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Update Log

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0% found this document useful (0 votes)
31 views6 pages

Update Log

Uploaded by

donruan69monstro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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=============================================================================

Changes in the Ultimate Content Update (1.2)


Released August 20, 2024
=============================================================================

Lines that begin with • are features only available when using OptiFine

====Universal====

Block Textures:
*Added lily of the valley and cornflower texture; it was removed in the pack by
mistake
*Added stonecutter textures and model from Pocket Edition
*Added short grass and fern color variation
*Updated grass block textures
*Updated water textures
*Fixed small dripleaf top texture
•Updated swamp grass and foliage colour
•Decorated pots now use their old model
•Banners now use the old colours
*Azalea leaves are now darker
*Updated cherry leaves texture
*Updated cherry sapling texture
*Item frame border is now made of oak
*Crimson and warped plank textures has been smoothed out
*Crimson and warped signs now have a brighter side to match the other wood signs
*Removed stone and dirt random rotation
*Reverted the coral block texture change
-Coral blocks now use the texture found in Bedrock Developer Art 2.4.1

Item Textures:
*Updated ocean monument and woodland mansion map icons
•Added pre-1.19.4 potion colours
*The paintings "the stage is set", "seaside" and "creebet" now use their pre-Alpha
1.1.1 textures
*Updated bundle texture

Entity Textures:
*Fixed phantom texture
*Fixed drowned textures
*Updated vex textures to give it a classic look while still keeping the new model
*Spider eyes no longer glow
•Cat and wolf collar now use the old colours
•Dyed wolf armour now use the old colours
•Dyed sheep now use the old colours
•Added old horse model

User Interface:
*Updated weaving effect icon
*Fixed Mojang Studios logo
*Removed experience bar texture
*Removed horse stamina bar texture
*Updated the panorama. This time, the panorama is now taken in the trial chamber
atrium (Thanks to Seedformat)

Particles:
*Updated raid and trial omen particle effect textures
*Updated cherry leaf particle texture
*Added sculk charge particle textures
*Added soul particle textures
•Added pre-1.19.4 potion particle colours

Sounds and Music:


*Updated block, entity and item sounds:
-Ancient Debris uses stone sounds (for consistency with ores)
-Azalea uses grass sounds (for consistency with grass)
-Azalea Leaves uses grass sounds (for consistency with leaves)
-Bamboo Wood blocks uses bamboo sounds (for consistency with bamboo)
-Basalt uses stone sounds (for consistency with stone)
-Big Dripleaf uses grass sounds (for consistency with grass)
-Blooming Azalea uses grass sounds (for consistency with azalea)
-Breeze uses old sounds (from 23w45a)
-Buttons uses click sounds
-Calcite uses stone sounds (for consistency with stone)
-Candle ambient sounds uses fire sounds (for consistency with fire)
-Cave Vines uses grass sounds, but climbing is silent (for consistency with
vines)
-Chain uses high-pitched stone sounds (for consistency with iron)
-Cherry Leaves uses grass sounds (for consistency with leaves)
-Cherry Sapling uses grass sounds (for consistency with sapling)
-Cherry Wood blocks uses wood sounds (for consistency with wood)
-Chiselled Bookshelf uses wood sounds (for consistency with wood)
-Cobweb uses stone sounds (pre-1.20.5)
-Copper Door uses old door sounds
-Copper Trapdoor uses old door sounds
-Crossbow uses old bow shooting sound (for consistency with bow)
-Decorated Pot now use their old sounds (pre-1.20.3)
-Deepslate uses stone sounds (for consistency with stone)
-Deepslate Bricks uses stone sounds (for consistency with stone bricks)
-Deepslate Tiles uses stone sounds (for consistency with deepslate bricks)
-Dripstone Block uses stone sounds (for consistency with stone)
-Door uses old door sounds
-Fence Gate uses old door sounds
-Froglight uses wood sounds
-Gilded Blackstone uses stone sounds (for consistency with blackstone)
-Hanging Sign uses wood sounds (for consistency with signs)
-Honey Bottle drinking uses normal drinking sounds (for consistency with other
drinks)
-Iron Door uses old door sounds
-Iron Trapdoor uses old door sounds
-Lodestone placing sounds uses stone sounds (for consistency with stone)
-Minecart is silent
-Monster Spawner now uses high-pitched stone sounds (pre-1.21.2)
-Moss uses grass sounds (for consistency with grass)
-Moss Carpet uses grass sounds (for consistency with moss)
-Nether is silent
-Nether Bricks uses stone sounds (pre-1.16)
-Nether Fungus uses grass sounds (for consistency with mushrooms)
-Nether Gold Ore uses stone sounds (for consistency with netherrack)
-Nether Quartz Ore uses stone sounds (pre-1.16)
-Nether Sprouts uses grass sounds (for consistency with grass)
-Nether Stems uses wood sounds (for consistency with logs)
-Nether Vines uses grass sounds, but climbing is silent (for consistency with
vines)
-Nether Wood blocks uses wood sounds (pre-1.19.3)
-Netherrack uses stone sounds (pre-1.16)
-Nylium uses a combination of stone and grass sounds (for consistency with
netherrack)
-Omen effects uses old sounds (from 24w13a)
-Ominous Bottle breaking uses glass breaking sounds (for consistency with glass)
-Ominous Trial Spawner ambient sounds uses soul speed particle sounds
-Player-thrown wind charges now use the sounds from the breezes
-Pink Petals uses grass sounds (for consistency with flowers)
-Pointed Dripstone uses stone sounds (for consistency with dripstone block)
-Polished Deepslate uses stone sounds (for consistency with deepslate)
-Polished Tuff uses stone sounds (for consistency with tuff)
-Respawn Anchor ambient sound uses nether portal ambient sounds (for consistency
with nether portal)
-Rooted Dirt uses gravel sounds (for consistency with dirt)
-Shroomlight uses wood sounds (for consistency with wood)
-Small Dripleaf uses grass sounds (for consistency with big dripleaf)
-Soul Sand uses sand sounds (for consistency with sand)
-Soul Soil uses gravel sounds (for consistency with dirt)
-Sponge uses grass sounds (pre-1.20.2)
-Sponge absorbing sound uses stone breaking sounds (matches Bedrock Edition)
-Spore Blossom uses grass sounds (for consistency with flowers)
-Swimming is silent
-Suspicious Gravel uses gravel sounds (for consistency with gravel)
-Suspicious Sand uses sand sounds (for consistency with sand)
-Trapdoor uses old door sounds
-Trial Spawner ambient sounds uses campfire crackling sounds
-Trial Spawner uses high-pitched stone sounds (for consistency with monster
spawner)
-Trial Vault uses high-pitched stone sounds (for consistency with trial spawner)
-Tuff uses stone sounds (for consistency with stone)
-Tuff Bricks uses stone sounds (for consistency with tuff)
-Underwater is silent
-Vines uses grass sounds, but climbing is silent (matches Legacy Console Edition)
-Wandering Trader uses villager sounds
-Water splash uses old sounds
-Wet Sponge uses grass sounds (for consistency with sponge)
*Dripstone Caves music can now play in the title screen
*Music has been restricted to only play the ones made by C418
*Added 9 new music tracks all composed by C418:
-Beginning: Plays in bamboo jungle, forest, jungle, old growth taiga biomes, and
sparse jungle
-Chris: Plays in bamboo jungle, cherry grove, flower forest, jungle, and sparse
jungle
-Équinoxe: Plays in badlands, cherry grove, meadow, and snowy slopes
-Excuse: Plays in badlands, desert, and old growth taiga biomes
-Flake: Plays in snowcapped peaks, grove, lofty peaks, and snowy slopes
-Intro: Plays in creative mode, badlands, cherry grove, dripstone caves, grove,
lush caves, meadow, snowy slopes, and biomes that don't have biome-specific music
-Ki: Only plays in meadow and stony peaks
-Kyoto: Plays in cherry grove, deep dark, dripstone caves, grove, lofty peaks,
lush caves, and snowy slopes
-Moog City: Plays in creative mode, dripstone caves, flower forest, forest,
meadow, and biomes that don't have biome-specific music
*Updated some existing music files:
-Cat
-Ward
-Subwoofer Lullaby
-Haggstrom
-Danny
-Key
-Oxygène
-Dry Hands
Language:
*Added new splashes:
-pls rt
-HURNERJSGER?
-colourmatic!
-Woo, 2pp!
-Made with lave!
*Removed various splashes:
-Back to 2014!
-Minecraft 2.0!
-Finally beta!
*The "Missingno" splash is now "missingno"
*Spyglass is now "Telescope"
*Flowering Azalea is now "Blooming Azalea"
*Flowering Azalea Leaves is now "Blooming Azalea Leaves"
*Frozen Peaks is now "Snowcapped Peaks"
*Jagged Peaks is now "Lofty Peaks"
*Reverted some rarity changes:
-These rarity changes aren't real. The rarity revert to the normal one once the
item is renamed
-Here's the list of the new rarity changes:
-Common (White): All types of Pottery Shards, Chainmail armor pieces, Sniffer
Egg, Echo Shard, Recovery Compass and Goat Horn
-Uncommon (Yellow): Elytra
-Rare (Aqua): Golden Apple, End Crystal and all types of Music Discs
-Epic (Light Purple): Enchanted Golden Apple, Thing Banner Pattern
-Ominous (Gold): Ominous Banner and Bottle

====Technical====

*Updated pack format to 35


*Added "feature list.txt" file

====Notes====

*The panorama seed is unknown. Seedformat never shared the seed

=============================================================================
Changes in the Colour Update (1.1)
Released July 3, 2024
=============================================================================

====Universal====

Item Textures:
*Added item texture for beds (beds are now 2D like Bedrock Edition)
*Fixed conduit wind texture

Particles:
*Fixed underwater particles
*Added conduit particle textures from Bedrock Edition
*Wind charged effect particle textures now uses the proper textures
*Added popping sculk charge particle textures

Language:
*Enchanting Table is now "Enchantment Table" to match Bedrock Edition
*Discs with uppercase first letter (like Pigstep and Creator) are now in lowercase
====Technical====

*Removed all textures that are already found in the Programmer Art resource pack
-Textures like blue ice, crying obsidian and coloured blocks will stay because
they are different from the Programmer Art
*Added an update log file in the main pack folder

=============================================================================
Changes in the Full Release (1.0.0)
Released July 1, 2024
=============================================================================

Lines that begin with • are features only available when using OptiFine

====Universal====

Block Textures:
*Added all block textures from Bedrock Developer Art 2.4.2

Item Textures:
*Added all item textures from Bedrock Developer Art 2.4.2

Entity Textures:
*Added most entity textures from Bedrock Developer Art 2.4.2

Environmental Textures:
•Added classic sky colour
•Added classic water colour
•Added classic lighting
*Added classic colourmap

User Interface:
*Added UI textures from Bedrock Developer Art 2.4.2

Particles:
*Added most particle textures from Bedrock Developer Art 2.4.2
-The wind charged particle effect textures are currently using the textures found
in the beta versions of Bedrock Developer Art 2.4.0

Language:
*Added splash texts from Bedrock Developer Art 2.4.2
-The "Enter the Render Dragon" splash will be replaced by "Java 16 + 1 + 4 = 21!"
*[Mob] Spawn Egg is now "Spawn [Mob]"
*[Colour] Terracotta is now "[Colour] Hardened Clay"
*[Colour] Glazed Terracotta is now "[Colour] Glazed Hardened Clay"
*Crafter is now "Redstone Crafter"
*Cod is now "Fish"
*Piglin is now "Pigman"
*Piglin Brute is now "Pigman Brute"
*Zombified Piglin is now "Zombie Pigman"
*Sculk is now "Sculk Block"
*Sculk Catalyst is now "Sculk Chute"
*Sculk Vein is now "Sculk Growth"
*[Type] Pottery Sherd is now "[Type] Pottery Shard"
*Shear Brilliance advancement is now "Snip It"
*A Whole Pack advancement is now "Leader of the Pack"

====Technical====
*Released the pack to the public
*Added pack.png
*The pack format is now 34

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