Barbarian 6 skhalegha
CLASS & LEVEL PLAYER NAME
Drexar
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +6 Constitution +1 14 65 --
16 -1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+3
+1 Charisma
Total 6d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on DEX unless you
13 are Incapacitated.
DEFENSES HIT DICE DEATH SAVES
+1 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
16 +0
-1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+3 P +6 Athletics STR Dice Set
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
-1 History INT Common, Common Sign Language, Giant
INTELLIGENCE
P +3 Insight WIS
40 ft. (Walking)
8 P +4 Intimidation CHA
-1 Investigation INT
-1 +0 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & TRAINING
WISDOM P +3 Perception WIS
+1 Performance CHA === ACTIONS ===
10 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
-1 Religion INT
+0 Grapple, Shove, Improvise, Two-Weapon Fighting,
+1 Sleight of Hand DEX Interact with an Object, Study, Influence
+1 Stealth DEX
CHARISMA P +3 Survival WIS
12
+1
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE PERCEPTION
Club +6 1d4+3 Bludgeoning Simple, Light, Slow
Greataxe +6 1d12+3 Slashing Martial, Heavy, Two-Handed, Cleave
13 PASSIVE INSIGHT
Handaxe +6 1d6+3 Slashing Simple, Light, Thrown, Vex, Range (20/60)
9 PASSIVE INVESTIGATION
Handaxe +6 1d6+3 Slashing Simple, Light, Thrown, Vex, Range (20/60)
Unarmed Strike +6 4 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
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Barbarian 6 skhalegha
CLASS & LEVEL PLAYER NAME
Drexar
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== BARBARIAN FEATURES === * Frenzy • free-rules 54
If you use Reckless Attack while Rage is active, you * Versatile • free-rules 194
* Core Barbarian Traits • free-rules 51 deal an additional 2d6 damage (the same damage You gain an Origin feat of your choice.
type as the weapon or Unarmed Strike used) to the
* Rage • free-rules 51 first target you hit on your turn with a Strength-based * Languages • free-rules 37
attack. Your character knows at least three languages:
* Unarmored Defense • free-rules 51 Common plus two languages you roll or choose from
While not wearing armor, your base AC equals 14 + * 4: Weapon Mastery • free-rules 52 the Standard Languages table. Knowledge of a
any Shield bonus. language means your character can communicate in it,
* Ability Score Improvement • free-rules 53 read it, and write it.
* Weapon Mastery • free-rules 52
You are able to use the mastery properties of 3 kinds * Extra Attack • free-rules 53
of Simple or Martial Melee weapons of your choice. You can attack twice instead of once whenever you === FEATS ===
Whenever you finish a Long Rest, you can change one take the Attack action on your turn.
of those weapon choices. * Savage Attacker • free-rules 201
* Fast Movement • free-rules 53 Once per turn when you hit a target with a weapon,
* Danger Sense • free-rules 52 Your speed increases by 10 ft. while you aren’t you can roll the weapon’s damage dice twice and use
You have Advantage on Dex. saving throws unless wearing Heavy armor. either roll against the target.
you have the Incapacitated condition.
* Mindless Rage • free-rules 54 * Alert • free-rules 200
* Reckless Attack • free-rules 52 While your Rage is active, you have Immunity to the Initiative Proficiency. When you roll Initiative, add +3 to
When you make your first attack roll on your turn, you Charmed and Frightened conditions. If you’re the roll.
can decide to attack recklessly, giving you Advantage Charmed or Frightened when entering your Rage, the
on attack rolls using Str. until the start of your next condition ends on you. Initiative Swap. Immediately after you roll Initiative, you
turn, but attacks against you have Advantage during can swap your Initiative with the Initiative of one willing
that time. ally in the same combat. You can’t make this swap if
=== HUMAN SPECIES TRAITS === you or the ally has the Incapacitated condition.
* Barbarian Subclass • free-rules 52
* Size • free-rules 194 * Weapon Mastery • PHB-2024 52
| Path of the Berserker Your Size is Medium or Small, chosen when you select
this species. | Battleaxe (Topple) •
* Primal Knowledge • free-rules 52 Topple. If you hit a creature with a Battleaxe, you can
You gain proficiency in another Barbarian skill of your * Speed • free-rules 194 force it to make a Con. saving throw (DC 8 + 3 + the
choice. Your Speed is 30 ft. ability modifier used to make the attack). On a failed
save, the creature has the Prone condition.
While Raging, whenever you make an ability check * Resourceful • free-rules 194
using one of the following skills, you can make it as a You gain Heroic Inspiration whenever you finish a | Greataxe (Cleave) •
Str. check even if it normally uses a different ability: Long Rest. Cleave. Once per turn, if you hit a creature with a
Acrobatics, Intimidation, Perception, Stealth, or melee attack using a Greataxe, you can make another
Survival. * Skillful • free-rules 193 melee attack with it against a second creature within 5
You gain proficiency in one skill of your choice. ft. of the first that’s within your reach. On a hit, the
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Greataxe 1 7 lb.
Handaxe 1 2 lb.
SP 0 Handaxe 1 2 lb.
Handaxe 1 2 lb.
EP 0 Handaxe 1 2 lb.
Backpack 1 5 lb.
GP 15 Bedroll 1 7 lb.
Oil 2 2 lb.
PP 0 Rations 10 20 lb.
Rope 1 5 lb.
WEIGHT CARRIED
72 lb. Tinderbox 1 1 lb.
ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb. Waterskin 1 5 lb.
PUSH/DRAG/LIFT Club 1 2 lb.
480 lb.
EQUIPMENT
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Barbarian 6 skhalegha
CLASS & LEVEL PLAYER NAME
Drexar
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
second creature takes the Greataxe’s damage, but
without your ability modifier (unless the modifier is
negative).
| Cleave (Greataxe): 1 Action
| Topple (Battleaxe): 1 Action
* 4: Weapon Mastery • PHB-2024
| Greatclub (Push) •
Push. If you hit a creature with Greatclub, you can
push the creature up to 10 ft. straight away from you if
it’s Large or smaller.
| Push (Greatclub): 1 Action
* Soldier Ability Score Improvements • PHB-2024 185
| Increase two scores (+2 / +1) •
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Drexar
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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