Guild Name Rank
1. Thieves' Guild Shadow Lord
Council of Hidden Hands
Shadow Captains
Shadows
Whispers
Cutpurses
Initiates
2. Merchants' Guild Lord of Vaults
Golden Council
Trade Barons
Brokers
Merchants
Contracted Laborers
Trade Spies
3. Warriors' Guild Master of Arms
Council of Commanders
Captains
Warriors
Initiates
4. Mages' Guild Archmage
Council of Elder Mages
Masters of Magic
Mages
Apprentices
5. Assassins' Guild Master of Shadows
Council of Assassins
Head Assassins
Assassins
Initiates
6. Adventurers' Guild Guildmaster Adventurer
Mission Board
Veteran Adventurers
Adventurers
Rookies
7. Smiths & Artisans Guild Master Artisan
Council of Master Smiths
Master Smiths
Smiths
Apprentices
8. Healers' Guild Grand Healer
Council of Senior Healers
Healers
Apprentices
9. Bandits' Guild Bandit King/Queen
Raid Leaders
Senior Bandits
Bandits
Rookies
10. Monster Hunters' Guild Master Hunter
Council of Senior Hunters
Veteran Hunters
Hunters
Initiates
11. Spies' Guild Master of Shadows
Council of Spymasters
Veteran Spies
Spies
Initiates
12. Archaeologists' Guild Master of Knowledge
Council of Senior Archaeologists
Archaeologists
Initiates
Description
Leader of the guild, oversees all operations.
Top-tier thieves managing specific sectors (smuggling, politics, etc.).
Lead groups of thieves on high-stakes missions.
Skilled assassins and infiltrators.
Spies and informants gathering city-wide intelligence.
Street-level thieves, handle petty crimes.
New recruits under training.
Oversees entire economic network of the guild.
High-level merchants deciding guild's economic policies.
Heads of specific trade sectors (mining, silk, spices, etc.).
Mid-level traders handling everyday operations.
Handle small-scale local trades and contracts.
Workers involved in mining, crafting, and shipping.
Secret agents gathering market information from competitors.
Head of the guild, oversees training and strategy.
Senior commanders planning major battles and defense.
Lead small groups of warriors in missions.
Main members who participate in various missions.
Fresh recruits under training.
Leader overseeing all magical research and activities.
Senior mages managing various magical disciplines.
Teach and manage younger mages, run research projects.
Core members specializing in different schools of magic.
Mages-in-training learning under supervision.
Oversees all assassination contracts and covert missions.
Senior assassins coordinating major contracts.
Train and lead teams of younger assassins.
Core members carrying out killings and stealth tasks.
New recruits undergoing training in stealth and assassination.
Leader overseeing contracts and missions.
Organizes and offers different quests for adventurers.
Highly skilled adventurers leading missions or training rookies.
Core guild members tackling various quests and adventures.
New recruits learning the ropes of adventuring.
Leader managing all smithing and crafting operations.
Senior smiths overseeing key forges and crafting projects.
Experts crafting legendary weapons and artifacts.
Core members responsible for regular crafting work.
New recruits learning smithing and craftsmanship.
Leader overseeing healing practices and research.
Senior healers managing research and treatment practices.
Core members skilled in healing and potion-making.
New recruits learning healing techniques and spells.
Leader of the guild, directing all raids and attacks.
Senior bandits planning and leading attacks on caravans.
Experienced members managing smaller operations.
Core members raiding and looting.
New recruits learning banditry skills.
Leader overseeing monster hunts and training.
Senior hunters coordinating major monster slaying operations.
Experienced hunters leading monster hunting missions.
Core members hunting monsters and dangerous creatures.
New recruits learning to hunt.
Leader managing all espionage activities.
Senior spies overseeing major espionage operations.
Skilled spies handling high-profile missions.
Core members conducting day-to-day spying tasks.
New recruits in training for espionage work.
Leader overseeing research and excavation.
Senior archaeologists managing large-scale excavations.
Core members participating in fieldwork and research.
New recruits learning archaeology and artifact research.
Potential Interaction with Adventurers
Hire adventurers for covert missions or informant work.
Work for political sabotage, gather valuable secrets.
Adventurers could assist in executing major heists.
Assist in assassination or intelligence gathering missions.
Collect info on noble houses, uncover hidden secrets.
Adventurers could start as low-level thieves or manage small tasks for the guild.
Prove themselves in the guild via small heists or dangerous missions.
Adventurers could trade rare items or gain support in trade negotiations.
Adventurers could aid in securing high-stakes deals or establishing new markets.
Assist in protecting trade routes or retrieving rare goods.
Adventurers could be hired as guards for caravans or special envoys.
Work to obtain or sell valuable goods on behalf of the guild.
Adventurers might help ensure the flow of goods or assist in managing workers.
Help in corporate espionage or infiltrating rival guilds.
Adventurers may train with masters or lead missions.
Help in planning or executing large-scale battles.
Adventurers could act as captains or second-in-command in battle.
Join or lead groups of warriors for contracts.
Participate in training or beginner missions.
Adventurers could seek knowledge or collaborate on powerful spells.
Assist in finding artifacts, studying forbidden magics.
Train under Masters or aid in complex magical experiments.
Collaborate on missions requiring magical expertise.
Join as an apprentice or assist mages in field work.
Adventurers could be hired for high-profile assassinations.
Aid in planning or executing critical assassinations.
Learn assassination techniques or participate in stealth missions.
Assist in major covert operations.
Prove loyalty through initiation missions.
Adventurers can sign up for various quests or even rise to leadership.
Adventurers can take on quests ranging from easy to epic scale.
Learn from or join veterans in high-stakes quests.
Join and form teams for quests, earn fame and wealth.
Take on entry-level quests to gain experience.
Craft or order custom weapons, learn craftsmanship.
Assist in finding rare materials or protecting forges.
Collaborate on powerful weapon creation or item enhancement.
Order special items or aid in the crafting process.
Train under experienced smiths or take on small crafting jobs.
Adventurers may seek healing or magical remedies.
Aid in healing magical diseases or find rare herbs.
Seek healing or assist in creating potions or remedies.
Join as a trainee or help in field healing tasks.
Adventurers could collaborate in major heists or ambushes.
Join a raid or defend a settlement.
Organize or execute small-scale heists.
Join bandit missions, or ambush travelers.
Assist in smaller heists or prove worth through theft.
Adventurers can join dangerous hunts or learn from master hunters.
Assist in capturing or killing large beasts.
Collaborate on high-risk monster slaying quests.
Join as hunters to battle powerful monsters.
Start with smaller hunts to gain experience.
Assist in covert spying missions or political manipulations.
Help gather intelligence or uncover conspiracies.
Collaborate in subterfuge or sabotage.
Participate in espionage missions.
Prove their worth by completing smaller spying tasks.
Adventurers could aid in discovering ancient relics or forbidden knowledge.
Assist in recovering lost artifacts or magical items.
Join expeditions or lead digs into ancient ruins.
Start with small-scale excavations or cataloging relics.