Gnome
Class: Cleric 3 / Rogue 3 / Cleric 14
Background: Investigator
Divine Domain: Knowledge
Roguish Archetype: Inquisitive
Skills: Insight, Investigation
Blessings of Knowledge: Arcana, History, Insight, Persuasion
Multiclass (LV 4): Perception
Expertise (LV 4): Perception, Persuasion
Ability Scores: Str 8, Dex 15, Con 12, Int 12, Wis 15, Cha 12
(LV 7: Dex 16, Wis 16) (LV 11: Wis 18) (LV 15: Wis 20) (LV 19: Con 14)
Cantrips: Guidance, Light, Mending, Sacred Flame, Toll the Dead
Prepared Spells:
LV 1: Command, Cure Wounds, Detect Magic, Identify
LV 2: Augury, Find Traps, Locate Object, Suggestion
LV 3: Clairvoyance, Nondetection, Remove Curse, Speak with Dead, Spirit Guardians
LV 4: Arcane Eye, Confusion, Control Weather, Locate Creature, Stone Shape
LV 5: Hallow, Legend Lore, Raise Dead, Scrying
LV 6: Find the Path, True Seeing, Word of Recall
LV 7: Etherealness, Resurrection, Symbol
LV 8: Earthquake, Holy Aura
LV 9: Astral Projection, Mass Heal
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Negotiator
Race: Lightfoot Halfling
Class: Cleric 2 / Bard 4 / Cleric 14
Background: Guild Artisan (painters)
Divine Domain: Peace
Bard College: Eloquence
Skills: History, Insight, Performance, Persuasion, Religion
Multiclass (LV 3): Deception
Expertise (LV 5): Performance, Persuasion
Ability Scores: Str 8, Dex 15, Con 12, Int 10, Wis 14, Cha 16
(LV 6: Wis 16) (LV 8: Cha 18) (LV 12: Wis 18) (LV 16: Second Chance, Dex 16) (LV
20: Wis 20)
Cantrips: Friends, Guidance, Light, Mending, Spare the Dying, Thaumaturgy, Toll the
Dead,
Vicious Mockery
Prepared Cleric Spells:
LV 1: Command, Healing Word, Heroism, Sanctuary
LV 2: Aid, Gentle Repose, Warding Bond, Zone of Truth
LV 3: Beacon of Hope, Fast Friends, Motivational Speech, Protection from Energy,
Sending,
Speak with Dead, Tongues
LV 4: Aura of Purity, Banishment, Divination, Locate Creature, Otiluke's Resilient
Sphere
LV 5: Commune, Dispel Evil and Good, Greater Restoration, Rary's Telepathic Bond
LV 6: Blade Barrier, Forbiddance, True Seeing
LV 7: Divine Word, Temple of the Gods
LV 8: Holy Aura, Sunburst
Bard Spells Known:
LV 1: Charm Person, Dissonant Whispers, Sleep, Speak with Animals, Unseen Servant
LV 2: Hold Person
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Infiltrator
Race: Half-Elf (mask of the wild)
Class: Cleric 2 / Ranger 13 / Cleric 1 / Ranger 4
Background: Outlander (exile)
Divine Domain: Trickery
Fighting Style: Archery
Ranger Conclave: Gloom Stalker
Skills: Athletics, Insight, Persuasion, Survival
Multiclass (LV 3): Stealth
Ability Scores: Str 10, Dex 16, Con 13, Int 10, Wis 15, Cha 12
(LV 6: Con 14, Wis 16) (LV 10: Dex 18) (LV 14: Wis 18) (LV 19: Dex 20)
Cantrips: Guidance, Resistance, Spare the Dying
Prepared Cleric Spells:
LV 1: Bless, Charm Person, Detect Magic, Disguise Self, Guiding Bolt,
Protection from Evil and Good, Sanctuary
LV 2: Find Traps, Locate Object, Mirror Image, Pass without Trace
Ranger Spells Known:
LV 1: Cure Wounds, Disguise Self, Hunter's Mark, Longstrider
LV 2: Gust of Wind, Rope Trick, Spike Growth
LV 3: Ashardalon's Stride, Fear, Nondetection
LV 4: Freedom of Movement, Grasping Vine, Greater Invisibility
LV 5: Seeming, Swift Quiver