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XR Design & Prototyping Course Overview

XR Design Strategy

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0% found this document useful (0 votes)
57 views12 pages

XR Design & Prototyping Course Overview

XR Design Strategy

Uploaded by

rakeshwaran662
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Interaction

Design &
Prototyping for
XR
1 0 W E E K S | O N L I N E | B E G I N N E R - F R I E N D LY
Why XR Design?
Augmented and virtual reality is the new frontier of technology, a new way to see our world.
User experience design is more important than ever, and Statista predicts that the worldwide
user base for AR and VR will reach 443 million by 2025.



Gaining skills in XR Design opens up new career pathways and opportunities. If you’re
interested in the job titles below, this course is a great first step to getting you there.

Common Job Titles


Product Designer Interaction Designer

UX Designer Game Designer

Visual Designer XR Designer

While some of these titles are general design roles, they still apply in the context of
designing XR (AR/VR/MR) experiences. You will often see these titles with XR/AR/VR
added to the end.

23 million jobs
Projected number of jobs that will be enhanced by
VR/AR technologies by 2030
Table of Contents

Overview
Overview 03
Structure 04
Learning Outcomes 05
Requirements 06

Curriculum
Curriculum Outline 07
Course Experience 10

Pricing
Pay Upfront 11
Loans 11
Overview

Circuit Stream is the leading provider of XR education and Unity learning. Since 2015, we have

educated more than 50,000 professionals and organizations through workshops, courses, and

other online resources.

Our introductory Interaction Design and Prototyping for XR equips learners with an essential

foundation in the theory and practice of designing immersive interactive experiences for AR,

VR, and MR technologies. Using project-based learning, learners will experiment with the

design and implementation of a range of interfaces for various XR platforms. By the end of the

course, learners should be able to effectively apply a range of XR design theories, methods,

and best practices needed to create intuitive and immersive user interfaces.

Admission Process

O P T I O N 1

Have questions about the course?

Reach out through email, phone, or by scheduling a meeting with a Program

Advisor.

O P T I O N 2

Ready to enrol?

Enrolling in the course is quick and easy. Simply click below and select your

preferred class time, provide your student information and select your choice of

payment method.

Enroll here

03
Course Structure

Weekly Learning Structure


Each week combines 1.5 hours of live interaction with flexible self-study. This includes a
30-minute kick off meeting at the start of each week, and a 1-hour workshop towards
the end of the week, alongside self-paced review of course content.

Project-based Learning
The course is structured around project-based learning that has you gain practical skills.
You’ll work on real-world projects to help build a solid foundation in XR design.

Personalized Feedback
We value your progress. Each week you will receive personalized feedback on your
assignments from our instructors, helping to guide your learning journey effectively.

Community Access
Through Circuit Stream’s XR Community, gain access to 1000+ other people who share
your interests. Benefit from learning from each other and networking.

Premium Support
Exclusively for Plus Pack students, stay on track with access to premium academic
support. A qualified expert will be available to address any technical questions you have
and provide guidance as you work through your course material.

What to Expect

Overall Expectation Weekly Program

10 weeks 1.5 hour live class sessions per week

15-hour live sessions Minimum 6 hours independent study


per week
4 portfolio-worthy projects
Personal project to be developed
during independent study hours

04
Learning Outcomes
Foundations of XR Design
Gain a comprehensive understanding of user experience and interaction design for XR
technologies, differentiating between designing for AR/VR/MR and web or mobile
software. Learn the complete XR design process and understand the tools, processes,
and techniques used to design interfaces, experiences and layouts.

Prototyping for XR
Develop practical skills in prototyping immersive experiences using industry-recognized
tools such as Unity, ProBuilder, Reality Composer and Adobe Aero. Create 3D
prototypes, virtual worlds, and interactive interfaces while applying design best
practices and patterns for XR applications.

Usability and Accessibility Design


Learn how to design user interfaces and immersive experiences that prioritize usability
and accessibility. Understand the unique challenges and considerations of designing for
XR technologies and apply these principles to your projects.

Build a Compelling XR Design Portfolio


Showcase your XR design expertise by creating an impressive portfolio.

Experience with Industry-Recognized Tools

Unity ShapesXR ProBuilder

Adobe Aero Reality Composer

05
Certification
Upon completion of Interaction Design & Prototyping for XR course,
you will receive a Circuit Stream certified XR Designer badge.

Requirements
Who is this for?
This course is perfect for you if you
Have a passion for the real-time 3D industry, encompassing mixed reality, augmented
reality, and virtual reality
Are eager to learn the process of applying best UX practices to AR, VR and MR
experiences.

Prerequisites
This 10-week beginner-friendly program is designed for product designers, product managers,
developers, generalists or for anyone wanting to expand their learning horizons and explore
the rapidly growing XR industry.

While it is beginner-friendly, we recommend learners have basic computer literacy skills. This
means using a computer, file management, basic setup, common OS troubleshooting and
installing software.

Hardware and Software


Hardwar Softwar
Operating System: Windows 7 SP1+, 8, 10 Unity Hub and Unity Editor (steps to
(64-bit only); Mac OS X 10.13+; Ubuntu download here
20.04, 18.04, and CentOS ProBuilde
*Mobile Device: A mobile device (iOS or Reality Composer (optional
Android) is required for testing Adobe Aero (optional
prototypes in some course units. Shapes XR (optional)
A VR headset is required, and we
recommend using a Meta Quest headset.
* MacBook users can develop for Android or iOS, while Windows users are limited to Android.
Completion Requirements
To complete the course and earn your XR Designer micro-credential, you must score 70% or
higher on your final grade.

06
Curriculum
The curriculum is divided into four units. Each unit teaches you new skills to successfully apply
best practices needed to create intuitive and immersive user interfaces. You will practice your
skills with various activities throughout the course.
Unit 1: XR Design Foundations 2 weeks
Dive into the evolving XR (Extended Reality) landscape and learn the best design practices to
elevate user experiences and create an intuitive and immersive virtual environment.
Throughout this unit, you will ideate and conceptualize your own XR project, understanding
what constitutes good design, and analyze real-world cases from a critical standpoint.

Unit 2: Introduction to Unity 3 weeks


In this unit, you will learn how to prototype and bring your ideas to life with Unity. Unity is one
of the most widely used game engines in the XR industry for creating interactive and
immersive experiences. By learning how to prototype with it, you will be able to test and
validate your concepts, interactions, and user experiences before committing to full-scale
development. By the end of this unit, you will have the ability to effectively prototype your own
ideas, allowing for rapid iteration and refinement.


Unit requirement: Any VR headset of your choice to test your prototype.

07
Unit 3: Prototyping XR Applications 3 weeks

Explore the ins and outs of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality
(MR), and master their specific features and best practices. Throughout this unit, you will
tackle challenges related to comfort and immersion, ensuring that your designs are optimized
for user experiences. Additionally, you will learn how to bridge the gap between AR and VR to
create immersive experiences that seamlessly blend digital and real-world elements.


Unit requirement: Any VR headset and a mobile device of your choice to test your prototype.

Unit 4: Final Project


In this unit, your instructor will assign a theme for your final project. You have the option to
work independently or in groups. This is your chance to bring your ideas to life by leveraging
the strong XR design foundation you have acquired in previous units.

Unit Requirement: Any VR headset for effective testing of your prototype.

Portfolio Project Highlights from Past Learners

"Waves XR" is an immersive surf VR monitoring app


designed by Nick Josephs. View the full demo here.

"Dewi The Desktop Companion" is an AR project


designed by Bee Kapitan. View the demo here, and the
project pitch here.

“Tixsphere" is an XR ticketing service that allows users


to buy and sell event tickets. It's an MR project
designed by Jun Kwon. View the demo here, and the
process presentation here.

08
Course Experience
The Interaction Design & Prototyping for XR course can be experienced in two formats:

Starter
Best suited for learners with a user experience design background and who do not
require extra support throughout the course. This option focuses on the core course
content to enhance your professional skillset.

This experience will only include this course, Interaction Design & Prototyping for XR.

Plus
Designed for complete beginners seeking additional guidance and resources to excel
in their chosen field. In addition to the Interaction Design & Prototyping course, this
option provides:

Premium support with expert instructors for personalized support.

Access to 40-hour asynchronous course, UX Design Fundamentals, providing


you with a more in-depth knowledge to the foundation of user experience design
principles to supplement your learning in the Interaction Design & Prototyping for
XR course.

Access to exclusive private Discord channels that offer extra practice projects,
challenges, and discussions.

10
Pricing
Pay Upfront
Pay in full before you start. Circuit Stream accepts wire transfers and credit card
payments.

Starter $3,950
excluding tax

Plus $4,950
excluding tax

Buy Now, Pay Over Time


Canadian Residents
Circuit Stream has partnered with Affirm to offer flexible payment for as low as
plans. Choose the best plan for you between 6, 12, or 24 months.* $181/mo

*Rates are between 0-30% APR. Learn more here.

Loans
U.S. Residents for as low as
Paying for education isn't one-size-fits-all. We have partnered with $150/mo
Climb to offer flexible payment methods, so you can make tuition
payments in the way that works for your situation.
Find out if you qualify for Climb Credit ↗

11
Ready to get started?
Register for the course below.
Register Now

Have questions?
Schedule a call with a Program Advisor to
learn how this course can help you
Schedule here

Contact Info

www.circuitstream.com

[email protected]

+1 888 465 0776

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