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IL2 FBbasic Manual

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0% found this document useful (0 votes)
59 views33 pages

IL2 FBbasic Manual

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

IL2 Manual_PC_MNL rev.

qxd 1/16/03 4:41 PM Page 1

TABLE OF CONTENTS
1. MINIMUM SPECIFICATIONS . . . . . . 2
2. INSTALLATION . . . . . . . . . . . . . . . . . . 2
3. HARDWARE SETTINGS . . . . . . . . . . . 3
4. AIR COMBAT TACTICS. . . . . . . . . . . 10
5. ENGINE AND
CREW MANAGEMENT . . . . . . . . . . . 16
6. TRAINING . . . . . . . . . . . . . . . . . . . . . 21
7. BEFORE YOU START . . . . . . . . . . . . . 21
8. PILOT ROSTER . . . . . . . . . . . . . . . . . 22
9. CONTROLS. . . . . . . . . . . . . . . . . . . . . 23
10. VIEW OBJECTS . . . . . . . . . . . . . . . . 24
11. PLAY TRACK . . . . . . . . . . . . . . . . . . . 24
12. SINGLE PLAYER . . . . . . . . . . . . . . . . 26
13. QUICK MISSION BUILDER . . . . . . 37
14. MULTIPLAYER . . . . . . . . . . . . . . . . . 39
15. FULL MISSION BUILDER . . . . . . . 46
16. CREDITS . . . . . . . . . . . . . . . . . . . . . . 62
17. SPECIAL THANKS . . . . . . . . . . . . . . 63
PROOF OF PURCHASE . . . . . . . . . . . . . 64
UBI SOFT Technical Support . . . 65
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1. MINIMUM SPECIFICATIONS 3. HARDWARE SETTINGS


In order to play The Forgotten Battles on your computer, your system Once installation is complete, the Set Up program starts automatically.
must meet the following criteria: This program enables you to select the correct settings for your video
driver, video card, sound, and input devices. In order to do this, you
• Windows® 98/ME/2000/XP need to know at least the basic types of hardware installed on your PC.
• Pentium III 800/AMD Athlon 700 or better
• 256 MB RAM (512 MB RAM recommended) VIDEO
• 3D video card (DirectX 8.1 compatible) w/32MB RAM 1. Driver – Driver and Video Mode Set Up
(64MB recommended) These settings are similar to the internal IL-2 Video Modes dialog.
• Sound Card (Direct 8.1 compatible) (See the section on In-Game menus below for a description.)
• DirectX 8.1 or higher (included on disc)
• 4X CD-ROM or better (Not recommended for use with CD-RWs)
• Internet connection (56 kbps or better) or LAN for multiplayer
• Hard Drive Space 1.1 GB

Overall quality will depend on the user’s processor speed and


3D graphics accelerator.

2. INSTALLATION
To install The Forgotten Battles, please follow these simple steps:

Start your computer’s operating system. 2. Video – Video Driver Adjustment


This adjusts the game for correct operation with the appropriate driver.
Insert The Forgotten Battles CD into your CD-ROM drive. OpenGL/DirectX settings are defined separately. It is recommended
The Autorun menu should appear and start automatically. that the latest video card drivers be installed.

Note: If you should have any problems, check your driver settings in Windows.
If the Autorun menu does not automatically appear, double-click on These can be found in Control Panel/Display Properties/Advanced.
the My Computer icon on your computer, and then double-click the
icon that corresponds to your computer’s CD-ROM drive. The If the game locks up or if the screen refreshes very slowly, check that
Autorun menu should now start. If the file directory on the CD-ROM other 3D applications or games (OpenGL/DirectX) start up and function
comes up instead, find the Set up.exe icon and double-click on that. properly. We advise against overclocking your video card or processor,
or using non-standard settings for them. Otherwise, uninterrupted game
Click the Install the Forgotten Battles button. The CD will walk you functioning is not guaranteed!
through each step of the installation process.
Settings – Drop-down menu for video-card selection and set up.
After you have finished installing the game, you can select IL-2
Forgotten Battles from your computer’s Start menu or double-click The following are special options
on the IL-2FB.exe in the installed directory. Either will start the game, in the Settings menu for detailed
and Forgotten Battles will automatically start. video-driver adjustment:
• Safe – Operating mode with minimum
Note: demand on the driver (the lowest quality
IL-2 Sturmovik and IL-2 Sturmovik: Forgotten Battles are not and speed).
compatible with each other when playing online. • Default – Operating mode with average
demand on the driver.
• Custom – Detailed adjustment
(at your own risk).
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• Texture mipmap filter – Regulates quality of texture filtering. 4. Video Settings - Graphic Settings
• Texture Compression – Saves considerable memory (the highest This dialog box is used to define quality and efficiency. Results depend
quality is obtained with S3TC). on the video settings in the IL-2 Set Up (i.e., maximum quality is
• Polygon Stipple – Emulates shadow transparency in the absence achieved with maximum video settings and when your video card
of a Stencil Buffer. supports a maximum number of options).
• Dither – Controls dither mode for 16-bit modes.
• Use Vertex Arrays – Reproduces geometry via vertex arrays. Simple – Move to simplified settings.
• Disable API Extensions – Forbids the use of video-driver extensions. Very Low/Low/Medium/High/Excellent Settings – Choose overall quality.
• Multitexture – Can be used for multitextures. Apply – Apply new settings.
• Combine – Improves texture combining. Back – Return to previous menu.
• Secondary Color – Can be used for fog and lighting. Custom – Go to detailed settings.
• Texture Anisotropic Extensions – Enables anisotropic texture filtering. Visibility Distance – Visibility distance for objects.
• Texture Compress ARB Extension – Enables S3TC compression. Objects Lighting – Quality of object lighting.
Objects Detail – Detail of objects.
Landscape Lighting – Landscape lighting
3. Video Modes – Choosing Video Modes and shadows from objects.
Landscape Detail – Landscape detail
(forest/trees/terrain/geometry).
Cloud Detail – Cloud visualization distance (you can prevent their
complete shutoff in network play).
Perfect Mode of Landscape Detail Using Custom Settings – Special
quality mode currently used for high polygon-count model of
landscape and special hardware shader effects (water, trees, etc.).
Only for Shader feature–compatible hardware like GF3+, Radeon
8500+ (latest WHQL drivers recommended). Be sure to turn on
32-bit Color and Depth modes with 8-bit stencil.

Driver – Choose between DirectX8 and OpenGL drivers. Choose the


driver for your video card that renders the best speed and quality. SOUND SET UP
Resolution – Choose the screen resolution and color depth. Low Once installation is complete, a separate
resolution, e.g. 800x600x16 is recommended for earlier video cards; IL-2 Set Up Configuration program will
1024x768x32 and higher should only be used on newer cards.This start up. You can also use this program
setting has the greatest effect on quality and frame rate. for a more detailed adjustment of
Windowed/Full Screen – Switch the main game display between hardware settings
windowed or full-screen mode. Only full-screen mode is (at your own risk).
currently recommended.
Attempt Stencil Buffer – Utilize stencil buffer. The easiest way to adjust the sound is
The Stencil Buffer is used to make shadows to choose from existing configurations.
translucent, etc. It mostly works in 32-bit Please choose your sound card from
modes. It often produces a dramatic drop in the list. If it does not appear on the
the frame rate on a number of older video list, follow the instructions below:
cards. Recommended for GF3.
Apply – Apply new settings and return to
the previous menu. • If your card supports 3D sound hardware acceleration or you are
Back – Return to the previous menu. unsure about it, choose Minimum or Maximum Settings.
• If your card does not support 3D sound hardware acceleration
or you experience sound-related problems, choose No Hardware
Acceleration in accordance with the OS you are using.

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If you want to adjust all the settings 2. Volume


yourself, choose Custom Settings. The Use the Sound Set Up -> General menu to adjust the sound volume:
options in this dialog box reuse those
in the game’s sound menu. Master Volume
General level of volume for all sources.

Objects Volume
Relative sound effects volume.

Music Volume
Relative music volume.

Voice Volume
Relative volume of voice messages and network telephone.
MAIN IN-GAME SETTINGS
1. Sound
Use the Sound Set up->Audio menu to adjust the main sound settings: 3. Music Playback
Music in the game is activated via the Play Music switch in the Sound
Sound Engine Set Up -> General menu. The music volume is adjusted using the
To enable the sound, use DirectX. Music Volume control in the General menu. Turn the music on or off
To switch off the sound, use Disable Sound. for any given gameplay episode in Sound Set Up -> Music menu:

Enable Extensions Play Takeoff Tracks


If your sound card has hardware Play music during takeoff.
acceleration, turn the switch on. This
enhances the sound quality considerably. Play In-flight Tracks
If there is no acceleration, the position of the switch is irrelevant. Play music while in flight.
Should any sound-related problems occur, the switch must be turned off.
Play Crash Tracks
Playback Channels Play music when damaged.
If your sound card has no hardware acceleration or if the hardware
acceleration has been switched off with the Enable Hardware switch, You can add music files at your own discretion via
the parameter has a great effect on the CPU load. Use the Default or 16 Samples/Music/Directory. The music should be in Windows WAVE-file,
values. We recommend that you use value 8 for Windows 2000 and NT. MPEG 1.3 format. The files for playback are chosen at random.

Audio Quality
Use this switch to adjust the sound quality and for the most part the 4. Network Voice Communication
CPU load. The optimal Audio Quality value is 44 kHz. Tune the network telephone in the SoundSet up->Radio menu.

Note: Use 48 kHz only with Creative SoundBlaster Live (it doesn’t play Voice Communication
a big role in the sound quality). Enables the telephone.

Speaker Type Mic Input Level


Specify the type of audio device you are using: headphones, desktop Adjusts the level of input from
speakers, or system 5.1 (surround). the microphone.

Reverse Stereo
If the stereo channels seem to be reversed, use the Reverse Stereo switch.

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Transmit Mode In addition to this dialog box, your sound card may have additional
You can choose between two modes of telephone transmission via adjustment options.
the Transmit Mode pop-up window:
• Voice Activated – Transmission will be enabled automatically when Choose the sound device you are using in
a microphone signal is detected. the Speakers dialog box.
• Voice Activated Sensitivity – Allows you to adjust the input signal.

Press to Talk
In this mode, transmission is enabled by pressing a button, which you can
define in Controls (Controls->Misc->Radio Mute key. By default – F12).

Test
You may also test your microphone using the Test button. An
indicator will alert you to the arrival of transmissions and display
the Mic Input Level.
Choose the Hardware Acceleration->Full
Voice Volume position of the switch in the Performance
Adjust the volume using the Voice Volume switch in the Sound Set
dialog box. If this creates problems with the
Up->General menu.
sound, select Basic Acceleration or, as a last
resort, Emulation Only.
Selecting a Channel
You can select a channel for communication
in the chat window. Only players using the
same channel can hear each other. If you
enter “.” (dot) in the text-box window, a list
of channels will appear at the bottom of the
screen. You can use this list to select your TROUBLESHOOTING
desired channel by pressing the UP and No Sound
DOWN arrows or by entering its number. The channel number and Make sure the sound is not switched off in the Sound Set Up->Audio menu.
name are followed by the number of players in that channel Make sure the volume is not muted in the Sound Set Up->General menu.
(indicated in brackets). The current channel is highlighted in a
different color, and has a “*” symbol. No Music
Make sure the volume is not muted in the Sound Set Up->General
Adjusting the Sound in Windows menu and that music is selected in the menu.
DirectX sound settings in Windows can be
found in the Control Panel->Sounds and No Network Voice Communications
Multimedia->Audio dialog box. (Sounds and You can hear other players’ messages in Windows NT4.0, but in most
Multimedia may simply be called Sounds in cases, you can’t talk. This does not hold for Windows 2000.
some versions of Windows.) Make sure your telephone is switched on (see above).

To adjust the sound hardware acceleration, Joystick Set Up


choose Sound Playback->Advanced IL-2 Sturmovik generally supports a vast range of joysticks by different
(see below). manufacturers. Select Use Joystick in the set up program. Press the
Properties button and make sure that the joystick drivers have been
If you have several sound devices installed (for example, a chip on the installed and work correctly with your joystick. If the set up program
motherboard and a separate card), choose the one you prefer in the detects your joystick’s Force Feedback feature and displays it, you
Preferred Devices list and select the Use Only Preferred Devices option. can enable or disable this feature. Read about other features and the
control settings in the Controls section of this manual.

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4. AIR COMBAT TACTICS 3. Destroying Your Target


This is the most difficult part of air combat. Even the most qualified
A fighter pilot’s goal is rather simple: marksmen, lying on the ground with a scoped rifle, can miss a fixed
Find enemy planes and destroy them before they can do any damage. target. Now imagine firing at a small maneuvering target hundreds
of meters away, while both you and the target are flying at 400 km
However, once you look deeper into air combat, you will realize that it’s per hour.
not that simple. The short phrase above actually assumes four things:
1. You notice the enemy in time. It’s not impossible, but it is very difficult. Many young pilots return
2. You can get into firing range. from their first missions with empty ammo stores, but not a single
3. The enemy is destroyed by your gunfire. hit. Only constant practice and unwavering confidence can help you
4. You live to tell about it. score your first combat kill.

Each one of these tasks is complicated enough in itself; all of them 4. Getting Out
together make success questionable, at best. Let’s look at each one Success in this task depends largely on
of them in a little more detail. how well you fared in the previous three.
If you missed an enemy target in the first
1. Finding the Enemy stage, you risk getting shot out of the sky
This is difficult, as your eyes are your only instrument for finding the by an unseen opponent. If you came in
enemy. You have to be on a constant lookout for enemy planes, clumsily and ended up in the midst of an
from the moment you takeoff to the moment you land. enemy formation, you’re as good as dead.
And if you missed your target when
2. Getting Close you fired at it – you have yet another angry pilot in pursuit.
“...we found ourselves in position behind and above the enemy. We
split the schwarm up into two groups of two and dived down to Summary
attack. We shot through the fighters and then started to make life • There is no skill more important as a pilot
unpleasant for the schlachtflieger. I attacked the plane that was flying than destroying your target. All the aerobatic
furthest to the left, moved in quickly and opened fire from 70 to 100 wonder-moves in the world are of no use if
meters. I managed to score quite a few hits, but my shots just you can’t get a kill when the time comes. All
cannoned off the IL-2. Its heavily-armored body was even able to that matters in combat is being able to get in
withstand 2 cm cannon projectiles!” – Erich Hartmann quickly, shoot, and get out even more quickly.
Quote from: Jäger, Manfred (1995), Erich Hartmann – The Most If you can’t destroy your target, you’re no
Successful Fighter Pilot in the World, Motorbuch. good as a fighter pilot.
• Always look for the enemy! Most shot-down pilots never saw what
If you are up against enemy hit them. Whether you’re by yourself or with a hundred others, never
bombers, you must trade surprise stop looking around!
for speed. What good is coming in
unnoticed if the enemy has time to Protect Your Mates!
bomb their primary objective? Whatever you do, destruction of enemy aircraft is always secondary
to protecting friends. No enemy target is as important as the life
On the other hand, if you intend of your mate!
to attack enemy fighters, or other
planes that present no immediate
danger to friendly forces, you can DESTROYING YOUR TARGET
take your time and position yourself There are two main parts to this task: maneuvering for the kill, and
for attack as you please. shooting the enemy down.

Maneuvering for the kill has been the topic of many hefty books; we
cannot possibly explain it in sufficient detail within this manual.
However, the main principles remain simple:

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• You must maintain your guns on your target long enough Summary
to destroy it. • Know your enemy’s weak spots.
• You should never hesitate to act on your hunch, however Learn the capabilities of all enemy planes: their blind spots, defensive
unconventional it may be. All tactics were invented by pilots in the fire arcs, and performance relative to your aircraft. Only by setting
heat of a dogfight. A fighter pilot who does everything by the book your strengths against your enemy’s weaknesses can you be effective
becomes predictable, and therefore vulnerable. Fight using your in combat.
brains, and always improvise!
• When you think you’re too close – get closer!
Aerial Gunnery Bullet dispersion and power loss mean that long-range shots are
Many factors work against you when you fire. ineffective, unless you are very lucky. Press the trigger only when
you’re sure to hit your target with every bullet! Since this is only
First of all, your bullets don’t fly in a perfectly straight line. Your plane possible from point-blank range, open fire when your target fills your
shakes in the air, your guns recoil and twist, Earth’s gravity pulls the whole windscreen.
bullets toward the ground, and the air slows them down. All of these
things combine to create something called bullet dispersion. A bullet • Practice!
stream from one machine gun at 50 meters will fit into an area fifty I wish that following these principles could guarantee you a kill every
times as small as the same bullet stream at 500 meters. This makes time you press the trigger. Unfortunately, it isn’t so. Prepare to miss a lot.
long-range fire extremely difficult. Keep in mind that bullets lose Only by dedication and taking a steady, structured approach to
power over distance. Using the same example, a bullet at 50 meters training can you become a true ace.
can puncture light to medium armor, but at 500 meters it may even
bounce off human skin. As we said above, it’s impossible to cover all aspects of aerial combat
in one book, however large it may be. We will not attempt to do
Secondly, most targets you encounter will be armored. Some planes that; rather, we’ll show some common situations and try to illustrate
have armor strong enough to deflect any bullets or shells you fire; the most fundamental principles of fighter vs. fighter combat. We will
your ammunition will bounce off your target without doing any only cover one-on-one scenarios here. Multiple aircraft engagements
damage. However, no airplane has the same thick armor all over. are extremely complicated, and success in them is directly based on
Even the heaviest armored airplane has some weak spots, where just your ability to win one-on-one engagements.
a few hits can be enough to bring it down.
Most critical to a pilot’s survival is his airspeed. If you’re slow, you
Gunnery Practice Suggestions can’t maneuver well and you can’t escape enemy attacks. The worst
• Set up flights of friendly bombers in the position for a fighter is low and slow, chugging along at tree-top
Quick Mission Builder. level. When you’re there, all you can do is cross your fingers and
• The larger your target, the better. The hope. At all times during an engagement, climb! This should become
Pe-8 from the Soviet side is a great target, your strongest instinct, to gain altitude whenever you have a chance.
and the He-111 or Ju-52 make great Stay above your opponent, and you will hold the advantage.
German targets.
• Slow the game down with the [ key when We will assume the most common scenario: both you and the enemy
you’re ready to fire. This will help you learn notice each other at the same time from a distance, and are going
to aim and maneuver. straight for each other’s throats.
• Once you begin to hit your targets easily, set up the same large
targets as Hostile. Try shooting them down as they take defensive Correctly approaching during this stage is key to your success or
action and fire back at you. failure. No amount of skill can guarantee you a kill in a pure head-on
• Only after you’re sure you can destroy an enemy bomber, try to pass, and we would not recommend leaving this to chance.
go against fighters. It takes a great deal of skill, patience, and Committing to a head-on attack is like tossing a coin in the air to
determination to shoot down an enemy fighter. determine who gets shot down.
• Review the track of your flight afterwards. Analyze your
performance, find mistakes, and correct them in your next mission

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However, you can largely increase your odds even before the initial WHAT TO DO IN CASE OF DAMAGE
pass is completed. Look at this diagram, illustrating the importance “The anti-aircraft guns fired at us fiercely from all directions, and
of separation between your flight paths: suddenly I felt our aircraft hit. My left foot slipped down into an empty
space below me, the bottom of the cockpit had been shot away. I felt
In case one, the two fighters approach something hot streaming down my left arm and leg – I was wounded.
head-on, and both choose to turn left. It Blinded by the searchlights, I could discern nothing in the cockpit.
will be at least two full turns before one I could feel moisture spraying inside the cockpit; the fuel tank had
can possibly get his guns on his target. been hit. I was completely disorientated; the sky and earth were
indistinguishable to my vision. But far in the distance I could see the
In the second case, the fighters pass each sparkle of our regimental runway floodlight, and it helped restore my
other at a diameter of exactly one turn orientation. An air wave lifted us, and I managed to glide back over
circle. This brings them onto each other’s the river to the neutral zone, where I landed the aircraft in darkness.”
tails very rapidly. – Nina Raspopova, 46th Guard Bomber Regiment
Quote from: Noggle, Anne (1994): A Dance With Death. Texas A&M
We recommend the following approach path: fly straight towards University Press.
your enemy. When you’re about three or four firing ranges away,
quickly break away until you’re almost in range, and then turn back Sooner or later, it’s bound to happen – unless, of course, you’ve
on a path parallel to your enemy’s. Of course, flight path separation activated the invincibility option in the Difficulty settings menu. You
does not need to be horizontal; it can be vertical as well, or both. will be hit by enemy fire, flak, machine guns, or canons, and your
plane will be damaged. You will notice that maybe the steering isn’t
You can increase your odds even more by executing something called working properly, that the engine sounds strange, or maybe you’ll
a lead turn. Unlike in the diagram above, you turn before you pass even see black marks on the armor plating in front of you. There is
your opponent. If a lead turn is executed correctly, it can get you a high probability that that is really your oil. At any moment, your
on your opponent’s tail in as little as half a turn circle. engine could stop, burst into flames, or even explode. What can you
do? Well, that depends.
After the first pass, everything depends on relative skill! Know your
plane’s capabilities, and respect your adversary. If your plane turns The first thing you should do is to get a clear idea of how serious
better than the enemy, follow him into a turn and try to catch up the damage actually is and who perpetrated this awful deed. It goes
with him as soon as you can. Forget everything else: chop your without saying that this analysis has to take place quickly, as an enemy
throttle, drop your flaps, even your gear! If your plane is faster than fighter may be moving into position right behind you. If this is the
the enemy’s, climb up to where he can’t follow you, and then dive case, then you have unfortunately already made the serious mistake
down with your guns firing! of not paying attention! Try to escape your pursuer with defensive
maneuvers if the damage to your plane will let you. Perhaps you can
Summary swerve your way out of danger or even shoot your opponent down.
• Speed is life.
There is no more important principle in Whatever action you take, you should make certain that you pay
combat than this one. close attention to your instruments, in particular the displays for oil
pressure, engine temperature, and coolant. What do these displays
• Your first burst should be your only burst. tell you? Is the engine temperature rising? If so, the engine could
“Spray and pray” will only amuse your give up the ghost at any moment. Hopefully you are still flying at
opponent. Make every shot count! an adequate height. Cut back on the throttle to take the pressure off
the engine a little and make a flat descent in order to maintain speed.
• Stay alert! Just in case, you should keep an eye out for a suitable place to make
Where there’s one enemy, there’s always more nearby! When you’re an emergency landing and make preparations for bailing out. Pull
lining up on that perfect pass, look behind you and check for your out all the stops in trying to get back to base. Good luck!
target’s wingman.
If the plane can only be controlled with difficulty, you may have been
Do you think you’re getting there? Great – it’s not all that hit in the hydraulics system or the wires of your steering mechanisms
complicated, is it?

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may have been damaged. The control surfaces themselves may also Throttle Control
be damaged. Try setting course for your home airfield – you can Throttle control remains essentially the same as it was prior to The
forget about combat for the time being and try to make it back to Forgotten Battles. Yet, now you may push it farther than Combat
base. Steer carefully, because if you end up stalling, you may not be Power (100%) to force your engine into the War Emergency Power
in a position to do anything about it. (Emergency) mode (up to 110%). Note that there is no Power 110
keyboard shortcut, so you’ll have to use the Increase Engine Power
“I bailed out with a parachute on two occasions, once during training, control key (keyboard + by default) to gain War Emergency Power
and I made fourteen emergency landings, but not once was I hit by (Emergency) when controlling throttle with the keyboard.
an enemy fighter in battle.” – Erich Hartmann
Quote from: Sims, Edward H.: Fighter Tactics and Strategy, Emergency Power
1914–1970. Many aircraft modeled in the game have special systems allowing
an engine to gain advanced performance over a short period of time
If you manage to make it back in a (as in the notorious nitrous oxide injection system). The principles of
somewhat-battered plane, you must operation vary for these systems, but for all aircraft that are equipped
make sure that your landing gear is this way, their systems may be engaged using the Boost (WEP)
still working before trying to land. On/Off control button:
Pay attention to the monitoring lights • Special Emergency Power, such as for FW-190A-8, FW-190A-9,
and switch to an external view via the FW-190F-8, FW-190D-9 1944.
F2 key if necessary. If the landing gear • MW-50 (Water-Methanol injection), such as for FW-190D-9 1945,
cannot be lowered automatically, you Bf-109G6/AS, Bf-109G-14, Bf-109G-10, and Bf-109K-4.
may have to do it manually. Make • GM-1 (High-altitude nitrous oxide injection system), such as for
sure that you are familiar with the Bf-109E-7/Z.
appropriate keys (see chapter 6). The landing flaps may also be • Water injection device, for cooling down the engines of the
damaged. If this is the case you will touch down at higher speed – P-47D-10 and the P-47D-27.
be careful! And pay more attention next time, ok?
Supercharger Control
High-altitude engines are equipped with superchargers or
turbochargers of different design. While many of these are automatic,
5. ENGINE AND CREW MANAGEMENT others have manual controls. In aircraft with manual controls, you
have to use Supercharger Next Stage and Supercharger Previous
CONTROLLING MULTI-ENGINE AIRCRAFT Stage to adjust the supercharger gear as your flight altitude changes.
When flying a multi-engine aircraft, you have the option of Most of the chargers are 2-stage, and only require shifting up one
controlling its engines separately.You may choose which engines you gear when passing altitude at around 2500 meters. Note: This
wish to control using the engine selection keys found in the Controls function will not work for planes that have fully automatic pitch or
menu. Your current engine controls (e.g. throttle, prop and mix superchargers with multiple stages (for Example Bf-109 or FW-190).
positions, radiator set up, etc.) apply only to the engine(s) you have
selected. Note that if you have enabled the Separate Engine Start Mixture Control
key in the Difficulty settings, you will not be allowed to start all of Most of the engines allow the pilot to adjust mixture richness
the engines simultaneously, and will have to select them for ignition manually. While the nominal position of this control (Auto Rich)
one by one. should provide normal engine operation in all flight configurations,
some input may be required at high altitude or when the engine has
Advanced Engine Controls taken damage in battle. It is common to use increased (Full Rich) set
The engine control routines have been reworked and expanded for up during takeoff or as a means of Emergency Power.
The Forgotten Battles; you now have more detailed control over your
engines, with more realistic feedback. However, some tasks (like the Radiator Control
engine start-up procedure) remain simplified and can usually be New to The Forgotten Battles is advanced radiator control. In
performed with a single keystroke. Advanced Engine Controls difficulty mode, you now have 5 cowl
or radiator-flap positions to provide more accurate control. Plus, on
certain aircraft, you may put the radiator flap in automatic mode.

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Propeller Pitch Control Extinguisher Control


Control Propeller Pitch with the same keys as before Forgotten A number of aircraft, mostly large airships, had build-in fire extinguishers
Battles, with the addition of the Increase Prop. Pitch and Decrease in the engine compartment. On aircraft equipped with extinguishers,
Prop. Pitch control keys for more convenient and accurate propeller you may fire the extinguishers on selected engines using the Fire
control. The propeller governor routines have also been reworked to Extinguisher control key. However, this isn’t guaranteed to put out the
achieve a more detailed and accurate model, and several governor engine fire, and the extinguisher has only a limited number of charges.
mechanism types were added.

Fixed Propeller MANNING MULTI-CREW AIRCRAFT


The Forgotten Battles includes
Some older airplanes found in the game (like TB-3) are equipped with
several types of multi-crewed
simple fixed-pitch wooden propellers. Those, of course, have no
aircraft. One type is level bombers,
automation or control, and require no pilot input.
which the user needs to operate
with bombsights. Here is the
Variable Pitch Propeller general information for such planes.
These propellers have variable airscrew
blade incidence. In this case, Prop. Pitch
Control directly varies the airscrew blade
pitch, and needs to be adjusted constantly
as the airplane’s speed changes. Note that
setting the blade pitch too low may result in Single-Player
engine over-revving. As in previous versions of IL-2, you may change positions within
your aircraft using the Pilot or Gunner Position key (C by default).
There used to be special equipment on the Bf-109 (F, G and K series) Now you can also assign up to 10 control keys (Jump to Cockpit #N)
and FW-190 fighters providing automatic propeller control; however, in the Controls menu to make navigation in multi-crew aircraft
the pilot may input changes of pitch and adjust blade angles quicker: pressing a Jump to Cockpit #N button puts you directly
manually whenever he finds necessary. into that position.

Constant Speed Propeller When you leave a cockpit (for another one), the computer AI usually
The most advanced, yet most common propeller in WW-II-era aircraft takes control of the position you have left (i.e., it flies the plane when
was the Constant Speed Propeller. With these, the pilot uses the Prop. you man the rear gun, and operates the rear gun while you control the
Control to set his desired engine RPM, while the propeller governor plane). You may disable this option using the Toggle Level Autopilot
attempts to maintain the set RPM. button. In this case, you’ll have to toggle the computer AI controller
manually for any and every position you jump into. This gives you the
ability to control your aircraft (using your joystick) and operate a gun
Aeromechanical Screw
turret (using your mouse) at the same time.
This type of airscrew balances aero-dynamical forces and propeller
inertia to maintain optimal blade incidence. It requires no input
from the pilot. Multiplayer
Most of the single-player cockpit navigation and AI automation
options work in multiplayer mode. However, some restrictions apply.
Propeller Feathering
Some propellers have an option to “feather” the blades – or turn the
In multiplayer mode, navigation and flying autopilot cannot be
blades parallel to the airflow to reduce drag. This becomes essential
engaged, leaving the responsibility of flying the aircraft on the human
when an engine fails in-flight.
players. In the co-op mode, players who have taken gunner seats in the
briefing menu may only jump to gunner positions in their aircraft.
Magneto Control However, the pilot of the plane has the option to move to any cockpit
Piston-aviation engines use magnetos to drive the spark plugs. There of his choice (although he still is responsible for controlling the aircraft).
are two magnetos, left and right, and normally both operate. However,
you may set the active magneto using the Magneto Next and Magneto
Prev. control keys, or switch them off to shut down the engine.

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USING THE BOMBSIGHTS plane can be entered using the Increase Bombsight Altitude and
To operate the bombsights, you must define the bombsight control Decrease Bombsight Altitude keys. Input the plane speed using the
keys in the Controls menu. These control keys are specific to certain Increase Bombsight Velocity and Decrease Bombsight Velocity keys.
bombsight models, and not all of them apply to all models. Note that the true (not indicated) airspeed must be set (it can be
obtained from the speed gauge when in No-Cockpit View mode).
Using the Bombsight in He-111
This bomber is equipped with a Use the Toggle Gunsight control key (Shift-F1 by default) to lean the
Lotfe 3D bombsight. bombsight lenses. The intersection of the central vertical line and the
horizontal curved line form a crosshair. The bombardier must release
Prior to making the bomb run, bombing the bombs manually when the target is under this intersection.
altitude and aircraft speed must be entered
into the bombsight. The true distance from
the target to the plane can be entered using 6. TRAINING
the Increase Bombsight Altitude and Decrease Bombsight Altitude
keys. The plane speed is entered using the Increase Bombsight This section is intended for beginners who are getting acquainted
Velocity and Decrease Bombsight Velocity keys. Note that the true with flight simulators for the first time. Each training mission is built
(not indicated) airspeed must be set (it can be obtained from the in such a way that during the flight demonstration, a text explaining
speed gauge when in No-Cockpit View mode). the pilot’s actions appears on-screen.
After the bombsight is set up, the bombardier has to acquire the
target with the bombsight crosshair. Tap Toggle Gunsight (Shift-F1 by
default) to lean to the ocular. Use Increase Bombsight Distance and 7. BEFORE YOU START
Decrease Bombsight Distance to adjust the bombsight viewing angle
to the full-forward position (85 degrees) and scan the horizon for the A brief list of options appears in the main
bomb run target. The crosshair automatically stabilizes and levels menu. The most important of these are:
within 30 seconds, but tilting the aircraft throws out the sight tuning
– the bombsight turns off the crosshair lightning, and you have to Pilot Roster – Here you can create (or choose)
level the plane and wait for the sight to recover and stabilize again; your pilot for different modes of the game.
the crosshair lightning then switches back on.
Single Mission – Single Mission mode is for
After starting the bomb run, a plane may not be banked more missions that do not anticipate career growth.
than 4.5 degrees or the bombsight will lose stability. Only slight
adjustments in direction are allowed. Pilot Career – Campaign mode. In this mode, your hero accomplishes
one task after another, keeps his battle statistics, regularly updates his
Use the Increase Bombsight Distance and Decrease Bombsight equipment, and receives ranks and awards over time. In a word, he fights.
Distance keys to adjust the crosshair position. When the crosshair is
on target, turn on targeting computing using the Toggle Bombsight Multiplay – Multiplay mode.
Automation control key. The bombsight will begin tracking the
target. Be sure that the target remains within the reticle cross, and Quick Mission Builder – Quick generator of random missions. We’ll take
correct the crosshair movement with the Increase Bombsight Velocity a closer look at the way it operates below.
and Decrease Bombsight Velocity keys if necessary (you may not use
the Increase Bombsight Distance and Decrease Bombsight Distance Full Mission Builder – Mission editor. Just like the quick generator, it
keys for this). The bombs drop automatically when the plane reaches creates missions, but here the user controls the entire process of creation.
the proper position for a bomb drop. It is a more complicated instrument, but also a more powerful one. Please
see the special section below for instructions on how to use it.
Using the Bombsight in TB-3
This bomber is equipped with an OPB-1 optical bombsight. Prior to Training – Missions for beginners.
making the bomb run, bombing altitude and aircraft speed must be
entered into the bombsight. The true distance from the target to the

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Play Track – IL-2 enables you to create tracks. In other words, 9. CONTROLS
everything that you accomplish during your task is recorded. This
menu option allows you to play back these tracks. As mentioned above, this reassigns the
controls. The Controls menu is a rather long
View Objects – Here you can take a close look at all 3D objects menu that can be scrolled through using the
modeled for the game and find detailed information on the fighting slider on the right. The left side of the menu
abilities of military equipment. includes a list of actions (e.g., use Lower the
Landing Gear); the button initiating the action
Controls – Here you can reassign control buttons and create your is indicated on the right (in this case, it is G).
own configuration. If, for some reason, you find that you are not
satisfied with the default settings, click on the field where the button is
Credits – It would be very nice if you pressed this button at least indicated. The field will subsequently be surrounded by a gray frame
once, out of curiosity. and you only have to press the hotkey (or alternatively a mouse/joystick
button) that you want to use instead.
Hardware Set Up – Here you can adjust the settings pertaining to
your hardware. With this option, you can optimize your computer’s You might decide that the previous settings were better. We have
performance by determining the rate of program operation versus devised a Reset to Default button for this purpose, which immediately
the detail of the 3D images. returns the configuration to its default status.

Difficulty – Includes various realism-related settings. The level of To adjust HOTAS controls, perform the actions described above with
realism in this flight sim can become a problem for beginners. Even one difference: after you have clicked on the axis you want to assign
fans are divided about this – what some think quite appropriate is for your HOTAS, move your preferred device slightly in the
deemed unfair and unrealistic by others. corresponding direction.

Exit – Quitting the game; sometimes, it is necessary. If you want to quit the menu, press the Apply button. All changes
made will be activated immediately.
Now let’s consider each menu item in more detail.
Additional In-Game Joystick Settings
Find and press the Hardware Set Up button in the game’s Main menu.
8. PILOT ROSTER You are now in the Hardware Set Up menu. Press the Input button.
Here you can set up the following features for your joystick:
IL-2 can store information on several
virtual pilots simultaneously. When 1. Dead Band is used to set a dead zone where small movements of stick
you press the Create button, a new would cause almost no reaction. This feature can be helpful if you are
entry appears in the list of personal playing a flight simulator for the first time or have the old type of joystick.
files. All you have to do is enter a If you are an experienced flight simmer, we strongly recommend that you
full name and call-sign by clicking set Dead Band in the left position or very close to the left position.
in the corresponding fields. Record 2. Filtering allows you to set a digitized filter if your joystick has
as many pilots as you like, and then problems with adequate reaction.
select one by clicking on it and 3. You can select basic joystick axes and change their profiles by
pressing the Select button. After Fine-Tuning in the special table used to adjust the stick reaction curve.
that, you will be returned to the main menu, where the chosen pilot Some joysticks need fine-tuning, but most work correctly with our default
will appear in a special indicator. All individual control settings will settings. You can select the axis for fine-tuning in the left combo-box.
be preserved. 4. To enable or disable the Force Feedback feature, set the Force
Feedback switch to On or Off.
5. If you find that our initial settings were more appropriate before
your changes, press the Default button. All the settings will revert
to default status.
6. Press Back to quit this menu. Any changes made will be
applied automatically.
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10. VIEW OBJECTS • Loop – Used to switch off the loop playback, which is convenient
for editing.
There are a lot of 3D objects in the game. • Manual Time Compression – Enables/disables time compression
When you choose this menu, you immediately during track playback.
access the next one where all the objects are • Manual View Control – Enables/disables switching your view.
divided into classes. • In-Flight Messages – Determines whether the messages received
• Aircraft – All aircraft. by the pilot during his mission should be displayed on-screen.
• Tanks – Not tanks alone, but also
self-propelled artillery mountings or SAU. There are two buttons below these options:
• Ships – Ships, cutters, and surfaced submarines. • Main Menu – Returns to the Main menu.
• Vehicles and Artillery – Towed vehicles and artillery. The list includes • Play Track – Begins track playback
mobile rocket launchers – our Katushas.
Once you have chosen the track and pressed the Play Track button,
Having chosen any of the above-mentioned the program will load it and start playback. You can interrupt the
objects, you directly access the viewing process at any time by pressing Esc; you will subsequently be returned
mode. Here the list of objects falls into two to the Playback menu. The only difference will be in the buttons: the
categories, divided by nationality – Soviet left button will now be called Stop Playing Track, and the right one,
and German military equipment. Make your Continue. They will either resume playback or stop it completely.
choice via the Select Country drop-down menu.
If you press the Stop button, the buttons will revert to their original
commands – Main Menu and Play Track.
Now choose what you want on the left side of the menu. Once you
have done so, a description of the object appears in a large window. Online track - This feature works in all modes of online gameplay as
By pressing the View button in the lower right corner, you can display well as in single-player play. There are two ways to begin recording:
its 3D image. You can zoom in or out on this image by pressing the • While playing the game, you may press Esc and then press the
left mouse button and moving the mouse forwards or backwards. Start/Stop Recording button with the mouse in the displayed menu.
You can also rotate the image by pressing the right mouse button • You may define a special button in the Controls menu to start or
and moving the mouse in any direction. stop recording more quickly. While playing the game, you simply
press this button, and the program will start or stop recording. Each
After examining the object, you can return to its text description using recording will be automatically named and saved as quick0000.ntrk.
the same button (the description under the button will change to Text). (your next recording will be saved as quick0001.ntrk, etc.).

To quit View Mode, press the Back button. You may then play and edit these tracks in the same manner as for
normal tracks.
11. PLAY TRACK
Special Feature
There are two types of tracks, normal In online track recording, you may save just part of the normal track.
and online. You may press Start/Stop several times during long play and record
only the most interesting parts of the battle or flight. This function is
Normal track - Tracks recorded in the course great when you playback your online tracks and would like to cut to
of the mission are saved as special files with the most important scene.
the .trk extension in the Records directory.
The Play Track option in the Important Notes
Main menu is used to play them back. • All user skins will be stored in an online track file.
• If Voice Communication has been enabled, then all speech will
Once you have chosen this option, a menu appears controlling playback also be recorded in the online track files.
of the tracks. At the top of the screen, there is a window in which to
choose the appropriate track. Below it, there are four toggles that switch
the options listed below on or off (on is the upper position).
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12. SINGLE PLAYER One of the most important features in dynamic Campaign Mode is your
squadron. Every pilot has a name, photo (it is possible to replace the
With IL-2 Sturmovik, you can play virtual default photo with your own or your friends’ photos), rank, medals,
combats for the U.S.S.R., Germany, Finland, sorties, and kills. His skill level is defined by combat experience. Pilots can
Hungary, or the U.S.A. be killed, captured, promoted, awarded, or transferred. Your losses are
replaced, but new pilots will likely have little or no combat experience.
Single Missions Your squadron has a limited amount of combat-ready planes, and below
You can accomplish one task of your choice in a certain point, you have to fly shorthanded until re-supplied.
this mission. Your performance will have no
effect on your pilot status and private account. You can choose to play any time between 1941 and 1945.

When you activate this mode, you access the Mission menu, which You can choose to play for Germany, Russia, Finland, or Hungary:
contains the following items: German Stuka Pilot (Ju-87)
• Select Country – Here you choose the country for which you wish to fight. German Fighter (Army Group North)
• Mission Type – Dogfight or bomb run. German Fighter (Army Group Center)
• Mission Files – Each mission is stored in a special file. You can load German Fighter (Army Group South)
any of the files in the list. To make things clear, we have placed a German He-111 Bomber
short mission brief to the right of the list. Soviet Fighter (Leningrad)
Soviet Fighter (Other Fronts)
Soviet Sturmovik
Pilot Career (Campaign Mode) Soviet TB-3 Bomber
There are two kinds of campaigns in IL-2:
Finnish Fighter
The Forgotten Battles – static branched and
Hungarian Fighter
dynamic. Static-branched campaigns are
standard IL-2 program campaigns. Missions
Every career consists of campaigns (Lvov, Smolensk, Moscow, etc.). A
in these campaigns are created in the Full
typical campaign consists of approximately 30 missions and a career
Mission Builder and then united into a
includes 4–8 campaigns, or 100–250 missions.
campaign. Static campaigns, made by IL-2
fans, are available for download from the
Once you have entered Campaign Mode, choose your country and
Web. You can design a static campaign to your taste and imagination,
the level of difficulty. Note that you will not be able to change the
and take on a mission that is exactly how you want it to be.
settings later; you can only view them.
Dynamic campaigns are a new feature of IL-2: The Forgotten Battles.
When you choose the Pilot Career option in the Main menu, you
Dynamic campaigns are created automatically. You select your nation,
access the campaign manager (provided that you have saved
a squadron, and the planes that you want to fly in every operation. You
campaigns – if these are not available, you should create a new one;
decide when you want to join the war. After that, the first mission in
we will explain how to do this below).
the campaign is generated and offered to you. When you finish the
mission, the results will be processed, and another mission generated –
For each campaign, you will immediately see the class of aircraft that will
and so on, until the end of the war. Missions in dynamic campaign will
be flown in the campaign, the national affiliation and military rank of the
never repeat, because the conditions, targets, time of day, weather,
main character (from junior lieutenant to colonel and correspondingly
opposition, and almost everything else are determined randomly.
from Oberfeldwebel to Oberst, from Kersantti to Kapteeni, and from
zászlós to ezredes; info about Finnish and Hungarian ranks and awards
In any operation, your forces will advance or retreat. The frontline
may be found in the Glossary below), the number of awards and
moves historically, but you can speed it up or slow it down to a limited
completed missions, as well as the level of difficulty.
degree. If you destroy an object, it will stay destroyed for whatever time
is determined by its nature. Every destroyed plane, friendly or hostile,
You can access more detailed information about the level of difficulty
reduces the total number of planes of this type, making their appearance
by pressing the Roster button.
less likely. Lost trains and transport columns will affect the supply rate.
If you kill or capture an enemy ace, he will not appear in future battles.

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The Roster button provides detailed information on how the campaign At the end of a campaign, you’ll be shown
proceeds – how many and which enemy targets were destroyed, the a summary, evaluating your squadron
awards received, and how many aircraft the player lost in fighting. activity, successes, and losses, as well as
That info is available for all pilots listed in the roster (see below). a historical summary.

The lower panel has four buttons:


• Back – Return to Main menu.
• Delete – Delete selected campaign.
• New – Begin new campaign. Every mission ends with debriefing, and
• Load – Load selected campaign. you’ll be able to see your route and every
event in the mission on a map.
Starting a New Campaign
If you enter a new campaign, you
should indicate:
• Country – The country for which you
will be fighting.
• Rank – Depending on your rank, you Roster – Press this button to look at the
will receive more or fewer planes under list of pilots. A file of every pilot that left
your command. Further promotion and your squadron because of transfer, capture,
demotion are possible (not to mention or death can be seen, along with his
the possibility of being sentenced to whole career.
death or sent to a penal battalion).
• Career – Here you choose what to become – ground assault pilot or
fighter pilot. Again, you can only choose between these two if you
are playing for the Soviet Union. Pilot Profile – Select a pilot from the list
• Difficulty – The level of difficulty now and for the whole campaign. using your mouse and then press this button.
You’ll enter the Pilot Profile menu.
Now you type your place of birth and select the period from which
you prefer to start. You may start from any date within the war – your
career will continue until the end of the war.

Generate – Press this button to


generate the campaign. In the Pilot Profile menu, you may read more info about the selected pilot
and view his awards (press on the image of the current award, if present).

Note:
You may change the photo of the pilot if you
wish. The name of the file is displayed under the
picture of the pilot. You may find this file in the
folder DGen > de (or other subfolders fi, hu, ru1,
ru2, ru3. The name of the folder corresponds to
Every campaign starts with the country that you selected in the campaign).
a historical briefing.
Your own missions are recorded in your
pilot's logbook.

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During missions you can be attacked by The only differences between this and dynamic campaign mode are
enemy aces. The list of aces can be modified in a couple menu buttons and menu features:
in the corresponding folder of the game, • There are no Roster or Pilot Profile menus for each pilot.
and you can use custom skins. This one was • There are different statistics menus, and awards only go to players.
made by Christian “CsThor” Schulz.
TIP:
As in dynamic campaign mode, before embarking on your Pilot
Career, please read the items Receiving the Task, Arming Your Plane,
But the ace was not lucky. and Using Commands to Give Orders to AI Pilots (Comms).

Receiving the Task (Mission Briefings)


Here you will get to know your route and destination, and choose the
weapons for your plane. You are advised to read the text concerning
the task right away – it is placed on the right.

The Map
TIP: Your route is indicated on a map. You can scroll around the map by
Before embarking on your Pilot Career, read the sections Receiving pressing the left mouse button and moving the mouse in any direction.
the Task, Arming Your Plane, and Using Commands to Give Orders to
AI Pilots (Comms). The map has several scales. You can switch between them by pressing
the right mouse button; the scale increases up to the highest value
IL-2-Style Campaign Mode before scaling back down.
IL-2-style Campaign mode no longer exists in The Forgotten Battles,
but we have kept the most important part of its description for those The route is determined by a series of waypoints. There are several types:
who have never played IL-2 and who want to download or make • Takeoff – A square with a picture of a plane taking off. It determines
their own static-branched campaigns. the airdrome from which your aircraft will start the flight.
• Turn – A circle with a point in the middle. Here your aircraft will
The first thing you do after entering Campaign mode is choose your have to change its course.
country and the level of difficulty. Everything here is like dynamic • Attack – A triangle with a picture of
campaign mode. a bomb. This point is set on target; it
is where you perform your task.
When you choose the Pilot Career option in the Main menu, you • Landing – A rectangle with a picture of
access the campaign manager (provided that you have saved a diving plane. In reality, it does not dive,
campaigns – if these are not available, you should create a new one; but prepares for landing. This is where,
we will explain how to do this below). providing everything is fine, you will
conclude your task and land again on
For each campaign, you will immediately see the class of aircraft that the airdrome.
will be flown in the campaign, the national affiliation and military
rank of the main character, the number of awards and completed From here, you can adjust the following settings:
missions, as well as the level of difficulty. • Difficulty – Press this button to activate a menu with different realism
options. We will deal with these settings in more detail a bit later.
You can access more detailed information about the level of difficulty • Arming – Choose the guns for your combat task.
by pressing the View Difficulty button.
After you have read the task and gone through the corresponding
The View Career Statistics button provides detailed information on preparations, you can press either:
how the campaign proceeds – how many and which enemy targets • Fly – To proceed directly to fulfilling the task, OR
were destroyed, the awards received, and how many aircraft the • Back – To return to the Mission menu.
player lost in fighting.

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Arming Your Plane Aircraft – This function works only for multiplayer Dogfight mode and
Or planes, to be more precise. In many Quick Mission Builder (advanced set up). You may select any of the
cases, you will have to command someone – listed aircraft. In addition, in Quick Mission Builder, you may set the
and correspondingly determine the loadout skins for every single aircraft in every flight group without manual
of your subordinates. edit and without using Full Mission Builder.

Country – This function works only for multiplayer Dogfight mode


and Quick Mission Builder (advanced set up). You may change the
You will find the list of weapons and their corresponding descriptions country for which you will fly and the corresponding markings.
in the Game Glossary section.
Regiment – This function works only for multiplayer Dogfight mode
Later, if you become a commanding officer during your single mission and Quick Mission Builder (advanced set up). You may select
or Campaign, you can change your Flight loadout (the name of the available regiments (emblems) for your corresponding country.
aircraft or a group of aircraft is emphasized in red) or that of the whole
Squadron. It is easy to find out whether you have the authority to do Skin – Change the skin (camouflage scheme). This works in all modes.
it or not – just click on the Weapons window in each of the aircraft
groups (each Flight has a corresponding window). If you are given the Pilot – Here you may change the skin of the pilot face and the skin of
option of choosing something else, you are free to do so. However, we your flying suit separately.
offer optimal armament and loadout for this mission by default.
Markings – If you switch this one off, then you get no numberings
Aircraft Customization and no country markings on the skin of your plane. It only works for
(Arming in other menus) all planes in the flight simultaneously. It’s a useful function if no paint
This function allows you to change scheme is useful for you and you’d like to paint manually over your
several parameters, which can be defined own skins.
during armament:
Note: It is easy to find out whether you can change the settings or
not – just click on the window. It’s possible that in campaigns, single
missions, and cooperative missions, you can’t change the aircraft,
Convergence – Generally speaking, gun and machine-gun shots country, and regiment in that window, but you can change them in
are not directed parallel to the axis of the shooting aircraft at all. multiplayer Dogfight mode and in Quick Mission Builder. The program
This convergence can be modified; everything depends on your is designed this way to free up more RAM; we use the same window
preferences. It should be pointed out that no matter whom you design for all single-player and multiplayer modes.
command, this operation can only be performed on your own aircraft.
Using Commands to Give Orders to AI Pilots
Rocket Delay – All rockets (except armor-piercing rockets) have two In all cases – Single Missions, Pilot Career, and Quick Mission Builder
fuses – a contact and a time fuse. Here you can set the time when the – you can and sometimes should use the opportunity to command
fuse will snap into action; possible delay can be up to ten seconds. from Wingman to Squadron.

Bombs Delay – Sometimes you have to bomb at very low altitude. In To quickly master the basic commands, you should train in the Quick
this case you run the danger of being hit by the blast of your own Mission Builder and create different mission variants with varying
bombs. To prevent this, you can adjust their fuses in such a way that quantities of friendly aircraft (from 2 to 16) and a small amount of
they will explode with a small delay; meanwhile, you will have just enemy aircraft. Although not all opportunities for such commands
enough time to leave the zone of destruction. The delay can be set can be tested in the Quick Mission Builder, the skills you can acquire
anywhere from 0 (instantaneous explosion) to 10 seconds. here will come in handy when you play Pilot Career.

Fuel Quantity – If the flight is going to be short, you can save on fuel. By default, the Tab control settings button activates communication
It goes without saying that too much economy of this kind can lead (comms) between player and AI-pilots. The principle is very simple:
to sad consequences. after pressing the Tab key, a list of commands corresponding to 1–0
on the keyboard appears on the screen. Most of the orders or

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requests have additional submenus, where the list of orders or requests Realism Settings
corresponds to actual tasks. They, too, correspond to keys 1-0 on the Bear in mind the following: if the Realism
keyboard; by selecting and pressing them, you will get a response from switch is On, a red bulb lights up on its left.
the AI-pilots.

Separate Engine Start – If this option is selected, you will need to start
the engines separately. (This works only for multi-engine aircraft.)

Complex Engine Management – If this option is selected, the functions


of radiators, cowl flaps, superchargers, and fuel mixture will work
according to the actual settings of the corresponding aircraft.

Engine Overheat – If this option is selected, you run the risk of


overheating your engine if you force it or fly at full speed. As in
real life, consequences can be disastrous.

Torque and Gyro Effects – Torque occurs as a result of propeller


rotation. The aircraft leans to the opposite side than its propeller is
rotating. To fly evenly, you have to compensate for this movement.

Gyro Effect – When the engine is operating, you have a rather heavy
mass on one side of the aircraft rotating at high speed, resembling a
gyroscope rotor. As a result, when you try to turn the gyroscope axis
in space, you’ll experience additional torque perpendicular to your
effort. In short, when you do a turn to the right, the nose dives, and
If you get no reaction, this may be a result of an incorrect order or vice versa.
an incorrect time of order. For example, if the friendly planes do not
belong to your flight, group, or squadron, they will never follow your Flutter Effect – Flutter is a complicated aerodynamic phenomenon.
order. Another example of an incorrect order is when you try to issue Because planes experience increased vibration at high speed, you
an order for bombers to attack fighters. They may try to do it, but with have to quickly bring the plane out of the flight mode in which the
an awful result for the bombers (you will usually get such a situation flutter started to prevent the aircraft from disintegrating.
only in Quick Mission Builder or if a user designs an incorrect mission).
A third example of an incorrect order is if you try to give an order to Stalls and Spins – These situations are extremely dangerous; an
rejoin, when some of the planes are very busy with the enemy. Their inexperienced pilot might not cope with them.
reaction to your order may cost them their lives.
Blackouts and Redouts – With high positive overloads, blood rushes
So, train yourself thoroughly on orders for AI-pilots and their groups! away from your head and everything goes dark before your eyes. This
Good training will bring you great success in Pilot Career. is called blackout effect. If you do not use an anti-overload suit
(which is not very likely to be honest), this effect starts at
Special Feature approximately +5G. Blackouts can considerably reduce your field of
To eliminate game subtitles appearing on-screen for pilots’ voices: vision or wipe it out altogether.
1. Using the Windows notepad, open the conf.ini file.
2. Find the string [game] in the conf.ini file. Redouts occur with negative overloads (starting at approximately -
3. Find the NoSubTitles line and change the 0 to 1: 2G). In this case, blood rushes to the head and a red screen appears
before your eyes. It should be pointed out that both man and aircraft
NoSubTitles=1 (No subtitles for pilots' voices.) have a harder time with negative overload than positive overload.

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This option enables you to switch off these to perceive its virtual analogue in terms of resolution and the field
unpleasant physiological reactions, though of vision, even if all other conditions are similar. However, in real life,
if you do so, the level of realism lowers there are no icons on targets, and you can deselect the option if you
considerably. feel like it.

Realistic Gunnery – Deselecting this option produces two effects. First,


gun and machine-gun bullets travel in a straight line. Second, the
explosive effect of bullets and shells triples.
Wind and Turbulence – Selecting this option disrupts the conditions
you would face while flying your plane. Normally, side wind influences Limited Ammo – If you deselect this option, you will have an
takeoff and landing, and turbulence prevents smooth flying. unlimited supply of ammo.

No Instant Success – If this option is enabled, you have to complete Limited Fuel – If you deselect this option, you will have an unlimited
each mission before continuing to the next. If this option is disabled, supply of fuel.
then you may begin the next mission even if you didn’t complete
your current mission. Vulnerability – Invulnerability could not be a more standard option. If
this option is deselected, you become invulnerable. Congratulations!
Realistic Landings – If this option is selected, you might break the The invulnerability option only works if enemy shells or shots hit your
landing gear on rough landings. aircraft. If you hit the ground, your aircraft will still self-destruct.

Takeoff and Landing – These are two of the most difficult elements No Map Icons – If this option is enabled, the icons on the map
of flying, especially landing. With this option, you can eliminate the do not appear.
necessity of bothering with it. You will start and finish your task in the air.
No Minimap Path – If this option is enabled, your path does not
Cockpit Always On – When this option is selected, you cannot make appear on the flight map.
your cockpit invisible. Flying with an invisible cockpit is nice and easy
because your field of vision is clear. In real life, this is practically No Speed Bar – If this option is enabled, the speed bar in the bottom-
impossible. This option is designed for those who enjoy full realism. left corner of the screen disappears.

External Views – Some people think that taking a detached view at


oneself is cheating because a real pilot has no such opportunity. This 13. QUICK MISSION BUILDER
opinion is not universal, however. In IL-2, we offer you the possibility
of deselecting this option, which naturally adds realism. This is not an editor, but a generator to be exact. You feed in the
necessary parameters and a mission is output for you, which you
No Padlock – Padlock is a mode of vision in which the direction of carry out immediately. This mode can be extremely useful for
your glance follows the chosen target. There have been a lot of preparing for online combat, since losing to a computer is less
discussions about the realism of such an approach; you can switch it embarrassing. This section explains how this part of the game works.
off here if you want to.
When you choose the Quick Mission Builder
Head Shake – Aircraft often experience intense shake, which means option from the Main menu, you access a
that the head of the pilot also shakes, hindering your field of vision. If new menu with the following items:
you deselect this option, you can eliminate this phenomenon.

No Icons – If this option is deselected, each object in the air bears a


special icon. Icons make an object much more noticeable and
indicate the nationality of the object by color. In addition, a special
inscription on the icon gives the type of aircraft and the distance it Select – This option allows you to choose the country for which you
is away. Strictly speaking, one cannot call it entirely unrealistic. Our will be playing. Click the button to switch over from red star to black
ability to perceive our actual environment far surpasses our ability cross – these symbols should speak for themselves.

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Your Flight – Indicate the number and characteristics of your wingmen. Special Features
Advanced Set Up Window – In this window
Friendly – Enter information on the other flights that will be fighting you may set additional parameters for your
on your side. flight or enemy. The main feature of this
window is that you may change the skins
Hostile – Enter information on the flights that will be fighting against you. for each aircraft, including AI. This set up
works in the same manner as Arming Your
You can also set the following parameters for each flight: Plane (see the Arming Your Plane section of
this manual).
Num – The number of aircraft in the flight, ranging from 0–3, with your
own flight as the only exception. Fighting without being close at hand Aircraft – Here you may select any of the
is rather difficult. Your own flight should have at least one unit – you. listed aircraft. This will not return you to the
main QMB screen. This window defines
Skill – Select the class of pilots. how many aircraft will be in the flight.

Aircraft – Determine the planes constituting the flight.

Loadout – Select the battle armament for mission.

Map – Determine where the action will take place. 14. MULTIPLAYER
Altitude – Decide the altitude at which the action will start. IL-2 offers two main options for working on
live targets: via the Internet, or through a
Weather – Enter your desired weather. LAN. The choice is made in the Multiplayer
Mode settings menu (accessed via the
Time – Enter the time of day. These last two factors – weather and Hardware Set Up item in the Main menu).
time of day – can exert considerable influence on the development
of your operation.

Situation – Indicate which of the parties will have a tactical edge Hitting live targets is not necessary, though.
over the other: IL-2 offers two multiplayer types:
• Disadvantage – You start at a lower altitude than the enemy. • Dogfight – A fight between live opponents.
• Advantage – You start at a higher altitude than the enemy. • Cooperative – Cooperative fulfillment of a
• None – You and your enemy begin at the same altitude. mission, where the part of opponent or ally
can also be played by AI (computer-
Target – Select the type of ground target (or leave it out if you want to). controlled aircraft or vehicles and other
ground objects).
Defense – Here, you can either include ground anti-aircraft defense or
leave it out. Having chosen the Multiplayer item in the Main menu, you access
a new menu with the following options:
Once you have selected your settings, you can save them and load • Join Server – Log on to the existing server.
them later using the Save and Load buttons respectively. Then, press • Create New Server – Create a new server.
the Fly button – and start your flight. • Main Menu – Return to the Main menu.
If your intentions change, you can always hit the Back button and Logging on to the Existing Server
return to the Main menu. After choosing the Join Server option, you have two options:
1. Enter the server address in the Server Address field.

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2. Search for all servers available using the Search for Local Servers Max. Players – The maximum number of players on a server, which
command (for more information, read the IL-2 README file in Windows: ranges from 2 to 32 in a Dogfight or up to 16 in Cooperative.
Start Menu > Programs > Ubi Soft > IL-2 Sturmovik > Read Me 1st). Naturally, a larger number of players makes more serious demands on
your hardware.
The result of the search will be a list of
servers with the following parameters: Password – Use this item if you want to create a game only for the
• Address – Server address. people you know. Multiplayer sessions can be locked with a password
• Name – Server name (if it was set on to keep stray gamers away. You can set a password; those who want
the server). to log on to your server must know it. To change your password,
• Ping – Indicator of each server's connection press the Change button.
speed. The lower the value, the higher the
speed (and this is exactly what you need). Once you have set the above parameters, click the Create button and
• Users – The number of players logged on to the server. your server will be created. The next step is choosing your mission. You
• Type – Type of game (Dogfight or Cooperative). can load any standard mission or a mission you created with the built-in
mission editor. In either case, all mission data will be sent to the clients.
You should choose a server from the list and press the Join button.
You can also interrupt the process and return to the Main menu with After the mission has loaded, you can change the Difficulty settings.
the help of the Back button. This can only be done on the server. Clients get these settings from
the server, and so they all have the same Difficulty settings.You then
Note: You can only join an existing Cooperative server BEFORE the game have to decide the home base and equipment for the host and clients.
begins. However, you can connect to a Dogfight server at any time.
Press the Fly button to begin play.
Creating a Server
At minimum, you need a 28.8K modem connection to your Internet After Connecting
Service Provider for acceptable Internet play performance. Dogfight – Before you press the Fly button, you should choose the
aircraft you wish to fly (press Arming), and set the Convergence,
Before launching the server, you need to detect your server IP. Do this Delay, and Fuel Quantity, as described in the Single-Player section. The
by running the command IPCONFIG. difference lies in the fact that here you can take a look at everything,
change the aircraft's camouflage (if other skin variants are available),
• Win98 > run Programs > Dos prompt > type IPCONFIG and read the face of the pilot, nationality, regiment, number of your plane, etc.
the IP ADDRESS. (See additional features in the IL-2 README file In Windows: Start
• Win2000 > run Programs > Accessories > Command Prompt > type Menu > Programs > Ubi Soft > IL-2 Sturmovik > Read Me.)
IPCONFIG and read the IP ADDRESS.
When you are through with these
Send this IP ADDRESS to your friends. operations, go back to the previous menu
and choose your home base on the map,
For network play, launch the IL-2 integrated server. You must choose from which you prefer to start playing
the Multiplayer item in the Main menu, and then Create New Server. (whether you start from home base or in
After that, you can proceed to the following items: the air above it depends on the server's
Difficulty settings).
Name – Enter the name of your server.
Cooperative – Here you are taken to the “waiting hall,” where everyone
Description – Here you can list the map, time, weather, and other gathers and waits for the mission. The mission is then chosen (this is
conditions and settings you wish to use. Clients will see this string done from the server) and all agreements between the players are set.
before the connection and decide which server to choose. For these purposes, you can use a built-in chat or voice chat.

Game Type – As mentioned previously, a Dogfight is air combat between You should choose an aircraft or gunner seat (if available) that has
live enemies. Cooperative stands for cooperative mission fulfillment. been previously agreed upon with other players. The gunner/pilot
seat you have chosen will be shown to you and the other players

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before the start of the mission. You will also see all free or occupied Other Chat Features
aircraft at this time. Preset Messages – Another important feature of chat is that you can
preset certain messages that you may use often. This really saves time,
When everything is settled and chosen, press the Fly button. The since you no longer have to repeatedly type the same messages.
mission starts from this point for all players connected to your server.
To do this, activate the chat window, select the line below the chat
Note: All the Difficulty settings can only be set on the server. Other line using the cursor keys, and type your message, for example, Break
players can read them by pressing the Difficulty button, but cannot Left, Break Right, etc. To use this message without having to type it
change them. Thus, the same level of difficulty is set for all players. out again, activate chat, select the message using the cursor keys,
and press Enter. Then select the recipient (see above). If you need to
Chat in Multiplayer make corrections or replace the old preset message with a new one,
Chat works all the time and in all the Multiplayer menus, except use the Delete and Backspace buttons.
when you are just beginning to set up the server or to connect.
Resize or Move Window – You can resize the chat window or move it
After connection in any multiplayer menu, you can activate chat by using the mouse.
pressing the button that you defined in Controls. In flight, press this
button or press the M key (which displays the map by default), and Special Features
click the mouse button on the chat window. Notes on the Speed Bar Command
The server hosting an online game now has the ability to disable the
In chat, you can type messages: so-called Speed Bar – the digital information displayed in the bottom-
• To all players. left corner of the screen. The command syntax is:
• To your army. (Your army is defined by airfield color and icons, if speedbar [SHOW|HIDE]
icons are selected in the Difficulty settings.)
• To any online player. If you don’t want players connected to your server to use these
digital instruments, enter speedbar HIDE.
To send a message to all players, type the message, and then press
Enter. The program subsequently prompts you to select a recipient of You can type in speedbar SHOW to restore the default settings and
the message. Select ALL and press Enter. allow players to use the Speed Bar.

To send a message to your army, type the Notes on Event-Logging


message and then press Enter. Then, as Any user participating in an online Cooperative game or playing in
above, the program prompts you to select Single-Player mode may now have events logged into a text file. To
the recipient of the message. Select enable this option, add an eventlog key under the [game] section in
MY_ARMY and press Enter. the conf.ini file. E.g.:
[game]
eventlog=coop.lst
You can also send messages to any player. To do so, you need to In this case, all major activity will be logged into the “coop.lst” file,
know the player's correct nickname. Type the message, select the free and may be reviewed later (i.e. with the help of the Notepad).
text line, and type the player's correct nickname (call sign) before
pressing Enter. In addition to this, when playing a Cooperative mission, the current
status of every player in the game is automatically logged into this file
To find out the nicknames of all of the players, at the end of the mission (with score, kills, and dead/alive state),
type the following in the message line: including players that left before the mission ended.
>user The AI unit names are their “mission” names and are basically
intended for log-parsing software.
…then press Enter. You will see the nicknames
of all players currently playing the game.

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The number in brackets after an aircraft name (i.e., r01011(0) ) Timeout Limits and Auto-Kicking
represents an individual crew member of the given aircraft (with There is a new [MaxLag] section in the conf.ini file. E.g.:
0 being the pilot, 1 the co-pilot or rear gunner, and so on). [MaxLag]
farMaxLagTime = 10.0
Online Stat Messages nearMaxLagTime = 2.0
The server hosting an online game may set the level of detail of the cheaterWarningDelay = 5.0
server auto-generated stat messages. The level is set in the conf.ini file cheaterWarningNum = -1
in the IL-2 folder, in section [chat], in the autoLogDetail key. E.g.:
[chat] farMaxLagTime – Defines the maximum delay (in seconds) between
autoLogDetail = 3 packets received from a given client. A delay greater than this time is
considered a warp.
You can set the keys to the following options:
0 – Disables all stat messages. nearMaxLagTime – Defines the maximum lag time allowed for an
1 – Only player-vs.-player kill messages aircraft in an endangered position, or when it is considered to be
are displayed. jeopardizing a hostile aircraft. Giving lower values is meant to address
2 – Player-vs.-player and AI-vs.-player kill warping on purpose.
messages are displayed.
3 – A lot of chit-chatting. cheaterWarningDelay – Defines the time in which the system will
refrain from taking action against a player acting out of bounds. This
Icons in Online Games can be used to avoid issuing multiple warnings on one glitch.
The server hosting an online game now has the ability to set the
distance at which plane icons will become visible. The command cheaterWarningNum – Defines the number of warnings issued before
syntax is: kicking the player off. Setting a value of -1 disables auto-kicking.
mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR <km>] [DOT
<km>] [RANGE <km>] [TYPE <km>] [ID <km>] [NAME <km>] Online Time of Day Commands
The online host can change the time of day in the mission at any time
FRIENDLY or FOE keywords define what party the following while it is running. The command must be run from the command
parameters apply to – the aircraft of the viewer’s army, or the aircraft console. To view the command console, press the ~ key to bring up
of the hostile armies. the chat window, and then the > key to enter the console mode.

The following keys define the distance at which the appropriate icon The syntax of the Time of Day command is as follows:
is enabled: tod [hour.minute]
COLOR – The distance at which icons take the color of the inbound
plane’s army. Icons farther away will be drawn in gray. Hours should be written in military format, i.e., 17 hours for 5 pm, 23
DOT – The distance at which the “dot” plane marker becomes visible. hours for 11 pm, etc. For example, to set the time of day at 6:30 am,
RANGE – The distance at which the distance measurement appears run the following command:
in the icon. tod 06.30
TYPE – The distance at which the airplane model or model family To set time of day to 10:15 pm, run:
becomes visible. tod 22.15
ID – The distance at which the tactical number is visible.
NAME – The distance at which the aircraft’s pilot name is visible Online Score
(if it is driven by a human pilot). In addition to the “>user” command you
mp_dotrange DEFAULT restores the IL-2 predefined icon set up. may press the Online Rating button (S by
mp_dotrange run without parameters prints the current icon set-up default) to view scores during a
ranges (which may be issued by both client and server). multiplayer session.

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Integrated FPS Meter Edit Menu


This feature is activated and deactivated via a console command. As suggested by the title, this menu is designed
To view the command console, press the ~ key to bring up the for editing various mission parameters.
chat window, and then the > key to enter the console mode. The
command syntax is:
fps [START|STOP] [SHOW|HIDE] [LOG <sec>]

The START or STOP keys are used to make the meter start or stop
running. Upon stopping, it prints the FPS statistics accumulated
at that moment. Conditions – This option activates a dialog box where overall
conditions for the mission are set. These include the time of the day,
SHOW or HIDE indicates whether the FPS stats are shown in the weather conditions, and clouds.
upper part of the game screen.
Description – This activates a dialog box where
LOG sets the interval (in seconds) at which the FPS stat would be all information related to the mission is edited,
printed to your console. LOG 0 disables printing. E.g.: To start including its brief and full description and the
accumulating stats silently, use fps START HIDE LOG 0. You may text corresponding to the combat task.
now use fps STOP to view your average FPS.

15. FULL MISSION BUILDER


It is high time we talk about the mission editor. This editor provides Delete All – This command deletes all the objects you have created. It
for the completely manual creation of missions, with thorough is very convenient when you have just finished creating a mission and
control over all the possible details. Its interface differs considerably want to start creating another one. If you use this option, it saves you
from the game's general interface, and operates predominantly with the necessity of reloading the same map.
pull-down menus.
View Menu
Remember that the editor can work both in 2D and 3D modes. 3D This menu is intended for manipulating
mode can be very useful for determining the exact position of ground objects. It contains the following
objects. For instance, it allows the defense’s tanks to use natural menu items:
shelters effectively.

PULL DOWN MENUS


File Menu
Used for loading necessary data, testing the
results of your work, and saving. It contains Landscape – This allows you to change the lighting on the landscape.
the following options: Having set the optimal level, you can create a sharper contrast
between all mission-related signs and the landscape. You can also
choose to display or hide the landscape.

Destruction – This sets the initial level of building destruction


Load Map – Loads the map where the mission will unfold. in towns, cities, and settlements.
Load – Loads a previously saved mission.
Save As – Saves a created mission. Brightness – Here you can adjust color brightness in the area
Play – Launches a created mission for testing. The mission must of operation.
be saved on your disk beforehand.
Exit – Quits the editor. Brush Size – This adjusts the thickness of the “brush” determining the
zone of destruction.

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Destruction Level – This sets the level of destruction. The left position the left button. The cursor itself can be moved using the mouse with
(bright green) represents no destruction; the right position represents the right button pressed (here the cursor does not change its position,
maximum destruction (red). By simultaneously using the mouse cursor but the landscape under it starts moving).
and pressing the F key, you can color destruction zones on the map. In
Destruction mode, you can also use the mouse to destroy any bridge in Changing the Scale
a given area. Just click the left or right mouse button on the bridge to If the scale is at 0.3 of the minimum, the map mode switches off and
destroy or recover that bridge. (This function only works only in 2D the editor turns to 3D relief representation mode.
mode when you zoom into the object and center it on the screen.
Here two means are used:
Display Filter – This menu item enables or disables the display of 1. The scale can be changed using the vertical scrollbar on the left of
different types of objects. This is required to prevent a complicated the screen. To scale up, drag the scrollbar down.
picture from becoming overloaded with unnecessary icons. 2. When you move the mouse with the left button pressed and press
SHIFT at the same time, a small frame appears on the screen. As soon
Icon Size – This determines the size of as the button and the key are released, the editor will fit the field into
conventional icons. It can be modified to the frame.
reach an optimal correlation between icon
readability and overall picture readability Working with Objects on the Map/Landscape
at different resolutions. Setting the Chosen Object
First, select the object. Then move the cursor to a point on the
landscape and press the left button and CTRL at the same time
(or just press Ins). The object will appear in the designated place.
Hover Camera – This sets a fixed camera height in 3D mode, which
Editing the Route of an Object
aids your ability to see shifting objects.
Once you have set the object, you can choose a route for it using
turning points.
Show Grid – This option shows or hides the reference grid.
• A new turning point can be set in the same way as an object
(see above).
Smooth Transitions – If this option is switched on, the transition from
• To choose a turning point, click on it; the turning point will
2D to 3D is performed more smoothly.
become yellow.
• To set an interim turning point, you should choose one of the ready
OPERATIONS IN THE EDITOR points on the route and press Ins, or, while holding down the CTRL
key, press the left button of the mouse. The new point will appear on
Working with the Map and 3D Landscape the route in the middle of the segment between the chosen point
and the one after it.
Switching between 2D and 3D Modes • To cancel a choice, press the right button of the mouse. A menu
Press Enter. This works when the zoom level is fully zoomed in. will appear right under the cursor. Choose Unselect; the yellow marks
subsequently disappear and all points of the route become red.
Scrolling the Map in 2D Mode • You can delete a chosen turning point by pressing the right button
Map scrolling can be done in two ways. of the mouse and choosing Delete in the menu. The chosen point
1. Using the vertical and horizontal scrollbars – the same way as any will be deleted. Deleting point number 0 annihilates the object.
other scrolling in the Windows interface.
2. Using the cursor of the mouse with the left button pressed. Object Parameter Settings Window
The parameters are divided into four main groups according to the
Landscape Navigation in 3D Mode category of the available object. All objects are divided into
The cursor is the center of all movement; it remains in the center of categories. A more detailed account of this division is provided below.
the screen. Changing the direction of your glance against the cursor
can be performed with the help of the mouse. Approaching/moving After you set the object category, you can choose it from the list and,
away is done by moving the mouse up and down without releasing if necessary, see its 3D picture (for this press the View button). You
can revolve it by clicking on it with left mouse button.

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When the picture appears on the screen, TIP:


the View button changes to Hide. If you You can create a mission in which you are not going to participate directly
press it again, the 3D image will be deleted at all. In other words, you don’t select the Player option. In this case, you
will find yourself in observer position at the beginning of the mission, and
Here you can set the parameters related you will be able to switch between views of different objects. To do this,
to each object. These depend directly press P right after the start of the mission to pause the game, and then
on its category: find the appropriate position for viewing the action by switching between
the different views (using the mouse with a combination of buttons: Next
1. Aircraft or Air Object Category Enemy Chase View, Next Friend Chase View, Chase View, External View on
Army – Here you set the side for which the selected object will fight. Ground Target, External Padlock to Closest Ground Target, External
There are two variants: Red (the Soviet Union) and Blue (Germany). Padlock on Air Target, External Padlock to Closest Air Target, Fly-by View,
The choice is not bound to any specific type of object; you can make Next Enemy View, Next Friendly View, Wide View, Normal View, and Zoom
“Messerschmitt” carry red stars in your mission if you want to and View). You can also switch between views over and over again, choosing
vice versa. the most interesting moments of fighting both in the air and on the
ground. After that, you can also record a track file and edit it later.
Regiment – Here you choose the regiment, squadron, and flight. Each
squadron can have up to four flights. Your choice influences the 2. Armor, Vehicles, Trains, Ships, and Artillery Categories
corresponding markings on the aircraft. Moreover, the same These carry no functional meaning in mission structure and serve
subdivision cannot be employed twice as two different objects. only for explanation.

Weapons – The list of possible weapons an 3. Waypoints


aircraft can carry depends on its type. The Here you set the parameters for a selected waypoint. As in the Chief Actor
Default variant means that only guns and section, these depend to a large extent on the category of the object.
machine-guns are included. The None variant
means that all weapons have been removed. To make the choice of waypoints more convenient, we have placed Prev.
and Next buttons on the Waypoints panel. If pressed, they activate the
previous or next waypoint on the route. On their right, there is a sign
that looks like A(B), where A is the number of the current point and B is
Fuel – Amount of fuel carried by each aircraft at the onset of the overall number of waypoints. Waypoint numbering starts from 0.
the mission (as percentage).
Waypoint Parameters for the Air Category
Planes – The number of planes in a flight (ranges from 1–4). Height – Waypoint height above the
earth, in meters.
Skill – Skill level of the flight pilots (ranges from 0-beginner and 3-ace).
Speed – The speed at which the flight of
AI Only – This check box allows you to set planes should pass the point.
the whole flight as AI only, even if you have
selected a plane that can be controlled by a Time – The time at which the flight should arrive
player. The AI-Only feature is useful for the at the point. Changing the Time parameter
creation of Cooperative missions by limiting affects the Speed parameter along the whole route and vice versa.
the number of players.
Type (of Activity) – What the aircraft will be doing at the designated
point. There are four options:
CAUTION: • NORMFLY – This is the default and indicates normal flight.
To prevent situations involving the incorrect behavior of • TAKEOFF – The waypoint will be moved to the nearest airdrome.
AI-led aircraft, always comply with one rule – the aircraft controlled • LANDING – In this case, the waypoint will also be moved to the
by the player should always be in the first flight. It is also important nearest airdrome. If you place it manually at some point in the field,
to stay away from tasks that cannot be fulfilled (for example, the aircraft will land there.
assigning bombers with fighter tasks). • GATTACK – This signifies ground attack.

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Target – You can select the target in this mode. If you press the Set Skin – You may change the skin (camouflage scheme) for each aircraft
button, the cursor will switch into selection mode (you can cancel in a flight, including AI-only aircraft. The selected skin file will be
this by pressing the right mouse button). When the flight reaches the shown in a window below its corresponding aircraft.
waypoint, it will try to attack the target. If you choose Ground Target,
the type of activity will change into GATTACK. Pilot – As in multiplayer, you may change the skin of the pilot for
each aircraft of the flight.
Note:
1. For dive bombers, fighters with bombs, and IL-2s, you have to set Markings – If the box is checked, then the game will use the standard
target objects for the GATTACK point. Otherwise, they will attack the system of markings for the aircraft, country, and numbering. If the
nearest enemy object to the waypoint, if they can find it. box isn’t checked, the planes will have no markings over the standard
2. For transports with bombs and level bombers, set the waypoint or user-made paint scheme (skin).
directly over the object that you would like to destroy, and then set
GATTACK for that waypoint. Planes will drop the bombs in that area
Special Feature
(you must set the GATTACK waypoint WITHOUT a target object!). How to Make Air Trains of He-111z and
Do the same if you use planes with paratroopers as loadout. Glider Me-321, or Li-2 and Glider G-11
3. For dive bombers and fighter-bombers (IAR-81, some of FW-190s) 1. Set all waypoints for the flight of He-111z (or Li-2).
with bombs, the altitude has to be more than 1300m for dive 2. Set only ONE waypoint for glider Me-321 (or G-11) and locate the
bombing. Otherwise, they drop bombs as level bombers. waypoint close to the FIRST waypoint of He-111z (or Li-2).
4. If you want any of selected groups of planes with bombs to do 3. Set the target object of that Me-321 (G-11) first waypoint at the
level bombing, see item 2 above. first He-111z (Li-2) waypoint.
5. Don't set an altitude that is too low in bomb target areas for level 4. Don’t set any waypoints other than the first for the glider (Me-321
bombers. They may be destroyed by their own bomb explosion. or G-11). The glider will follow the plane automatically.
6. Don’t set the previous waypoint too close to the point of GATTACK. 5. You can set these first waypoints for both planes and gliders in the
Planes won’t have time to rejoin the right formation for the attack. air or on the ground (Takeoff).
Usually it is enough to set 7–10 km between these waypoints.
Note:
TIP: These trains can’t land. If you set the landing waypoint for the plane,
If you have difficulty setting GATTACK on a bridge or other the glider will disconnect and try to find an area for landing. When you
objects/units, you need to center them on the map and use the zoom. carry out such missions, you should remember that only in the test
flights can you get the right result and the glider will make the right
4. Plane1, Plane2, Plane3, Plane4 landing (not in a forest or a city, for example). The glider does not use
Here you set the following parameters and the engine and will merely glide to the closest free area, if there is one.
features for each of the aircraft in a flight.
Waypoint Parameters for Armor, Vehicles, and Ships
Time – Here everything is much the same as in the AIR category with
just one exception – you cannot vary the object's speed. The object
will do its best to arrive on time, but in the end, everything will
depend on its maximum speed and the type of landscape.
Player – Select this if you are going to lead the flight yourself. Make
sure that the planes in the flight are in the flyable list, i.e., can be Timeout – You can make a ground or sea object stop and wait for
piloted by the player. some time before it resumes movement.

In Single Missions where ranks are not envisaged, you are automatically Note:
appointed commanding officer. If the mission is created for Campaign Setting objects for Armor and Vehicles categories by roads or directly on
mode, your rank and your career determine which plane in the flight roads that run in the direction of your next Waypoints forces these objects
you will fly. to automatically continue their movement along these roads (except the
main roads branching into smaller ones in towns and settlements, where
Skill – Set the individual AI level for every aircraft in the flight. the correct movement of objects can only be set with a large number of
waypoints, placed on the curves and turns of the streets).

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Note: Destroy Bridge – The same as Destroy, only in this case the icon is
Units in the Ships category have simplified AI. They fully interact with placed on exclusively bridge-type targets.
the environment in modeled battles, but will never do AI-controlled
maneuvers. So, you need to set all their waypoints manually in order Destroy Ground – An area of set radius is marked around the
to avoid collisions between ships and the beach. For example, if you designated point. To fulfill the task, you must destroy at least half
model the attack of a torpedo boat, you should create the right of the enemy objects within that radius. The size of the zone of
trajectory of waypoints on the map to get the correct final picture of destruction and the time interval are set in the Target section.
sea battle. For this purpose, use several static cameras placed in the
battle area to watch the interaction between the ships running in the Escort – You must escort a group of planes and protect them from air
scenario in FMB, and then correct if necessary. attacks. The time interval within which you should escort them is set
in the Target section.
Waypoint Parameters for Trains
Everything is much the same as in the previous cases, except for the Defense – You have to protect a ground object from being destroyed
fact that the trains do not stop on the route. There is no Timeout by enemy forces.
parameter for trains.
Defense Bridge – The same as Defense, but here only a bridge can
Stationary Armor, Stationary Objects, Stationary Aircraft, be the focus.
Stationary Ships Categories
These objects are stationary. Waypoints are not set for them. All Defense Ground – As with Destroy Ground, an area is marked around
stationary objects placed on the map and having weapons (except the designated point. To fulfill the task, you must preserve at least
planes) will also take an active part in military operations. half of the ground objects in the area. The time interval within which
you must defend the area is set in the Target section.
Note:
After you have set a Stationary Object, you should define its correct Recon – You have to fly above the waypoint at a distance not
position in relation to other objects. For example, correct the exceeding the set parameter and stay there for the set time period.
direction of gun fire against the advancing enemy or correct the The size of the area and time interval are set in the Target section.
placement of the aircraft on the airdrome. To do this, click on the
object with the maximum zoom in 2D mode and orient it in the right Target Section
direction using the Right (Gray) Num Pad buttons. In this section you set the parameters
of the task.
Special Feature
In the Stationary object category, you may select the objects that are
designated simply as object1, object2, etc. These objects are all
buildings, bridges, and details that are used for the building of cities
and rural places. You may use these to make your own scenarios with
new cities, factories, etc. To define which object you want to use, Priority
simply use the Show/Hide window. PRIMARY – The main task that you must fulfill for the overall success
of the mission.
Setting Mission Purposes
This is also done using the window for setting object parameters. Choose SECONDARY – An additional task. Fulfilling it is not compulsory, but if
your Target category in the Type section. During task editing, the parameter you do you will be rewarded later when the regular awards and
window consists of two sections: Type and Target. The purpose of the promotions come about.
mission is placed on the map (or landscape) just like any other object.
HIDDEN – A “secret” task that goes unsaid, which you can discover
Type Section yourself in the course of the mission. This means that you have
Below is the list of possible purposes: another chance to excel!
Destroy – The object nearest to the designated waypoint receives the
Destruction icon. The task is considered fulfilled if the marked object
has been destroyed.

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Note: Static Camera Category


You cannot set Destroy and Defense purposes as the Target for static Static cameras are placed the same way as Static Objects. The difference
and artillery units. You only can set them for Destroy Ground and between the two lies in the fact that you can vary camera height, which
Defense Ground. enables you to observe both ground and sea objects and targets. The
Static Camera option enables you to create missions that are beautiful
Timeout and interesting to observe. It is specifically recommended that you use it
Some tasks have to be fulfilled before a set time has gone by. If you in the following cases:
do not fulfill the task within the assigned period, you are considered 1. You have created an extremely interesting mission that you want
to have failed. The Timeout field is used to indicate the time before to record as a track file and show to your friends as a film, or place it
which you should fulfill the task. This condition is activated when you on the Internet so that other game owners can look at it.
choose Timeout.
2. A rather large-scale ground battle is taking place and you’d like to
In certain cases, it is impossible to set the time limit. This concerns control your mission creation. Place enough Static Cameras without
Defense Ground, Defense Bridge, and Recon tasks. placing them over the whole battlefield. You should bear in mind that
the Static Camera is also an object that reduces the overall Frame Rate.
Distance Bar
If the task involves an area, this parameter sets its radius. Note:
We recommend that you immediately place all created missions into
Landing corresponding directories. For example, if you have created a Single
This option only concerns tasks of Recon type. If placed, you have to Mission, you should save it in a Single directory. The folder corresponding
land in the area indicated in addition to simply flying along this point. to the country and type of the mission can be chosen in the same folder.
If you have created a mission for Multiplayer, save it in a corresponding
Note: directory for Dogfight or Cooperative.
When you design your own missions, the following points become
very important: HOW TO COMBINE THE CREATED
1. If you create a mission where you start on an airfield and plan to MISSIONS INTO A CAMPAIGN
reach high altitude, you should set enough waypoints with the right All missions created for Campaign mode are combined by name
trajectory or spiral curve so that the climb corresponds to the or number in a special file. You can do this in one of two ways:
capabilities of the planes. It is also very important to give the right 1. Linear – In this case you will proceed linearly through all the
settings for AI planes. Use climb rate data for each plane from the missions in a list.
View Object menu. To make sure that AI planes will achieve the given 2. Random – In this case, the scenario for the mission will be
altitude, set the correct time between each waypoint so that planes randomly built, i.e., a randomly branched scenario.
can climb to the next altitude. We recommend that you set a realistic
data climb rate on the low altitudes and 2–3 times less at altitudes Example of a file for a linear scenario:
higher than 4,000 meters. It is also very important to know that the [Main]
first waypoint (at takeoff on the airfield) shows the direction of the Class il2.game.campaign.CampaignBlue
takeoff – the icon on the runway border indicates the direction. awards Class il2.game.campaign.AwardsDEfighter
[list]
2. If the last waypoint of the aircraft flight is landing on an airfield, BF109_1_1.mis
make sure that the previous waypoint was set at an altitude of not BF109_2_1.mis
more than 200–250m and is at least 1.5 km before the final landing BF109_3_1.mis
point in the direction of the landing glide slope on the closest runway BF109_4_1.mis
border (the icon shows the side from which the plane will land). If BF109_5_1.mis
your flight was at high altitude, make sure you establish as many
waypoints as are needed for a smooth dive to the point of the final Example of a file for a randomly branched scenario:
approach. If you ignore this advice, we cannot ensure that your plane [Main]
or the AI plane will not be damaged when diving from high altitudes Class il2.game.campaign.CampaignBlue
at critical speeds. This is especially important for bombers! awards Class il2.game.campaign.AwardsRUbomber
[list]

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IL-2M_1_1.mis IL-2M_1_2.mis IL-2M_1_3.mis Special Feature: B/W Intermission Tracks


IL-2M_2_1.mis IL-2M_2_2.mis To make a pre-recorded track file play as a B/W movie between
IL-2M_3_1.mis IL-2M_3_2.mis IL-2M_3_3.mis missions in a given campaign, insert a link to it, preceded by a *
IL-2M_4_1.mis IL-2M_4_2.mis IL-2M_4_3.mis IL-2M_5_3.mis symbol, into the [list] section of the campaign.ini found in the given
IL-2M_5_1.mis IL-2M_5_2.mis IL-2M_5_3.mis campaign folder.

Note: Example:
1. For randomly branched scenarios, you can set as many single [list]
scenarios as you want. It may be 1 or 100. In the last case, * Intros/Intro.ntrk
the program will randomly select one of 100. recon20.mis
* Intros/EndIL2.ntrk
2. Do not forget that for each scenario that you would like to start recon21.mis
randomly, you should use only one map for all scenarios starting at that * Intros/End109.ntrk
point. This is necessary to track all your successful destruction of ground recon22.mis
objects, such as buildings and bridges, for the next mission scenario.
Otherwise, the program will automatically skip these changes of landscape. Note:
The code supports both types of tracks, but we recommend using
The file is created using the Windows Notepad and is saved in the only the online type of track (*.ntrk type).
same directory as the missions. For example, folder Campaign > RU
(or DE) > Fighter. (If the folder Fighter was created earlier, you should
manually create a new folder in the same directory and in good time, How to Create Multiplayer Missions
so as not to delete a previously-created campaign. Use, for instance, 1. Dogfight
“Fighter2,” “Bomber2,” “Fighter-Bomber,” etc. Use Windows For this Multiplayer mode, you should create spawn points and
Explorer for this purpose. All single missions or campaign missions choose a corresponding color for them. Spawn points should only
and all subdirectories should be stored in the Missions directory of be located on airdromes. The chosen color will later be visible on
the game root directory.) The file should be named campaign.ini and the icon, indicating that it belongs to a certain army or airdrome.
should not take any other name; otherwise, it will be useless. In
addition, using the Windows Notepad, in the folder RU (or DE), you CAUTION:
need to create or edit the all.ini file where you create or add the You can only set stationary anti-aircraft and place them only on the
name of the new folder with missions for your own campaign. ground, not on the water. Stationary ships must be placed on the water.
If you ignore our recommendations and set something else, these will
Example of file all.ini be automatically withdrawn from the scenario. We also advise you to
[list] steer clear of this to prevent the program from locking-up or crashing.
Fighter
Bomber 2. Cooperative
Fighter-Bomber Here everything conforms to Single Mission requirements: all AI-
objects available for Single Play can be used in Cooperative mode as
Once everything has been done correctly, well. Nevertheless, you must bear in mind the restrictions imposed by
you can start playing the new campaign you data transfer speeds via the Internet:
have created; all actions are performed in • The number of players in planes, including gunner seats, should not
the standard way. Simply choose the exceed 32.
country for which you have created your • Do not overload your mission with a large number of AI-objects.
pilot's career and for whom you have The communication channel may not be able to cope with it, causing
created a new career in the Pilot Career the game to periodically hang up and prevent you and your friends
menu. You will find the campaign you have from enjoying the fun.
just created in the Career window.
We do not want to restrict you to a set number of AI-objects, but the
fewer you use, the better. A huge number of objects can be set at your
own discretion and risk. You yourself should determine the possibilities

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of your communication channel and those of your friends for gaming Note:
in Cooperative mode via the Internet. We highly recommend that you Keyword lines are not displayed in the Briefing menu. Armies in
familiarize yourself with similar missions shipped together with the keyword lines may be any color described in Full Mission Builder, so it is
game. For this purpose, load our missions in the Full Mission Builder possible to use it not only for two armies, but for all 16 (in a dogfight).
and see how they are done.
Here is a sample brief for a Cooperative mission:
Note: Time 12:00
We do not recommend using the maps with a large amount of Clouds: 1,000 m
buildings in the cities (for example, Berlin, where over 500,000 houses Map: Hungary
are displayed on the map.) The status of each house is regularly
checked by the program and sent via Internet to other players. This can <ARMY NONE>
lead to noticeable online game freezes. Recommended maps include
special maps for online play as well as Prokhorovka, which was initially Select the aircraft or position of the multi-crewed aircraft/
modeled for not only Single Play, but for Cooperative Play, as well. </ARMY>
<ARMY RED>
Special Feature: Cooperative or Dogfight Briefings Attack Me-210s near the city of…
When you need to make restrictions for armies in briefings (especially </ARMY>
important for cooperative missions), use some simple keywords that <ARMY BLUE>
will help you program your briefing. Cover Me-210s ……
</ARMY>
Begin by writing the common things, like conditions of weather,
dates, etc. – any info that is the same for both sides. This part of the Home Base Features in the Full Mission Builder
briefing will be displayed for all players (in both dogfight and The Home Base object has the Aircraft tab in its properties. You may
cooperative missions) before the keyword line <ARMY NONE> need to resize the Object window to see it in its entirety.

Below <ARMY NONE> are restrictions for armies. The aircraft listed in the Available pane will be available on that Home
<ARMY NONE> Base when online. You may add planes to the Available list or remove
them to In Reserve individually, or by category, such as Country of
Below <ARMY NONE> you may place a short brief for all armies that Origin, Year of Service, or Aircraft Type. Note that you can only
is displayed before you select your aircraft. It is possible to write operate on currently flyable aircraft.
nothing or to notify others to select their aircraft (in dogfight and
cooperative, both.) Before you select your aircraft, all the briefs By default, or when running a mission with Home Bases of a previous
below are not shown. Once aircraft or the position of multicrew version, all flyable aircraft are Available.
aircraft are selected, one of the briefs below will be displayed,
depending on which side the aircraft was selected to play for. At the
same time, the text that was there <ARMY NONE> will disappear.
</ARMY>
<ARMY RED>

Below <ARMY RED> you can write the briefing for the Red side.
</ARMY>
<ARMY BLUE>

Below <ARMY BLUE> you can write the briefing for Blue side.
</ARMY>

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16. CREDITS 17. SPECIAL THANKS


1C: Maddox Games
Oleg Maddox - Head of 1C: Maddox Games, Lead Designer, We wish to acknowledge the Ilyushin Aviation Complex for letting us
Head of Game Development Department of 1C Company use the IL-2 and IL-2 Sturmovik trademarks.
Yuri Miroshnikov - Head of Game Division of 1C Company
Igor Egorov - Lead Programmer For their help, testing and great support:
Yuri Antonov - Aircraft FM and AI Programmer Carl Norman, Aaron Watson, Mark Degan, Viktor Kabanov,
Dmitri Soldatenkov - Aircraft FM and AI Programmer Thomas Hertzler, Jennifer Mitchell, Olivier Lefebvre, Jukka Kauppinen,
Sergei Sokov - Ground AI and 3D Programmer Christopher Starr, Ilya Shevchenko, Andreas Preuße, Dietger Pohl,
Roman Deniskin - Lead 3D Designer, Cockpits and
Ulrich Kenter, Sami Kukkonen, Ville Pitkänen, Sergey Archakov,
All Aircraft Features Programmer
Yuri Kryachko - Visual Effects and 3D Graphics Programmer Radek Jakubiak, Jörgen Torgersson, Sean Trestrail, Jerry Boucher,
Rudolf Heiter - Programmer and Sound Engineer Debbie McDowell, Csaba Becze, Federico Aloisi, Martin Naß,
Sergey Shaykin - Programmer Steffen Trombke, Philippe Willaume, Moharos Csaba, Bernt Stolle,
Kirill Ivanov - Programmer Guillaume Lelevé, Bennie Broughton, Vadim Kolosov, David Wheeler,
Kuzma Lykov - 3D Modeler, Aircraft Cockpits Modeler, Mission Designer Dan Crenshaw, Christophe Donnet, Daniel Martinez-Normand,
Vladimir Kuznetsov - 3D Modeler Johannes Ritter, Waldemar Lindemann, Gian Vitzthum, Theo Braat,
Vladimir Veruygin - 3D Modeler, Missions Designer Ferdinando D'Amico, Juraj Vanovcan, Baráti Kristóf, Scott Gentile,
Mikhael Starchenko - Artist, Skin Maker
Max Mikhalevsky, Michel Vibert, Nuno Resende, Dalibor Jovanovic,
Oleg Rozhentsov - Map Designer, 3D Modeler, Mission Designer
Alexander Porozov - 3D Modeler Jan Niukkanen, Marc Winter, Pavel Tupitsin, Andrey Poddoubnyi,
Yuriy Shoubin - 3D Modeler Pedro Alvim, Tom Cofield, Werner Kremer, Bill Johnson, Youry A. Puzynia,
Vadim Kolosov - Dynamic Campaign Programmer Stefan Overgaard Kristensen, Jari V_nttinen, James Vincent Jones,
Ilya Shevchenko - Simply Very Cool Guy, Designer of Training Missions Pierre Berger, Laurent Bertin, Patrick Bravin, Dominique Lebreton,
Ian Boys - Missions, Briefs, Skins Jean-Vincent Prost, Santiago Moreno, Joerg Wiedemann, Martin Ilg,
Staff Who Worked on the Initial or Other Stages Demian Souza, Attilio Guzzeloni, John Keener, Oleg Kirillov,
of the IL-2 Sturmovik Project Christer Bergström, Andrey Mikhailov, Vadim Alexeenko, Julio Martins,
Ilya Mikhalkov - Programmer Yakov Filatoff, Victoria Avalon, Robert Murphy, Greg Leon Guerrero,
Oleg Rogentsov - 3D Modeler Volker Alperstädt, Peter Robbins, Millei Adam, Thomas Spann,
Dmitry Azadov - 3D Modeler Peter Webber, Martin Ilg, Demian Souza, Frank Moellenhof,
Ronald Engelhardt - 3D Modeler Franck Le Roux, Kaj Laaksonen, Douglas and Gail Helmer,
Ilya Fofanov - 3D Artist, 3D Animator Christoph Lemke, David Carmeli, James Ulrich, David Zurawski,
Maxim Evgrafov - 3D Artist, 3D Animator Richard D. Goldblatt, David Wheeler, Philippe Gensou, Nick Schreger,
Eugene Inozemtcev - 3D Artist
Brian Yeates, Christian Richter, James R. Campisi, Manuela Raudasch,
Third-Party Artists Len Hjalmarson, Bernhard Kast, Ronald Engelhardt, Andrej Tscheprassow,
David Zurawski - PZL. P11 Hans Schmid, The RAF museum Hendon (UK), and Monino
Ilya Shevchenko - BI-1, TB-3, I-16 Cockpits, Training Missions (Russia) museum.
Jan Niukkanen - Ju-87 Cockpits
Michel Vibert - Me-262 Cockpit Models
Great thanks to MeatWater(TM) – Nick Schreger and co-producer
Loic Derrien - Me-262 Cockpit Texture
Kevin Miller - PBY-6 Catalina Detlef Piepke definitely deserve the reputation of flight simulators
Walter Pedrão - P-47s and sound specialists!
Santiago Moreno - He-111s Cockpits, He-111s Reworking
Michel Waglowski - B-239 © 2003 Developed by 1C: Maddox Games. All Rights Reserved.
Radek Jakubiak - P-40s © 2003 Ubi Soft Entertainment. All Rights Reserved. Ubi Soft and
Steve Beardall - Su-2 the Ubi Soft logo are trademarks of Ubi Soft Entertainment in the
Terrence Daniels - Ar-196 U.S. and/or other countries.
Daniel Roger - Aces skins
Brian Koga - Aces skins
Christian Schulz - Skins for Aces
Ubi Soft U.S.
Matt Wagner - Producer
Karen Conroe, Tena Lawry - Marketing

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PROOF OF PURCHASE

IL-2 STURMOVIK™
Forgotten Battles
64

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